예제 #1
0
def make_middle():
    middle = set_transform(Sphere(), Translation(-0.5, 1, 0.5))
    middle.material = Material()
    middle.material.color = Color(0.1, 1, 0.5)
    middle.material.diffuse = 0.7
    middle.material.specular = 0.3
    return middle
예제 #2
0
def make_right():
    right = set_transform(Sphere(),
                          Translation(1.5, 0.5, -0.5) * Scaling(0.5, 0.5, 0.5))
    right.material = Material()
    right.material.color = Color(0.5, 1, 0.1)
    right.material.diffuse = 0.7
    right.material.specular = 0.3
    return right
예제 #3
0
def make_left():
    left = set_transform(
        Sphere(),
        Translation(-1.5, 0.33, -0.75) * Scaling(0.33, 0.33, 0.33))
    left.material = Material()
    left.material.color = Color(1, 0.8, 0.1)
    left.material.diffuse = 0.7
    left.material.specular = 0.3
    return left
예제 #4
0
def make_middle():
    middle = set_transform(Sphere(), Translation(-0.5, 1, 0.5))
    middle.material = Material()
    middle.material.color = Color(0.1, 1, 0.5)
    middle.material.diffuse = 0.7
    middle.material.specular = 0.3
    middle.material.pattern = gradient_pattern(BLUE, GREEN)
    middle.material.pattern.transform = Scaling(.2, .2, .2)
    return middle
예제 #5
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def make_left():
    left = set_transform(
        Sphere(),
        Translation(-1.5, 0.33, -0.75) * Scaling(0.33, 0.33, 0.33))
    left.material = Material()
    left.material.color = Color(1, 0.8, 0.1)
    left.material.diffuse = 0.7
    left.material.specular = 0.3
    left.material.pattern = checkers_pattern(WHITE, BLACK)
    return left
예제 #6
0
def default_world():
    light = point_light(Point(-10, 10, -10), Color(1, 1, 1))
    s1 = Sphere()
    s1.material.color = Color(.8, 1.0, .6)
    s1.material.diffuse = .7
    s1.material.specular = .2

    s2 = set_transform(Sphere(), Scaling(.5, .5, .5))

    return World(objects=[s1, s2], light=light)
예제 #7
0
def make_right():
    right = set_transform(Sphere(),
                          Translation(1.5, 0.5, -0.5) * Scaling(0.5, 0.5, 0.5))
    right.material = Material()
    #right.material.color = Color(0.5, 1, 0.1)
    #right.material.diffuse = 0.7
    #right.material.specular = 0.3
    right.material.pattern = ring_pattern(GREEN, BLACK)
    right.material.pattern.transform = Scaling(.2, .2, .2) * rotation_x(
        math.pi / 2)
    return right
예제 #8
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def make_floor():
    output = Plane()
    output = set_transform(output, Scaling(10, .01, 10))
    output.material = floor_material()
    return output
예제 #9
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def step_impl(context, s, m):
    _s = getattr(context, s)
    _m = getattr(context, m)
    _s = set_transform(_s, _m)
    setattr(context, s, _s)
예제 #10
0
def make_wall(theta):
    transform = Translation(0, 0, 5) * rotation_y(theta) * rotation_x(
        math.pi / 2) * Scaling(10, .01, 10)
    wall = set_transform(Sphere(), transform)
    wall.material = floor_material()
    return wall