예제 #1
0
 def process(self):
     freq = SDL_GetPerformanceFrequency()
     text = "FPS: " + str(freq)
     textSurface = TTF_RenderText_Shaded(self.font, text,
                                         SDL_Color(255, 255, 255),
                                         SDL_Color(40, 90, 120))
     SDL_BlitSurface(textSurface, None, self.renderer, None)
예제 #2
0
파일: ui.py 프로젝트: TurBoss/soulmaster
    def __init__(self,
                 renderer,
                 font=None,
                 text="",
                 font_size=16,
                 text_color=SDL_Color(255, 255, 255),
                 background_color=SDL_Color(0, 0, 0)):

        self.renderer = renderer

        if font is None:
            font = FONTS.get_path("04B_20__.TTF")
        else:
            font = FONTS.get_path(font)

        self.font = TTF_OpenFont(font.encode("UTF-8"), font_size)

        if self.font is None:
            raise TTF_GetError()
        self._text = text
        self.font_size = font_size
        self.text_color = text_color
        self.background_color = background_color
        texture = self._create_texture()

        super(TextSprite, self).__init__(texture)
예제 #3
0
파일: ui.py 프로젝트: TurBoss/soulmaster
    def __init__(self,
                 renderer,
                 font=None,
                 text="",
                 font_size=16,
                 text_color=SDL_Color(255, 255, 255),
                 background_color=SDL_Color(0, 0, 0)):

        self.renderer = renderer

        if font is None:
            font = FONTS.get_path("04B_20__.TTF")
        else:
            font = FONTS.get_path(font)

        self.font_manager = FontManager(font, bg_color=background_color)

        self._text = text
        self.font_size = font_size
        self.text_color = text_color
        self.background_color = background_color

        surface = self._create_surface()

        super(SoftSprite, self).__init__(surface, True)
예제 #4
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def run():
    # You know those from the helloworld.py example.
    # Initialize the video subsystem, create a window and make it visible.
    sdl2ext.init()
    TTF_Init()
    window = sdl2ext.Window("2D drawing primitives", size=(800, 600))
    window.show()

    # As in colorpalettes.py, explicitly acquire the window's surface to
    # draw on.
    windowsurface = window.get_surface()

    fps = FPS(windowsurface)

    # We implement the functionality as it was done in colorpalettes.py and
    # utilise a mapping table to look up the function to be executed, together
    # with the arguments they should receive
    functions = ((draw_lines, (windowsurface, 800, 600)),
                 (draw_rects, (windowsurface, 800, 600)))

    # A storage variable for the function we are currently on, so that we know
    # which function to execute next.
    curindex = 0
    draw_lines(windowsurface, 800, 600)

    textSurface = TTF_RenderText_Shaded(font,
                                        repr(SDL_GetPerformanceFrequency()),
                                        SDL_Color(255, 255, 255),
                                        SDL_Color(40, 90, 120))

    # The event loop is nearly the same as we used in colorpalettes.py. If you
    # do not know, what happens here, take a look at colorpalettes.py for a
    # detailled description.
    running = True
    while running:
        events = sdl2ext.get_events()
        for event in events:
            if event.type == SDL_QUIT:
                running = False
                break
            if event.type == SDL_MOUSEBUTTONDOWN:
                curindex += 1
                if curindex >= len(functions):
                    curindex = 0
                # In contrast to colorpalettes.py, our mapping table consists
                # of functions and their arguments. Thus, we get the currently
                # requested function and argument tuple and execute the
                # function with the arguments.
                func, args = functions[curindex]
                func(*args)
                break
        textSurface = TTF_RenderText_Shaded(
            font, "FPS: " + str(SDL_GetPerformanceFrequency()),
            SDL_Color(255, 255, 255), SDL_Color(40, 90, 120))
        SDL_BlitSurface(textSurface, None, windowsurface, None)
        window.refresh()
    TTF_Quit()
    sdl2ext.quit()
    return 0
예제 #5
0
파일: const.py 프로젝트: TurBoss/soulmaster
class Colors:
    """ Map colors"""

    WHITE = SDL_Color(255, 255, 255)
    BLACK = SDL_Color(0, 0, 0)

