예제 #1
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    def setUp(self, extraDeps=None, cfg=None):
        # Handle case where the timer is still mocked for some reason, we make
        # sure to un mock it
        if AITestCase.__timerMocked:
            self.mockTimer()

        # Replace the Timer class with the Mock one
        self.mockTimer()

        if extraDeps is None:
            extraDeps = []

        if cfg is None:
            cfg = {}

        self.eventHub = core.EventHub()
        self.qeventHub = core.QueuedEventHub(self.eventHub)
        self.timerManager = timer.TimerManager(deps=[self.eventHub])
        self.estimator = MockEstimator(cfg=cfg.get('StateEstimator', {}))
        self.controller = MockController(eventHub=self.eventHub,
                                         estimator=self.estimator)
        self.vehicle = MockVehicle(cfg=cfg.get('Vehicle', {}))
        self.visionSystem = MockVisionSystem()

        aCfg = cfg.get('Ai', {})
        self.ai = AI(aCfg)

        deps = [
            self.controller, self.timerManager, self.eventHub, self.qeventHub,
            self.vehicle, self.visionSystem, self.ai, self.estimator
        ]

        mCfg = cfg.get('MotionManager', {})
        self.motionManager = motion.basic.MotionManager(mCfg, deps)
        deps.append(self.motionManager)

        deps.extend(extraDeps)
        sCfg = cfg.get('StateMachine', {})
        self.machine = state.Machine(cfg=sCfg, deps=deps)
예제 #2
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    def setUp(self, extraDeps = None, cfg = None):
        # Handle case where the timer is still mocked for some reason, we make
        # sure to un mock it
        if AITestCase.__timerMocked:
            self.mockTimer()

        # Replace the Timer class with the Mock one
        self.mockTimer()
        
        if extraDeps is None:
            extraDeps = []
            
        if cfg is None:
            cfg = {}
                
        self.eventHub = core.EventHub()
        self.qeventHub = core.QueuedEventHub(self.eventHub)
        self.timerManager = timer.TimerManager(deps = [self.eventHub])
        self.estimator = MockEstimator(cfg = cfg.get('StateEstimator', {}))
        self.controller = MockController(
            eventHub = self.eventHub,
            estimator = self.estimator)
        self.vehicle = MockVehicle(cfg = cfg.get('Vehicle', {}))
        self.visionSystem = MockVisionSystem()
        
        aCfg = cfg.get('Ai', {})
        self.ai = AI(aCfg)
        
        deps = [self.controller, self.timerManager, self.eventHub, 
                self.qeventHub, self.vehicle, self.visionSystem, self.ai,
                self.estimator]
        
        mCfg = cfg.get('MotionManager', {})
        self.motionManager = motion.basic.MotionManager(mCfg, deps)
        deps.append(self.motionManager)
        
        deps.extend(extraDeps)
        sCfg = cfg.get('StateMachine', {})
        self.machine = state.Machine(cfg = sCfg, deps = deps)
예제 #3
0
파일: support.py 프로젝트: gsulliva/tortuga
class AITestCase(unittest.TestCase):
    TIMER_ORIG = timer.Timer
    __timerMocked = False

    def mockSleep(self, seconds):
        self.seconds = seconds

    def mockTimer(self):
        if AITestCase.__timerMocked:
            assert timer.Timer == MockTimer
            # Put the original timer class back
            timer.Timer = AITestCase.TIMER_ORIG

            AITestCase.__timerMocked = False
        else:
            assert timer.Timer != MockTimer
            # Replace Timer with out Mock Timer Class
            timer.Timer = MockTimer

            AITestCase.__timerMocked = True

    def setUp(self, extraDeps=None, cfg=None):
        # Handle case where the timer is still mocked for some reason, we make
        # sure to un mock it
        if AITestCase.__timerMocked:
            self.mockTimer()

