def __submit_score_thread(self): # submit score to remote server (error, elo) = ServerCom.submit_score(self.players, GameData.get_score()) if error is None: self.submit_success = True self.elo = elo Logger.info('{}'.format(self.elo)) else: self.submit_success = False self.elo = 0.0
def __submit_score_thread(self): # submit score to remote server (error, elo) = ServerCom.submit_score(self.players, GameData.get_score()) if error is None: self.submit_success = True self.__set_elo(elo) # fetch ranking ranking_attacker = ServerCom.fetch_ranking('attacker') if ranking_attacker: PlayerData.set_ranking('attacker', ranking_attacker) ranking_defender = ServerCom.fetch_ranking('defender') if ranking_defender: PlayerData.set_ranking('defender', ranking_defender) else: self.submit_success = False