예제 #1
0
def defPaths(customSavePath):
    global debug
    global pyfaPath
    global savePath
    global saveDB
    global gameDB
    global saveInRoot

    pyfalog.debug("Configuring Pyfa")

    # The main pyfa directory which contains run.py
    # Python 2.X uses ANSI by default, so we need to convert the character encoding
    pyfaPath = getattr(configforced, "pyfaPath", pyfaPath)
    if pyfaPath is None:
        pyfaPath = getPyfaRoot()

    # Where we store the saved fits etc, default is the current users home directory
    if saveInRoot is True:
        savePath = getattr(configforced, "savePath", None)
        if savePath is None:
            savePath = os.path.join(pyfaPath, "saveddata")
    else:
        savePath = getattr(configforced, "savePath", None)
        if savePath is None:
            if customSavePath is None:  # customSavePath is not overriden
                savePath = getDefaultSave()
            else:
                savePath = customSavePath

    __createDirs(savePath)

    if isFrozen():
        os.environ["REQUESTS_CA_BUNDLE"] = os.path.join(
            pyfaPath, "cacert.pem").encode('utf8')
        os.environ["SSL_CERT_FILE"] = os.path.join(pyfaPath,
                                                   "cacert.pem").encode('utf8')

    # The database where we store all the fits etc
    saveDB = os.path.join(savePath, "saveddata.db")

    # The database where the static EVE data from the datadump is kept.
    # This is not the standard sqlite datadump but a modified version created by eos
    # maintenance script
    gameDB = getattr(configforced, "gameDB", gameDB)
    if not gameDB:
        gameDB = os.path.join(pyfaPath, "eve.db")

    # DON'T MODIFY ANYTHING BELOW
    import eos.config

    # Caching modifiers, disable all gamedata caching, its unneeded.
    eos.config.gamedataCache = False
    # saveddata db location modifier, shouldn't ever need to touch this
    eos.config.saveddata_connectionstring = "sqlite:///" + saveDB + "?check_same_thread=False"
    eos.config.gamedata_connectionstring = "sqlite:///" + gameDB + "?check_same_thread=False"

    # initialize the settings
    from service.settings import EOSSettings
    eos.config.settings = EOSSettings.getInstance(
    ).EOSSettings  # this is kind of confusing, but whatever
예제 #2
0
def defPaths(customSavePath):
    global debug
    global pyfaPath
    global savePath
    global saveDB
    global gameDB
    global saveInRoot

    pyfalog.debug("Configuring Pyfa")

    # The main pyfa directory which contains run.py
    # Python 2.X uses ANSI by default, so we need to convert the character encoding
    pyfaPath = getattr(configforced, "pyfaPath", pyfaPath)
    if pyfaPath is None:
        pyfaPath = getPyfaRoot()

    # Where we store the saved fits etc, default is the current users home directory
    if saveInRoot is True:
        savePath = getattr(configforced, "savePath", None)
        if savePath is None:
            savePath = os.path.join(pyfaPath, "saveddata")
    else:
        savePath = getattr(configforced, "savePath", None)
        if savePath is None:
            if customSavePath is None:  # customSavePath is not overriden
                savePath = getDefaultSave()
            else:
                savePath = customSavePath

    __createDirs(savePath)

    if isFrozen():
        os.environ["REQUESTS_CA_BUNDLE"] = os.path.join(pyfaPath, "cacert.pem").encode('utf8')
        os.environ["SSL_CERT_FILE"] = os.path.join(pyfaPath, "cacert.pem").encode('utf8')

    # The database where we store all the fits etc
    saveDB = os.path.join(savePath, "saveddata.db")

    # The database where the static EVE data from the datadump is kept.
    # This is not the standard sqlite datadump but a modified version created by eos
    # maintenance script
    gameDB = getattr(configforced, "gameDB", gameDB)
    if not gameDB:
        gameDB = os.path.join(pyfaPath, "eve.db")

    # DON'T MODIFY ANYTHING BELOW
    import eos.config

    # Caching modifiers, disable all gamedata caching, its unneeded.
    eos.config.gamedataCache = False
    # saveddata db location modifier, shouldn't ever need to touch this
    eos.config.saveddata_connectionstring = "sqlite:///" + saveDB + "?check_same_thread=False"
    eos.config.gamedata_connectionstring = "sqlite:///" + gameDB + "?check_same_thread=False"

    # initialize the settings
    from service.settings import EOSSettings
    eos.config.settings = EOSSettings.getInstance().EOSSettings  # this is kind of confusing, but whatever
예제 #3
0
파일: config.py 프로젝트: thauser/Pyfa
def defPaths(customSavePath=None):
    global debug
    global pyfaPath
    global savePath
    global saveDB
    global gameDB
    global saveInRoot
    global logPath
    global cipher
    global clientHash

    pyfalog.debug("Configuring Pyfa")

