def refresh_board(self): """Refresh the contents of the grid.""" if not self.grid: log('No grid found during board refresh', log.LOGDEBUG) return self.position_marker.setImage( get_image("shadow_%s.png" % self.next_player_name)) self.update_messages() self.update_labels() self.update_comment() # refresh all points for x in xrange(self.game.get_size()): for y in xrange(self.game.get_size()): pos = (x, y) if pos in self.marks: self.grid[x][y].mark('mark') elif pos in self.triangles: self.grid[x][y].mark('triangle') elif pos in self.squares: self.grid[x][y].mark('square') elif pos in self.circles: self.grid[x][y].mark('circle') elif pos in self.marks: self.grid[x][y].mark('mark') else: self.grid[x][y].mark() self.grid[x][y].set_player(self.board.board[x][y]) self.mark_hints()
def reset(self): """Reset the board.""" self.hints = False self.position_marker.setImage( get_image("shadow_%s.png" % self.next_player_name)) self.update_messages() self.update_labels()
def set_image(self, stone=None): if stone == self.stone: return elif stone is None: stone = self.stone else: self.stone = stone self.image.setImage(get_image(stone))
def add_controls(self): """Add all needed controls to this stone.""" self.image = xbmcgui.ControlImage( x=self.x_position, y=self.y_position, width=self.width, height=self.height, filename=get_image('empty.png'), )