def wonder_order(the_line, groups, debug=False): results = order_block.default_line_results(the_line) wonder_dict = the_line.the_world.wonders() city_dict = the_line.the_world.cities() cities_lookup = the_line.the_world.cities_lookup(lower=True) the_team = the_line.the_world.teams()[the_line.block.team] # DB checks #------------------------ # Can we find the city? if groups['assist_city'].lower() not in cities_lookup: return order_block.fail(results, "there is no city by the name of '%s'" % groups['wonder_city']) else: assist_city = city_dict[cities_lookup[groups['assist_city'].lower()]] # Can we find the city? if groups['wonder_city'].lower() not in cities_lookup: return order_block.fail(results, "there is no city by the name of '%s'" % groups['wonder_city']) else: wonder_city = city_dict[cities_lookup[groups['wonder_city'].lower()]] # Rule checks #------------------------ results = order_block.default_line_results(the_line, "%s could not be assist %s because" % (assist_city.name, wonder_city.name)) # Our cities? if assist_city.team != the_team.id: return order_block.fail(results, "%s is not your city" % assist_city.name) if wonder_city.team != the_team.id: return order_block.fail(results, "%s is not your city" % wonder_city.name) # Nomads can't help build if assist_city.nomadic: return order_block.fail(results, "%s is nomadic" % assist_city.name) # Dead cities can't build if assist_city.dead > 0: return order_block.fail(results, "%s is dead" % assist_city.name) if wonder_city.dead > 0: return order_block.fail(results, "%s is dead" % wonder_city.name) # Check for the wonder the_wonder = None for w, tw in wonder_dict.items(): if tw.city == wonder_city.id: the_wonder = tw # Was a wonder found? if the_wonder == None: return order_block.fail(results, "there is no wonder in %s" % wonder_city.name) # Is the wonder already completed if the_wonder.completed: return order_block.fail(results, "%s has already completed it's wonder" % wonder_city.name) # Does the city have any points left? if assist_city.wall_points_used >= 1: return order_block.fail(results, "%s has used up it's wall construction point already" % assist_city.name) if assist_city.building_points_used >= 1: return order_block.fail(results, "%s has used up it's normal construction point already" % assist_city.name) # Get build rate build_rate = city_rules.wonder_build_rate(assist_city, wonder_city) if the_team.resources.get("Stone") < 1: build_rate *= 0.5 if build_rate < 1: return order_block.fail(results, "%s is too small or too far away to assist" % assist_city.name) # Cost if the_wonder.completion + build_rate > the_wonder.point_cost: build_rate = the_wonder.point_cost - the_wonder.completion material_per_point = the_wonder.material_cost/the_wonder.point_cost results['cost'] = res_dict.Res_dict("Materials:%s" % (material_per_point*build_rate)) # Check affordability affordability = the_team.resources.affordable(results['cost'])[0] if not affordability: return order_block.fail_cost(results) # INSERTION/UPDATE #------------------------ # First queries are cost the_wonder.completion += build_rate if the_wonder.completion >= the_wonder.point_cost: the_wonder.completed = True results['queries'].append("-- Wonder %s assisting %s for team:%d" % (assist_city.name, wonder_city.name, the_team.id)) results['queries'].extend(wonder_f.completion_query(the_wonder.id, the_wonder.completion)) # Work out results if the_wonder.completion >= the_wonder.point_cost: results['results'].append("%s assisted %s with %s construction points, the wonder is now complete" % (assist_city.name, wonder_city.name, build_rate)) else: results['results'].append("%s assisted %s with %s construction points" % (assist_city.name, wonder_city.name, build_rate)) # Apply cost the_team.resources -= results['cost'].discrete() # Update city points assist_city.wall_points_used += 1 assist_city.building_points_used += 1 return order_block.success(results)
