def __init__(self):
     self.flag = scn.Sphere(0.05)
     self.particleSystem = scn.ParticleSystem()
     self.particleSystem.loops = True
     self.particleSystem.birthRate = 550
     self.particleSystem.emissionDuration = 2
     self.particleSystem.particleLifeSpan = 0.18
     self.particleSystem.particleLifeSpanVariation = 0.29
     self.particleSystem.particleVelocity = 8
     self.particleSystem.particleVelocityVariation = 15
     self.particleSystem.particleSize = 0.04
     self.particleSystem.particleSizeVariation = 0.03
     self.particleSystem.stretchFactor = 0.02
     self.particleSystemColorAnim = scn.CoreKeyframeAnimation()
     self.particleSystemColorAnim.values = [(.99, 1.0, .71, 0.8),
                                            (1.0, .52, .0, 0.8),
                                            (1., .0, .1, 1.),
                                            (.78, .0, .0, 0.3)]
     self.particleSystemColorAnim.keyTimes = (0., 0.1, 0.8, 1.)
     self.particleSystemProp_con = scn.ParticlePropertyController.controllerWithAnimation(
         self.particleSystemColorAnim)
     self.particleSystem.propertyControllers = {
         scn.SCNParticlePropertyColor: self.particleSystemProp_con
     }
     self.particleSystem.emitterShape = self.flag
     self.particleSystem.birthLocation = scn.ParticleBirthLocation.SCNParticleBirthLocationSurface
     self.particleSystem.birthDirection = scn.ParticleBirthDirection.Random
예제 #2
0
  def buildCar(self, body_color=None, sound_file=None, sound_volume=1.0):
    self.chassis_node = scn.Node()
    self.chassis_node.categoryBitMask = 1 << 1
    
    self.camera_controller_node = scn.Node()

    self.camera_node = scn.Node()
    self.camera_node.position = (0, 1.6, 2.05)
    self.camera_node.lookAt((0, 0.9, 10))
    self.camera = scn.Camera()    
    self.camera.zNear = 0.25
    self.camera.zFar = 10
    self.camera.fieldOfView = 35
    self.camera_node.camera = self.camera
    
    self.camera_controller_node.addChildNode(self.camera_node)
    self.chassis_node.addChildNode(self.camera_controller_node)

    self.radar_p1L = scn.Vector3(1.2, 1.3, 2.05)
    self.radar_p2L = scn.Vector3(4.5, 0.8, 20)
    self.radar_pSL = scn.Vector3(10., 0.8, 2.4)
    self.radar_p1R = scn.Vector3(-1.2, 1.3, 2.05)
    self.radar_p2R = scn.Vector3(-4.5, 0.8, 20)
    self.radar_pSR = scn.Vector3(-10., 0.8, 2.4)
    
    self.body_material = scn.Material()
    self.body_material.diffuse.contents = body_color
    self.body_material.specular.contents = (.88, .88, .88)
    
    self.body = scn.Box(2, 1, 4, 0.2)
    self.body.firstMaterial = self.body_material

    self.body_node = scn.Node.nodeWithGeometry(self.body)
    self.body_node.position = (0, 0.75, 0)
    self.chassis_node.addChildNode(self.body_node)
    
    self.physicsBody = scn.PhysicsBody.dynamicBody()
    self.physicsBody.allowsResting = False
    self.physicsBody.mass = 1200
    self.physicsBody.restitution = 0.1
    self.physicsBody.damping = 0.3
    self.chassis_node.physicsBody = self.physicsBody
    
    self.top = scn.Box(1.6, 0.6, 1.8, 0.1)
    self.top.firstMaterial = self.body_material
    self.top_node = scn.Node.nodeWithGeometry(self.top)
    self.top_node.position = (0, 0.5+0.2, 0)
    self.body_node.addChildNode(self.top_node)
    
    self.door1 = scn.Box(2.02, 1-0.2, 1.8/2.2, 0.08)
    self.door1.firstMaterial = self.body_material
    self.door1_node = scn.Node.nodeWithGeometry(self.door1)
    self.door1_node.position = (0, 0.1, 1.8/4)
    self.body_node.addChildNode(self.door1_node)
    
