예제 #1
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def offline_gym(
    env_name: str,
    pkl_path: str,
    num_train_transitions: int,
    max_steps: Optional[int],
    seed: Optional[int] = None,
):
    """
    Generate samples from a DiscreteRandomPolicy on the Gym environment and
    saves results in a pandas df parquet.
    """
    initialize_seed(seed)
    env = Gym(env_name=env_name)

    replay_buffer = ReplayBuffer(replay_capacity=num_train_transitions,
                                 batch_size=1)
    fill_replay_buffer(env, replay_buffer, num_train_transitions)
    if isinstance(env.action_space, gym.spaces.Discrete):
        is_discrete_action = True
    else:
        assert isinstance(env.action_space, gym.spaces.Box)
        is_discrete_action = False
    df = replay_buffer_to_pre_timeline_df(is_discrete_action, replay_buffer)
    logger.info(f"Saving dataset with {len(df)} samples to {pkl_path}")
    df.to_pickle(pkl_path)
예제 #2
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def train_seq2reward_and_compute_reward_mse(
    env_name: str,
    model: ModelManager__Union,
    num_train_transitions: int,
    num_test_transitions: int,
    seq_len: int,
    batch_size: int,
    num_train_epochs: int,
    use_gpu: bool,
    saved_seq2reward_path: Optional[str] = None,
):
    """ Train Seq2Reward Network and compute reward mse. """
    env = Gym(env_name=env_name)
    env.seed(SEED)

    manager = model.value
    trainer = manager.initialize_trainer(
        use_gpu=use_gpu,
        reward_options=RewardOptions(),
        normalization_data_map=build_normalizer(env),
    )

    device = "cuda" if use_gpu else "cpu"
    # pyre-fixme[6]: Expected `device` for 2nd param but got `str`.
    trainer_preprocessor = make_replay_buffer_trainer_preprocessor(trainer, device, env)
    test_replay_buffer = ReplayBuffer(
        replay_capacity=num_test_transitions,
        batch_size=batch_size,
        stack_size=seq_len,
        return_everything_as_stack=True,
    )
    fill_replay_buffer(env, test_replay_buffer, num_test_transitions)

    if saved_seq2reward_path is None:
        # train from scratch
        trainer = train_seq2reward(
            env=env,
            trainer=trainer,
            trainer_preprocessor=trainer_preprocessor,
            num_train_transitions=num_train_transitions,
            seq_len=seq_len,
            batch_size=batch_size,
            num_train_epochs=num_train_epochs,
            test_replay_buffer=test_replay_buffer,
        )
    else:
        # load a pretrained model, and just evaluate it
        trainer.seq2reward_network.load_state_dict(torch.load(saved_seq2reward_path))
    state_dim = env.observation_space.shape[0]
    with torch.no_grad():
        trainer.seq2reward_network.eval()
        test_batch = test_replay_buffer.sample_transition_batch(
            batch_size=test_replay_buffer.size
        )
        preprocessed_test_batch = trainer_preprocessor(test_batch)
        adhoc_action_padding(preprocessed_test_batch, state_dim=state_dim)
        losses = trainer.get_loss(preprocessed_test_batch)
        detached_losses = losses.cpu().detach().item()
        trainer.seq2reward_network.train()
    return detached_losses
예제 #3
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def run_test_offline(
    env_name: str,
    model: ModelManager__Union,
    replay_memory_size: int,
    num_batches_per_epoch: int,
    num_train_epochs: int,
    passing_score_bar: float,
    num_eval_episodes: int,
    minibatch_size: int,
    use_gpu: bool,
):
    env = Gym(env_name=env_name)
    env.seed(SEED)
    env.action_space.seed(SEED)
    normalization = build_normalizer(env)
    logger.info(f"Normalization is: \n{pprint.pformat(normalization)}")

    manager = model.value
    trainer = manager.initialize_trainer(
        use_gpu=use_gpu,
        reward_options=RewardOptions(),
        normalization_data_map=normalization,
    )

