예제 #1
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def _verify_has_admin(sio: ServerApp,
                      session_id: int,
                      admin_user_id: Optional[int],
                      *,
                      allow_when_no_admins: bool = False) -> None:
    """
    Checks if the logged user can do admin operations to the given session,
    :param session_id: The GameSessions id
    :param admin_user_id: An user id that is exceptionally authorized for this
    :param allow_when_no_admins: This action is authorized for non-admins if there are no admins.
    :return:
    """
    current_user = sio.get_current_user()
    try:
        current_membership = GameSessionMembership.get_by_ids(
            current_user.id, session_id)
    except peewee.DoesNotExist:
        raise NotAuthorizedForAction()

    if not (current_membership.admin or
            (admin_user_id is not None and current_user.id == admin_user_id)):
        if allow_when_no_admins and GameSessionMembership.select().where(
                GameSessionMembership.session == session_id,
                GameSessionMembership.admin == True).count() == 0:
            return
        raise NotAuthorizedForAction()
예제 #2
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def _create_client_side_session(sio: ServerApp, user: Optional[User]) -> dict:
    """

    :param user: If the session's user was already retrieved, pass it along to avoid an extra query.
    :return:
    """
    session = sio.get_session()
    encrypted_session = sio.fernet_encrypt.encrypt(
        json.dumps(session).encode("utf-8"))
    if user is None:
        user = User.get_by_id(session["user-id"])
    elif user.id != session["user-id"]:
        raise RuntimeError(f"Provided user does not match the session's user")

    logger().info(
        f"Client at {sio.current_client_ip()} is user {user.name} ({user.id})."
    )

    return {
        "user":
        user.as_json,
        "sessions": [
            membership.session.create_list_entry()
            for membership in GameSessionMembership.select().where(
                GameSessionMembership.user == user)
        ],
        "encoded_session_b85":
        base64.b85encode(encrypted_session),
    }
예제 #3
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def _start_session(sio: ServerApp, session: GameSession):
    _verify_has_admin(sio, session.id, None)
    _verify_in_setup(session)
    if session.layout_description_json is None:
        raise InvalidAction("Unable to start session, no game is available.")

    num_players = GameSessionMembership.select().where(
        GameSessionMembership.session == session,
        GameSessionMembership.row != None).count()
    expected_players = session.num_rows
    if num_players != expected_players:
        raise InvalidAction(
            f"Unable to start session, there are {num_players} but expected {expected_players} "
            f"({session.num_rows} x {session.num_teams}).")

    session.state = GameSessionState.IN_PROGRESS
    session.save()
예제 #4
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def report_user_disconnected(sio: ServerApp, user_id: int, log):
    memberships: List[GameSessionMembership] = list(
        GameSessionMembership.select().where(
            GameSessionMembership.user == user_id))

    log.info(
        f"User {user_id} is disconnected, disconnecting from sessions: {memberships}"
    )
    sessions_to_update = []

    for membership in memberships:
        if membership.connection_state != "Offline":
            membership.connection_state = "Offline"
            sessions_to_update.append(membership.session)
            membership.save()

    for session in sessions_to_update:
        _emit_session_meta_update(session)
예제 #5
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def game_session_admin_player(sio: ServerApp, session_id: int, user_id: int,
                              action: str, arg):
    _verify_has_admin(sio, session_id, user_id)
    action: SessionAdminUserAction = SessionAdminUserAction(action)

    session: GameSession = database.GameSession.get_by_id(session_id)
    membership = GameSessionMembership.get_by_ids(user_id, session_id)

    if action == SessionAdminUserAction.KICK:
        _add_audit_entry(
            sio, session, f"Kicked {membership.effective_name}"
            if membership.user != sio.get_current_user() else "Left session")
        membership.delete_instance()
        if not list(session.players):
            session.delete_instance(recursive=True)
            logger().info(
                f"{_describe_session(session)}. Kicking user {user_id} and deleting session."
            )
        else:
            logger().info(
                f"{_describe_session(session)}. Kicking user {user_id}.")

    elif action == SessionAdminUserAction.MOVE:
        offset: int = arg
        if membership.is_observer is None:
            raise InvalidAction("Player is an observer")

        new_row = membership.row + offset
        if new_row < 0:
            raise InvalidAction("New position is negative")
        if new_row >= session.num_rows:
            raise InvalidAction("New position is beyond num of rows")

        team_members = [None] * session.num_rows
        for member in GameSessionMembership.non_observer_members(session):
            team_members[member.row] = member

        while (0 <= new_row <
               session.num_rows) and team_members[new_row] is not None:
            new_row += offset

        if new_row < 0 or new_row >= session.num_rows:
            raise InvalidAction("No empty slots found in this direction")

        with database.db.atomic():
            logger().info(
                f"{_describe_session(session)}, User {user_id}. "
                f"Performing {action}, new row is {new_row}, from {membership.row}."
            )
            membership.row = new_row
            membership.save()

    elif action == SessionAdminUserAction.SWITCH_IS_OBSERVER:
        if membership.is_observer:
            membership.row = _find_empty_row(session)
        else:
            membership.row = None
        logger().info(
            f"{_describe_session(session)}, User {user_id}. Performing {action}, "
            f"new row is {membership.row}.")
        membership.save()