    self.door2_node = scn.Node.nodeWithGeometry(self.door1)
    self.door2_node.position = (0, 0.1, -1.8/4+0.1)
    self.body_node.addChildNode(self.door2_node)
    
    self.window_material = scn.Material()
    self.window_material.diffuse.contents = (.64, .71, .75, 0.6)
    self.window_material.specular.contents = (.88, .88, .88, 0.8)
    
    self.sideW1 = scn.Box(1.61, 0.6-0.1, 1.8/2.2, 0.08)
    self.sideW1.firstMaterial = self.window_material
    self.sideW1_node = scn.Node.nodeWithGeometry(self.sideW1)
    self.sideW1_node.position = (0, 0.5+0.2, 1.8/4)
    self.body_node.addChildNode(self.sideW1_node)
    
    self.sideW2_node = scn.Node.nodeWithGeometry(self.sideW1)
    self.sideW2_node.position = (0, 0.5+0.2, -1.8/4+0.1)
    self.body_node.addChildNode(self.sideW2_node)
    
    self.window_materials = [scn.Material() for i in range(6)]
    self.window_materials[0] = self.window_material
    self.window_materials[2] = self.window_material
    for i in [1, 3, 4, 5]:
      self.window_materials[i] = self.body_material
    
    alpha = math.pi/5
    self.frontW = scn.Box(1.4, 0.6/math.cos(alpha), 0.1, 0.06)
    self.frontW.materials = self.window_materials
    self.frontW_node = scn.Node.nodeWithGeometry(self.frontW)
    self.frontW_node.position = (0, 0.5+0.2-0.05, 1.8/2+math.tan(alpha)*0.6/2-0.1)
    self.frontW_node.rotation = (1, 0, 0, -alpha)
    self.body_node.addChildNode(self.frontW_node)
    
    alpha = math.pi/5
    self.frontW2 = scn.Box(1.3, 0.6/math.cos(alpha), 0.3, 0.0)
    self.frontW2.firstMaterial = self.window_material
    self.frontW2_node = scn.Node.nodeWithGeometry(self.frontW2)
    self.frontW2_node.position = (0, 0.5+0.2-0.05-0.2, 1.8/2+math.tan(alpha)*0.6/2-0.08)
    self.frontW2_node.rotation = (1, 0, 0, -alpha)
    self.body_node.addChildNode(self.frontW2_node)
    
    alpha = math.pi/3.2
    self.rearW = scn.Box(1.4, 0.6/math.cos(alpha), 0.2, 0.2)
    self.rearW.materials = self.window_materials
    self.rearW_node = scn.Node.nodeWithGeometry(self.rearW)
    self.rearW_node.position = (0, 0.5+0.2-0.0417, -1.8/2-math.tan(alpha)*0.6/2+0.15)
    self.rearW_node.rotation = (1, 0, 0, alpha)
    self.body_node.addChildNode(self.rearW_node)
    
    alpha = math.pi/3.2
    self.rearW2 = scn.Box(1.3, 0.6/math.cos(alpha), 0.3, 0.05)
    self.rearW2.firstMaterial = self.window_material
    self.rearW2_node = scn.Node.nodeWithGeometry(self.rearW2)
    self.rearW2_node.position = (0, 0.5+0.2-0.05-0.2, -1.8/2-math.tan(alpha)*0.6/2+0.1)
    self.rearW2_node.rotation = (1, 0, 0, alpha)
    self.body_node.addChildNode(self.rearW2_node)
    
    self.nose = scn.Pyramid(2-0.4, 0.15, 1-0.2)
    self.nose.firstMaterial = self.body_material
    self.nose_node = scn.Node.nodeWithGeometry(self.nose)
    self.nose_node.position = (0, 0.75, 2-0.03)
    self.nose_node.rotation = (1, 0, 0, math.pi/2)
    self.chassis_node.addChildNode(self.nose_node)
    
    self.lampBack_colors = [(.6, .0, .0), (1.0, .0, .0)]
    
    self.front_spot = scn.Light()
    self.front_spot.type = scn.LightTypeSpot
    self.front_spot.castsShadow = False
    self.front_spot.color = (1.0, 1.0, .95)
    self.front_spot.spotInnerAngle = 20
    self.front_spot.spotOuterAngle = 25
    self.front_spot.attenuationEndDistance = 15
    