    RED = SDL_Color(255, 0, 0)
    GREEN = SDL_Color(0, 255, 0)
    BLUE = SDL_Color(0, 0, 255)
예제 #6
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 def _background(self):
     with _freetype_lock:
         return ttf_call(
             TTF_RenderUTF8_Blended, self.font.load(), self.txt.encode('utf-8'),
             SDL_Color(*self.color),
             _check_error=lambda rv: not rv
         )
예제 #7
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 def test_TTF_Render_Shaded(self):
     font = sdlttf.TTF_OpenFont(fontfile, 20)
     color = SDL_Color(0, 0, 0)
     bgcolor = SDL_Color(255, 255, 255)
     # Test TTF_RenderText_Shaded
     sf = sdlttf.TTF_RenderText_Shaded(font, b"Hi there!", color, bgcolor)
     assert isinstance(sf.contents, surface.SDL_Surface)
     # Test TTF_RenderUTF8_Shaded
     teststr = u"Hï thère!".encode('utf-8')
     sf = sdlttf.TTF_RenderUTF8_Shaded(font, teststr, color, bgcolor)
     assert isinstance(sf.contents, surface.SDL_Surface)
     # Test TTF_RenderUNICODE_Shaded
     # NOTE: no unicode chars because number -> glyph lookup is os-dependent
     teststr = u"Hi there!"
     strlen = len(teststr) + 1  # +1 for byte-order mark
     intstr = unpack('H' * strlen, teststr.encode('utf-16'))
     strarr = (c_uint16 * strlen)(*intstr)
     sf = sdlttf.TTF_RenderUNICODE_Shaded(font, strarr, color, bgcolor)
     assert isinstance(sf.contents, surface.SDL_Surface)
     # Test TTF_RenderGlyph_Solid
     sf = sdlttf.TTF_RenderGlyph_Shaded(font, ord("A"), color, bgcolor)
     assert isinstance(sf.contents, surface.SDL_Surface)
     sdlttf.TTF_CloseFont(font)
예제 #8
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파일: KLText.py 프로젝트: a-hurst/klibs
    def render(self, text, style="default", align="left", max_width=None):
        """Renders a string of text to a surface that can then be presented on the screen using
		:func:`~klibs.KLGraphics.blit`.

		Args:
			text (str or numeric): The string or number to be rendered.
			style (str, optional): The label of the text style with which the font should be 
				rendered. Defaults to the "default" text style if none is specified.
			align (str, optional): The text justification to use when rendering multi-line
				text. Can be 'left', 'right', or 'center' (defaults to 'left').
			max_width (int, optional): The maximum line width for the rendered text. Lines longer
				than this value will be wrapped automatically. Defaults to None.

		Returns:
			:obj:`~klibs.KLGraphics.KLNumpySurface.NumpySurface`: a NumpySurface object containing
				the rendered text.

		"""

        stl = style if isinstance(style, TextStyle) else self.styles[style]

        if not isinstance(text, bytes):
            text = utf8(text).encode('utf-8')

        rendering_font = stl.font
        if max_width != None:
            w, h = ctypes.c_int(0), ctypes.c_int(0)
            TTF_SizeUTF8(rendering_font, text, ctypes.byref(w),
                         ctypes.byref(h))
            needs_wrap = w.value > max_width
        else:
            needs_wrap = False

        if len(text.split(b"\n")) > 1 or needs_wrap:
            if align not in ["left", "center", "right"]:
                raise ValueError(
                    "Text alignment must be one of 'left', 'center', or 'right'."
                )
            return self.__wrap__(text, style, rendering_font, align, max_width)

        if len(text) == 0:
            text = " "

        bgra_color = SDL_Color(stl.color[2], stl.color[1], stl.color[0],
                               stl.color[3])
        rendered_text = TTF_RenderUTF8_Blended(rendering_font, text,
                                               bgra_color).contents
        surface_array = self.__SDLSurface_to_ndarray(rendered_text)
        surface = NpS(surface_array)
        return surface
예제 #9
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DEBUG = True

GAME_TITLE = b"Puzzle"

SCREEN_WIDTH = 1000
SCREEN_HEIGHT = 900
SCREEN_CENTER = (SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2)
SCREEN_FPS = 60
SCREEN_TICKS_PER_FRAME = 1000 // SCREEN_FPS