    # first fill the replay buffer to burn_in
    replay_buffer = ReplayBuffer(replay_capacity=replay_memory_size,
                                 batch_size=minibatch_size)
    # always fill full RB
    random_policy = make_random_policy_for_env(env)
    agent = Agent.create_for_env(env, policy=random_policy)
    fill_replay_buffer(
        env=env,
        replay_buffer=replay_buffer,
        desired_size=replay_memory_size,
        agent=agent,
    )

    device = torch.device("cuda") if use_gpu else None
    # pyre-fixme[6]: Expected `device` for 2nd param but got `Optional[torch.device]`.
    trainer_preprocessor = make_replay_buffer_trainer_preprocessor(
        trainer, device, env)

    writer = SummaryWriter()
    with summary_writer_context(writer):
        for epoch in range(num_train_epochs):
            logger.info(f"Evaluating before epoch {epoch}: ")
            eval_rewards = evaluate_cem(env, manager, 1)
            for _ in tqdm(range(num_batches_per_epoch)):
                train_batch = replay_buffer.sample_transition_batch()
                preprocessed_batch = trainer_preprocessor(train_batch)
                trainer.train(preprocessed_batch)

    logger.info(f"Evaluating after training for {num_train_epochs} epochs: ")
    eval_rewards = evaluate_cem(env, manager, num_eval_episodes)
    mean_rewards = np.mean(eval_rewards)
    assert (mean_rewards >= passing_score_bar
            ), f"{mean_rewards} doesn't pass the bar {passing_score_bar}."
예제 #4
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def train_mdnrnn(
    env: EnvWrapper,
    trainer: MDNRNNTrainer,
    trainer_preprocessor,
    num_train_transitions: int,
    seq_len: int,
    batch_size: int,
    num_train_epochs: int,
    # for optional validation
    test_replay_buffer=None,
):
    train_replay_buffer = ReplayBuffer(
        replay_capacity=num_train_transitions,
        batch_size=batch_size,
        stack_size=seq_len,
        return_everything_as_stack=True,
    )
    random_policy = make_random_policy_for_env(env)
    agent = Agent.create_for_env(env, policy=random_policy)
    fill_replay_buffer(env, train_replay_buffer, num_train_transitions, agent)
    num_batch_per_epoch = train_replay_buffer.size // batch_size

    logger.info("Made RBs, starting to train now!")
    optimizer = trainer.configure_optimizers()[0]
    for _ in range(num_train_epochs):
        for i in range(num_batch_per_epoch):
            batch = train_replay_buffer.sample_transition_batch(batch_size=batch_size)
            preprocessed_batch = trainer_preprocessor(batch)
            loss = next(trainer.train_step_gen(preprocessed_batch, i))
            optimizer.zero_grad()
            loss.backward()
            optimizer.step()

        # validation
        if test_replay_buffer is not None:
            with torch.no_grad():
                trainer.memory_network.mdnrnn.eval()
                test_batch = test_replay_buffer.sample_transition_batch(
                    batch_size=batch_size
                )
                preprocessed_test_batch = trainer_preprocessor(test_batch)
                valid_losses = trainer.get_loss(preprocessed_test_batch)
                trainer.memory_network.mdnrnn.train()
    return trainer
예제 #5
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def train_seq2reward(
    env: EnvWrapper,
    trainer: Seq2RewardTrainer,
    trainer_preprocessor,
    num_train_transitions: int,
    seq_len: int,
    batch_size: int,
    num_train_epochs: int,
    # for optional validation
    test_replay_buffer=None,
):
    train_replay_buffer = ReplayBuffer(
        replay_capacity=num_train_transitions,
        batch_size=batch_size,
        stack_size=seq_len,
        return_everything_as_stack=True,
    )
    fill_replay_buffer(env, train_replay_buffer, num_train_transitions)
    num_batch_per_epoch = train_replay_buffer.size // batch_size
    logger.info("Made RBs, starting to train now!")
    # pyre-fixme[16]: `EnvWrapper` has no attribute `observation_space`.
    state_dim = env.observation_space.shape[0]
    for epoch in range(num_train_epochs):
        for i in range(num_batch_per_epoch):
            batch = train_replay_buffer.sample_transition_batch(
                batch_size=batch_size)
            preprocessed_batch = trainer_preprocessor(batch)
            adhoc_padding(preprocessed_batch, state_dim=state_dim)
            losses = trainer.train(preprocessed_batch)
            print_seq2reward_losses(epoch, i, losses)

