from render import Render, V2, V3 from obj import Obj from texture import Texture from shaders import gourad, toon, outline, toon_mod from utils import color r = Render() r.glCreateWindow(1000,1000) r.glClear() r.active_texture = Texture('./models/model.bmp') r.active_shader = toon #r.light = V3(1,0,0) r.loadModel('./models/model.obj', V3(250,500,0), V3(150,150,150)) r.active_shader = outline r.loadModel('./models/model.obj', V3(500,500,0), V3(150,150,150)) r.active_shader = toon_mod r.loadModel('./models/model.obj', V3(750,500,0), V3(150,150,150)) r.glFinish('output2.bmp')
from render import Render, V2, V3 from obj import Obj from utils import color my_bmp_file = Render() my_bmp_file.glInit() my_bmp_file.glCreateWindow(1000, 1000) my_bmp_file.glClear() my_bmp_file.loadModel('./models/hand.obj', V3(375, 500, 0), V3(50, 50, 50)) my_bmp_file.glFinish('polygons.bmp') my_bmp_file.glZBuffer('shades.bmp')