CELL_SIZE = 23
BOARD_SIZE = 8
BOARD_POSITION = (SCREEN_CENTER[0] - BOARD_SIZE * CELL_SIZE // 2, SCREEN_CENTER[1] - BOARD_SIZE * CELL_SIZE // 2)
PIECES_COUNT = BOARD_SIZE * BOARD_SIZE // 4

WHITE_COLOR = SDL_Color(255, 255, 255, 0)
BLACK_COLOR = SDL_Color(0, 0, 0, 0)
RED_COLOR = SDL_Color(255, 0, 0, 0)
BLUE_COLOR = SDL_Color(0, 255, 0, 0)
GREEN_COLOR = SDL_Color(0, 0, 255, 0)
YELLOW_COLOR = SDL_Color(255, 255, 0, 0)

COLORS = (BLACK_COLOR, WHITE_COLOR, BLUE_COLOR, RED_COLOR, GREEN_COLOR, YELLOW_COLOR)

I1 = (
    (1, 0, 0, 0),
    (1, 0, 0, 0),
    (1, 0, 0, 0),
    (1, 0, 0, 0),
)
예제 #10
0
def init():
    global NUM_UPCOMING_SONGS
    global UPDATE_TIME

    global CURR_SONG_NAME_FONT
    global CURR_SONG_GENRE_FONT
    global NEXT_SONG_GENRE_FONT

    global CURR_SONG_NAME_SIZE
    global CURR_SONG_GENRE_SIZE
    global NEXT_SONG_GENRE_SIZE

    global COLOR_THEME

    global CURR_SONG_GENRE_COLOR
    global CURR_SONG_NAME_COLOR
    global NEXT_SONG_GENRE_COLOR
    global BACKGROUND_COLOR

    global NEW_SONG_BANNER_ICON

    global DANCE_IMAGE_PATH

    global BORDER_PADDING_HORIZONTAL
    global BORDER_PADDING_VERTICAL

    global CROSSFADE_DURATION
    global CROSSFADE_TYPE
    global ENABLE_CROSSFADE

    NUM_UPCOMING_SONGS = 4

    UPDATE_TIME = 0.75

    # Available fonts are Noto<Serif/Sans>-<Regular/Italic/Bold>.ttf and Glametrix.otf
    CURR_SONG_NAME_FONT = os.path.join(os.getcwd(), "font", "Glametrix.otf")
    CURR_SONG_GENRE_FONT = os.path.join(os.getcwd(), "font", "NotoSerif-Bold.ttf")
    NEXT_SONG_GENRE_FONT = os.path.join(os.getcwd(), "font", "NotoSerif-Bold.ttf")

    CURR_SONG_NAME_SIZE = 3.0 / 32.0
    CURR_SONG_GENRE_SIZE = 13.0 / 128.0
    NEXT_SONG_GENRE_SIZE = 13.0 / 128.0

    COLOR_THEME = 'DARK'

    if COLOR_THEME == 'LIGHT':
        CURR_SONG_GENRE_COLOR = SDL_Color(255, 75, 75)
        CURR_SONG_NAME_COLOR = SDL_Color(175, 175, 175)
        NEXT_SONG_GENRE_COLOR = SDL_Color(15, 15, 15)
        BACKGROUND_COLOR = SDL_Color(255, 255, 255)
    elif COLOR_THEME == 'DARK':
        CURR_SONG_GENRE_COLOR = SDL_Color(75, 255, 75)
        CURR_SONG_NAME_COLOR = SDL_Color(165, 165, 165)
        NEXT_SONG_GENRE_COLOR = SDL_Color(215, 215, 215)
        BACKGROUND_COLOR = SDL_Color(0, 0, 0)

    NEW_SONG_BANNER_ICON = os.path.join(os.getcwd(), "icons", "new-banner.png")

    DANCE_IMAGE_PATH = os.path.join(os.getenv("HOME"), "DanceHUD Settings", "image")

    BORDER_PADDING_HORIZONTAL = 1.0 / 16.0
    BORDER_PADDING_VERTICAL = 1.0 / 32.0

    # Types of crossfades - 'OutIn', 'Cross', 'Sine'
    CROSSFADE_TYPE = 'Cross'
    CROSSFADE_DURATION = 0.7
    ENABLE_CROSSFADE = True