    # The main pyfa directory which contains run.py
    # Python 2.X uses ANSI by default, so we need to convert the character encoding
    pyfaPath = getattr(configforced, "pyfaPath", pyfaPath)
    if pyfaPath is None:
        pyfaPath = getPyfaRoot()

    # Where we store the saved fits etc, default is the current users home directory
    if saveInRoot is True:
        savePath = getattr(configforced, "savePath", None)
        if savePath is None:
            savePath = os.path.join(pyfaPath, "saveddata")
    else:
        savePath = getattr(configforced, "savePath", None)
        if savePath is None:
            if customSavePath is None:  # customSavePath is not overriden
                savePath = getDefaultSave()
            else:
                savePath = customSavePath

    __createDirs(savePath)

    secret_file = os.path.join(savePath, ".secret")
    if not os.path.exists(secret_file):
        with open(secret_file, "wb") as _file:
            _file.write(Fernet.generate_key())

    with open(secret_file, 'rb') as fp:
        key = fp.read()
        clientHash = hashlib.sha3_256(key).hexdigest()
        cipher = Fernet(key)

    # if isFrozen():
    #    os.environ["REQUESTS_CA_BUNDLE"] = os.path.join(pyfaPath, "cacert.pem")
    #    os.environ["SSL_CERT_FILE"] = os.path.join(pyfaPath, "cacert.pem")

    # The database where we store all the fits etc
    saveDB = os.path.join(savePath, "saveddata.db")

    # The database where the static EVE data from the datadump is kept.
    # This is not the standard sqlite datadump but a modified version created by eos
    # maintenance script
    gameDB = getattr(configforced, "gameDB", gameDB)
    if not gameDB:
        gameDB = os.path.join(pyfaPath, "eve.db")

    if debug:
        logFile = "pyfa_debug.log"
    else:
        logFile = "pyfa.log"

    logPath = os.path.join(savePath, logFile)

    # DON'T MODIFY ANYTHING BELOW
    import eos.config

    # Caching modifiers, disable all gamedata caching, its unneeded.
    eos.config.gamedataCache = False
    # saveddata db location modifier, shouldn't ever need to touch this
    eos.config.saveddata_connectionstring = "sqlite:///" + saveDB + "?check_same_thread=False"
    eos.config.gamedata_connectionstring = "sqlite:///" + gameDB + "?check_same_thread=False"

    print(eos.config.saveddata_connectionstring)
    print(eos.config.gamedata_connectionstring)

    # initialize the settings
    from service.settings import EOSSettings
    eos.config.settings = EOSSettings.getInstance(
    ).EOSSettings  # this is kind of confusing, but whatever
예제 #4
0
    def populatePanel(self, panel):
        self.mainFrame = gui.mainFrame.MainFrame.getInstance()

        mainSizer = wx.BoxSizer(wx.VERTICAL)

        helpCursor = wx.Cursor(wx.CURSOR_QUESTION_ARROW)

        self.engine_settings = EOSSettings.getInstance()

        self.stTitle = wx.StaticText(panel, wx.ID_ANY, self.title, wx.DefaultPosition, wx.DefaultSize, 0)
        self.stTitle.Wrap(-1)
        self.stTitle.SetFont(wx.Font(12, 70, 90, 90, False, wx.EmptyString))
        mainSizer.Add(self.stTitle, 0, wx.EXPAND | wx.ALL, 5)

        self.m_staticline1 = wx.StaticLine(panel, wx.ID_ANY, wx.DefaultPosition, wx.DefaultSize, wx.LI_HORIZONTAL)
        mainSizer.Add(self.m_staticline1, 0, wx.EXPAND | wx.TOP | wx.BOTTOM, 5)

        self.cbGlobalForceReload = wx.CheckBox(panel, wx.ID_ANY, "Factor in reload time when calculating capacitor usage, damage, and tank.",
                                               wx.DefaultPosition, wx.DefaultSize, 0)

        mainSizer.Add(self.cbGlobalForceReload, 0, wx.ALL | wx.EXPAND, 5)

        self.cbStrictSkillLevels = wx.CheckBox(panel, wx.ID_ANY,
                                               "Enforce strict skill level requirements",
                                               wx.DefaultPosition, wx.DefaultSize, 0)
        self.cbStrictSkillLevels.SetCursor(helpCursor)
        self.cbStrictSkillLevels.SetToolTip(wx.ToolTip(
            'When enabled, skills will check their dependencies\' requirements when their levels change and reset ' +
            'skills that no longer meet the requirement.\neg: Setting Drones from level V to IV will reset the Heavy ' +
            'Drone Operation skill, as that requires Drones V'))

        mainSizer.Add(self.cbStrictSkillLevels, 0, wx.ALL | wx.EXPAND, 5)