    self.exhaust = scn.Tube(0.05, 0.07, 0.08)
    self.exhaust.firstMaterial.metalness.contents = (.5, .5, .5)
    self.exhaust_node = scn.Node.nodeWithGeometry(self.exhaust)
    self.exhaust_node.position = (0.5, -0.42, -2.04)
    self.exhaust_node.rotation = (1, 0, 0, math.pi/2)
    self.body_node.addChildNode(self.exhaust_node)
    
    self.smoke = scn.ParticleSystem()
    self.smoke.emitterShape = scn.Sphere(0.01)
    self.smoke.birthLocation = scn.ParticleBirthLocation.SCNParticleBirthLocationSurface
    self.smoke.birthRate =6000
    self.smoke.loops = True
    self.smoke.emissionDuration = 0.08
    self.smoke.idleDuration = 0.4
    self.smoke.idleDurationVariation = 0.2
    self.smoke.particleLifeSpan = 0.3
    self.smoke.particleLifeSpanVariation = 1.2
    self.smoke.particleColor = (1., 1., 1., 1.)
    self.smoke.particleColorVariation = (.6, .0, .6, 0.)
    self.smoke.blendMode = scn.ParticleBlendMode.Multiply
    self.smoke.birthDirection = scn.ParticleBirthDirection.Random
    self.smoke.particleVelocity = 2.
    self.smoke.particleVelocityVariation = 3.5
    self.smoke.acceleration = (0., 15, 0.)
    self.sizeAnim = scn.CoreBasicAnimation()
    self.sizeAnim.fromValue = 0.1
    self.sizeAnim.toValue = 0.0
    self.size_con = scn.ParticlePropertyController.controllerWithAnimation(self.sizeAnim)    
    self.smoke.propertyControllers = {scn.SCNParticlePropertySize:self.size_con}

    self.smoker_node = scn.Node()
    self.smoker_node.position = (0., -0.15, 0.)
    self.smoker_node.addParticleSystem(self.smoke)
    self.exhaust_node.addChildNode(self.smoker_node)
    
    self.lamp = scn.Tube(0.12, 0.15, 4.07)
    self.lamp.firstMaterial.metalness.contents = (.93, .93, .93)
    self.lampGlasFront = scn.Sphere(0.13)
    self.lampGlasFront.firstMaterial.emission.contents = (.92, .93, .66)
    self.lampGlasBack = scn.Sphere(0.13)
    self.lampGlasBack.firstMaterial.diffuse.contents = 'black'
    self.lampGlasBack.firstMaterial.emission.contents = self.lampBack_colors[0]
    
    self.lamp_nodeR = scn.Node.nodeWithGeometry(self.lamp)
    self.lamp_nodeR.position = (-0.6, 0.75, 0.015)
    self.lamp_nodeR.rotation = (1, 0, 0, math.pi/2)
    self.chassis_node.addChildNode(self.lamp_nodeR)
    self.lamp_nodeL = scn.Node.nodeWithGeometry(self.lamp)
    self.lamp_nodeL.position = (0.6, 0.75, 0.015)
    self.lamp_nodeL.rotation = (1, 0, 0, math.pi/2)
    self.chassis_node.addChildNode(self.lamp_nodeL)
    
    self.lampGlasFront_nodeR = scn.Node.nodeWithGeometry(self.lampGlasFront)
    self.lampGlasFront_nodeR.position = (0, 1.95, 0)
    self.lampGlasFront_nodeR.lookAt((0, 45, 10))
    self.lampGlasFront_nodeR.light = self.front_spot
    self.lamp_nodeR.addChildNode(self.lampGlasFront_nodeR)    
    self.lampGlasBack_nodeR = scn.Node.nodeWithGeometry(self.lampGlasBack)
    self.lampGlasBack_nodeR.position = (0, -1.95, 0)
    self.lamp_nodeR.addChildNode(self.lampGlasBack_nodeR)
    
    self.lampGlasFront_nodeL = scn.Node.nodeWithGeometry(self.lampGlasFront)
    self.lampGlasFront_nodeL.position = (0, 1.95, 0)
    self.lampGlasFront_nodeL.lookAt((0, 45, 10))
    self.lampGlasFront_nodeL.light = self.front_spot
    self.lamp_nodeL.addChildNode(self.lampGlasFront_nodeL)    
    self.lampGlasBack_nodeL = scn.Node.nodeWithGeometry(self.lampGlasBack)
    self.lampGlasBack_nodeL.position = (0, -1.95, 0)
    self.lamp_nodeL.addChildNode(self.lampGlasBack_nodeL)
    