def main(cursor): # Get team Id team_id = int(common.get_val('team', 0)) text_location = common.get_val('location', "") if team_id < 1: return "<div style='padding: 5px;'>{0}</div>".format(common.select_team_form(cursor, 'list_cities')) cities_dict = city_q.get_cities_from_team(cursor, team = team_id, include_dead = True) # Work out city points total_points = 0 for city_id, the_city in cities_dict.items(): if the_city.dead == True: continue total_points += the_city.point_value() output = [] output.append(""" <table border="0" cellspacing="0" cellpadding="5" style="width: 100%;"> <tr class="row2"> <th>City name</th> <th colspan="3">Location</th> <th>Port</th> <th>Secret</th> <th>Dead</th> <th>Nomadic</th> <th>Overlap</th> <th>Wonder speed</th> <th>Population</th> <th>Slaves</th> <th>Happiness</th> <th colspan="2"> </th> </tr>""") # Work out how fast it can build wonders city_wonder_speed = {} for c1, city1 in cities_dict.items(): city_wonder_speed[c1] = math.floor((city1.population + city1.slaves)/1000) c1_loc = (cities_dict[c1].x, cities_dict[c1].y) for c2, city2 in cities_dict.items(): if city2.dead: continue if c2 != c1: amount = city_rules.wonder_build_rate(city2, city1) city_wonder_speed[c1] += amount city_wonder_speed[c1] = common.number_format(int(city_wonder_speed[c1])) count = -1 if len(cities_dict) > 0: for city_id, the_city in cities_dict.items(): count += 1 city_share = 0 if not the_city.dead: if total_points > 0: city_share = round(the_city.point_value()/total_points*100,1) # Happiness happiness = city.happiness_str(the_city.happiness) if happiness == "Rebellious": happiness = '<span style="font-weight:bold;color:#A00;">Rebellious</span>' if happiness == "Utopian": happiness = '<span style="font-weight:bold;color:#0A0;">Utopian</span>' output.append(""" <tr class="row%(row)d" id="%(city_id)d"> <td>%(name)s</td> <td>%(x)s</td> <td>%(y)s</td> <td style="padding: 0px;"><a class="block_link" href="web.py?mode=view_map&%(map_link)s">Map link</a></td> <td style="text-align: center;">%(port)s</td> <td style="text-align: center;">%(secret)s</td> <td style="text-align: center;">%(dead)s</td> <td style="text-align: center;">%(nomadic)s</td> <td>%(overlap)s</td> <td>%(wonder_speed)s</td> <td>%(population)s</td> <td>%(slaves)s</td> <td>%(happiness)s</td> <!--<td style="padding: 0px;"><a class="block_link" href="web.py?mode=view_city_trade&city=%(city_id)d">City trade</a></td>--> <td style="padding: 0px;"><a class="block_link" href="web.py?mode=view_city_matrix&city=%(city_id)d">City matrix</a></td> <td style="padding: 0px;"><a class="block_link" href="web.py?mode=edit_city&city=%(city_id)d">Edit city</a></td> </tr> """ % { 'row': (count % 2), 'city_id': the_city.id, 'name': common.doubleclick_text("cities", "name", the_city.id, the_city.name, "font-weight:bold"), 'x': common.doubleclick_text("cities", "x", the_city.id, the_city.x, ""), 'y': common.doubleclick_text("cities", "y", the_city.id, the_city.y, ""), "map_link": the_city.map_link_args(), 'port': common.bstr(the_city.port), 'secret': common.bstr(the_city.secret), 'dead': "" if the_city.dead < 1 else common.doubleclick_text("cities", "dead", the_city.id, the_city.dead, "", size=3), 'nomadic': common.bstr(the_city.nomadic), 'overlap': the_city.overlap, 'population': common.doubleclick_text("cities", "population", the_city.id, the_city.population, ""), 'slaves': common.doubleclick_text("cities", "slaves", the_city.id, the_city.slaves, ""), "wonder_speed": city_wonder_speed[the_city.id], "happiness": happiness, }) # Add new city count += 1 output.append(""" <tr class="row%(row)d"> <form action="exec.py" id="add_city_form" method="post" accept-charset="utf-8"> <input type="hidden" name="mode" value="add_city" /> <input type="hidden" name="team" value="%(team_id)s" /> <td style="padding: 1px;"><input type="text" name="name" id="new_name" value="" /></td> <td style="padding: 0px;" colspan="2"> <a href="web.py?mode=view_map&new_mode=list_cities&team=%(team_id)s" class="block_link">Location:</a> </td> <td colspan="1" style="padding:1px;"> %(location)s </td> <td style="padding: 2px;"><input type="checkbox" name="port" value="True" /></td> <td style="padding: 2px;"><input type="checkbox" name="secret" value="True" /></td> <td style="padding: 2px;"><input type="text" name="dead" id="dead" value="0" size="3"/></td> <td style="padding: 2px;"><input type="checkbox" name="nomadic" value="True" /></td> <td> </td> <td> </td> <td style="padding: 1px;"><input type="text" name="population" value="" size="10"/></td> <td style="padding: 1px;"><input type="text" name="slaves" value="" size="10"/></td> <td style="padding: 2px;" colspan="3"><input type="submit" value="Add" /></td> <!