        self.cbUniversalAdaptiveArmorHardener = wx.CheckBox(panel, wx.ID_ANY,
                                                            "When damage profile is Uniform, set Reactive Armor " +
                                                            "Hardener to match (old behavior).",
                                                            wx.DefaultPosition, wx.DefaultSize, 0)
        mainSizer.Add(self.cbUniversalAdaptiveArmorHardener, 0, wx.ALL | wx.EXPAND, 5)


        spoolup_sizer = wx.BoxSizer(wx.HORIZONTAL)

        self.spool_up_label = wx.StaticText(panel, wx.ID_ANY, "Global Default Spoolup Percentage:", wx.DefaultPosition, wx.DefaultSize, 0)
        self.spool_up_label.Wrap(-1)
        self.spool_up_label.SetCursor(helpCursor)
        self.spool_up_label.SetToolTip(
            wx.ToolTip('The amount of spoolup to use by default on module which support it. Can be changed on a per-module basis'))

        spoolup_sizer.Add(self.spool_up_label, 0, wx.ALL | wx.ALIGN_CENTER_VERTICAL, 5)

        self.spoolup_value = IntCtrl(panel, min=0, max=100, limited=True)
        spoolup_sizer.Add(self.spoolup_value , 0, wx.ALL, 5)

        mainSizer.Add(spoolup_sizer, 0, wx.ALL | wx.EXPAND, 0)

        # Future code once new cap sim is implemented
        '''
        self.cbGlobalForceReactivationTimer = wx.CheckBox( panel, wx.ID_ANY, "Factor in reactivation timer", wx.DefaultPosition, wx.DefaultSize, 0 )
        mainSizer.Add( self.cbGlobalForceReactivationTimer, 0, wx.ALL|wx.EXPAND, 5 )

        text =  "   Ignores reactivation timer when calculating capacitor usage,\n   damage, and tank."
        self.cbGlobalForceReactivationTimerText = wx.StaticText( panel, wx.ID_ANY, text, wx.DefaultPosition, wx.DefaultSize, 0 )
        self.cbGlobalForceReactivationTimerText.Wrap( -1 )
        self.cbGlobalForceReactivationTimerText.SetFont( wx.Font( 10, 70, 90, 90, False, wx.EmptyString ) )
        mainSizer.Add( self.cbGlobalForceReactivationTimerText, 0, wx.ALL, 5 )
        '''

        # Future code for mining laser crystal
        '''
        self.cbGlobalMiningSpecialtyCrystal = wx.CheckBox( panel, wx.ID_ANY, "Factor in reactivation timer", wx.DefaultPosition, wx.DefaultSize, 0 )
        mainSizer.Add( self.cbGlobalMiningSpecialtyCrystal, 0, wx.ALL|wx.EXPAND, 5 )

        text = "   If enabled, displays the Specialty Crystal mining amount.\n   This is the amount mined when using crystals and mining the matching asteroid."
        self.cbGlobalMiningSpecialtyCrystalText = wx.StaticText( panel, wx.ID_ANY, text, wx.DefaultPosition, wx.DefaultSize, 0 )
        self.cbGlobalMiningSpecialtyCrystalText.Wrap( -1 )
        self.cbGlobalMiningSpecialtyCrystalText.SetFont( wx.Font( 10, 70, 90, 90, False, wx.EmptyString ) )
        mainSizer.Add( self.cbGlobalMiningSpecialtyCrystalText, 0, wx.ALL, 5 )
        '''

        self.sFit = Fit.getInstance()

        self.cbGlobalForceReload.SetValue(self.sFit.serviceFittingOptions["useGlobalForceReload"])
        self.cbGlobalForceReload.Bind(wx.EVT_CHECKBOX, self.OnCBGlobalForceReloadStateChange)

        self.cbStrictSkillLevels.SetValue(self.engine_settings.get("strictSkillLevels"))
        self.cbStrictSkillLevels.Bind(wx.EVT_CHECKBOX, self.OnCBStrictSkillLevelsChange)

        self.cbUniversalAdaptiveArmorHardener.SetValue(self.engine_settings.get("useStaticAdaptiveArmorHardener"))
        self.cbUniversalAdaptiveArmorHardener.Bind(wx.EVT_CHECKBOX, self.OnCBUniversalAdaptiveArmorHardenerChange)

        self.spoolup_value.SetValue(int(self.engine_settings.get("globalDefaultSpoolupPercentage") * 100))
        self.spoolup_value.Bind(wx.lib.intctrl.EVT_INT, self.OnSpoolupChange)

        panel.SetSizer(mainSizer)
        panel.Layout()
예제 #5
0
    def populatePanel(self, panel):

        mainSizer = wx.BoxSizer(wx.VERTICAL)

        helpCursor = wx.StockCursor(wx.CURSOR_QUESTION_ARROW)

        self.engine_settings = EOSSettings.getInstance()

