def next_scene(self, i): red = Red().scene() green = Green().scene() cyan = Cyan().scene() blue = Blue().scene() purple = Purple().scene() yellow = Yellow().scene() if i % 12 == 0: return green if i % 12 == 2: return cyan if i % 12 == 4: return blue if i % 12 == 6: return purple if i % 12 == 8: return red if i % 12 == 10: return yellow return White().scene()
def next_scene(self, i): red = Red().scene() green = Green().scene() cyan = Cyan().scene() blue = Blue().scene() purple = Purple().scene() yellow = Yellow().scene() if i % 6 == 0: return self._generate(green, cyan) if i % 6 == 1: return self._generate(cyan, blue) if i % 6 == 2: return self._generate(blue, purple) if i % 6 == 3: return self._generate(purple, red) if i % 6 == 4: return self._generate(red, yellow) if i % 6 == 5: return self._generate(yellow, green)
def next_scene(self, i): red = Red().scene() green = Green().scene() cyan = Cyan().scene() blue = Blue().scene() purple = Purple().scene() yellow = Yellow().scene() scene = White().scene() if i % 6 == 0: scene = green if i % 6 == 1: scene = cyan if i % 6 == 2: scene = blue if i % 6 == 3: scene = purple if i % 6 == 4: scene = red if i % 6 == 5: scene = yellow return withColoredFlash(scene)
def next_scene(self, i): red = Red().scene() green = Green().scene() cyan = Cyan().scene() blue = Blue().scene() purple = Purple().scene() yellow = Yellow().scene() if i % 6 == 0: return green if i % 6 == 1: return cyan if i % 6 == 2: return blue if i % 6 == 3: return purple if i % 6 == 4: return red if i % 6 == 5: return yellow return Blackout().scene()
def __init__(self, dmxUsb): super().__init__(dmxUsb) red = Red().scene() purple = Purple().scene() white = White().scene() self.candidates = self._generate(white, red) + self._generate( red, purple) + self._generate(purple, red)
def next_scene(self, i): red = Red().scene() purple = Purple().scene() scene = [] if i % 2 == 0: for i in range(0, 10, 1): scene += between(purple, red, (i + 1) / 10) else: for i in range(0, 10, 1): scene += between(red, purple, (i + 1) / 10) return scene
def next_scene(self, i): red = Red().scene() green = Green().scene() scene = [] if i % 2 == 0: for i in range(0, 10, 1): scene += between(green, red, (i + 1) / 10) else: for i in range(0, 10, 1): scene += between(red, green, (i + 1) / 10) return scene
def next_scene(self, i): red = Red().scene() green = Green().scene() cyan = Cyan().scene() blue = Blue().scene() purple = Purple().scene() yellow = Yellow().scene() blackout = Blackout().scene() white = White().scene() strobe = WhiteStrobeLow().scene() chainStrobe = [ white, strobe, strobe, blue, white, red, strobe, strobe, strobe, blue, white, red, strobe, strobe, strobe, blue, white, red, blackout, blackout, blackout, blackout, blackout, blackout, ] chain = [ white, blackout, blackout, blue, white, red, blackout, blackout, blackout, blackout, blue, white, red, blackout, blackout, blue, white, red, blackout, blackout, blackout, blackout, blackout, blackout ] if i < len(chainStrobe): return chainStrobe[i % (len(chainStrobe))] else: return chain[(i - len(chainStrobe)) % (len(chain))]
def next_scene(self, i): red = Red().scene() green = Green().scene() white = White().scene() yellow = Yellow().scene() if i % 4 == 0: return green if i % 4 == 1: return red if i % 4 == 2: return yellow if i % 4 == 3: return white return Blackout().scene()