def get_knowledge_base(hero_info, without_restrictions=False): # pylint: disable=R0912 kb = KnowledgeBase() hero_uid = uids.hero(hero_info.id) kb += facts.Hero(uid=hero_uid, externals={'id': hero_info.id}) setup_places(kb, hero_info) setup_persons(kb, hero_info) setup_preferences(kb, hero_info) setup_social_connections(kb) if not without_restrictions: for person in persons_storage.persons.all(): if person.place.id == hero_info.position_place_id and person.id in hero_info.interfered_persons: kb += facts.NotFirstInitiator(person=uids.person(person.id)) kb.validate_consistency(WORLD_RESTRICTIONS) kb += [ facts.UpgradeEquipmentCost( money=QuestPrototype.upgrade_equipment_cost(hero_info)) ] return kb
def setUp(self): self.kb = KnowledgeBase() self.fact = Fact(uid='fact') self.fact_2 = Fact(uid='fact_2', description='cba') self.kb += [self.fact, self.fact_2]
def test_linked_choices__linked_option_with_processed_choice(self): is_raised = False for i in xrange(100): kb = KnowledgeBase() start = facts.Start(uid='start', type='test', nesting=0) choice_1 = facts.Choice(uid='choice_1') choice_2 = facts.Choice(uid='choice_2') finish_1 = facts.Finish(uid='finish_1', results={}, nesting=0, start='start') finish_2 = facts.Finish(uid='finish_2', results={}, nesting=0, start='start') option_1 = facts.Option(state_from=choice_1.uid, state_to=finish_1.uid, type='opt_1', markers=()) option_2 = facts.Option(state_from=choice_1.uid, state_to=choice_2.uid, type='opt_2', markers=()) option_2_1 = facts.Option(state_from=choice_2.uid, state_to=finish_1.uid, type='opt_2_1', markers=()) option_2_2 = facts.Option(state_from=choice_2.uid, state_to=finish_2.uid, type='opt_2_2', markers=()) facts_list = [ start, facts.Jump(state_from=start.uid, state_to=choice_1.uid), choice_1, choice_2, finish_1, finish_2, option_1, option_2, option_2_1, option_2_2, facts.OptionsLink(options=(option_2.uid, option_2_2.uid)) ] kb += facts_list try: transformators.determine_default_choices(kb) except exceptions.LinkedOptionWithProcessedChoiceError: is_raised = True self.assertEqual(len(list(kb.filter(facts.ChoicePath))), 1) self.assertEqual( [path.choice for path in kb.filter(facts.ChoicePath)], [choice_2.uid]) self.assertEqual( [path.option for path in kb.filter(facts.ChoicePath)], [option_2_1.uid]) break self.assertFalse(is_raised)
def setUp(self): self.kb = KnowledgeBase() # world self.kb += [ Place(uid='place_from'), Person(uid='person_from'), Place(uid='place_thought'), Place(uid='place_to'), Person(uid='person_to'), LocatedIn(object='person_from', place='place_from'), LocatedIn(object='person_to', place='place_to') ] # quest self.kb += [ Start(uid='start', nesting=0, type='simple_test', require=(requirements.LocatedIn(object='person_from', place='place_from'), requirements.LocatedIn(object='person_to', place='place_to'), requirements.LocatedIn(object='hero', place='place_from'))), State(uid='st_throught_place', require=(requirements.LocatedIn(object='hero', place='place_thought'), )), Finish(uid='st_finish', start='start', results={}, nesting=0, require=(requirements.LocatedIn(object='hero', place='place_to'), )), Jump(state_from='start', state_to='st_throught_place'), Jump(state_from='st_throught_place', state_to='st_finish') ] self.kb += [Hero(uid='hero')] self.kb.validate_consistency([ restrictions.SingleStartStateWithNoEnters(), restrictions.FinishStateExists(), restrictions.AllStatesHasJumps(), restrictions.SingleLocationForObject(), restrictions.ReferencesIntegrity(), restrictions.ConnectedStateJumpGraph(), restrictions.NoCirclesInStateJumpGraph(), restrictions.MultipleJumpsFromNormalState(), restrictions.ChoicesConsistency() ]) self.machine = machine.Machine(knowledge_base=self.kb, interpreter=FakeInterpreter())
def setUp(self): self.kb = KnowledgeBase() self.hero = facts.Hero(uid='hero') self.start = facts.Start(uid='start', type='test', nesting=0) self.state_1 = facts.State(uid='state_1') self.state_2 = facts.State(uid='state_2') self.finish_1 = facts.Finish(start='start', uid='finish_1', results={}, nesting=0) self.kb += [ self.start, self.state_1, self.state_2, self.finish_1, self.hero] self.machine = Machine(knowledge_base=self.kb, interpreter=FakeInterpreter())