        # Replace the Timer class with the Mock one
        self.mockTimer()

        if extraDeps is None:
            extraDeps = []

        if cfg is None:
            cfg = {}

        self.eventHub = core.EventHub()
        self.qeventHub = core.QueuedEventHub(self.eventHub)
        self.timerManager = timer.TimerManager(deps=[self.eventHub])
        self.controller = MockController(self.eventHub)
        self.vehicle = MockVehicle(cfg=cfg.get('Vehicle', {}))
        self.visionSystem = MockVisionSystem()

        aCfg = cfg.get('Ai', {})
        self.ai = AI(aCfg)

        deps = [
            self.controller, self.timerManager, self.eventHub, self.qeventHub,
            self.vehicle, self.visionSystem, self.ai
        ]

        mCfg = cfg.get('MotionManager', {})
        self.motionManager = motion.basic.MotionManager(mCfg, deps)
        deps.append(self.motionManager)

        deps.extend(extraDeps)
        sCfg = cfg.get('StateMachine', {})
        self.machine = state.Machine(cfg=sCfg, deps=deps)

    def tearDown(self):
        # Put back the normal timer class
        self.ai.unbackground()
        self.mockTimer()
        self.machine.stop()

    def _createEvent(self, etype, eclass=core.Event, *args, **kwargs):
        """
        Sends and event of the desired type and class into the state machine
        
        @type etype: str
        @param etype: The event type to give the event
        
        @type eclass: Subclass of ext.core.Event
        @param eclass: The class of the event object
        """
        if kwargs.has_key('type'):
            raise ValueError, "Keyword arguments cannot contain 'type'"

        kwargs['type'] = etype
        event = eclass(*args)

        # Set desired class attributes
        for attr, val in kwargs.iteritems():
            setattr(event, attr, val)

        return event

    def injectEvent(self, etype, eclass=core.Event, *args, **kwargs):
        event = self._createEvent(etype, eclass, *args, **kwargs)

        sendToBranches = False
        if kwargs.has_key('sendToBranches'):
            sendToBranches = True
            del kwargs['sendToBranches']

        self.machine.injectEvent(event, _sendToBranches=sendToBranches)

    def publishQueuedEvent(self,
                           publisher,
                           etype,
                           eclass=core.Event,
                           *args,
                           **kwargs):
        event = self._createEvent(etype, eclass, *args, **kwargs)
        self.qeventHub.publish(etype, event)
        self.qeventHub.publishEvents()

    def releaseTimer(self, eventType):
        timer = MockTimer.LOG[eventType]

        # Make sure the timer has actual been started
        self.assert_(timer.started)

        # Release the timer finished event
        timer.finish()

        self.qeventHub.publishEvents()

#    def releaseTimer(self, timer):
#        """
#        Stops a spinning background timer, joins it, then releases its event
#        """
#        assert self.timerBlock, "Must set self.timerBlock to be true"
#
#        # Stops the background loop
#        self.timerBlock = False
#        timer.join()
#        # Releases the event the timer published when the loop stopped
#        self.qeventHub.publishEvents()

    def assertCurrentState(self, stateType):
        """
        Compares the type of the current state machine state to the given one
        """
        self.assertEquals(stateType, type(self.machine.currentState()))

    def assertCurrentBranchState(self, branchState, stateType):
        """
        Compares the type of the current state machine state to the given one
        """
        self.assert_(self.machine.branches.has_key(branchState))
        branch = self.machine.branches[branchState]
        self.assertEquals(stateType, type(branch.currentState()))

    def assertCurrentMotion(self, motionType):
        """
        Compares the type of the current motion to the given one
        """
        current = self.motionManager.currentMotion
        currentType = type(self.motionManager.currentMotion)

        def getType(val):
            if val is None:
                return None
            else:
                return type(val)

        if types.TupleType == currentType:
            currentType = (getType(current[0]), getType(current[1]),
                           getType(current[2]))

        self.assertEquals(motionType, currentType)

    def assertCurrentMotionList(self, motionList):
        """
        Compares the type of the current motion queue to the given one.
        It includes the current motion.
        """
        # Get the current motion list
        currentList = self.motionManager.currentMotionList

