def display_external_audio(): a = AudioListener() import raylibpy raylibpy.init_window(1024, 300, 'external audio') raylibpy.set_target_fps(60) while not raylibpy.window_should_close(): d = a.get_audio() stft = np.abs(librosa.stft(d, n_fft=512, hop_length=1)) spec = librosa.amplitude_to_db(stft, ref=np.max) raylibpy.begin_drawing() raylibpy.clear_background(raylibpy.DARKBLUE) print(0) for i in range(len(spec)): val = (spec[i][0] + 80) x = i * 4 y = 300 - val w = 4 h = val print(val) raylibpy.draw_rectangle(x, y, w, h, raylibpy.GREEN) raylibpy.end_drawing() a.close()
def main(): current_vis_index = 0 # Init Raylib window rl.init_window(config.screen_width, config.screen_height, "Audio Visualizer") rl.set_target_fps(config.target_fps) def audio_callback(audio_data, frame_count, time_info, status_flags): unpacked_audio = struct.unpack(str(config.audio_sample_size) + 'h', audio_data) visualizers[current_vis_index].on_recieve_audio_data(unpacked_audio) return None, pyaudio.paContinue # Open the audio stream pa = pyaudio.PyAudio() audio_stream = pa.open( format=pyaudio.paInt16, channels=1, rate=config.audio_sample_rate, input=True, frames_per_buffer=config.audio_sample_size, stream_callback=audio_callback ) debug_mode = True # Enter the main loop while not rl.window_should_close(): rl.begin_drawing() visualizers[current_vis_index].on_draw(debug_mode) key = rl.get_key_pressed() if key == ord('d'): debug_mode = not debug_mode elif key == ord('n'): current_vis_index += 1 current_vis_index %= len(visualizers) elif key == ord('p'): current_vis_index -= 1 current_vis_index %= len(visualizers) if debug_mode: rl.draw_text(f"{rl.get_fps()} fps", 5, 5, 20, rl.RAYWHITE) length = rl.measure_text(visualizers[current_vis_index].name, 20) rl.draw_text(visualizers[current_vis_index].name, config.screen_width - length - 5, 5, 20, rl.RAYWHITE) rl.end_drawing() # Cleanup time audio_stream.stop_stream() audio_stream.close() pa.terminate() rl.close_window()
def main(): rl.init_window(rl.get_screen_width(), rl.get_screen_height(), "raylib [core] example - basic window") rl.toggle_fullscreen() camera = rl.Camera( rl.Vector3(4.0, 2.0, 4.0), rl.Vector3(0.0, 1.0, 0.0), rl.Vector3(0.0, 1.0, 0.0), 60.0, rl.CAMERA_PERSPECTIVE) rl.set_camera_mode(camera, rl.CAMERA_FREE) rl.set_target_fps(60) while not rl.window_should_close(): rl.update_camera(byref(camera)) rl.begin_drawing() rl.clear_background(rl.DARKGRAY) rl.begin_mode3d(camera) rl.draw_cube(rl.Vector3(-16.0, 2.5, 0.0), 1.0, 5.0, 32.0, rl.BLUE) rl.draw_cube(rl.Vector3(16.0, 2.5, 0.0), 1.0, 5.0, 32.0, rl.LIME) rl.draw_cube(rl.Vector3(0.0, 2.5, 16.0), 32.0, 5.0, 1.0, rl.GOLD) rl.draw_sphere(rl.Vector3(0.0, 0.0, 0.0), 5.0, rl.LIME) rl.draw_text("Congrats! You created your first window!", 190, 200, 20, rl.WHITE) rl.draw_grid(40, 1) rl.end_mode3d() rl.end_drawing() rl.close_window()
import os os.environ["RAYLIB_BIN_PATH"] = "raylib-2.0.0-Win64-mingw/lib/" import raylibpy raylibpy.init_window(900, 500, "Hello") ball = raylibpy.Vector2(100, 100) raylibpy.set_target_fps(60) while not raylibpy.window_should_close(): if raylibpy.is_key_down(raylibpy.KEY_RIGHT): ball.x += 5 if raylibpy.is_key_down(raylibpy.KEY_DOWN): ball.y += 5 raylibpy.begin_drawing() raylibpy.clear_background(raylibpy.Color(0, 0, 255, 255)) raylibpy.draw_circle(ball.x, ball.y, 10.0, raylibpy.BLACK) raylibpy.end_drawing() raylibpy.close_window()