        # validation
        if test_replay_buffer is not None:
            with torch.no_grad():
                trainer.seq2reward_network.eval()
                test_batch = test_replay_buffer.sample_transition_batch(
                    batch_size=batch_size)
                preprocessed_test_batch = trainer_preprocessor(test_batch)
                adhoc_padding(preprocessed_test_batch, state_dim=state_dim)
                valid_losses = trainer.get_loss(preprocessed_test_batch)
                print_seq2reward_losses(epoch, "validation", valid_losses)
                trainer.seq2reward_network.train()
    return trainer
예제 #6
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def create_embed_rl_dataset(
    env: EnvWrapper,
    memory_network: MemoryNetwork,
    num_state_embed_transitions: int,
    batch_size: int,
    seq_len: int,
    hidden_dim: int,
    use_gpu: bool,
):
    assert isinstance(env.action_space, gym.spaces.Discrete)
    assert isinstance(env.observation_space, gym.spaces.Box)
    assert len(env.observation_space.shape) == 1
    logger.info("Starting to create embedded RL Dataset!")

    # seqlen+1 because MDNRNN embeds the first seq_len steps and then
    # the embedded state will be concatenated with the last step
    # Ie.. (o1,o2,...,on) -> RNN -> h1,h2,...,hn
    # and we set s_{n+1} = [o_{n+1}, h_n]
    embed_env = StateEmbedEnvironment(
        gym_env=env, mdnrnn=memory_network, max_embed_seq_len=seq_len + 1
    )
    # now create a filled replay buffer of embeddings
    # new obs shape dim = state_dim + hidden_dim
    embed_rb = ReplayBuffer(
        replay_capacity=num_state_embed_transitions, batch_size=batch_size, stack_size=1
    )
    random_policy = make_random_policy_for_env(env)
    agent = Agent.create_for_env(env, policy=random_policy)
    fill_replay_buffer(
        env=embed_env,
        replay_buffer=embed_rb,
        desired_size=num_state_embed_transitions,
        agent=agent,
    )
    batch = embed_rb.sample_transition_batch(batch_size=num_state_embed_transitions)
    state_min = min(batch.state.min(), batch.next_state.min()).item()
    state_max = max(batch.state.max(), batch.next_state.max()).item()
    logger.info(
        f"Finished making embed dataset with size {embed_rb.size}, "
        f"min {state_min}, max {state_max}"
    )
    return embed_rb, state_min, state_max
예제 #7
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def _offline_gym(
    env: Gym,
    agent: Agent,
    pkl_path: str,
    num_train_transitions: int,
    max_steps: Optional[int],
    seed: int = 1,
):
    initialize_seed(seed)

    replay_buffer = ReplayBuffer(replay_capacity=num_train_transitions,
                                 batch_size=1)
    fill_replay_buffer(env, replay_buffer, num_train_transitions, agent)
    if isinstance(env.action_space, gym.spaces.Discrete):
        is_discrete_action = True
    else:
        assert isinstance(env.action_space, gym.spaces.Box)
        is_discrete_action = False
    df = replay_buffer_to_pre_timeline_df(is_discrete_action, replay_buffer)
    logger.info(f"Saving dataset with {len(df)} samples to {pkl_path}")
    df.to_pickle(pkl_path)
예제 #8
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def train_mdnrnn(
    env: gym.Env,
    trainer: MDNRNNTrainer,
    trainer_preprocessor,
    num_train_transitions: int,
    seq_len: int,
    batch_size: int,
    num_train_epochs: int,
    # for optional validation
    test_replay_buffer=None,
):
    train_replay_buffer = ReplayBuffer.create_from_env(
        env=env,
        replay_memory_size=num_train_transitions,
        batch_size=batch_size,
        stack_size=seq_len,
        return_everything_as_stack=True,
    )
    fill_replay_buffer(env, train_replay_buffer, num_train_transitions)
    num_batch_per_epoch = train_replay_buffer.size // batch_size
    logger.info("Made RBs, starting to train now!")
    for epoch in range(num_train_epochs):
        for i in range(num_batch_per_epoch):
            batch = train_replay_buffer.sample_transition_batch_tensor(
                batch_size=batch_size)
            preprocessed_batch = trainer_preprocessor(batch)
            losses = trainer.train(preprocessed_batch)
            print_mdnrnn_losses(epoch, i, losses)

