def startEngine(options): """Start the main engine""" engine = serge.engine.Engine(width=G('screen-width'), height=G('screen-height'), title=G('screen-title'), icon=os.path.join('graphics', G('screen-icon-filename'))) serge.blocks.utils.createVirtualLayersForEngine(engine, [ 'background', 'foreground', 'main', 'bombs', 'particles', 'men', 'ui', 'ui-front', 'debug' ]) serge.blocks.utils.createWorldsForEngine(engine, [ 'start-screen', 'credits-screen', 'help-screen', 'level-screen', 'action-replay-screen', 'random-level-screen' ]) # # Handle the simulation mode (main world can run at faster than real time) if G('simulation-on'): serge.blocks.utils.createWorldsForEngine( engine, ['main-screen'], lambda name: simulation.SimulationWorld( name, G('simulation-rtf'), G('simulation-fps'), options)) else: serge.blocks.utils.createWorldsForEngine( engine, ['main-screen'], lambda name: simulation.SimulationWorld(name, 1, 60, options)) # engine.setCurrentWorldByName( 'start-screen' if not options.straight else 'main-screen') return engine
def startEngine(): engine = serge.engine.Engine( width=G('screen-width'), height=G('screen-height'), title=G('screen-title') ) # #Create layers serge.blocks.utils.createVirtualLayersForEngine( engine, ['background', 'ground', 'main', 'status', 'message'] ) # #Create Worlds serge.blocks.utils.createWorldsForEngine( engine, ['start-screen', 'main-screen'] ) # #Set current world engine.setCurrentWorldByName('main-screen') return engine
def main(options, args): """Start the engine and the game""" registerSounds() registerMusic() registerGraphics() # if options.musicoff: serge.sound.Music.pause() serge.sound.Sounds.pause() # # Create the engine engine = startEngine(options) # # Initialise the main logic mainscreen.main(options) startscreen.main(options) creditsscreen.main(options) resumescreen.main(options) tutorialscreen.main(options) levelscreen.main(options) # if options.straight: engine.setCurrentWorldByName('main-screen') if options.tutorial: engine.setCurrentWorldByName('tutorial-screen') # if options.debug: serge.builder.builder.main(engine, options.framerate) else: engine.run(options.framerate)
def startEngine(): engine = serge.engine.Engine( width=G('screen-width'), height=G('screen-height'), title=G('screen-title') ) # #Create layers serge.blocks.utils.createVirtualLayersForEngine( #serge.blocks.utils.createLayersForEngine( engine, ['background', 'ground', 'main', 'status', 'message'] ) #ground_layer = serge.engine.CurrentEngine().renderer.getLayer('background') #ground_layer.clearBeforeUpdate = False # #Create Worlds serge.blocks.utils.createWorldsForEngine( engine, ['start-screen', 'waiting-screen', 'room-screen', 'main-screen'] ) # #Set current world engine.setCurrentWorldByName('waiting-screen') return engine
def startEngine(options): """Start the main engine""" engine = serge.engine.Engine(width=G('screen-width'), height=G('screen-height'), title=G('screen-title'), fullscreen=options.fullscreen) serge.blocks.utils.createVirtualLayersForEngine(engine, ['background', 'foreground', 'foam', 'main', 'ropes', 'smoke', 'actors', 'trees', 'light', 'ui-back', 'ui-highlight', 'ui', 'overlay']) serge.blocks.utils.createWorldsForEngine(engine, ['start-screen', 'name-screen', 'main-screen', 'credits-screen', 'help-screen', 'collection-screen']) # if options.engine_profile: engine.profilingOn() # # The layers which don't move with the camera for layer in ('ui', 'ui-back', 'ui-highlight'): engine.getRenderer().getLayer(layer).setStatic(True) # # For the start screen we want to isolate the rope from the cave since they move independently so # we create two zones. world = engine.getWorld('start-screen') rope_zone = serge.zone.TagIncludeZone(['player', 'rope', 'rope-anchor', 'rope-link']) none_rope_zone = serge.zone.TagExcludeZone(['player', 'rope', 'rope-anchor', 'rope-link']) rope_zone.active = none_rope_zone.active = True rope_zone.physics_stepsize = 1.0 world.clearZones() world.addZone(rope_zone) world.addZone(none_rope_zone) # engine.setCurrentWorldByName('start-screen' if not options.skip else 'main-screen') return engine
def startEngine(options): """Start the main engine""" engine = serge.engine.Engine(width=G('screen-width'), height=G('screen-height'), title=G('screen-title'), icon=G('screen-icon')) serge.blocks.utils.createVirtualLayersForEngine(engine, ['background', 'foreground', 'main', 'ui']) serge.blocks.utils.createWorldsForEngine(engine, ['start-screen', 'main-screen', 'credits-screen', 'help-screen']) # engine.setCurrentWorldByName('start-screen' if not options.straight else 'main-screen') return engine