-- <td style="padding: 0px;" colspan="3"><a class="block_link" href="#" onclick="$('#add_city_form').submit();">Add</a></td> --> </form> %(onload)s </tr> """ % { 'row': (count % 2), "team_id": team_id, "location": common.text_box("text_location", text_location, custom_id="", size="7"), "onload": common.onload("$('#new_name').focus();"), }) output.append("</table>") return "".join(output)
def main(cursor): # Get city Id city_id = int(common.get_val("city", 1)) if city_id < 1: return "No city selected" # Build city item the_city = city_q.get_one_city(cursor, city_id) # Get buildings list building_dict = building_q.get_all_buildings(cursor) # If we're being sent the info from the view_map page then this is the new location we need new_location = common.get_val("location", "") if new_location == "": new_location = "%s,%s" % (the_city.x, the_city.y) # default value output = [] output.append( """<div style="float: right; width: 50%;"> <strong>Happiness</strong> <div id="happiness"> </div> </div>""" ) output.append( """<div style='padding: 5px;'> <form action="exec.py" method="post" accept-charset="utf-8"> <input type="hidden" name="mode" id="mode" value="edit_city_commit" /> <input type="hidden" name="id" id="id" value="%(city_id)s" /> Editing: %(name_text)s <a href="web.py?mode=edit_army&garrison=%(city_id)s">Edit garrison</a> <a href="web.py?mode=list_operatives&city=%(city_id)s">Operatives</a> <br /><br /> <table border="0" cellspacing="5" cellpadding="5"> <tr> <td><label for="team">Team:</label></td> <td colspan="4" style="padding: 1px;">%(owner_select)s</td> <td width="5"> </td> <td> </td> <td colspan="6"> </td> </tr> <tr> <td><label for="size">Size:</label></td> <td style="padding: 1px;">%(city_population_text)s</td> <td width="5"> </td> <td><label for="slaves">Slaves:</label></td> <td style="padding: 1px;">%(city_slaves_text)s</td> <td width="5"> </td> <td style="padding: 0px;"> <a class="block_link" href="web.py?mode=view_map&new_mode=edit_city&city=%(city_id)s"">Location:</a> </td> <td style="padding: 1px;">%(city_location_text)s</td> <td> </td> <td> </td> </tr> <tr> <td><label for="port">Port:</label></td> <td>%(city_port_checkbox)s</td> <td><label for="nomadic">Nomadic:</label></td> <td>%(city_nomadic_checkbox)s</td> <td><label for="dead">Dead:</label></td> <td>%(city_dead)s</td> <td><label for="secret">Secret:</label></td> <td>%(city_secret_checkbox)s</td> <td><label for="founded">Founded:</label></td> <td>%(founded_text)s</td> </tr> <tr> <td colspan="10"> Description:<br /> %(city_description_textarea)s </td> </tr> </table> <br /> <input type="submit" value="Perform edit" /> </form> <form id="delete_form" action="exec.py" method="post" accept-charset="utf-8"> <input type="hidden" name="city" id="city" value="%(city_id)s" /> <input type="hidden" name="mode" id="mode" value="remove_city" /> <input style="float:right; margin-right:100px;" type="button" value="Delete city" onclick="var answer = confirm('Delete %(name_safe)s?') if (answer) $('#delete_form').submit();" /> </form> <br /><br />""" % { "city_id": city_id, "name": the_city.name, "name_text": common.text_box("name", the_city.name, size=20), "owner_select": team_f.structured_list(cursor, default=the_city.team, field_name="team"), # "city_location_text": common.text_box("location", "%s,%s" % (the_city.x, the_city.y), 10), "city_location_text": common.text_box("location", new_location, 10), "city_population_text": common.text_box("population", the_city.population, 10), "city_slaves_text": common.text_box( "slaves", the_city.slaves, 10, warn_on=lambda x: (True if int(x) < 0 else False) ), "city_port_checkbox": common.check_box("port", the_city.port), "city_dead": common.text_box("dead", the_city.dead, 5), "city_nomadic_checkbox": common.check_box("nomadic", the_city.nomadic), "city_secret_checkbox": common.check_box("secret", the_city.secret), "city_description_textarea": '<textarea