def main(): # Initialization # --------------------------------------------------------------- screen_width = 800 screen_height = 450 rl.init_window(screen_width, screen_height, "raylib [core] example - 3d camera free") # Define the camera to look into our 3d world camera = rl.Camera(rl.Vector3(4.0, 2.0, 4.0), rl.Vector3(0.0, 0.0, 0.0), rl.Vector3(0.0, 1.0, 0.0), 45.0, rl.CAMERA_PERSPECTIVE) cube_position = rl.Vector3(0.0, 0.0, 0.0) rl.set_camera_mode(camera, rl.CAMERA_FREE) rl.set_target_fps(60) # --------------------------------------------------------------- # Main game loop while not rl.window_should_close(): # Update # ----------------------------------------------------------- rl.update_camera(byref(camera)) if rl.is_key_down(rl.KEY_Z): camera.target = rl.Vector3(0.0, 0.0, 0.0) # ----------------------------------------------------------- # Draw # ----------------------------------------------------------- rl.begin_drawing() rl.clear_background(rl.RAYWHITE) rl.begin_mode3d(camera) rl.draw_cube(cube_position, 2.0, 2.0, 2.0, rl.RED) rl.draw_cube_wires(cube_position, 2.0, 2.0, 2.0, rl.MAROON) rl.draw_grid(10, 1.0) rl.end_mode3d() rl.draw_rectangle(10, 10, 320, 133, rl.fade(rl.SKYBLUE, 0.5)) rl.draw_rectangle_lines(10, 10, 320, 133, rl.BLUE) rl.draw_text("Free camera default controls:", 20, 20, 10, rl.BLACK) rl.draw_text("- Mouse Wheel to Zoom in-out", 40, 40, 10, rl.DARKGRAY) rl.draw_text("- Mouse Wheel Pressed to Pan", 40, 60, 10, rl.DARKGRAY) rl.draw_text("- Alt + Mouse Wheel Pressed to Rotate", 40, 80, 10, rl.DARKGRAY) rl.draw_text("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 100, 10, rl.DARKGRAY) rl.draw_text("- Z to Zoom to (0, 0, 0)", 40, 120, 10, rl.DARKGRAY) rl.end_drawing() # ----------------------------------------------------------- # De-Initialization # --------------------------------------------------------------- rl.close_window() # Close window and OpenGL context
def main(): # Initialization # --------------------------------------------------------------- screen_width = 800 screen_height = 450 rl.init_window(screen_width, screen_height, "raylib [core] example - 3d camera 1st person") # Define the camera to look into our 3d world (position, target, up vector) camera = rl.Camera( rl.Vector3(4.0, 2.0, 4.0), rl.Vector3(0.0, 1.8, 0.0), rl.Vector3(0.0, 1.0, 0.0), 60.0, rl.CAMERA_PERSPECTIVE ) # Generates some random columns heights = [] positions = [] colors = [] for i in range(MAX_COLUMNS): heights.append(rl.get_random_value(1, 12)) positions.append(rl.Vector3( rl.get_random_value(-15, 15), heights[-1] / 2, rl.get_random_value(-15, 15) ) ) colors.append(rl.Color( rl.get_random_value(20, 255), rl.get_random_value(10, 55), 30, 255 ) ) rl.set_camera_mode(camera, rl.CAMERA_FIRST_PERSON) rl.set_target_fps(60) # --------------------------------------------------------------- # Main game loop while not rl.window_should_close(): # Update # ----------------------------------------------------------- rl.update_camera(byref(camera)) # ----------------------------------------------------------- # Draw # ----------------------------------------------------------- rl.begin_drawing() rl.clear_background(rl.RAYWHITE) rl.begin_mode3d(camera) rl.draw_plane(rl.Vector3(0.0, 0.0, 0.0), rl.Vector2(32.0, 32.0), rl.LIGHTGRAY) rl.draw_cube(rl.Vector3(-16.0, 2.5, 0.0), 1.0, 5.0, 32.0, rl.BLUE) rl.draw_cube(rl.Vector3(16.0, 2.5, 0.0), 1.0, 5.0, 32.0, rl.LIME) rl.draw_cube(rl.Vector3(0.0, 2.5, 16.0), 32.0, 5.0, 1.0, rl.GOLD) # Draw some cubes around for i, position in enumerate(positions): rl.draw_cube(position, 2.0, heights[i], 2.0, colors[i]) rl.draw_cube_wires(position, 2.0, heights[i], 2.0, rl.MAROON) rl.draw_rectangle(camera.target.x, -500, 1, screen_height * 4, rl.GREEN) rl.draw_rectangle(-500, camera.target.y, screen_width * 4, 1, rl.GREEN) rl.end_mode3d() # rl.draw_text(b"SCREEN AREA", 640, 10, 20, rl.RED) rl.draw_rectangle(10, 10, 220, 70, rl.fade(rl.SKYBLUE, 0.5)) rl.draw_rectangle_lines(10, 10, 220, 70, rl.BLUE) rl.draw_text("First person camera default controls:", 20, 20, 10, rl.BLACK) rl.draw_text("- Move with keys: W, A, S, D", 40, 40, 10, rl.DARKGRAY) rl.draw_text("- Mouse move to look around", 40, 60, 10, rl.DARKGRAY) rl.end_drawing() # ----------------------------------------------------------- # De-Initialization # --------------------------------------------------------------- rl.close_window() # Close window and OpenGL context