def bit_pack_unpack(cls, decoder: BitPackDecoder, database: ResourceDatabase) -> PickupEntry: helper = DatabaseBitPackHelper(database) name = bitpacking.decode_string(decoder) model = PickupModel( game=RandovaniaGame.bit_pack_unpack(decoder, {}), name=bitpacking.decode_string(decoder), ) item_category = ItemCategory.bit_pack_unpack(decoder, {}) broad_category = ItemCategory.bit_pack_unpack(decoder, {}) progression = bitpacking.decode_tuple(decoder, helper.decode_resource_quantity) extra_resources = bitpacking.decode_tuple(decoder, helper.decode_resource_quantity) unlocks_resource = bitpacking.decode_bool(decoder) resource_lock = None if bitpacking.decode_bool(decoder): resource_lock = helper.decode_resource_lock(decoder) respects_lock = bitpacking.decode_bool(decoder) probability_offset = BitPackFloat.bit_pack_unpack(decoder, _PROBABILITY_OFFSET_META) probability_multiplier = BitPackFloat.bit_pack_unpack(decoder, _PROBABILITY_MULTIPLIER_META) return PickupEntry( name=name, model=model, item_category=item_category, broad_category=broad_category, progression=progression, extra_resources=extra_resources, unlocks_resource=unlocks_resource, resource_lock=resource_lock, respects_lock=respects_lock, probability_offset=probability_offset, probability_multiplier=probability_multiplier, )
def bit_pack_unpack(cls, decoder: BitPackDecoder, name: str, database: ResourceDatabase) -> PickupEntry: model_index = decoder.decode_single(255) probability_offset = BitPackFloat.bit_pack_unpack( decoder, _PROBABILITY_OFFSET_META) probability_multiplier = BitPackFloat.bit_pack_unpack( decoder, _PROBABILITY_MULTIPLIER_META) item_category = ItemCategory.bit_pack_unpack(decoder, {}) broad_category = ItemCategory.bit_pack_unpack(decoder, {}) has_name = bitpacking.decode_bool(decoder) num_conditional = decoder.decode_single( MAXIMUM_PICKUP_CONDITIONAL_RESOURCES) + 1 conditional_resources = [] for i in range(num_conditional): item_name = None # TODO: get the first resource name if i > 0: item_dependency = decoder.decode_element(database.item) else: item_dependency = None resources = [] for _ in range(decoder.decode_single(MAXIMUM_PICKUP_RESOURCES + 1)): resource = decoder.decode_element(database.item) quantity = decoder.decode_single(255) resources.append((resource, quantity)) if has_name: if bitpacking.decode_bool(decoder): item_name = name else: item_name = resources[0][0].long_name conditional_resources.append( ConditionalResources( name=item_name, item=item_dependency, resources=tuple(resources), )) num_convert = decoder.decode_single(MAXIMUM_PICKUP_CONVERSION + 1) convert_resources = [] for i in range(num_convert): source = decoder.decode_element(database.item) target = decoder.decode_element(database.item) convert_resources.append(ResourceConversion(source, target)) return PickupEntry( name=name, model_index=model_index, item_category=item_category, broad_category=broad_category, resources=tuple(conditional_resources), convert_resources=tuple(convert_resources), probability_offset=probability_offset, probability_multiplier=probability_multiplier, )