        # validation
        if test_replay_buffer is not None:
            with torch.no_grad():
                trainer.memory_network.mdnrnn.eval()
                test_batch = test_replay_buffer.sample_transition_batch_tensor(
                    batch_size=batch_size)
                preprocessed_test_batch = trainer_preprocessor(test_batch)
                valid_losses = trainer.get_loss(preprocessed_test_batch)
                print_mdnrnn_losses(epoch, "validation", valid_losses)
                trainer.memory_network.mdnrnn.train()
    return trainer
예제 #9
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파일: test_gym.py 프로젝트: h8f/ReAgent
def run_test(
    env_name: str,
    model: ModelManager__Union,
    replay_memory_size: int,
    train_every_ts: int,
    train_after_ts: int,
    num_train_episodes: int,
    max_steps: Optional[int],
    passing_score_bar: float,
    num_eval_episodes: int,
    use_gpu: bool,
):
    env = EnvFactory.make(env_name)
    env.seed(SEED)
    env.action_space.seed(SEED)
    normalization = build_normalizer(env)
    logger.info(f"Normalization is: \n{pprint.pformat(normalization)}")

    manager = model.value
    try:
        # pyre-fixme[16]: `Env` has no attribute `state_feature_config_provider`.
        manager.state_feature_config_provider = env.state_feature_config_provider
        logger.info(
            f"Using environment's state_feature_config_provider.\n"
            f"{manager.state_feature_config_provider}"
        )
    except AttributeError:
        logger.info("state_feature_config_provider override not applicable")

    trainer = manager.initialize_trainer(
        use_gpu=use_gpu,
        reward_options=RewardOptions(),
        normalization_data_map=normalization,
    )
    training_policy = manager.create_policy(serving=False)

    replay_buffer = ReplayBuffer.create_from_env(
        env=env,
        replay_memory_size=replay_memory_size,
        batch_size=trainer.minibatch_size,
    )

    device = torch.device("cuda") if use_gpu else torch.device("cpu")
    # first fill the replay buffer to burn_in
    train_after_ts = max(train_after_ts, trainer.minibatch_size)
    fill_replay_buffer(
        env=env, replay_buffer=replay_buffer, desired_size=train_after_ts
    )

    post_step = train_with_replay_buffer_post_step(
        replay_buffer=replay_buffer,
        env=env,
        trainer=trainer,
        training_freq=train_every_ts,
        batch_size=trainer.minibatch_size,
        device=device,
    )

    agent = Agent.create_for_env(
        env, policy=training_policy, post_transition_callback=post_step, device=device
    )

    writer = SummaryWriter()
    with summary_writer_context(writer):
        train_rewards = []
        for i in range(num_train_episodes):
            trajectory = run_episode(
                env=env, agent=agent, mdp_id=i, max_steps=max_steps
            )
            ep_reward = trajectory.calculate_cumulative_reward()
            train_rewards.append(ep_reward)
            logger.info(
                f"Finished training episode {i} (len {len(trajectory)})"
                f" with reward {ep_reward}."
            )

    logger.info("============Train rewards=============")
    logger.info(train_rewards)
    logger.info(f"average: {np.mean(train_rewards)};\tmax: {np.max(train_rewards)}")

    # Check whether the max score passed the score bar; we explore during training
    # the return could be bad (leading to flakiness in C51 and QRDQN).
    assert np.max(train_rewards) >= passing_score_bar, (
        f"max reward ({np.max(train_rewards)})after training for "
        f"{len(train_rewards)} episodes is less than < {passing_score_bar}.\n"
    )

    serving_policy = manager.create_policy(serving=True)
    agent = Agent.create_for_env_with_serving_policy(env, serving_policy)

    eval_rewards = evaluate_for_n_episodes(
        n=num_eval_episodes, env=env, agent=agent, max_steps=max_steps
    ).squeeze(1)