def startEngine(options): """Start the main engine""" engine = serge.engine.Engine( width=G("screen-width"), height=G("screen-height"), title=G("screen-title"), icon=G("screen-icon") ) serge.blocks.utils.createVirtualLayersForEngine(engine, ["background", "foreground", "main", "ui"]) serge.blocks.utils.createWorldsForEngine(engine, ["start-screen", "main-screen", "credits-screen", "help-screen"]) # engine.setCurrentWorldByName("start-screen") return engine
def startEngine(options): """Start the main engine""" engine = serge.engine.Engine(width=G('screen-width'), height=G('screen-height'), title=G('screen-title'), icon=G('screen-icon')) engine.getRenderer().addLayer(serge.blocks.visualeffects.FadingLayer('background', 0)) serge.blocks.utils.createVirtualLayersForEngine(engine, ['foreground', 'main', 'player', 'overlay']) engine.getRenderer().addLayer(serge.render.Layer('ui', 5)) engine.getRenderer().addLayer(serge.render.VirtualLayer('messages', 6)) serge.blocks.utils.createWorldsForEngine(engine, ['start-screen', 'main-screen', 'credit-screen', 'resume-screen', 'tutorial-screen', 'level-screen']) # engine.setCurrentWorldByName('start-screen') return engine
def startEngine(options): """Start the main engine""" engine = serge.engine.Engine( width=G('screen-width'), height=G('screen-height'), title=G('screen-title'), icon=os.path.join('graphics', G('screen-icon-filename'))) serge.blocks.utils.createVirtualLayersForEngine( engine, ['background', 'foreground', 'main', 'ui-back', 'ui', 'ui-progress', 'ui-front', 'ui-over']) serge.blocks.utils.createWorldsForEngine( engine, ['start-screen', 'main-screen', 'credits-screen', 'help-screen', 'file-select-screen']) # engine.setCurrentWorldByName('start-screen' if not options.straight else 'main-screen') return engine
def startEngine(options): """Start the main engine""" engine = serge.engine.Engine(width=G('screen-width'), height=G('screen-height'), title=G('screen-title'), icon=G('screen-icon')) serge.blocks.utils.createVirtualLayersForEngine( engine, ['background', 'foreground', 'main', 'ui']) serge.blocks.utils.createWorldsForEngine( engine, ['start-screen', 'main-screen', 'credits-screen', 'help-screen']) # engine.setCurrentWorldByName('start-screen') return engine
def startEngine(options): """Start the main engine""" engine = serge.engine.Engine( width=G("screen-width"), height=G("screen-height"), title=G("screen-title"), icon=os.path.join("graphics", "icon.png"), fullscreen=options.fullscreen, ) serge.blocks.utils.createVirtualLayersForEngine( engine, ["background", "ground", "main", "foreground", "effects", "ship", "ground-overlay", "ui"] ) serge.blocks.utils.createWorldsForEngine( engine, ["start-screen", "main-screen", "credit-screen", "high-score-screen"] ) # engine.setCurrentWorldByName("main-screen") return engine
engine = serge.engine.Engine() serge.blocks.utils.createWorldsForEngine(engine, ['start-screen', 'court-screen', 'end-screen']) serge.blocks.utils.createVirtualLayersForEngine(engine, ['background', 'court', 'players', 'objects', 'ui']) serge.visual.Sprites.setPath(os.path.join('sandbox', 'graphics')) serge.visual.Sprites.registerItem('ball', 'ball.png') serge.visual.Sprites.registerItem('ball-a', 'balla.png') serge.visual.Sprites.registerItem('ball-b', 'ballb.png') serge.visual.Sprites.registerItem('ball-c', 'ballc.png') serge.visual.Sprites.registerItem('ball-d', 'balld.png') world = engine.setCurrentWorldByName('court-screen') ''' bat = serge.blocks.utils.addVisualActorToWorld(world, 'bat', 'player', serge.blocks.visualblocks.Rectangle(G('bat-size'), G('bat-colour')), 'players', G('bat-initial-position'), serge.physical.PhysicalConditions(fixed=True, visual_size=serge.geometry.RECTANGLE, layers=2)) ball = serge.blocks.utils.addSpriteActorToWorld(world, 'ball', 'ball', 'ball', 'objects', G('ball-colour'), serge.physical.PhysicalConditions(mass=G('ball-mass'), visual_size=serge.geometry.CIRCLE, velocity=G('ball-initial-velocity'), layers=3, update_angle=True, force=(G('gravity-x'), G('gravity-y')))) ''' floor = serge.blocks.utils.addVisualActorToWorld(world, 'wall', 'floor', serge.blocks.visualblocks.Rectangle(G('floor-size'), G('floor-colour')),