def test_init(self): test = rectangles.Rectangle(1,1,3,2) self.assertIs(test.pt1.x,1) self.assertIs(test.pt1.y,1) self.assertIs(test.pt2.x,3) self.assertIs(test.pt2.y,2) with self.assertRaises(ValueError): rectangles.Rectangle(3,4,2,7) with self.assertRaises(ValueError): rectangles.Rectangle(3,4,6,3)
def test_cover(self): test1 = rectangles.Rectangle(1,1,3,2) test2 = rectangles.Rectangle(0,0,2,2) test3 = rectangles.Rectangle(3,1,4,2) test4 = rectangles.Rectangle(0,1.5,2,3) self.assertEqual(rectangles.Rectangle.cover(test1,test2), rectangles.Rectangle(0,0,3,2)) self.assertEqual(rectangles.Rectangle.cover(test1,test3), rectangles.Rectangle(1,1,4,2)) self.assertEqual(rectangles.Rectangle.cover(test1,test4), rectangles.Rectangle(0,1,3,3))
def test_intersection(self): test1 = rectangles.Rectangle(1,1,3,2) test2 = rectangles.Rectangle(0,0,2,2) test3 = rectangles.Rectangle(3,1,4,2) test4 = rectangles.Rectangle(0,1.5,2,3) self.assertEqual(rectangles.Rectangle.intersection(test1,test2), rectangles.Rectangle(1,1,2,2)) self.assertEqual(rectangles.Rectangle.intersection(test1,test3), rectangles.Rectangle(0,0,0,0)) self.assertEqual(rectangles.Rectangle.intersection(test1,test4), rectangles.Rectangle(1,1.5,2,2))
# coding: utf8 import rectangles import parallelograms import circle import triangle import pygame import sys pygame.init() # creating objects rectangle1 = rectangles.Rectangle(95, 130) square1 = rectangles.Square(90) parallelogram1 = parallelograms.Parallelogram(150, 100, 45) diamond1 = parallelograms.Diamond(100, 60) triangle1 = triangle.Triangle(100, 120, 110) circle1 = circle.Circle(50) print(circle1.area) print(triangle1.perimeter) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit(0) # drawing objects square1.draw() circle1.draw() diamond1.draw() parallelogram1.draw()
import rectangles import unittest v0 = rectangles.Rectangle(5, 5, 8, 8) v1 = rectangles.Rectangle(0, 0, 1, 1) v2 = rectangles.Rectangle(1, 1, 2, 2) v3 = rectangles.Rectangle(2, 2, 4, 4) v4 = rectangles.Rectangle(3, 2, 4, 6) class TestRectngle(unittest.TestCase): def test_str(self): self.assertEqual(v0.__str__(), "[(5, 5), (8, 8)]") def test_repr(self): self.assertEqual(v0.__repr__(), "Rectangle(5, 5, 8, 8)") def test_eq(self): self.assertTrue(v1.__eq__(v2)) def test_ne(self): self.assertTrue(v1.__ne__(v3)) def test_center(self): self.assertEqual(v3.center(), "(3, 3)") def test_area(self): self.assertEqual(v3.area(), 4) def test_move(self): self.assertEqual(v4.move(2, 2), "Rectangle(5, 4, 6, 8)")
ellipse1 = ellipses.Ellipse(4, 2) print(ellipse1.summary()) ellipse1.plot() circle1 = ellipses.Circle(4) print(circle1.summary()) circle1.plot() triangle1 = triangles.Triangle(4, 4, 60) print(triangle1.summary()) triangle1.plot() rectangle1 = rectangles.Rectangle(2, 7) print(rectangle1.summary()) rectangle1.plot()
import paralelogram import triangle import circle #Maths import matplotlib.pyplot as plt import numpy as np #Data R = 1 a = 1 b = 2 k = np.pi / 3 #Shapes r2 = rectangles.Rectangle(a, b) #rectangle s2 = rectangles.Square(a) #square p2 = paralelogram.Parallelogram(a, b, k) #parallelogram d2 = paralelogram.Dimond(a, k) ##dimond t2 = triangle.Triangle(a, b, k) #triangle c2 = circle.Circle(R) #circle if k > np.pi / 2: print("There is no dimond, rectangle and square with such an angle") # parallelogram plt.plot([0, b], [0, 0]) plt.plot([np.cos(k) * a, b + np.cos(k) * a], [np.sin(k) * a, np.sin(k) * a]) plt.plot([0, np.cos(k) * a], [0, np.sin(k) * a]) plt.plot([b, b + np.cos(k) * a], [0, np.sin(k) * a]) plt.title("Parallelogram")
def test_init(self): test = rectangles.Rectangle(1, 1, 3, 2) self.assertIs(test.pt1.x, 1) self.assertIs(test.pt1.y, 1) self.assertIs(test.pt2.x, 3) self.assertIs(test.pt2.y, 2)
def test_move(self): test = rectangles.Rectangle(1, 1, 3, 2) self.assertEqual(test.move(-1, 2), rectangles.Rectangle(0, 3, 2, 4))
def test_center(self): test = rectangles.Rectangle(1, 1, 3, 2) self.assertEqual(test.center(), points.Point(2, 1.5))
def test_ne(self): test = rectangles.Rectangle(1, 1, 3, 2) self.assertTrue(test != rectangles.Rectangle(1, 2, 3, 2)) self.assertFalse(test != rectangles.Rectangle(1, 1, 3, 2)) self.assertTrue(test != rectangles.Rectangle(1, 1, 3, 1))
def test_repr(self): test = rectangles.Rectangle(1, 1, 3, 2) self.assertEqual("Rectangle(1, 1, 3, 2)", repr(test))
def test_str(self): test = rectangles.Rectangle(1, 1, 3, 2) self.assertEqual("[(1, 1), (3, 2)]", str(test))
def test_make4(self): test2 = rectangles.Rectangle(0,0,2,2) self.assertEqual(rectangles.Rectangle.make4(test2)[0], rectangles.Rectangle(0,0,1,1) ) self.assertEqual(rectangles.Rectangle.make4(test2)[1], rectangles.Rectangle(0,1,1,2) ) self.assertEqual(rectangles.Rectangle.make4(test2)[2], rectangles.Rectangle(1,1,2,2) ) self.assertEqual(rectangles.Rectangle.make4(test2)[3], rectangles.Rectangle(1,0,2,2) )
# coding: utf8 import rectangles import circle import triangle import parallelogram import numpy as np import pygame #Defining the shapes par1 = parallelogram.Parallelogram((24, 500), 2, 4, 45) rect1 = rectangles.Rectangle((20, 10), 2, 3) cir1 = circle.Circle((400, 50), 1) tr1 = triangle.Triangle((300, 500), np.array([0, 2]), np.array([2, 0])) #Initalization of PyGame pygame.init() running = True screen = pygame.display.set_mode((800, 600)) pygame.display.set_caption("Shape drawing") clock = pygame.time.Clock() #PyGame's main loop while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False par1.draw(screen) rect1.draw(screen) cir1.draw(screen)
def test_Rect(self): rect = rectangles.Rectangle(2, 3) data = rect.summary() self.assertEqual(6.,data['area']) self.assertEqual(10.,data['perimeter'])
def test_area(self): test = rectangles.Rectangle(1, 1, 3, 2) self.assertEqual(test.area(), 2)