async def purge(self, ctx, *args): settings = Settings.get_for(ctx.guild.id) player = ctx.message.author if not player.guild_permissions.administrator: return await ctx.send(settings.get_text('not_admin')) (flags, words) = pop_flags(args) if 'a' not in flags and 'b' not in flags: return await ctx.send(settings.get_text('purge_missing_flag')) if 'a' in flags: rooms_data = Room.find(guild=ctx.guild.id) count = 0 for room_data in rooms_data: r = Room.from_query(room_data) guild = self.bot.get_guild(r.guild) await r.disband(guild) count += 1 await ctx.send(settings.get_text('purged_a').format(count)) if 'b' in flags: deleted_channels = 0 deleted_roles = 0 failed_channels = 0 failed_roles = 0 category = discord.utils.get(player.guild.categories, name=settings.category_name) if not category: return await ctx.send(settings.get_text('no_category')) for channel in category.channels: if iter_len( Room.find(guild=ctx.guild.id, channel_id=channel.id)) < 1: try: await channel.delete() deleted_channels += 1 except: failed_channels += 1 for role in ctx.guild.roles: if iter_len(Room.find(guild=ctx.guild.id, role_id=role.id)) < 1: if any([ role.name.startswith('({})'.format( get_text('room', lang=l))) for l in langs ]): try: await role.delete() deleted_roles += 1 except: failed_roles += 1 await ctx.send( settings.get_text('purged_b').format(deleted_channels, deleted_roles)) if failed_channels > 0 or failed_roles > 0: await ctx.send( settings.get_text('purged_b_fail').format( failed_channels, failed_roles))
async def try_invite_response(self, reaction, user): channel = reaction.message.channel accept = str(reaction.emoji) == ACCEPT_EMOJI decline = str(reaction.emoji) == DECLINE_EMOJI valid_invite_emoji = accept or decline from_dm = type(channel) is discord.channel.DMChannel room_id = None lang = langs[0] for field in reaction.message.embeds[0].fields: if field.name == ID_EMOJI: room_id = field.value elif field.name == LANGUAGE_EMOJI: lang = field.value search = self.invites.find_one(user=user.id, room=room_id) if not valid_invite_emoji or not search or not from_dm: return room = None room_data = Room.find_one(role_id=room_id) if room_data: room = Room.from_query(room_data) if not room: return await channel.send(get_text('room_not_exist', lang=lang)) self.invites.delete(user=user.id, room=room_id) settings = Settings.get_for(room.guild) if (accept): room_channel = self.bot.get_channel(room.channel_id) guild = self.bot.get_guild(room.guild) member = guild.get_member(user.id) if not room_channel or not guild or not member: return await channel.send(get_text('room_not_exist', lang=lang)) await channel.send(get_text('invite_accepted', lang=lang)) room.lock = False joined = await self.try_join(room_channel, room, member) if joined: await RoomEmbed(reaction.message, room, 'room_joined', settings).send() else: await channel.send(settings.get_text('retry_error')) else: await channel.send(get_text('invite_declined', lang=lang))
async def force_disband(self, ctx, *args): settings = Settings.get_for(ctx.guild.id) rooms = Room.find(guild=ctx.guild.id) activity_filter = " ".join(args) if args else None role_mention_filter = ctx.message.role_mentions[ 0].id if ctx.message.role_mentions else None rooms = Room.find(guild=ctx.guild.id) if rooms: for room_data in rooms: r = Room.from_query(room_data) if r.activity == activity_filter or r.role_id == role_mention_filter: await r.disband(ctx.guild) try: await ctx.send( settings.get_text('disband_room').format( '<@' + str(r.host) + '>', r.activity)) except discord.errors.NotFound as e: pass return return await ctx.send(settings.get_text('room_not_exist'))
async def ls(self, ctx): settings = Settings.get_for(ctx.guild.id) rooms = Room.find(guild=ctx.guild.id) embed = discord.Embed(color=discord.Color.blurple()) count = 0 for room_data in rooms: count += 1 room = Room.from_query(room_data) description = room.description if room.description else "{}: {}".format( settings.get_text('players'), ', '.join(room.players)) embed.add_field(name="{}{} ({}/{})".format( ":lock: " if room.lock else "", room.activity, len(room.players), room.size), value=description, inline=False) if count > 0: embed.title = "{} ({})".format(settings.get_text('rooms'), count) await ctx.send(embed=embed) else: await ctx.send(settings.get_text('no_rooms'))