    logger.info("============Eval rewards==============")
    logger.info(eval_rewards)
    logger.info(f"average: {np.mean(eval_rewards)};\tmax: {np.max(eval_rewards)}")
    assert np.mean(eval_rewards) >= passing_score_bar, (
        f"Predictor reward is {np.mean(eval_rewards)},"
        f"less than < {passing_score_bar}.\n"
    )
예제 #10
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def run_test(
    env_name: str,
    model: ModelManager__Union,
    replay_memory_size: int,
    train_every_ts: int,
    train_after_ts: int,
    num_train_episodes: int,
    max_steps: Optional[int],
    passing_score_bar: float,
    num_eval_episodes: int,
    use_gpu: bool,
):
    env = EnvFactory.make(env_name)
    env.seed(SEED)
    env.action_space.seed(SEED)
    normalization = build_normalizer(env)
    logger.info(f"Normalization is: \n{pprint.pformat(normalization)}")

    manager = model.value
    trainer = manager.initialize_trainer(
        use_gpu=use_gpu,
        reward_options=RewardOptions(),
        normalization_data_map=normalization,
    )
    training_policy = manager.create_policy(serving=False)

    replay_buffer = ReplayBuffer.create_from_env(
        env=env,
        replay_memory_size=replay_memory_size,
        batch_size=trainer.minibatch_size,
    )

    device = torch.device("cuda") if use_gpu else None
    # first fill the replay buffer to burn_in
    train_after_ts = max(train_after_ts, trainer.minibatch_size)
    fill_replay_buffer(env=env,
                       replay_buffer=replay_buffer,
                       desired_size=train_after_ts)

    post_step = train_with_replay_buffer_post_step(
        replay_buffer=replay_buffer,
        env=env,
        trainer=trainer,
        training_freq=train_every_ts,
        batch_size=trainer.minibatch_size,
        device=device,
    )

    agent = Agent.create_for_env(
        env,
        policy=training_policy,
        post_transition_callback=post_step,
        # pyre-fixme[6]: Expected `Union[str, torch.device]` for 4th param but got
        #  `Optional[torch.device]`.
        device=device,
    )

    writer = SummaryWriter()
    with summary_writer_context(writer):
        train_rewards = []
        for i in range(num_train_episodes):
            trajectory = run_episode(env=env,
                                     agent=agent,
                                     mdp_id=i,
                                     max_steps=max_steps)
            ep_reward = trajectory.calculate_cumulative_reward()
            train_rewards.append(ep_reward)
            logger.info(
                f"Finished training episode {i} with reward {ep_reward}.")

    assert train_rewards[-1] >= passing_score_bar, (
        f"reward after {len(train_rewards)} episodes is {train_rewards[-1]},"
        f"less than < {passing_score_bar}...\n"
        f"Full reward history: {train_rewards}")

    logger.info("============Train rewards=============")
    logger.info(train_rewards)

    serving_policy = manager.create_policy(serving=True)
    agent = Agent.create_for_env_with_serving_policy(env, serving_policy)

    eval_rewards = evaluate_for_n_episodes(n=num_eval_episodes,
                                           env=env,
                                           agent=agent,
                                           max_steps=max_steps).squeeze(1)
    assert np.mean(eval_rewards) >= passing_score_bar, (
        f"Predictor reward is {np.mean(eval_rewards)},"
        f"less than < {passing_score_bar}...\n"
        f"Full eval rewards: {eval_rewards}.")

    logger.info("============Eval rewards==============")
    logger.info(eval_rewards)
예제 #11
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def run_test(
    env: Env__Union,
    model: ModelManager__Union,
    replay_memory_size: int,
    train_every_ts: int,
    train_after_ts: int,
    num_train_episodes: int,
    passing_score_bar: float,
    num_eval_episodes: int,
    use_gpu: bool,
    minibatch_size: Optional[int] = None,
):
    env = env.value

    normalization = build_normalizer(env)
    logger.info(f"Normalization is: \n{pprint.pformat(normalization)}")

    manager = model.value
    trainer = manager.initialize_trainer(
        use_gpu=use_gpu,
        reward_options=RewardOptions(),
        normalization_data_map=normalization,
    )
    training_policy = manager.create_policy(serving=False)