    elif action == SessionAdminUserAction.SWITCH_ADMIN:
        # Must be admin for this
        _verify_has_admin(sio, session_id, None, allow_when_no_admins=True)
        num_admins = GameSessionMembership.select().where(
            GameSessionMembership.session == session_id,
            GameSessionMembership.admin == True).count()

        if membership.admin and num_admins <= 1:
            raise InvalidAction("can't demote the only admin")

        membership.admin = not membership.admin
        _add_audit_entry(
            sio, session,
            f"Made {membership.effective_name} {'' if membership.admin else 'not '}an admin"
        )
        logger().info(
            f"{_describe_session(session)}, User {user_id}. Performing {action}, "
            f"new status is {membership.admin}.")
        membership.save()

    elif action == SessionAdminUserAction.CREATE_PATCHER_FILE:
        player_names = {i: f"Player {i + 1}" for i in range(session.num_rows)}

        for member in GameSessionMembership.non_observer_members(session):
            player_names[member.row] = member.effective_name

        layout_description = session.layout_description
        players_config = PlayersConfiguration(
            player_index=membership.row,
            player_names=player_names,
        )
        preset = layout_description.get_preset(players_config.player_index)
        cosmetic_patches = preset.game.data.layout.cosmetic_patches.from_json(
            arg)

        _add_audit_entry(sio, session,
                         f"Made an ISO for row {membership.row + 1}")

        data_factory = preset.game.patch_data_factory(layout_description,
                                                      players_config,
                                                      cosmetic_patches)
        try:
            return data_factory.create_data()
        except Exception as e:
            logger().exception("Error when creating patch data")
            raise InvalidAction(f"Unable to export game: {e}")

    elif action == SessionAdminUserAction.ABANDON:
        # FIXME
        raise InvalidAction("Abandon is NYI")

    _emit_session_meta_update(session)
예제 #6
0
def game_session_admin_player(sio: ServerApp, session_id: int, user_id: int,
                              action: str, arg):
    _verify_has_admin(sio, session_id, user_id)
    action: SessionAdminUserAction = SessionAdminUserAction(action)

    session: GameSession = database.GameSession.get_by_id(session_id)
    membership = GameSessionMembership.get_by_ids(user_id, session_id)

    if action == SessionAdminUserAction.KICK:
        membership.delete_instance()
        if not list(session.players):
            session.delete_instance(recursive=True)
            logger().info(
                f"Session {session_id}. Kicking user {user_id} and deleting session."
            )
        else:
            logger().info(f"Session {session_id}. Kicking user {user_id}.")

    elif action == SessionAdminUserAction.MOVE:
        offset: int = arg
        if membership.is_observer is None:
            raise InvalidAction("Player is an observer")

        new_row = membership.row + offset
        if new_row < 0:
            raise InvalidAction("New position is negative")
        if new_row >= session.num_rows:
            raise InvalidAction("New position is beyond num of rows")

        team_members = [None] * session.num_rows
        for member in GameSessionMembership.non_observer_members(session):
            team_members[member.row] = member

        while (0 <= new_row <
               session.num_rows) and team_members[new_row] is not None:
            new_row += offset

        if new_row < 0 or new_row >= session.num_rows:
            raise InvalidAction("No empty slots found in this direction")

        with database.db.atomic():
            logger().info(
                f"Session {session_id}, User {user_id}. "
                f"Performing {action}, new row is {new_row}, from {membership.row}."
            )
            membership.row = new_row
            membership.save()

    elif action == SessionAdminUserAction.SWITCH_IS_OBSERVER:
        if membership.is_observer:
            membership.row = _find_empty_row(session)
        else:
            membership.row = None
        logger().info(
            f"Session {session_id}, User {user_id}. Performing {action}, new row is {membership.row}."
        )
        membership.save()

    elif action == SessionAdminUserAction.SWITCH_ADMIN:
        # Must be admin for this
        _verify_has_admin(sio, session_id, None, allow_when_no_admins=True)
        num_admins = GameSessionMembership.select().where(
            GameSessionMembership.session == session_id,
            GameSessionMembership.admin == True).count()

        if membership.admin and num_admins <= 1:
            raise InvalidAction("can't demote the only admin")

        membership.admin = not membership.admin
        logger().info(
            f"Session {session_id}, User {user_id}. Performing {action}, new status is {membership.admin}."
        )
        membership.save()

    elif action == SessionAdminUserAction.CREATE_PATCHER_FILE:
        cosmetic_patches = CosmeticPatches.from_json_dict(arg)
        player_names = {i: f"Player {i + 1}" for i in range(session.num_rows)}

        for member in GameSessionMembership.non_observer_members(session):
            player_names[member.row] = member.effective_name

        players_config = PlayersConfiguration(
            player_index=membership.row,
            player_names=player_names,
        )
        return patcher_file.create_patcher_file(session.layout_description,
                                                players_config,
                                                cosmetic_patches)

    elif action == SessionAdminUserAction.ABANDON:
        # FIXME
        raise InvalidAction("Abandon is NYI")

    _emit_session_update(session)