예제 #1
0
    async def toggle_key(
            self, message: Message, room1: str, room2: str, user: str
    ):
        connection = self.roleplay.get_connection(room1, room2)
        if not connection:
            await message.channel.send(
                f'No connection from {room1} to {room2}.'
            )
            return

        config = State.get_config(message.guild.id)
        keys = config['connections'][connection.name]['k']
        for member in message.mentions:
            if member.id not in keys:
                keys.append(member.id)
                await message.channel.send(
                    f'{member.mention} can now lock and unlock the connection '
                    f'from {room1} to {room2}.'
                )
            else:
                keys.remove(member.id)
                await message.channel.send(
                    f'{member.mention} can no longer lock and unlock the '
                    f'connection from {room1} to {room2}.'
                )
        State.save_config(message.guild.id, config)
        await self.bot.save_guild_config(message.guild, config)
        await message.delete()
예제 #2
0
    async def hide(self, message: Message, location: str):
        config = State.get_config(message.guild.id)
        channel: TextChannel = message.channel
        connection = self.roleplay.get_connection(channel.name, location)
        if not connection:
            await channel.send(
                f'No connection from {channel.name} to {location}.',
                delete_after=60*60
            )
            return

        is_hidden = config['connections'][connection.name].get('h', False)
        if is_hidden:
            await channel.send(
                f'Connection from {channel.name} to {location} is already '
                'hidden.',
                delete_after=60*60
            )
        else:
            config['connections'][connection.name]['h'] = True
            State.save_config(message.guild.id, config)
            await self.bot.save_guild_config(message.guild, config)
            text = f'A connection between {channel.name} and {location} has ' \
                   f'been hidden.'
            await channel.send(text)
            await message.delete()
            await self.bot.get_chronicle(message.guild).log_announcement(
                channel, text
            )
예제 #3
0
    async def _lock_or_unlock(
            self, message: Message, location: str, lock: bool = True
    ):
        config = State.get_config(message.guild.id)
        channel: TextChannel = message.channel
        connection = self.roleplay.get_connection(channel.name, location)
        if not connection:
            await channel.send(
                f'No connection from {channel.name} to {location}.',
                delete_after=60*60
            )
            return
        connection_config = config['connections'][connection.name]

        if not State.is_admin(message.author) \
                and message.author.id not in connection_config['k']:
            await channel.send(
                f'{message.author.mention} does not have the key to '
                f'{location}.',
                delete_after=60*60
            )
            return

        locked = connection_config['l']
        if locked and lock or not locked and not lock:
            await channel.send(
                f'Access to {location} is already '
                f'{"locked" if lock else "unlocked"}.',
                delete_after=60*60
            )
            return
        self._update_connection(
            config["connections"], channel.name, location, locked=lock
        )
        State.save_config(message.guild.id, config)
        await self.bot.save_guild_config(message.guild, config)
        await channel.send(
            f'{"Locked" if lock else "Unlocked"} access to {location}.'
        )
        await message.delete()
        name = 'the GM' \
            if State.is_admin(message.author) else message.author.display_name
        await self.bot.get_chronicle(message.guild).log_announcement(
            channel,
            f'Access from **{message.channel.name}** to **{location}** '
            f'{"" if lock else "un"}locked by **{name}**'
        )
예제 #4
0
    async def end_game(self, message: Message):
        loading_message = await message.channel.send(f'Ending game...')
        config = {}
        guild: Guild = message.guild
        State.save_config(guild.id, config)
        State.save_plugins(guild.id, [])
        await self.bot.save_guild_config(guild, config)

        player_role = State.get_player_role(guild.id)
        observer_role = State.get_observer_role(guild.id)
        for player in player_role.members:
            await player.remove_roles(player_role)
            await player.add_roles(observer_role)

        await message.channel.send(f'The game ends.')
        await loading_message.delete()
        await message.delete()

        await self.bot.refresh_from_config(guild, config)
예제 #5
0
파일: bot.py 프로젝트: Lyrositor/rpbot
    async def refresh_from_config(
            self, guild: Guild, config: Dict[str, Any], force_reset=False
    ):
        logging.info(f'Refreshing server state from config for {guild.name}')

        State.save_config(guild.id, config)
        if 'rp' not in config or not config['rp']:
            return

        modified_config = False
        roleplay = self.roleplays[config['rp']]
        if 'connections' not in config:
            config['connections'] = {}
            modified_config = True
        for connection in roleplay.connections:
            if connection.name not in config['connections']:
                config['connections'][connection.name] = {
                    'h': connection.hidden,
                    'l': connection.locked,
                    'k': []
                }
                modified_config = True
        if modified_config:
            State.save_config(guild.id, config)
            await self.save_guild_config(guild, config)

        # Pick all the plugins required by the roleplay
        plugins = []
        plugin_configs = roleplay.plugins
        if plugin_configs:
            for plugin_id, plugin_config \
                    in plugin_configs.items():
                # noinspection PyArgumentList
                plugins.append(
                    self.plugins[plugin_id](
                        self,
                        roleplay,
                        **plugin_config
                    )
                )
        State.save_plugins(guild.id, plugins)

        # Ensure the server state matches
        gm_role = await self.create_or_update_role(guild, roleplay.roles['gm'])
        player_role = await self.create_or_update_role(
            guild, roleplay.roles['player']
        )
        observer_role = await self.create_or_update_role(
            guild, roleplay.roles['observer']
        )
        State.save_roles(guild.id, gm_role, player_role, observer_role)

        sections: Dict[str, CategoryChannel] = {
            c.name: c for c in guild.categories
        }
        for channel_id, room in roleplay.rooms.items():
            source = guild
            if room.section:
                if room.section not in sections:
                    sections[room.section] = await guild.create_category(
                        room.section,
                    )
                section = sections[room.section]
                source = section
            channel: TextChannel = next(
                (c for c in source.text_channels if c.name == channel_id),
                None
            )
            overwrites = {
                guild.default_role: PermissionOverwrite(
                    read_messages=False
                ),
                self.user: PermissionOverwrite(read_messages=True),
                gm_role: PermissionOverwrite(
                    read_messages=True,
                    send_messages=True
                ),
                observer_role: PermissionOverwrite(
                    read_messages=True,
                    send_messages=False
                )
            }
            if channel:
                if not force_reset:
                    continue
                await channel.edit(topic=room.description)
                for target, overwrite in overwrites.items():
                    await channel.set_permissions(target, overwrite=overwrite)
            else:
                await source.create_text_channel(
                    channel_id, topic=room.description, overwrites=overwrites
                )