    self.wheel_nodes = [scn.Node()]
    self.tire = scn.Tube(0.12, 0.35, 0.25)
    self.tire.firstMaterial.diffuse.contents = 'black'
    self.wheel_nodes[0].position = (0.94, 0.4, 2-0.6)
    self.tire_node = scn.Node.nodeWithGeometry(self.tire)
    self.tire_node.rotation = (0, 0, 1, math.pi/2)
    self.wheel_nodes[0].addChildNode(self.tire_node)
    
    self.trace = scn.ParticleSystem()
    self.trace.birthRate = 750
    self.trace.loops = True
    self.trace.emissionDuration = 0.1
    self.trace.particleLifeSpan = 4.6
    self.trace.particleLifeSpanVariation = 5
    self.trace.particleSize = 0.02
    self.trace.particleColor = (.1, .1, .1, 1.)
    self.trace.particleColorVariation = (0.1, 0.1, 0.1, 0.1)
    self.trace.blendMode = scn.ParticleBlendMode.Replace
    self.trace.emitterShape = scn.Cylinder(0.02, 0.26)
    self.trace.birthLocation = scn.ParticleBirthLocation.SCNParticleBirthLocationVolume
    self.trace.handle(scn.ParticleEvent.Birth, [scn.ParticlePropertyPosition], self.traceParticleEventBlock)

    self.tire_node.addParticleSystem(self.trace)

    self.rim = scn.Cylinder(0.14, 0.1)
    self.rim.firstMaterial.diffuse.contents = 'gray' 
    self.rim.firstMaterial.specular.contents = (.88, .88, .88)
    self.rim_node = scn.Node.nodeWithGeometry(self.rim)
    self.rim_node.name = 'rim'
    self.rim_node.position = (0, 0.06, 0)
    self.tire_node.addChildNode(self.rim_node)
    self.rim_deco = scn.Text('Y', 0.05)
    self.rim_deco.font = ('Arial Rounded MT Bold', 0.3)
    self.rim_deco.firstMaterial.diffuse.contents = 'black' 
    self.rim_deco.firstMaterial.specular.contents = (.88, .88, .88)
    self.rim_deco_node = scn.Node.nodeWithGeometry(self.rim_deco)
    self.rim_deco_node.name = 'deco'
    self.rim_deco_node.position = (-0.1, 0.03, -1.12)
    self.rim_deco_node.rotation = (1, 0, 0, math.pi/2)
    self.rim_node.addChildNode(self.rim_deco_node)
    
    self.wheel_nodes.append(self.wheel_nodes[0].clone())
    self.wheel_nodes[1].position = (-0.94, 0.4, 2-0.6)
    self.wheel_nodes[1].childNodeWithName('rim', True).position = (0, -0.06, 0)
    self.wheel_nodes[1].childNodeWithName('deco', True).position = (-0.1, -0.03, -1.12)
    self.wheel_nodes[1].childNodeWithName('rim', True).rotation = (0, 1, 0, -math.pi/7)
    
    self.wheel_nodes.append(self.wheel_nodes[0].clone())
    self.wheel_nodes[2].position = (0.94, 0.4, -2+0.7)
    self.wheel_nodes[2].childNodeWithName('rim', True).rotation = (0, 1, 0, math.pi/7)
    
    self.wheel_nodes.append(self.wheel_nodes[0].clone())
    self.wheel_nodes[3].position = (-0.94, 0.4, -2+0.7)
    self.wheel_nodes[3].childNodeWithName('rim', True).position = (0, -0.06, 0)
    self.wheel_nodes[3].childNodeWithName('deco', True).position = (-0.1, -0.03, -1.12)
    self.wheel_nodes[3].childNodeWithName('rim', True).rotation = (0, 1, 0, math.pi/3)
    
    for aNode in self.wheel_nodes: self.chassis_node.addChildNode(aNode)
    