        self.stTitle = wx.StaticText(panel, wx.ID_ANY, self.title, wx.DefaultPosition, wx.DefaultSize, 0)
        self.stTitle.Wrap(-1)
        self.stTitle.SetFont(wx.Font(12, 70, 90, 90, False, wx.EmptyString))
        mainSizer.Add(self.stTitle, 0, wx.ALL, 5)

        self.m_staticline1 = wx.StaticLine(panel, wx.ID_ANY, wx.DefaultPosition, wx.DefaultSize, wx.LI_HORIZONTAL)
        mainSizer.Add(self.m_staticline1, 0, wx.EXPAND | wx.TOP | wx.BOTTOM, 5)

        self.cbGlobalForceReload = wx.CheckBox(panel, wx.ID_ANY, u"Factor in reload time when calculating capacitor usage, damage, and tank.",
                                               wx.DefaultPosition, wx.DefaultSize, 0)

        mainSizer.Add(self.cbGlobalForceReload, 0, wx.ALL | wx.EXPAND, 5)

        self.cbStrictSkillLevels = wx.CheckBox(panel, wx.ID_ANY,
                                               u"Enforce strict skill level requirements",
                                               wx.DefaultPosition, wx.DefaultSize, 0)
        self.cbStrictSkillLevels.SetCursor(helpCursor)
        self.cbStrictSkillLevels.SetToolTip(wx.ToolTip(
            u'When enabled, skills will check their dependencies\' requirements when their levels change and reset ' +
            u'skills that no longer meet the requirement.\neg: Setting Drones from level V to IV will reset the Heavy ' +
            u'Drone Operation skill, as that requires Drones V'))

        mainSizer.Add(self.cbStrictSkillLevels, 0, wx.ALL | wx.EXPAND, 5)

        self.cbUniversalAdaptiveArmorHardener = wx.CheckBox(panel, wx.ID_ANY,
                                                            u"When damage profile is Uniform, set Reactive Armor " +
                                                            u"Hardener to match (old behavior).",
                                                            wx.DefaultPosition, wx.DefaultSize, 0)
        mainSizer.Add(self.cbUniversalAdaptiveArmorHardener, 0, wx.ALL | wx.EXPAND, 5)

        # Future code once new cap sim is implemented
        '''
        self.cbGlobalForceReactivationTimer = wx.CheckBox( panel, wx.ID_ANY, u"Factor in reactivation timer", wx.DefaultPosition, wx.DefaultSize, 0 )
        mainSizer.Add( self.cbGlobalForceReactivationTimer, 0, wx.ALL|wx.EXPAND, 5 )

        text =  u"   Ignores reactivation timer when calculating capacitor usage,\n   damage, and tank."
        self.cbGlobalForceReactivationTimerText = wx.StaticText( panel, wx.ID_ANY, text, wx.DefaultPosition, wx.DefaultSize, 0 )
        self.cbGlobalForceReactivationTimerText.Wrap( -1 )
        self.cbGlobalForceReactivationTimerText.SetFont( wx.Font( 10, 70, 90, 90, False, wx.EmptyString ) )
        mainSizer.Add( self.cbGlobalForceReactivationTimerText, 0, wx.ALL, 5 )
        '''

        # Future code for mining laser crystal
        '''
        self.cbGlobalMiningSpecialtyCrystal = wx.CheckBox( panel, wx.ID_ANY, u"Factor in reactivation timer", wx.DefaultPosition, wx.DefaultSize, 0 )
        mainSizer.Add( self.cbGlobalMiningSpecialtyCrystal, 0, wx.ALL|wx.EXPAND, 5 )

        text = u"   If enabled, displays the Specialty Crystal mining amount.\n   This is the amount mined when using crystals and mining the matching asteroid."
        self.cbGlobalMiningSpecialtyCrystalText = wx.StaticText( panel, wx.ID_ANY, text, wx.DefaultPosition, wx.DefaultSize, 0 )
        self.cbGlobalMiningSpecialtyCrystalText.Wrap( -1 )
        self.cbGlobalMiningSpecialtyCrystalText.SetFont( wx.Font( 10, 70, 90, 90, False, wx.EmptyString ) )
        mainSizer.Add( self.cbGlobalMiningSpecialtyCrystalText, 0, wx.ALL, 5 )
        '''

        self.sFit = Fit.getInstance()

        self.cbGlobalForceReload.SetValue(self.sFit.serviceFittingOptions["useGlobalForceReload"])
        self.cbGlobalForceReload.Bind(wx.EVT_CHECKBOX, self.OnCBGlobalForceReloadStateChange)

        self.cbStrictSkillLevels.SetValue(self.engine_settings.get("strictSkillLevels"))
        self.cbStrictSkillLevels.Bind(wx.EVT_CHECKBOX, self.OnCBStrictSkillLevelsChange)