        # Check if None
        if motionList is None:
            return currentList is None

        # The motionList should be a list if it isn't None
        if types.ListType != type(motionList):
            raise Exception('A list must be sent into assertCurrentMotionList')

        # Check the current motion first
        current = motionList[0]
        self.assertCurrentMotion(current)

        # Parse out the current motion from the motion list
        currentList = currentList[1:]
        motionList = motionList[1:]

        # Make sure there are the same number of motions in both lists
        if len(currentList) != len(motionList):
            return False

        # Iterate through the list and check the types
        for c, m in zip(currentList, motionList):
            if type(c) != m:
                return False

        # The motion list is the same if it's reached this point in the code
        return True

    def assertCurrentBranches(self, branches):
        for branch in branches:
            self.assert_(self.machine.branches.has_key(branch))
        self.assertEqual(len(branches), len(self.machine.branches))

    def assertLessThan(self, a, b):
        if not (a < b):
            self.fail(str(a) + " is not less than " + str(b))

    def assertGreaterThan(self, a, b):
        if not (a > b):
            self.fail(str(a) + " is not greater than " + str(b))

    def assertAIDataValue(self, key, value):
        self.assert_(self.ai.data.has_key(key))
        self.assertEqual(value, self.ai.data[key])

    def assertDataValue(self, data, key, value):
        self.assert_(data.has_key(key))
        self.assertEqual(value, data[key])
예제 #4
0
class AITestCase(unittest.TestCase):
    TIMER_ORIG = timer.Timer
    __timerMocked = False

    def mockSleep(self, seconds):
        self.seconds = seconds
    
    def mockTimer(self):
        if AITestCase.__timerMocked:
            assert timer.Timer == MockTimer
            # Put the original timer class back
            timer.Timer = AITestCase.TIMER_ORIG

            AITestCase.__timerMocked = False
        else:
            assert timer.Timer != MockTimer
            # Replace Timer with out Mock Timer Class
            timer.Timer = MockTimer

            AITestCase.__timerMocked = True
    
    def setUp(self, extraDeps = None, cfg = None):
        # Handle case where the timer is still mocked for some reason, we make
        # sure to un mock it
        if AITestCase.__timerMocked:
            self.mockTimer()

        # Replace the Timer class with the Mock one
        self.mockTimer()
        
        if extraDeps is None:
            extraDeps = []
            
        if cfg is None:
            cfg = {}
                
        self.eventHub = core.EventHub()
        self.qeventHub = core.QueuedEventHub(self.eventHub)
        self.timerManager = timer.TimerManager(deps = [self.eventHub])
        self.estimator = MockEstimator(cfg = cfg.get('StateEstimator', {}))
        self.controller = MockController(
            eventHub = self.eventHub,
            estimator = self.estimator)
        self.vehicle = MockVehicle(cfg = cfg.get('Vehicle', {}))
        self.visionSystem = MockVisionSystem()
        
        aCfg = cfg.get('Ai', {})
        self.ai = AI(aCfg)
        
        deps = [self.controller, self.timerManager, self.eventHub, 
                self.qeventHub, self.vehicle, self.visionSystem, self.ai,
                self.estimator]
        
        mCfg = cfg.get('MotionManager', {})
        self.motionManager = motion.basic.MotionManager(mCfg, deps)
        deps.append(self.motionManager)
        
        deps.extend(extraDeps)
        sCfg = cfg.get('StateMachine', {})
        self.machine = state.Machine(cfg = sCfg, deps = deps)
    
    def tearDown(self):
        # Put back the normal timer class
        self.ai.unbackground()
        self.mockTimer()
        self.machine.stop()

    def _createEvent(self, etype, eclass = core.Event, *args, **kwargs):
        """
        Sends and event of the desired type and class into the state machine
        
        @type etype: str
        @param etype: The event type to give the event
        
        @type eclass: Subclass of ext.core.Event
        @param eclass: The class of the event object
        """
        if kwargs.has_key('type'):
            raise ValueError, "Keyword arguments cannot contain 'type'"
        
        kwargs['type'] = etype
        event = eclass(*args)
        