    self.wheels = [scn.PhysicsVehicleWheel(node=aNode) for aNode in self.wheel_nodes]    
    for i in [0, 1]: self.wheels[i].suspensionRestLength = 1.3     
    for i in [2, 3]: self.wheels[i].suspensionRestLength = 1.4
    for aWheel in self.wheels: aWheel.maximumSuspensionTravel = 150
    
    self.chassis_node.physicsBody.contactTestBitMask = scn.PhysicsCollisionCategory.Default.value
    self.chassis_node.physicsBody.continuousCollisionDetectionThreshold = 2.
    self.vehicle = scn.PhysicsVehicle(chassisBody=self.chassis_node.physicsBody, wheels=self.wheels)
    self.physics_world.addBehavior(self.vehicle)
    self.world.root_node.addChildNode(self.chassis_node)

    if ENGINESOUND:    
      self.sound = scn.AudioSource(sound_file)
      self.sound.load()
      self.sound.loops = True
      self.sound.volume = sound_volume
      self.sound_player = scn.AudioPlayer.audioPlayerWithSource(self.sound)
      self.chassis_node.addAudioPlayer(self.sound_player)
예제 #3
0
  def setupVehicle(self, scene):
    chassisNode = scn.Node()
    carScene = scn.Scene(url="resources/rc_car_PY.scn")
    chassisNode = carScene.rootNode.childNodeWithName("rccarBody", recursively=False)
        
    #setup the chassis
    chassisNode.position = scn.Vector3(0, 10, 30)
    chassisNode.rotation = scn.Vector4(0, 1, 0, M_PI)
        
    body = scn.PhysicsBody.dynamicBody()
    body.allowsResting = False
    body.mass = 80
    body.restitution = 0.1
    body.friction = 0.5
    body.rollingFriction = 0
        
    chassisNode.physicsBody = body
    scene.rootNode.addChildNode(chassisNode)
        
    self.pipeNode = chassisNode.childNodeWithName("pipe", recursively=False)
    self.myReactor = scn.ParticleSystem()
    
    self.myReactor.birthRate = 1000
    self.myReactor.birthLocation = scn.ParticleBirthLocation.SCNParticleBirthLocationSurface
    self.myReactor.loops = True
    self.myReactor.emissionDuration = 1
    self.myReactor.emissionDurationVariation = 0
    self.myReactor.idleDuration = 0
    self.myReactor.idleDurationVariation = 0.
    self.myReactor.emittingDirection = (0, 1, 0)
    self.myReactor.spreadingAngle = 10
    self.myReactor.particleAngleVariation = 180
    self.myReactor.particleDiesOnCollision = False
    self.myReactor.particleLifeSpan = 0.15
    self.myReactor.particleLifeSpanVariation = 0.05
    self.myReactor.particleVelocity = 40.
    self.myReactor.particleVelocityVariation = 40.
    self.myReactor.particleImage = ui.Image.named('resources/spark.png')
    self.myReactor.particleSize = 1.
    self.myReactor.particleSizeVariation = 1.
    self.myReactor.particleIntensity = 1.
    self.myReactor.particleIntensityVariation = 0.4
    self.myReactor.stretchFactor = 0.0
    self.myReactor.particleColor = (.87, .45, .0)
    self.myReactor.blendMode = scn.ParticleBlendMode.SCNParticleBlendModeAdditive
        
    self.myReactorDefaultBirthRate = self.myReactor.birthRate
    self.myReactor.birthRate = 0
    self.pipeNode.addParticleSystem(self.myReactor)
        
    #add wheels
    wheel0Node = chassisNode.childNodeWithName("wheelLocator_FL", recursively=True)
    wheel1Node = chassisNode.childNodeWithName("wheelLocator_FR", recursively=True)
    wheel2Node = chassisNode.childNodeWithName("wheelLocator_RL", recursively=True)
    wheel3Node = chassisNode.childNodeWithName("wheelLocator_RR", recursively=True)

    wheel0 = scn.PhysicsVehicleWheel(node=wheel0Node)
    wheel1 = scn.PhysicsVehicleWheel(node=wheel1Node)
    wheel2 = scn.PhysicsVehicleWheel(node=wheel2Node)
    wheel3 = scn.PhysicsVehicleWheel(node=wheel3Node)

    min, max = wheel0Node.getBoundingBox()
       