        self.cbUniversalAdaptiveArmorHardener.SetValue(self.engine_settings.get("useStaticAdaptiveArmorHardener"))
        self.cbUniversalAdaptiveArmorHardener.Bind(wx.EVT_CHECKBOX, self.OnCBUniversalAdaptiveArmorHardenerChange)

        panel.SetSizer(mainSizer)
        panel.Layout()
예제 #6
0
    def populatePanel(self, panel):

        mainSizer = wx.BoxSizer(wx.VERTICAL)

        helpCursor = wx.StockCursor(wx.CURSOR_QUESTION_ARROW)

        self.engine_settings = EOSSettings.getInstance()

        self.stTitle = wx.StaticText(panel, wx.ID_ANY, self.title,
                                     wx.DefaultPosition, wx.DefaultSize, 0)
        self.stTitle.Wrap(-1)
        self.stTitle.SetFont(wx.Font(12, 70, 90, 90, False, wx.EmptyString))
        mainSizer.Add(self.stTitle, 0, wx.ALL, 5)

        self.m_staticline1 = wx.StaticLine(panel, wx.ID_ANY,
                                           wx.DefaultPosition, wx.DefaultSize,
                                           wx.LI_HORIZONTAL)
        mainSizer.Add(self.m_staticline1, 0, wx.EXPAND | wx.TOP | wx.BOTTOM, 5)

        self.cbGlobalForceReload = wx.CheckBox(
            panel, wx.ID_ANY,
            u"Factor in reload time when calculating capacitor usage, damage, and tank.",
            wx.DefaultPosition, wx.DefaultSize, 0)

        mainSizer.Add(self.cbGlobalForceReload, 0, wx.ALL | wx.EXPAND, 5)

        self.cbStrictSkillLevels = wx.CheckBox(
            panel, wx.ID_ANY, u"Enforce strict skill level requirements",
            wx.DefaultPosition, wx.DefaultSize, 0)
        self.cbStrictSkillLevels.SetCursor(helpCursor)
        self.cbStrictSkillLevels.SetToolTip(
            wx.ToolTip(
                u'When enabled, skills will check their dependencies\' requirements when their levels change and reset '
                +
                u'skills that no longer meet the requirement.\neg: Setting Drones from level V to IV will reset the Heavy '
                + u'Drone Operation skill, as that requires Drones V'))

        mainSizer.Add(self.cbStrictSkillLevels, 0, wx.ALL | wx.EXPAND, 5)

        self.cbUniversalAdaptiveArmorHardener = wx.CheckBox(
            panel, wx.ID_ANY,
            u"When damage profile is Uniform, set Reactive Armor " +
            u"Hardener to match (old behavior).", wx.DefaultPosition,
            wx.DefaultSize, 0)
        mainSizer.Add(self.cbUniversalAdaptiveArmorHardener, 0,
                      wx.ALL | wx.EXPAND, 5)

        # Future code once new cap sim is implemented
        '''
        self.cbGlobalForceReactivationTimer = wx.CheckBox( panel, wx.ID_ANY, u"Factor in reactivation timer", wx.DefaultPosition, wx.DefaultSize, 0 )
        mainSizer.Add( self.cbGlobalForceReactivationTimer, 0, wx.ALL|wx.EXPAND, 5 )

        text =  u"   Ignores reactivation timer when calculating capacitor usage,\n   damage, and tank."
        self.cbGlobalForceReactivationTimerText = wx.StaticText( panel, wx.ID_ANY, text, wx.DefaultPosition, wx.DefaultSize, 0 )
        self.cbGlobalForceReactivationTimerText.Wrap( -1 )
        self.cbGlobalForceReactivationTimerText.SetFont( wx.Font( 10, 70, 90, 90, False, wx.EmptyString ) )
        mainSizer.Add( self.cbGlobalForceReactivationTimerText, 0, wx.ALL, 5 )
        '''

        # Future code for mining laser crystal
        '''
        self.cbGlobalMiningSpecialtyCrystal = wx.CheckBox( panel, wx.ID_ANY, u"Factor in reactivation timer", wx.DefaultPosition, wx.DefaultSize, 0 )
        mainSizer.Add( self.cbGlobalMiningSpecialtyCrystal, 0, wx.ALL|wx.EXPAND, 5 )

        text = u"   If enabled, displays the Specialty Crystal mining amount.\n   This is the amount mined when using crystals and mining the matching asteroid."
        self.cbGlobalMiningSpecialtyCrystalText = wx.StaticText( panel, wx.ID_ANY, text, wx.DefaultPosition, wx.DefaultSize, 0 )
        self.cbGlobalMiningSpecialtyCrystalText.Wrap( -1 )
        self.cbGlobalMiningSpecialtyCrystalText.SetFont( wx.Font( 10, 70, 90, 90, False, wx.EmptyString ) )
        mainSizer.Add( self.cbGlobalMiningSpecialtyCrystalText, 0, wx.ALL, 5 )
        '''