        # Set desired class attributes
        for attr, val in kwargs.iteritems():
            setattr(event, attr, val)
            
        return event

    def injectEvent(self, etype, eclass = core.Event, *args, **kwargs):
        event = self._createEvent(etype, eclass, *args, **kwargs)
        
        sendToBranches = False
        if kwargs.has_key('sendToBranches'):
            sendToBranches = True
            del kwargs['sendToBranches']
        
        self.machine.injectEvent(event, _sendToBranches = sendToBranches)
     
    def publishQueuedEvent(self, publisher, etype, eclass = core.Event, *args, 
                           **kwargs):
        event = self._createEvent(etype, eclass, *args, **kwargs)
        self.qeventHub.publish(etype, event)
        self.qeventHub.publishEvents()
     
    def releaseTimer(self, eventType):
        print MockTimer.LOG
        print eventType
        timer = MockTimer.LOG[eventType]

        # Make sure the timer has actual been started
        self.assert_(timer.started)
        
        # Release the timer finished event
        timer.finish()
        
        self.qeventHub.publishEvents()
        
#    def releaseTimer(self, timer):
#        """
#        Stops a spinning background timer, joins it, then releases its event
#        """
#        assert self.timerBlock, "Must set self.timerBlock to be true"
#        
#        # Stops the background loop
#        self.timerBlock = False
#        timer.join()
#        # Releases the event the timer published when the loop stopped
#        self.qeventHub.publishEvents()
        
    def assertCurrentState(self, stateType):
        """
        Compares the type of the current state machine state to the given one
        """
        self.assertEquals(stateType, type(self.machine.currentState()))
        
    def assertCurrentBranchState(self, branchState, stateType):
        """
        Compares the type of the current state machine state to the given one
        """
        self.assert_(self.machine.branches.has_key(branchState))
        branch = self.machine.branches[branchState]
        self.assertEquals(stateType, type(branch.currentState()))
        
    def assertCurrentMotion(self, motionType):
        """
        Compares the type of the current motion to the given one
        """
        current = self.motionManager.currentMotion
        currentType = type(self.motionManager.currentMotion)
        
        def getType(val):
            if val is None:
                return None
            else:
                return type(val)
            
        if types.TupleType == currentType:
            currentType = (getType(current[0]), getType(current[1]), 
                           getType(current[2]))
            
        self.assertEquals(motionType, currentType)

    def assertCurrentMotionList(self, motionList):
        """
        Compares the type of the current motion queue to the given one.
        It includes the current motion.
        """
        # Get the current motion list
        currentList = self.motionManager.currentMotionList

        # Check if None
        if motionList is None:
            return currentList is None

        # The motionList should be a list if it isn't None
        if types.ListType != type(motionList):
            raise Exception('A list must be sent into assertCurrentMotionList')

        # Check the current motion first
        current = motionList[0]
        self.assertCurrentMotion(current)

        # Parse out the current motion from the motion list
        currentList = currentList[1:]
        motionList = motionList[1:]

        # Make sure there are the same number of motions in both lists
        if len(currentList) != len(motionList):
            return False

        # Iterate through the list and check the types
        for c, m in zip(currentList, motionList):
            if type(c) != m:
                return False

        # The motion list is the same if it's reached this point in the code
        return True

    def assertCurrentBranches(self, branches):
        for branch in branches:
            self.assert_(self.machine.branches.has_key(branch))
        self.assertEqual(len(branches), len(self.machine.branches))
        
    def assertLessThan(self, a, b):
        if not (a < b):
            self.fail(str(a) + " is not less than " + str(b))
            
    def assertGreaterThan(self, a, b):
        if not (a > b):
            self.fail(str(a) + " is not greater than " + str(b))
            
    def assertAIDataValue(self, key, value):
        self.assert_(self.ai.data.has_key(key))
        self.assertEqual(value, self.ai.data[key])
        
    def assertDataValue(self, data, key, value):
        self.assert_(data.has_key(key))
        self.assertEqual(value, data[key])