def add_buttons(picasso): datastore = Datastore() next_button = assets.clickable.ClickableAsset( 100, 500, 100, 100, 'NEXT') datastore.add_entry('next', next_button, 'buttons') for button in datastore.get_storage('buttons').values(): picasso.add_asset('1_buttons', button)
def initialize_other_graphic_assets(picasso, game_master): datastore = Datastore() current_player_asset = assets.text.CurrentPlayerAsset( 100, 100, game_master) picasso.add_asset('4_current_player', current_player_asset) datastore.add_entry('current_player', current_player_asset) feedback_asset = assets.text.TextAsset(100, 650, 'choose territory to attack') datastore.add_entry('attack_feedback', feedback_asset)
def add_buttons(picasso): datastore = Datastore() #next_button = assets.clickable.ClickableAsset( # 1000, 635, 120, 65, 'NEXT') next_button = assets.clickable.ImageButtonAsset( 1000, 635, 'assets/art/gui/button_next_up.png', 'assets/art/gui/button_next_down.png') datastore.add_entry('next', next_button, 'buttons') for button in datastore.get_storage('buttons').values(): picasso.add_asset('1_buttons', button)
def add_buttons(picasso): datastore = Datastore() #next_button = assets.clickable.ClickableAsset( # 1000, 635, 120, 65, 'NEXT') next_button = assets.clickable.ImageButtonAsset( 1000, 635, 'assets/art/gui/button_next_up.png', 'assets/art/gui/button_next_down.png' ) datastore.add_entry('next', next_button, 'buttons') for button in datastore.get_storage('buttons').values(): picasso.add_asset('1_buttons', button)
def add_state_indicators(picasso, game_master): datastore = Datastore() pos_x = 867 state_indicators = { 'reinforce': (pos_x, 548), 'attack': (pos_x, 600), 'fortify': (pos_x, 652), } for state, coordinate in state_indicators.iteritems(): asset = assets.image.ToggleImageAsset(coordinate[0], coordinate[1], "assets/art/gui/button_%s_highlight.png" % state) datastore.add_entry(state, asset, 'states') picasso.add_asset(UI_OVERLAY_LEVEL0, asset)
def initialize_territories(picasso, game_master): datastore = Datastore() for continent, territories in game_master.board.continents.iteritems(): for territory_name, territory in territories.iteritems(): coordinate = territory_coordinates[continent][territory_name] graphic_asset = build_territory_asset(continent, territory, coordinate[0], coordinate[1]) army_count_asset = assets.territory.ArmyCountAsset(graphic_asset) picasso.add_asset('3_territories', graphic_asset) picasso.add_asset('4_army_count', army_count_asset) datastore.add_entry(territory_name, graphic_asset, 'territories') risk.logger.debug("assigning player colours") build_player_colour_mapping(game_master.players)
def add_state_indicators(picasso, game_master): datastore = Datastore() pos_x = 867 state_indicators = { 'reinforce': (pos_x, 548), 'attack': (pos_x, 600), 'fortify': (pos_x, 652), } for state, coordinate in state_indicators.items(): asset = assets.image.ToggleImageAsset(coordinate[0], coordinate[1], "assets/art/gui/button_%s_highlight.png" % state) datastore.add_entry(state, asset, 'states') picasso.add_asset(UI_OVERLAY_LEVEL0, asset)
def show_bot_player_hint(game_master): datastore = Datastore() picasso = get_picasso() if not datastore.has_entry('bot_player_hint'): hint_asset = assets.text.CentredTextAsset(INFO_PANEL_X, INFO_PANEL_Y, INFO_PANEL_WIDTH, INFO_PANEL_HEIGHT, "AI TAKING TURNS...", bold=True) datastore.add_entry('bot_player_hint', hint_asset) hint_asset = datastore.get_entry('bot_player_hint') if isinstance(game_master.current_player(), risk.ai.bots.BasicRiskBot): picasso.add_asset(UI_OVERLAY_LEVEL0, hint_asset) else: picasso.remove_asset(UI_OVERLAY_LEVEL0, hint_asset)
def initialize_other_graphic_assets(picasso, game_master): picasso = get_picasso() datastore = Datastore() #current_player_asset = assets.text.CurrentPlayerAsset( # 100, 100, game_master) #picasso.add_asset('4_current_player', current_player_asset) #datastore.add_entry('current_player', current_player_asset) feedback_asset = assets.text.TextAsset(100, 650, 'choose territory to attack') datastore.add_entry('attack_feedback', feedback_asset) game_info_asset = assets.gameplay.PlayersAsset(30, 550, game_master) picasso.add_asset(UI_OVERLAY_LEVEL0, game_info_asset) datastore.add_entry('game_info', game_info_asset) add_state_indicators(picasso, game_master) player_background_asset = assets.base.ColourBlockAsset( 1000, 548, 123, 80, assets.base.BLACK) human_player_asset = assets.base.ColourBlockAsset(1002, 550, 119, 76, assets.base.GREY) datastore.add_entry('player_colour', human_player_asset) picasso.add_asset(UI_OVERLAY_LEVEL0, player_background_asset) picasso.add_asset(UI_OVERLAY_LEVEL1, human_player_asset)
def initialize_other_graphic_assets(picasso, game_master): picasso = get_picasso() datastore = Datastore() #current_player_asset = assets.text.CurrentPlayerAsset( # 100, 100, game_master) #picasso.add_asset('4_current_player', current_player_asset) #datastore.add_entry('current_player', current_player_asset) feedback_asset = assets.text.TextAsset(100, 650, 'choose territory to attack') datastore.add_entry('attack_feedback', feedback_asset) game_info_asset = assets.gameplay.PlayersAsset(30, 550, game_master) picasso.add_asset(UI_OVERLAY_LEVEL0, game_info_asset) datastore.add_entry('game_info', game_info_asset) add_state_indicators(picasso, game_master) player_background_asset = assets.base.ColourBlockAsset( 1000, 548, 123, 80, assets.base.BLACK) human_player_asset = assets.base.ColourBlockAsset( 1002, 550, 119, 76, assets.base.GREY) datastore.add_entry('player_colour', human_player_asset) picasso.add_asset(UI_OVERLAY_LEVEL0, player_background_asset) picasso.add_asset(UI_OVERLAY_LEVEL1, human_player_asset)
def add_overlay(picasso): datastore = Datastore() overlay = assets.image.ImageAsset(0, 0, DEFAULT_OVERLAY) datastore.add_entry('overlay', overlay) picasso.add_asset('0_overlay', overlay)