name="description" id="description" rows="4" cols="40">%s</textarea>' % the_city.description, "founded_text": the_city.founded, "name_safe": common.js_name(the_city.name), } ) # Buildings # ---------------------- the_city.get_buildings(cursor) output.append( """ <table style="float:left; margin-right: 25px;" border="0" cellspacing="0" cellpadding="5"> <tr class="row2"> <th>Building</th> <th>Progress</th> <th>Amount</th> <th> </th> <th> </th> </tr> """ ) counter = -1 building_remove_list = [] for building_id, completion in the_city.buildings.items(): counter += 1 building_remove_list.append(building_id) output.append( """ <tr class="row%(row)d"> <form id="b_%(building_id)s" action="exec.py" method="get" accept-charset="utf-8"> <input type="hidden" name="mode" value="set_building" /> <input type="hidden" name="city" value="%(city_id)s" /> <input type="hidden" name="building" value="%(building_id)s" /> <td><label for="%(building_name)s">%(building_name)s</label></td> <td style="padding: 1px;"> %(building_completion_text)s/%(building_build_time)s </td> <td style="padding: 1px;"> %(building_amount_text)s </td> <td style="padding: 0px;"> <!--<a class="block_link" href="#" onclick="$('#b_%(building_id)s').submit();">Edit</a>--> <input type="submit" value="Edit" /> </td> <td style="padding: 0px;"> <a class="block_link" href="exec.py?mode=set_building&building=%(building_id)d&city=%(city_id)d&completion=0&amount=0">Remove</a> </td> </form> </tr>""" % { "row": (counter % 2), "building_name": building_dict[building_id].name, "building_id": building_id, "building_build_time": building_dict[building_id].build_time, "city_id": city_id, "building_completion_text": common.text_box("completion", the_city.buildings[building_id], size=4), "building_amount_text": common.text_box("amount", the_city.buildings_amount[building_id], size=3), } ) output.append( """ <tr class="row%(row)d"> <form id="city_add_building_form" action="exec.py" method="post" accept-charset="utf-8"> <input type="hidden" name="mode" value="set_building" /> <input type="hidden" name="city" value="%(city_id)s" /> <td style="padding:1px;"> <select id="new_building" name="building" onchange="$('#building_completion_span').load('web.py', {mode: 'get_building_build_time', building: document.getElementById('new_building').value, ajax:'True'});"> %(building_option_box)s </select> </td> <td style="padding:1px;"> %(building_completion_text)s/<span id="building_completion_span">000</span> </td> <td style="padding:1px;"> %(building_amount_text)s </td> <td style="padding: 0px;" colspan="2"> <input type="submit" value="Add" /> <!--<a href="#" onclick="$('#city_add_building_form').submit();" class="block_link">Add</a>--> </td> </tr> </form> </table> %(onload)s """ % { "row": ((counter + 1) % 2), "city_id": the_city.id, "building_option_box": building_f.building_option_list(cursor, building_remove_list), "building_completion_text": common.text_box("completion", 0, size=4), "building_amount_text": common.text_box("amount", 0, size=3), "onload": common.onload("$('#new_building').focus();"), } ) output.append( common.onload( "$('#building_completion_span').load('web.py', {mode: 'get_building_build_time', building: document.getElementById('new_building').value, 'ajax':1});" ) ) output.append("<strong>Wonder construction speed</strong>") output.append("<ul>") # Work out city points cities_dict = city_q.get_cities_from_team(cursor, the_city.team) total_points = 0 for city_id2, city2 in cities_dict.items(): if city2.team != the_city.team: continue if city2.dead == True: continue points = city_rules.wonder_build_rate(city2, the_city) if points > 0: output.append("<li>%s: %s</li>" % (city2.name, points)) total_points += points output.append("<li><em>Total: %s</em></li>" % total_points) output.append("</ul>") output.append( common.onload( "$('#happiness').load('web.py', {'mode':'happiness_breakdown','city':'%d', 'ajax':'True'});" % int(the_city.id) ) ) # output.append('''<img src="%simages/grid_25.png" width="0" height="0" onload="">''' % common.data['media_path']) output.append("</div>") page_data["Title"] = "Edit city (%s)" % the_city.name return "".join(output)