    # pyre-fixme[16]: Module `pl` has no attribute `LightningModule`.
    if not isinstance(trainer, pl.LightningModule):
        if minibatch_size is None:
            minibatch_size = trainer.minibatch_size
        assert minibatch_size == trainer.minibatch_size

    assert minibatch_size is not None

    replay_buffer = ReplayBuffer(replay_capacity=replay_memory_size,
                                 batch_size=minibatch_size)

    device = torch.device("cuda") if use_gpu else torch.device("cpu")
    # first fill the replay buffer to burn_in
    train_after_ts = max(train_after_ts, minibatch_size)
    fill_replay_buffer(env=env,
                       replay_buffer=replay_buffer,
                       desired_size=train_after_ts)

    # pyre-fixme[16]: Module `pl` has no attribute `LightningModule`.
    if isinstance(trainer, pl.LightningModule):
        agent = Agent.create_for_env(env, policy=training_policy)
        # TODO: Simplify this setup by creating LightningDataModule
        dataset = ReplayBufferDataset.create_for_trainer(
            trainer,
            env,
            agent,
            replay_buffer,
            batch_size=minibatch_size,
            training_frequency=train_every_ts,
            num_episodes=num_train_episodes,
            max_steps=200,
        )
        data_loader = torch.utils.data.DataLoader(dataset,
                                                  collate_fn=identity_collate)
        # pyre-fixme[16]: Module `pl` has no attribute `Trainer`.
        pl_trainer = pl.Trainer(max_epochs=1, gpus=int(use_gpu))
        pl_trainer.fit(trainer, data_loader)

        # TODO: Also check train_reward
    else:
        post_step = train_with_replay_buffer_post_step(
            replay_buffer=replay_buffer,
            env=env,
            trainer=trainer,
            training_freq=train_every_ts,
            batch_size=trainer.minibatch_size,
            device=device,
        )

        env.seed(SEED)
        env.action_space.seed(SEED)

        train_rewards = train_policy(
            env,
            training_policy,
            num_train_episodes,
            post_step=post_step,
            post_episode=None,
            use_gpu=use_gpu,
        )

        # Check whether the max score passed the score bar; we explore during training
        # the return could be bad (leading to flakiness in C51 and QRDQN).
        assert np.max(train_rewards) >= passing_score_bar, (
            f"max reward ({np.max(train_rewards)}) after training for "
            f"{len(train_rewards)} episodes is less than < {passing_score_bar}.\n"
        )

    serving_policy = manager.create_policy(serving=True)

    eval_rewards = eval_policy(env,
                               serving_policy,
                               num_eval_episodes,
                               serving=True)
    assert (
        eval_rewards.mean() >= passing_score_bar
    ), f"Eval reward is {eval_rewards.mean()}, less than < {passing_score_bar}.\n"
예제 #12
0
def train_mdnrnn_and_compute_feature_stats(
    env_name: str,
    model: ModelManager__Union,
    num_train_transitions: int,
    num_test_transitions: int,
    seq_len: int,
    batch_size: int,
    num_train_epochs: int,
    use_gpu: bool,
    saved_mdnrnn_path: Optional[str] = None,
):
    """ Train MDNRNN Memory Network and compute feature importance/sensitivity. """
    env: gym.Env = Gym(env_name=env_name)
    env.seed(SEED)

    manager = model.value
    trainer = manager.initialize_trainer(
        use_gpu=use_gpu,
        reward_options=RewardOptions(),
        normalization_data_map=build_normalizer(env),
    )

    device = "cuda" if use_gpu else "cpu"
    # pyre-fixme[6]: Expected `device` for 2nd param but got `str`.
    trainer_preprocessor = make_replay_buffer_trainer_preprocessor(
        trainer, device, env)
    test_replay_buffer = ReplayBuffer(
        replay_capacity=num_test_transitions,
        batch_size=batch_size,
        stack_size=seq_len,
        return_everything_as_stack=True,
    )
    fill_replay_buffer(env, test_replay_buffer, num_test_transitions)

    if saved_mdnrnn_path is None:
        # train from scratch
        trainer = train_mdnrnn(
            env=env,
            trainer=trainer,
            trainer_preprocessor=trainer_preprocessor,
            num_train_transitions=num_train_transitions,
            seq_len=seq_len,
            batch_size=batch_size,
            num_train_epochs=num_train_epochs,
            test_replay_buffer=test_replay_buffer,
        )
    else:
        # load a pretrained model, and just evaluate it
        trainer.memory_network.mdnrnn.load_state_dict(
            torch.load(saved_mdnrnn_path))

