def run_game(game_master): risk.logger.debug('Starting risk game...') game_master.choose_territories() player = 0 while not game_master.ended: game_master.player_take_turn(player) game_master.call_end_turn_callbacks() player = (player + 1) % game_master.number_of_players() risk.logger.debug('User quit the game!')
def run_game(game_master): print_banner() risk.logger.debug('Starting risk game...') game_master.choose_territories() while not game_master.ended: risk.logger.debug('Current player is: %s' % game_master.current_player().name) game_master.player_take_turn() game_master.call_end_turn_callbacks() game_master.end_turn() risk.logger.debug('User quit the game!')