def _remote(self, args=None, kwargs=None, num_cpus=None, num_gpus=None, memory=None, object_store_memory=None, resources=None, is_direct_call=None, max_concurrency=None, max_restarts=None, max_task_retries=None, name=None, detached=False, placement_group=None, placement_group_bundle_index=-1): """Create an actor. This method allows more flexibility than the remote method because resource requirements can be specified and override the defaults in the decorator. Args: args: The arguments to forward to the actor constructor. kwargs: The keyword arguments to forward to the actor constructor. num_cpus: The number of CPUs required by the actor creation task. num_gpus: The number of GPUs required by the actor creation task. memory: Restrict the heap memory usage of this actor. object_store_memory: Restrict the object store memory used by this actor when creating objects. resources: The custom resources required by the actor creation task. is_direct_call: Use direct actor calls. max_concurrency: The max number of concurrent calls to allow for this actor. This only works with direct actor calls. The max concurrency defaults to 1 for threaded execution, and 1000 for asyncio execution. Note that the execution order is not guaranteed when max_concurrency > 1. name: The globally unique name for the actor. detached: DEPRECATED. placement_group: the placement group this actor belongs to, or None if it doesn't belong to any group. placement_group_bundle_index: the index of the bundle if the actor belongs to a placement group, which may be -1 to specify any available bundle. Returns: A handle to the newly created actor. """ if args is None: args = [] if kwargs is None: kwargs = {} if is_direct_call is not None and not is_direct_call: raise ValueError("Non-direct call actors are no longer supported.") meta = self.__ray_metadata__ actor_has_async_methods = len( inspect.getmembers(meta.modified_class, predicate=inspect.iscoroutinefunction)) > 0 is_asyncio = actor_has_async_methods if max_concurrency is None: if is_asyncio: max_concurrency = 1000 else: max_concurrency = 1 if max_concurrency < 1: raise ValueError("max_concurrency must be >= 1") worker = ray.worker.global_worker if worker.mode is None: raise RuntimeError("Actors cannot be created before ray.init() " "has been called.") if detached: logger.warning("The detached flag is deprecated. To create a " "detached actor, use the name parameter.") if name is not None: if not isinstance(name, str): raise TypeError( f"name must be None or a string, got: '{type(name)}'.") if name == "": raise ValueError("Actor name cannot be an empty string.") # Check whether the name is already taken. # TODO(edoakes): this check has a race condition because two drivers # could pass the check and then create the same named actor. We should # instead check this when we create the actor, but that's currently an # async call. if name is not None: try: ray.get_actor(name) except ValueError: # Name is not taken. pass else: raise ValueError( "The name {name} is already taken. Please use " "a different name or get the existing actor using " "ray.get_actor('{name}')".format(name=name)) detached = True else: detached = False if placement_group is None: placement_group = PlacementGroup(ray.PlacementGroupID.nil(), -1) check_placement_group_index(placement_group, placement_group_bundle_index) # Set the actor's default resources if not already set. First three # conditions are to check that no resources were specified in the # decorator. Last three conditions are to check that no resources were # specified when _remote() was called. if (meta.num_cpus is None and meta.num_gpus is None and meta.resources is None and num_cpus is None and num_gpus is None and resources is None): # In the default case, actors acquire no resources for # their lifetime, and actor methods will require 1 CPU. cpus_to_use = ray_constants.DEFAULT_ACTOR_CREATION_CPU_SIMPLE actor_method_cpu = ray_constants.DEFAULT_ACTOR_METHOD_CPU_SIMPLE else: # If any resources are specified (here or in decorator), then # all resources are acquired for the actor's lifetime and no # resources are associated with methods. cpus_to_use = (ray_constants.DEFAULT_ACTOR_CREATION_CPU_SPECIFIED if meta.num_cpus is None else meta.num_cpus) actor_method_cpu = ray_constants.DEFAULT_ACTOR_METHOD_CPU_SPECIFIED # LOCAL_MODE cannot handle cross_language if worker.mode == ray.LOCAL_MODE: assert not meta.is_cross_language, \ "Cross language ActorClass cannot be executed locally." # Export the actor. if not meta.is_cross_language and (meta.last_export_session_and_job != worker.current_session_and_job): # If this actor class was not exported in this session and job, # we need to export this function again, because current GCS # doesn't have it. meta.last_export_session_and_job = (worker.current_session_and_job) # After serialize / deserialize modified class, the __module__ # of modified class will be ray.cloudpickle.cloudpickle. # So, here pass actor_creation_function_descriptor to make # sure export actor class correct. worker.function_actor_manager.export_actor_class( meta.modified_class, meta.actor_creation_function_descriptor, meta.method_meta.methods.keys()) resources = ray.utils.resources_from_resource_arguments( cpus_to_use, meta.num_gpus, meta.memory, meta.object_store_memory, meta.resources, num_cpus, num_gpus, memory, object_store_memory, resources) # If the actor methods require CPU resources, then set the required # placement resources. If actor_placement_resources is empty, then # the required placement resources will be the same as resources. actor_placement_resources = {} assert actor_method_cpu in [0, 1] if actor_method_cpu == 1: actor_placement_resources = resources.copy() actor_placement_resources["CPU"] += 1 if meta.is_cross_language: creation_args = cross_language.format_args(worker, args, kwargs) else: function_signature = meta.method_meta.signatures["__init__"] creation_args = signature.flatten_args(function_signature, args, kwargs) actor_id = worker.core_worker.create_actor( meta.language, meta.actor_creation_function_descriptor, creation_args, max_restarts or meta.max_restarts, max_task_retries or meta.max_task_retries, resources, actor_placement_resources, max_concurrency, detached, name if name is not None else "", is_asyncio, placement_group.id, placement_group_bundle_index, # Store actor_method_cpu in actor handle's extension data. extension_data=str(actor_method_cpu)) actor_handle = ActorHandle(meta.language, actor_id, meta.method_meta.decorators, meta.method_meta.signatures, meta.method_meta.num_return_vals, actor_method_cpu, meta.actor_creation_function_descriptor, worker.current_session_and_job, original_handle=True) return actor_handle
def _remote(self, args=None, kwargs=None, num_return_vals=None, is_direct_call=None, num_cpus=None, num_gpus=None, memory=None, object_store_memory=None, resources=None, max_retries=None, placement_group=None, placement_group_bundle_index=-1): """Submit the remote function for execution.""" worker = ray.worker.global_worker worker.check_connected() # If this function was not exported in this session and job, we need to # export this function again, because the current GCS doesn't have it. if not self._is_cross_language and \ self._last_export_session_and_job != \ worker.current_session_and_job: # There is an interesting question here. If the remote function is # used by a subsequent driver (in the same script), should the # second driver pickle the function again? If yes, then the remote # function definition can differ in the second driver (e.g., if # variables in its closure have changed). We probably want the # behavior of the remote function in the second driver to be # independent of whether or not the function was invoked by the # first driver. This is an argument for repickling the function, # which we do here. self._pickled_function = pickle.dumps(self._function) self._function_descriptor = PythonFunctionDescriptor.from_function( self._function, self._pickled_function) self._last_export_session_and_job = worker.current_session_and_job worker.function_actor_manager.export(self) kwargs = {} if kwargs is None else kwargs args = [] if args is None else args if num_return_vals is None: num_return_vals = self._num_return_vals if is_direct_call is not None and not is_direct_call: raise ValueError("Non-direct call tasks are no longer supported.") if max_retries is None: max_retries = self._max_retries if placement_group is None: placement_group = PlacementGroup.empty() check_placement_group_index(placement_group, placement_group_bundle_index) resources = ray.utils.resources_from_resource_arguments( self._num_cpus, self._num_gpus, self._memory, self._object_store_memory, self._resources, num_cpus, num_gpus, memory, object_store_memory, resources) def invocation(args, kwargs): if self._is_cross_language: list_args = cross_language.format_args(worker, args, kwargs) elif not args and not kwargs and not self._function_signature: list_args = [] else: list_args = ray.signature.flatten_args( self._function_signature, args, kwargs) if worker.mode == ray.worker.LOCAL_MODE: assert not self._is_cross_language, \ "Cross language remote function " \ "cannot be executed locally." object_refs = worker.core_worker.submit_task( self._language, self._function_descriptor, list_args, num_return_vals, resources, max_retries, placement_group.id, placement_group_bundle_index) if len(object_refs) == 1: return object_refs[0] elif len(object_refs) > 1: return object_refs if self._decorator is not None: invocation = self._decorator(invocation) return invocation(args, kwargs)