    wheelHalfWidth = 0.5 * (max.x - min.x)

    p = wheel0Node.convertPosition((0, 0, 0), toNode=chassisNode)
    p = (p.x+wheelHalfWidth, p.y, p.z)
    wheel0.connectionPosition = p
    
    p = wheel1Node.convertPosition((0, 0, 0), toNode=chassisNode)
    p = (p.x-wheelHalfWidth, p.y, p.z)
    wheel1.connectionPosition = p
        
    p = wheel2Node.convertPosition((0, 0, 0), toNode=chassisNode)
    p = (p.x+wheelHalfWidth, p.y, p.z)
    wheel2.connectionPosition = p
    
    p = wheel3Node.convertPosition((0, 0, 0), toNode=chassisNode)
    p = (p.x-wheelHalfWidth, p.y, p.z)
    wheel3.connectionPosition = p
        
    #create the physics vehicle
    vehicle = scn.PhysicsVehicle(chassisBody=chassisNode.physicsBody, wheels=[wheel0, wheel1, wheel2, wheel3])
    scene.physicsWorld.addBehavior(vehicle)
        
    self.myVehicle = vehicle
    return chassisNode
def demo():
    main_view = ui.View()
    w, h = ui.get_screen_size()
    main_view.frame = (0, 0, w, h)
    main_view.name = 'particles demo'

    scene_view = scn.View(main_view.frame, superView=main_view)
    scene_view.autoresizingMask = scn.ViewAutoresizing.FlexibleHeight | scn.ViewAutoresizing.FlexibleWidth
    scene_view.antialiasingMode = scn.AntialiasingMode.Multisampling16X

    scene_view.allowsCameraControl = True

    scene_view.backgroundColor = 'black'

    scene_view.scene = scn.Scene()

    root_node = scene_view.scene.rootNode
    text_mesh = scn.Text.textWithString('Pythonista', 6.0)
    text_mesh.flatness = 0.2
    text_mesh.chamferRadius = 0.4
    text_mesh.font = ('HelveticaNeue-Bold', 18)
    bbox_min, bbox_max = text_mesh.boundingBox
    text_width = bbox_max.x - bbox_min.x
    text_node = scn.Node.nodeWithGeometry(text_mesh)
    text_node.castsShadow = False
    text_container = scn.Node.node()
    text_container.addChildNode(text_node)
    text_container.position = (0, 40, 0)
    text_node.position = (-text_width / 2, 0, 0)

    fire = scn.ParticleSystem()
    fire.birthRate = 300000
    fire.loops = True
    fire.emissionDuration = 8
    fire.emissionDurationVariation = 4
    fire.idleDuration = 2
    fire.idleDurationVariation = 0.5
    fire.emittingDirection = (0, 1, 0)
    fire.spreadingAngle = 15
    fire.particleDiesOnCollision = False
    fire.particleLifeSpan = 0.4
    fire.particleLifeSpanVariation = 0.5
    fire.particleVelocity = 20
    fire.particleVelocityVariation = 30
    fire.particleImage = ui.Image.named('shp:WhitePuff05')
    fire.particleSize = 0.4
    fire.particleSizeVariation = 0.2
    fire.particleIntensity = 1.5
    fire.particleIntensityVariation = 2
    fire.stretchFactor = 0.02
    colorAnim = scn.CoreKeyframeAnimation()
    colorAnim.values = [(.99, 1.0, .71, 0.8), (1.0, .52, .0, 0.8),
                        (1., .0, .1, 1.), (.78, .0, .0, 0.3)]
    colorAnim.keyTimes = (0., 0.1, 0.8, 1.)
    fire.timingFunctions = [
        scn.CoreMediaTimingFunction.functionWithName(aFunc) for aFunc in [
            scn.MediaTimingFunctionEaseOut,
            scn.MediaTimingFunctionEaseInEaseOut, scn.MediaTimingFunctionEaseIn
        ]
    ]
    prop_con = scn.ParticlePropertyController.controllerWithAnimation(
        colorAnim)
    fire.propertyControllers = {scn.SCNParticlePropertyColor: prop_con}
    fire.emitterShape = text_mesh
    fire.birthLocation = scn.ParticleBirthLocation.SCNParticleBirthLocationSurface
    text_node.addParticleSystem(fire)