        self.sFit = Fit.getInstance()

        self.cbGlobalForceReload.SetValue(
            self.sFit.serviceFittingOptions["useGlobalForceReload"])
        self.cbGlobalForceReload.Bind(wx.EVT_CHECKBOX,
                                      self.OnCBGlobalForceReloadStateChange)

        self.cbStrictSkillLevels.SetValue(
            self.engine_settings.get("strictSkillLevels"))
        self.cbStrictSkillLevels.Bind(wx.EVT_CHECKBOX,
                                      self.OnCBStrictSkillLevelsChange)

        self.cbUniversalAdaptiveArmorHardener.SetValue(
            self.engine_settings.get("useStaticAdaptiveArmorHardener"))
        self.cbUniversalAdaptiveArmorHardener.Bind(
            wx.EVT_CHECKBOX, self.OnCBUniversalAdaptiveArmorHardenerChange)

        panel.SetSizer(mainSizer)
        panel.Layout()
예제 #7
0
파일: config.py 프로젝트: burnsypet/Pyfa
def defPaths(customSavePath=None):
    global debug
    global pyfaPath
    global savePath
    global saveDB
    global gameDB
    global saveInRoot
    global logPath
    global cipher
    global clientHash
    global version

    pyfalog.debug("Configuring Pyfa")

    # The main pyfa directory which contains run.py
    # Python 2.X uses ANSI by default, so we need to convert the character encoding
    pyfaPath = getattr(configforced, "pyfaPath", pyfaPath)
    if pyfaPath is None:
        pyfaPath = getPyfaRoot()

    # Version data

    with open(os.path.join(pyfaPath, "version.yml"), 'r') as file:
        data = yaml.load(file, Loader=yaml.FullLoader)
        version = data['version']

    # Where we store the saved fits etc, default is the current users home directory
    if saveInRoot is True:
        savePath = getattr(configforced, "savePath", None)
        if savePath is None:
            savePath = os.path.join(pyfaPath, "saveddata")
    else:
        savePath = getattr(configforced, "savePath", None)
        if savePath is None:
            if customSavePath is None:  # customSavePath is not overriden
                savePath = getDefaultSave()
            else:
                savePath = customSavePath

    __createDirs(savePath)

    secret_file = os.path.join(savePath, ".secret")
    if not os.path.exists(secret_file):
        with open(secret_file, "wb") as _file:
            _file.write(Fernet.generate_key())

    with open(secret_file, 'rb') as fp:
        key = fp.read()
        clientHash = hashlib.sha3_256(key).hexdigest()
        cipher = Fernet(key)

    # if isFrozen():
    #    os.environ["REQUESTS_CA_BUNDLE"] = os.path.join(pyfaPath, "cacert.pem")
    #    os.environ["SSL_CERT_FILE"] = os.path.join(pyfaPath, "cacert.pem")

    # The database where we store all the fits etc
    saveDB = os.path.join(savePath, "saveddata.db")

    # The database where the static EVE data from the datadump is kept.
    # This is not the standard sqlite datadump but a modified version created by eos
    # maintenance script
    gameDB = getattr(configforced, "gameDB", gameDB)
    if not gameDB:
        gameDB = os.path.join(pyfaPath, "eve.db")

    if debug:
        logFile = "pyfa_debug.log"
    else:
        logFile = "pyfa.log"

    logPath = os.path.join(savePath, logFile)

    # DON'T MODIFY ANYTHING BELOW
    import eos.config

    # Caching modifiers, disable all gamedata caching, its unneeded.
    eos.config.gamedataCache = False
    # saveddata db location modifier, shouldn't ever need to touch this
    eos.config.saveddata_connectionstring = "sqlite:///" + saveDB + "?check_same_thread=False"
    eos.config.gamedata_connectionstring = "sqlite:///" + gameDB + "?check_same_thread=False"

    # initialize the settings
    from service.settings import EOSSettings
    eos.config.settings = EOSSettings.getInstance().EOSSettings  # this is kind of confusing, but whatever
예제 #8
0
def defPaths(customSavePath=None):
    global debug
    global pyfaPath
    global savePath
    global saveDB
    global gameDB
    global imgsZIP
    global saveInRoot
    global logPath
    global cipher
    global clientHash
    global version
    global experimentalFeatures
    global language

    pyfalog.debug("Configuring Pyfa")

    # The main pyfa directory which contains run.py
    # Python 2.X uses ANSI by default, so we need to convert the character encoding
    pyfaPath = getattr(configforced, "pyfaPath", pyfaPath)
    if pyfaPath is None:
        pyfaPath = getPyfaRoot()

    # Version data

    with open(os.path.join(pyfaPath, "version.yml"), 'r') as file:
        data = yaml.load(file, Loader=yaml.SafeLoader)
        version = data['version']

