def create_game(self, player_id, game_name, player_name): session_id = SESSION_BROKER.create_session(game_name) session = SESSION_BROKER.get_session(session_id) session.add_player(player_id, player_name) self.emit("get-session-access", {"id" : session_id, "name" : game_name})
def join_game(self, player_id, session_id, player_name): try: session = SESSION_BROKER.get_session(session_id) except KeyError: self.emit("error", {"message" : "session not found"}) return if session.is_full(): self.emit("error", {"message" : "session is full"}) return session.add_player(player_id, player_name) game_name = session.get_description()["name"] self.emit("get-session-access", {"id" : session_id, "name" : game_name})
def register(self, player_id, session_id, player_name): self.player_id = player_id self.game_session = SESSION_BROKER.get_session(session_id) self.get_player().connect(self)