def setUp(self): super(LogicTestsBase, self).setUp() self.place_1, self.place_2, self.place_3 = create_test_map() account = self.accounts_factory.create_account(is_fast=True) self.storage = LogicStorage() self.storage.load_account_data(account) self.hero = self.storage.accounts_to_heroes[account.id] self.hero_uid = uids.hero(self.hero.id) self.knowledge_base = KnowledgeBase()
def setUp(self): super(LogicTestsBase, self).setUp() self.place_1, self.place_2, self.place_3 = create_test_map() result, account_id, bundle_id = register_user('test_user') self.storage = LogicStorage() self.storage.load_account_data(AccountPrototype.get_by_id(account_id)) self.hero = self.storage.accounts_to_heroes[account_id] self.hero_uid = uids.hero(self.hero.id) self.knowledge_base = KnowledgeBase()
def setUp(self): self.qb = QuestsBase() self.qb += [Simple] self.kb = KnowledgeBase() self.kb += [ facts.Hero(uid='hero'), facts.Place(uid='place_1', terrains=(1, )), facts.Place(uid='place_2', terrains=(0, )), facts.Place(uid='place_3', terrains=(0, )), facts.Place(uid='place_4', terrains=(1, )), facts.Place(uid='place_5', terrains=(2, )), facts.Place(uid='place_6', terrains=(1, )), facts.Place(uid='place_7', terrains=(2, )), facts.Place(uid='place_8', terrains=(2, )), facts.Place(uid='place_9', terrains=(1, )), facts.Place(uid='place_10', terrains=(2, )), facts.Person(uid='person_1', profession=PROFESSION.NONE), facts.Person(uid='person_2', profession=PROFESSION.BLACKSMITH), facts.Person(uid='person_3', profession=PROFESSION.NONE), facts.Person(uid='person_4', profession=PROFESSION.NONE), facts.Person(uid='person_5', profession=PROFESSION.NONE), facts.Person(uid='person_6', profession=PROFESSION.NONE), facts.Person(uid='person_7', profession=PROFESSION.NONE), facts.Person(uid='person_8', profession=PROFESSION.NONE), facts.Person(uid='person_9', profession=PROFESSION.NONE), facts.Person(uid='person_10', profession=PROFESSION.NONE), facts.LocatedIn(object='person_1', place='place_1'), facts.LocatedIn(object='person_2', place='place_2'), facts.LocatedIn(object='person_3', place='place_3'), facts.LocatedIn(object='person_4', place='place_4'), facts.LocatedIn(object='person_5', place='place_5'), facts.LocatedIn(object='person_6', place='place_6'), facts.LocatedIn(object='person_7', place='place_7'), facts.LocatedIn(object='person_8', place='place_8'), facts.LocatedIn(object='person_9', place='place_9'), facts.LocatedIn(object='person_10', place='place_10'), facts.LocatedIn(object='hero', place='place_1'), facts.Mob(uid='mob_1', terrains=(0, )), facts.PreferenceMob(object='hero', mob='mob_1'), facts.PreferenceHometown(object='hero', place='place_2'), facts.PreferenceFriend(object='hero', person='person_4'), facts.PreferenceEnemy(object='hero', person='person_5'), facts.UpgradeEquipmentCost(money=777) ] self.selector = Selector(self.kb, self.qb)
def setUp(self): self.kb = KnowledgeBase() self.kb += [ facts.Hero(uid='hero'), facts.Hero(uid='hero_2'), facts.Place(uid='place_1', terrains=(1, ), type=11), facts.Place(uid='place_2', terrains=(0, ), type=22), facts.Place(uid='place_3', terrains=(0, ), type=33), facts.Person(uid='person_1', profession=0), facts.Person(uid='person_2', profession=1), facts.Person(uid='person_3', profession=2), facts.LocatedIn(object='person_1', place='place_1'), facts.LocatedIn(object='person_2', place='place_2'), facts.LocatedIn(object='person_3', place='place_3'), facts.Mob(uid='mob_1', terrains=(0, )) ] self.selector = selectors.Selector(self.kb, None)
def create_quest(): # формируем список заданий для генерации qb = QuestsBase() qb += [ Spying, Hunt, Hometown, SearchSmith, Delivery, Caravan, CollectDebt, HelpFriend, InterfereEnemy, Help ] kb = KnowledgeBase() # описываем мир kb += [ facts.Hero(uid='hero'), # наш герой facts.Place(uid='place_1', terrains=( 1, )), # есть место с идентификатором place_1 и типами ландшафта 1, facts.Place(uid='place_2', terrains=(0, )), facts.Place(uid='place_3', terrains=(0, )), facts.Place(uid='place_4', terrains=(1, )), facts.Place(uid='place_5', terrains=(2, )), facts.Place(uid='place_6', terrains=(1, )), facts.Place(uid='place_7', terrains=(2, )), facts.Place(uid='place_8', terrains=(2, )), facts.Place(uid='place_9', terrains=(1, )), facts.Place(uid='place_10', terrains=(2, )), facts.Person( uid='person_1', profession=PROFESSION.NONE ), # есть персонаж с идентификатором perons_1 и без профессии facts.Person(uid='person_2', profession=PROFESSION.BLACKSMITH), facts.Person(uid='person_3', profession=PROFESSION.ROGUE), facts.Person(uid='person_4', profession=PROFESSION.NONE), facts.Person(uid='person_5', profession=PROFESSION.NONE), facts.Person(uid='person_6', profession=PROFESSION.NONE), facts.Person(uid='person_7', profession=PROFESSION.NONE), facts.Person(uid='person_8', profession=PROFESSION.NONE), facts.Person(uid='person_9', profession=PROFESSION.NONE), facts.Person(uid='person_10', profession=PROFESSION.NONE), facts.LocatedIn( object='person_1', place='place_1'), # персонаж person_1 находится в place_1 facts.LocatedIn(object='person_2', place='place_2'), facts.LocatedIn(object='person_3', place='place_3'), facts.LocatedIn(object='person_4', place='place_4'), facts.LocatedIn(object='person_5', place='place_5'), facts.LocatedIn(object='person_6', place='place_6'), facts.LocatedIn(object='person_7', place='place_7'), facts.LocatedIn(object='person_8', place='place_8'), facts.LocatedIn(object='person_9', place='place_9'), facts.LocatedIn(object='person_10', place='place_10'), facts.LocatedIn(object='hero', place='place_1'), # герой находится в place_1 facts.Mob( uid='mob_1', terrains=(0, ) ), # есть монстр, обитающий на территориях с идентификатором 0 (для задания на охоту) facts.PreferenceMob( object='hero', mob='mob_1'), # герой любит охотиться на монстра mob_1 facts.PreferenceHometown( object='hero', place='place_2'), # герой считате родным место place_2 facts.PreferenceFriend(object='hero', person='person_4'), # герой дружит с person_4 facts.PreferenceEnemy(object='hero', person='person_5'), # герой враждует с person_5 # указываем, что обновление экипировки стоит 777 монет (для задания SearchSmith) # facts.HasMoney(object='hero', money=888), # если этот факт раскоментировать то в этом задании герой купит экипировку, а не пойдёт делать задание кузнеца facts.UpgradeEquipmentCost(money=777), facts.OnlyGoodBranches(object='place_2'), # не вредить месту place_2 facts.OnlyGoodBranches( object='person_4'), # не вредить персонажу person_4 facts.OnlyBadBranches(object='person_5') ] # не помогать персонажу person_5 kb.validate_consistency( WORLD_RESTRICTIONS) # проверяем ограничения на мир, selector = Selector(kb, qb) # создаём квест (получаем список фактов) quests_facts = selector.create_quest_from_place( nesting=0, initiator_position=kb['place_1'], tags=('can_start', )) kb += quests_facts transformators.activate_events( kb ) # активируем события (из нескольких вершин графа оставляем одну, остальные удаляем) transformators.remove_restricted_states( kb ) # удаляем состояния, в которые нельзя переходить (например, которые вредят тому, кому вредить нельщя) transformators.remove_broken_states( kb ) # чистим граф задания от разрушений, вызванных предыдущими действиями transformators.determine_default_choices( kb) # определяем выборы по умолчанию на развилках kb.validate_consistency(WORLD_RESTRICTIONS) # ещё раз проверяем мир kb.validate_consistency( QUEST_RESTRICTIONS ) # проверяем граф задания (вдруг полностью разрушен) return kb
from questgen.quests.help import Help from questgen.quests.pilgrimage import Pilgrimage QUESTS = [ Spying, Hunt, Hometown, SearchSmith, Delivery, Caravan, CollectDebt, HelpFriend, InterfereEnemy, Help, Simple, Simplest, Complex, Pilgrimage ] qb = QuestsBase() qb += [Simple] for Quest in QUESTS: print('process quest: %s' % Quest.TYPE) kb = KnowledgeBase() kb += [ facts.Hero(uid='hero'), facts.Place(uid='place_1', terrains=(1, )), facts.Place(uid='place_2', terrains=(0, )), facts.Place(uid='place_3', terrains=(0, )), facts.Place(uid='place_4', terrains=(1, )), facts.Place(uid='place_5', terrains=(2, )), facts.Place(uid='place_6', terrains=(1, )), facts.Place(uid='place_7', terrains=(2, )), facts.Place(uid='place_8', terrains=(2, )), facts.Place(uid='place_9', terrains=(1, )), facts.Place(uid='place_10', terrains=(2, ), type=relations.PLACE_TYPE.HOLY_CITY),
def setUp(self): self.kb = KnowledgeBase()