    # Where we store the saved fits etc, default is the current users home directory
    if saveInRoot is True:
        savePath = getattr(configforced, "savePath", None)
        if savePath is None:
            savePath = os.path.join(pyfaPath, "saveddata")
    else:
        savePath = getattr(configforced, "savePath", None)
        if savePath is None:
            if customSavePath is None:  # customSavePath is not overriden
                savePath = getDefaultSave()
            else:
                savePath = customSavePath

    __createDirs(savePath)

    secret_file = os.path.join(savePath, ".secret")
    if not os.path.exists(secret_file):
        with open(secret_file, "wb") as _file:
            _file.write(Fernet.generate_key())

    with open(secret_file, 'rb') as fp:
        key = fp.read()
        clientHash = hashlib.sha3_256(key).hexdigest()
        cipher = Fernet(key)

    # if isFrozen():
    #    os.environ["REQUESTS_CA_BUNDLE"] = os.path.join(pyfaPath, "cacert.pem")
    #    os.environ["SSL_CERT_FILE"] = os.path.join(pyfaPath, "cacert.pem")

    # The database where we store all the fits etc
    saveDB = os.path.join(savePath, "saveddata.db")

    # The database where the static EVE data from the datadump is kept.
    # This is not the standard sqlite datadump but a modified version created by eos
    # maintenance script
    gameDB = getattr(configforced, "gameDB", gameDB)
    if not gameDB:
        gameDB = os.path.join(pyfaPath, "eve.db")

    imgsZIP = getattr(configforced, "imgsZIP", imgsZIP)
    if not imgsZIP:
        imgsZIP = os.path.join(pyfaPath, "imgs.zip")

    if debug:
        logFile = "pyfa_debug.log"
    else:
        logFile = "pyfa.log"

    logPath = os.path.join(savePath, logFile)

    experimentalFeatures = getattr(configforced, "experimentalFeatures",
                                   experimentalFeatures)
    if experimentalFeatures is None:
        experimentalFeatures = False

    # DON'T MODIFY ANYTHING BELOW
    import eos.config

    # Caching modifiers, disable all gamedata caching, its unneeded.
    eos.config.gamedataCache = False
    # saveddata db location modifier, shouldn't ever need to touch this
    eos.config.saveddata_connectionstring = "sqlite:///" + saveDB + "?check_same_thread=False"
    eos.config.gamedata_connectionstring = "sqlite:///" + gameDB + "?check_same_thread=False"

    # initialize the settings
    from service.settings import EOSSettings, LocaleSettings
    eos.config.settings = EOSSettings.getInstance(
    ).EOSSettings  # this is kind of confusing, but whatever

    # set langauge, taking the passed argument or falling back to what's saved in the settings
    localeSettings = LocaleSettings.getInstance()
    language = language or localeSettings.get('locale')

    # sets the lang for eos, using the mapped langauge.
    eos.config.set_lang(localeSettings.get_eos_locale())
예제 #9
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    def populatePanel(self, panel):
        self.mainFrame = gui.mainFrame.MainFrame.getInstance()

        mainSizer = wx.BoxSizer(wx.VERTICAL)

        helpCursor = wx.Cursor(wx.CURSOR_QUESTION_ARROW)

        self.engine_settings = EOSSettings.getInstance()

        self.stTitle = wx.StaticText(panel, wx.ID_ANY, self.title, wx.DefaultPosition, wx.DefaultSize, 0)
        self.stTitle.Wrap(-1)
        self.stTitle.SetFont(wx.Font(12, 70, 90, 90, False, wx.EmptyString))
        mainSizer.Add(self.stTitle, 0, wx.ALL, 5)

        self.m_staticline1 = wx.StaticLine(panel, wx.ID_ANY, wx.DefaultPosition, wx.DefaultSize, wx.LI_HORIZONTAL)
        mainSizer.Add(self.m_staticline1, 0, wx.EXPAND | wx.TOP | wx.BOTTOM, 5)

        self.cbGlobalForceReload = wx.CheckBox(panel, wx.ID_ANY, "Factor in reload time when calculating capacitor usage, damage, and tank.",
                                               wx.DefaultPosition, wx.DefaultSize, 0)

        mainSizer.Add(self.cbGlobalForceReload, 0, wx.ALL | wx.EXPAND, 5)

        self.cbStrictSkillLevels = wx.CheckBox(panel, wx.ID_ANY,
                                               "Enforce strict skill level requirements",
                                               wx.DefaultPosition, wx.DefaultSize, 0)
        self.cbStrictSkillLevels.SetCursor(helpCursor)
        self.cbStrictSkillLevels.SetToolTip(wx.ToolTip(
            'When enabled, skills will check their dependencies\' requirements when their levels change and reset ' +
            'skills that no longer meet the requirement.\neg: Setting Drones from level V to IV will reset the Heavy ' +
            'Drone Operation skill, as that requires Drones V'))