    root_node.addChildNode(text_container)

    light_node = scn.Node.node()
    light_node.position = (0, 105, 5)
    light_node.rotation = (1, 0, 0, -math.pi / 2)
    light = scn.Light.light()
    light.type = 'spot'
    light.spotOuterAngle = 90
    light.castsShadow = True
    light.shadowSampleCount = 16
    light.color = 'white'
    light_node.light = light
    root_node.addChildNode(light_node)

    main_view.present(hide_title_bar=False)
예제 #5
0
 def addTrainToScene(self, scene=None, pos=None):    
   def addTrainToSceneBlock(child):
     if child.geometry is not None and child.geometry != scn.nil:
       node = child.clone()
       node.position = scn.Vector3(node.position.x + pos.x, node.position.y + pos.y, node.position.z + pos.z)
       min, max = node.getBoundingBox()
               
       body = scn.PhysicsBody.dynamicBody()
       boxShape = scn.Box(width=(max.x - min.x), height=(max.y - min.y), length=(max.z - min.z), chamferRadius=0.0)
               
       body.physicsShape = scn.PhysicsShape(geometry=boxShape, options=None)
       
       trans = list(scn.Matrix4Identity)
       trans[13] = -min.y
       node.pivot = trans
       node.physicsBody = body
       scene.rootNode.addChildNode(node)
       return False
   
   trainScene = scn.Scene(url="resources/train_flat_PY.scn")
       
   #physicalize the train with simple boxes
   trainScene.rootNode.enumerateChildNodesUsingBlock(addTrainToSceneBlock)
       
   #add smoke
   self.smokeHandle = scene.rootNode.childNodeWithName("Smoke", recursively=True)
   self.smoke = scn.ParticleSystem()
   
   self.smoke.birthRate = 30
   self.smoke.birthLocation = scn.ParticleBirthLocation.SCNParticleBirthLocationSurface
   self.smoke.loops = True
   self.smoke.emissionDuration = 1
   self.smoke.emissionDurationVariation = 0
   self.smoke.idleDuration = 0
   self.smoke.idleDurationVariation = 0.
   self.smoke.emittingDirection = (0, 1, 0)
   self.smoke.spreadingAngle = 10
   self.smoke.particleAngleVariation = 180
   self.smoke.particleDiesOnCollision = False
   self.smoke.particleLifeSpan = 5.
   self.smoke.particleLifeSpanVariation = 0.
   self.smoke.particleVelocity = 6.
   self.smoke.particleVelocityVariation = 1
   self.smoke.particleImage = ui.Image.named('resources/tex_smoke.png')
   self.smoke.particleSize = 3.
   self.smoke.particleSizeVariation = 0.5
   self.smoke.particleIntensity = 1.
   self.smoke.particleIntensityVariation = 0.
   self.smoke.stretchFactor = 0.0
   self.smoke.particleColor = (.41, .42, .48)
   self.smoke.blendMode = scn.ParticleBlendMode.SCNParticleBlendModeScreen
   
   self.smokeHandle.addParticleSystem(self.smoke)
       
   #add physics constraints between engine and wagons
   engineCar = scene.rootNode.childNodeWithName("EngineCar", recursively=False)
   wagon1 = scene.rootNode.childNodeWithName("Wagon1", recursively=False)
   wagon2 = scene.rootNode.childNodeWithName("Wagon2", recursively=False)
   
   min, max = engineCar.getBoundingBox()        
   wmin, wmax = wagon1.getBoundingBox()
       
   #Tie EngineCar & Wagon1
   joint = scn.PhysicsBallSocketJoint(bodyA=engineCar.physicsBody, anchorA=scn.Vector3(max.x, min.y, 0), bodyB=wagon1.physicsBody, anchorB=scn.Vector3(wmin.x, wmin.y, 0))
   scene.physicsWorld.addBehavior(joint)
       
   #Wagon1 & Wagon2
   joint = scn.PhysicsBallSocketJoint(bodyA=wagon1.physicsBody, anchorA=scn.Vector3(wmax.x + 0.1, wmin.y, 0), bodyB=wagon2.physicsBody, anchorB=scn.Vector3(wmin.x - 0.1, wmin.y, 0))
   scene.physicsWorld.addBehavior(joint)