    with torch.no_grad():
        trainer.memory_network.mdnrnn.eval()
        test_batch = test_replay_buffer.sample_transition_batch(
            batch_size=test_replay_buffer.size)
        preprocessed_test_batch = trainer_preprocessor(test_batch)
        feature_importance = calculate_feature_importance(
            env=env,
            trainer=trainer,
            use_gpu=use_gpu,
            test_batch=preprocessed_test_batch,
        )

        feature_sensitivity = calculate_feature_sensitivity(
            env=env,
            trainer=trainer,
            use_gpu=use_gpu,
            test_batch=preprocessed_test_batch,
        )

        trainer.memory_network.mdnrnn.train()
    return feature_importance, feature_sensitivity
예제 #13
0
def run_test_replay_buffer(
    env: Env__Union,
    model: ModelManager__Union,
    replay_memory_size: int,
    train_every_ts: int,
    train_after_ts: int,
    num_train_episodes: int,
    passing_score_bar: float,
    num_eval_episodes: int,
    use_gpu: bool,
    minibatch_size: Optional[int] = None,
):
    """
    Run an online learning test with a replay buffer. The replay buffer is pre-filled, then the training starts.
    Each transition is added to the replay buffer immediately after it takes place.
    """
    env = env.value
    # pyre-fixme[16]: Module `pl` has no attribute `seed_everything`.
    pl.seed_everything(SEED)
    env.seed(SEED)
    env.action_space.seed(SEED)

    normalization = build_normalizer(env)
    logger.info(f"Normalization is: \n{pprint.pformat(normalization)}")

    manager = model.value
    trainer = manager.initialize_trainer(
        use_gpu=use_gpu,
        reward_options=RewardOptions(),
        normalization_data_map=normalization,
    )
    training_policy = manager.create_policy(serving=False)

    # pyre-fixme[16]: Module `pl` has no attribute `LightningModule`.
    if not isinstance(trainer, pl.LightningModule):
        if minibatch_size is None:
            minibatch_size = trainer.minibatch_size
        assert minibatch_size == trainer.minibatch_size

    assert minibatch_size is not None

    replay_buffer = ReplayBuffer(replay_capacity=replay_memory_size,
                                 batch_size=minibatch_size)

    device = torch.device("cuda") if use_gpu else torch.device("cpu")
    # first fill the replay buffer using random policy
    train_after_ts = max(train_after_ts, minibatch_size)
    fill_replay_buffer(env=env,
                       replay_buffer=replay_buffer,
                       desired_size=train_after_ts)

    agent = Agent.create_for_env(env, policy=training_policy, device=device)
    # TODO: Simplify this setup by creating LightningDataModule
    dataset = ReplayBufferDataset.create_for_trainer(
        trainer,
        env,
        agent,
        replay_buffer,
        batch_size=minibatch_size,
        training_frequency=train_every_ts,
        num_episodes=num_train_episodes,
        max_steps=200,
        device=device,
    )
    data_loader = torch.utils.data.DataLoader(dataset,
                                              collate_fn=identity_collate)
    # pyre-fixme[16]: Module `pl` has no attribute `Trainer`.
    pl_trainer = pl.Trainer(max_epochs=1, gpus=int(use_gpu))
    # Note: the fit() function below also evaluates the agent along the way
    # and adds the new transitions to the replay buffer, so it is training
    # on incrementally larger and larger buffers.
    pl_trainer.fit(trainer, data_loader)

    # TODO: Also check train_reward

    serving_policy = manager.create_policy(serving=True)

    eval_rewards = eval_policy(env,
                               serving_policy,
                               num_eval_episodes,
                               serving=True)
    assert (
        eval_rewards.mean() >= passing_score_bar
    ), f"Eval reward is {eval_rewards.mean()}, less than < {passing_score_bar}.\n"
예제 #14
0
def run_test_offline(
    env_name: str,
    model: ModelManager__Union,
    replay_memory_size: int,
    num_batches_per_epoch: int,
    num_train_epochs: int,
    passing_score_bar: float,
    num_eval_episodes: int,
    minibatch_size: int,
    use_gpu: bool,
):
    env = Gym(env_name=env_name)
    env.seed(SEED)
    env.action_space.seed(SEED)
    normalization = build_normalizer(env)
    logger.info(f"Normalization is: \n{pprint.pformat(normalization)}")

    manager = model.value
    trainer = manager.build_trainer(
        use_gpu=use_gpu,
        reward_options=RewardOptions(),
        normalization_data_map=normalization,
    )