        mainSizer.Add(self.cbStrictSkillLevels, 0, wx.ALL | wx.EXPAND, 5)

        self.cbUniversalAdaptiveArmorHardener = wx.CheckBox(panel, wx.ID_ANY,
                                                            "When damage profile is Uniform, set Reactive Armor " +
                                                            "Hardener to match (old behavior).",
                                                            wx.DefaultPosition, wx.DefaultSize, 0)
        mainSizer.Add(self.cbUniversalAdaptiveArmorHardener, 0, wx.ALL | wx.EXPAND, 5)


        spoolup_sizer = wx.BoxSizer(wx.HORIZONTAL)

        self.spool_up_label = wx.StaticText(panel, wx.ID_ANY, "Global Default Spoolup Percentage:", wx.DefaultPosition, wx.DefaultSize, 0)
        self.spool_up_label.Wrap(-1)
        self.spool_up_label.SetCursor(helpCursor)
        self.spool_up_label.SetToolTip(
            wx.ToolTip('The amount of spoolup to use by default on module which support it. Can be changed on a per-module basis'))

        spoolup_sizer.Add(self.spool_up_label, 0, wx.ALL | wx.ALIGN_CENTER_VERTICAL, 5)

        self.spoolup_value = IntCtrl(panel, min=0, max=100, limited=True)
        spoolup_sizer.Add(self.spoolup_value , 0, wx.ALL, 5)

        mainSizer.Add(spoolup_sizer, 0, wx.ALL | wx.EXPAND, 0)

        # Future code once new cap sim is implemented
        '''
        self.cbGlobalForceReactivationTimer = wx.CheckBox( panel, wx.ID_ANY, "Factor in reactivation timer", wx.DefaultPosition, wx.DefaultSize, 0 )
        mainSizer.Add( self.cbGlobalForceReactivationTimer, 0, wx.ALL|wx.EXPAND, 5 )

        text =  "   Ignores reactivation timer when calculating capacitor usage,\n   damage, and tank."
        self.cbGlobalForceReactivationTimerText = wx.StaticText( panel, wx.ID_ANY, text, wx.DefaultPosition, wx.DefaultSize, 0 )
        self.cbGlobalForceReactivationTimerText.Wrap( -1 )
        self.cbGlobalForceReactivationTimerText.SetFont( wx.Font( 10, 70, 90, 90, False, wx.EmptyString ) )
        mainSizer.Add( self.cbGlobalForceReactivationTimerText, 0, wx.ALL, 5 )
        '''

        # Future code for mining laser crystal
        '''
        self.cbGlobalMiningSpecialtyCrystal = wx.CheckBox( panel, wx.ID_ANY, "Factor in reactivation timer", wx.DefaultPosition, wx.DefaultSize, 0 )
        mainSizer.Add( self.cbGlobalMiningSpecialtyCrystal, 0, wx.ALL|wx.EXPAND, 5 )

        text = "   If enabled, displays the Specialty Crystal mining amount.\n   This is the amount mined when using crystals and mining the matching asteroid."
        self.cbGlobalMiningSpecialtyCrystalText = wx.StaticText( panel, wx.ID_ANY, text, wx.DefaultPosition, wx.DefaultSize, 0 )
        self.cbGlobalMiningSpecialtyCrystalText.Wrap( -1 )
        self.cbGlobalMiningSpecialtyCrystalText.SetFont( wx.Font( 10, 70, 90, 90, False, wx.EmptyString ) )
        mainSizer.Add( self.cbGlobalMiningSpecialtyCrystalText, 0, wx.ALL, 5 )
        '''

        self.sFit = Fit.getInstance()

        self.cbGlobalForceReload.SetValue(self.sFit.serviceFittingOptions["useGlobalForceReload"])
        self.cbGlobalForceReload.Bind(wx.EVT_CHECKBOX, self.OnCBGlobalForceReloadStateChange)

        self.cbStrictSkillLevels.SetValue(self.engine_settings.get("strictSkillLevels"))
        self.cbStrictSkillLevels.Bind(wx.EVT_CHECKBOX, self.OnCBStrictSkillLevelsChange)

        self.cbUniversalAdaptiveArmorHardener.SetValue(self.engine_settings.get("useStaticAdaptiveArmorHardener"))
        self.cbUniversalAdaptiveArmorHardener.Bind(wx.EVT_CHECKBOX, self.OnCBUniversalAdaptiveArmorHardenerChange)

        self.spoolup_value.SetValue(int(self.engine_settings.get("globalDefaultSpoolupPercentage") * 100))
        self.spoolup_value.Bind(wx.lib.intctrl.EVT_INT, self.OnSpoolupChange)

        panel.SetSizer(mainSizer)
        panel.Layout()