    # first fill the replay buffer to burn_in
    replay_buffer = ReplayBuffer(
        replay_capacity=replay_memory_size, batch_size=minibatch_size
    )
    # always fill full RB
    random_policy = make_random_policy_for_env(env)
    agent = Agent.create_for_env(env, policy=random_policy)
    fill_replay_buffer(
        env=env,
        replay_buffer=replay_buffer,
        desired_size=replay_memory_size,
        agent=agent,
    )

    device = torch.device("cuda") if use_gpu else None
    dataset = OfflineReplayBufferDataset.create_for_trainer(
        trainer,
        env,
        replay_buffer,
        batch_size=minibatch_size,
        num_batches=num_batches_per_epoch,
        device=device,
    )
    data_loader = torch.utils.data.DataLoader(dataset, collate_fn=identity_collate)
    pl_trainer = pl.Trainer(
        max_epochs=num_train_epochs,
        gpus=int(use_gpu),
        deterministic=True,
        default_root_dir=f"lightning_log_{str(uuid.uuid4())}",
    )
    pl_trainer.fit(trainer, data_loader)

    logger.info(f"Evaluating after training for {num_train_epochs} epochs: ")
    eval_rewards = evaluate_cem(env, manager, trainer, num_eval_episodes)
    mean_rewards = np.mean(eval_rewards)
    assert (
        mean_rewards >= passing_score_bar
    ), f"{mean_rewards} doesn't pass the bar {passing_score_bar}."
예제 #15
0
파일: test_gym.py 프로젝트: saonam/ReAgent
def run_test(
    env: Env__Union,
    model: ModelManager__Union,
    replay_memory_size: int,
    train_every_ts: int,
    train_after_ts: int,
    num_train_episodes: int,
    passing_score_bar: float,
    num_eval_episodes: int,
    use_gpu: bool,
):
    env = env.value

    normalization = build_normalizer(env)
    logger.info(f"Normalization is: \n{pprint.pformat(normalization)}")

    manager = model.value
    trainer = manager.initialize_trainer(
        use_gpu=use_gpu,
        reward_options=RewardOptions(),
        normalization_data_map=normalization,
    )
    training_policy = manager.create_policy(serving=False)

    replay_buffer = ReplayBuffer(replay_capacity=replay_memory_size,
                                 batch_size=trainer.minibatch_size)

    device = torch.device("cuda") if use_gpu else torch.device("cpu")
    # first fill the replay buffer to burn_in
    train_after_ts = max(train_after_ts, trainer.minibatch_size)
    fill_replay_buffer(env=env,
                       replay_buffer=replay_buffer,
                       desired_size=train_after_ts)

    post_step = train_with_replay_buffer_post_step(
        replay_buffer=replay_buffer,
        env=env,
        trainer=trainer,
        training_freq=train_every_ts,
        batch_size=trainer.minibatch_size,
        device=device,
    )

    env.seed(SEED)
    env.action_space.seed(SEED)

    train_rewards = train_policy(
        env,
        training_policy,
        num_train_episodes,
        post_step=post_step,
        post_episode=None,
        use_gpu=use_gpu,
    )

    # Check whether the max score passed the score bar; we explore during training
    # the return could be bad (leading to flakiness in C51 and QRDQN).
    assert np.max(train_rewards) >= passing_score_bar, (
        f"max reward ({np.max(train_rewards)}) after training for "
        f"{len(train_rewards)} episodes is less than < {passing_score_bar}.\n")

    serving_policy = manager.create_policy(serving=True)

    eval_rewards = eval_policy(env,
                               serving_policy,
                               num_eval_episodes,
                               serving=True)
    assert (
        eval_rewards.mean() >= passing_score_bar
    ), f"Eval reward is {eval_rewards.mean()}, less than < {passing_score_bar}.\n"