"b1w2g1w1g4d1g1d2b1d1b1" + "d4b5d7", "b16" + "b16", "w16" + "w16", "b16" + "b16", ]) smb3_animation = animation_settings( sprite_list=[ [ TanookiMarioWalkRight01, TanookiMarioWalkRight02, TanookiMarioWalkRight03, TanookiMarioWalkRight02 ], [FrogMarioWalkRight01, FrogMarioWalkRight02, FrogMarioWalkRight03], ], bg_sprites=[SuperMarioBros3BG01, SuperMarioBros3BG02, SuperMarioBros3BG03], xoffs=[ [0, 0, 0, 0], [0, 0, 0], ], yoffs=[ [0, 0, 0, 0], [1, 0, 0], ], frame_time=0.04, spbg_ratio=2, center=True, bg_scroll_speed=(1, 0), cycles_per_char=5, reversible="horizontal", )
excitebike_animation = animation_settings( sprite_list=[ [RiderRightStandard01, RiderRightStandard02], [RiderRightWheelie01, RiderRightWheelie01, RiderRightWheelie02, RiderRightWheelie02, RiderRightWheelie03, RiderRightWheelie03, RiderRightWheelie04, RiderRightWheelie04, RiderRightWheelie05, RiderRightWheelie05, RiderRightWheelie06, RiderRightWheelie06, RiderRightWheelie05, RiderRightWheelie05, RiderRightWheelie04, RiderRightWheelie04, RiderRightWheelie03, RiderRightWheelie03, RiderRightWheelie02, RiderRightWheelie02, ], ], bg_sprites=[ExciteBikeBG01, ExciteBikeBG02], xoffs=[ [0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ], yoffs=[ [0, 0], [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,], ], frame_time=0.03, spbg_ratio=2, center=True, bg_scroll_speed=(1, 0), cycles_per_char=5, reversible=False, )
zelda2_animation = animation_settings( sprite_list=[ [LinkWalkLeft03, LinkWalkLeft04, LinkWalkLeft02], [ IronKnuckleWalkLeftShieldUp01, IronKnuckleWalkLeftShieldUp02, IronKnuckleWalkLeftShieldUp01, IronKnuckleWalkLeftShieldUp02, IronKnuckleWalkLeftShieldUp01, IronKnuckleWalkLeftShieldUp02, IronKnuckleWalkLeftShieldUp01, IronKnuckleWalkLeftShieldUp02, IronKnuckleWalkLeftShieldDown01, IronKnuckleWalkLeftShieldDown02, IronKnuckleWalkLeftShieldDown01, IronKnuckleWalkLeftShieldDown02, IronKnuckleWalkLeftShieldDown01, IronKnuckleWalkLeftShieldDown02, IronKnuckleWalkLeftShieldDown01, IronKnuckleWalkLeftShieldDown02, ], ], bg_sprites=[Zelda2BG01, Zelda2BG02], xoffs=[ [ 0, 0, 0, ], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ], ], yoffs=[ [0, 1, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ], ], frame_time=0.04, spbg_ratio=2, center=True, bg_scroll_speed=(-1, 0), cycles_per_char=5, reversible="horizontal", )
SyphaWalkLeftSeries_sprites = ( SyphaBelnadesWalkRight01.hflip(), SyphaBelnadesWalkRight02.hflip(), SyphaBelnadesWalkRight03.hflip(), SyphaBelnadesWalkRight02.hflip(), ) SyphaWalkLeftSeries_xoffs = (0, 0, -1, 0) SyphaWalkLeftSeries_yoffs = (0, 0, 0, 0) castlevania3_animation = animation_settings( sprite_list=[ TrevorWalkLeftSeries_sprites, GrantWalkLeftSeries_sprites, SyphaWalkLeftSeries_sprites ], bg_sprites=[Castlevania3BG01, Castlevania3BG02], xoffs=[ TrevorWalkLeftSeries_xoffs, GrantWalkLeftSeries_xoffs, SyphaWalkLeftSeries_xoffs ], yoffs=[ TrevorWalkLeftSeries_yoffs, GrantWalkLeftSeries_yoffs, SyphaWalkLeftSeries_yoffs ], frame_time=0.05, spbg_ratio=3, center=True, bg_scroll_speed=(-1, 0), cycles_per_char=5, reversible="horizontal", )
dragonstrike_animation = animation_settings( sprite_list=[[RedDragonNorthEast01, RedDragonNorthEast02, RedDragonNorthEast03, RedDragonNorthEast04], [GoldDragonNorthEast01, GoldDragonNorthEast02, GoldDragonNorthEast03, GoldDragonNorthEast04], [BronzeDragonNorthEast01, BronzeDragonNorthEast02, BronzeDragonNorthEast03, BronzeDragonNorthEast04], ], bg_sprites=[DragonStrikeBG01], xoffs=[[-1, 4, 3, 0], [-1, 4, 3, 0], [-1, 4, 3, 0], ], yoffs=[[1, 3, 2, -1], [1, 3, 2, -1], [1, 3, 2, -1], ], frame_time=0.050, spbg_ratio=3, center=True, bg_scroll_speed=(1, 1), cycles_per_char=5, reversible=False, )
megaman2_animation = animation_settings( sprite_list=[ [ MegaManRunRight01, MegaManRunRight02, MegaManRunRight03, MegaManRunRight02 ], [ MetalManRunRight01, MetalManRunRight02, MetalManRunRight03, MetalManRunRight02 ], [ CrashManRunRight01, CrashManRunRight02, CrashManRunRight03, CrashManRunRight02 ], ], bg_sprites=[MegaMan2BG01, MegaMan2BG02], xoffs=[ [0, 1, 3, 1], [ 0, 1, 3, 1, ], [ 0, 1, 2, 1, ], ], yoffs=[ [0, 0, 0, 0], [ 1, 1, 1, 1, ], [ 0, 0, 0, 0, ], ], frame_time=0.040, spbg_ratio=3, center=True, bg_scroll_speed=(1, 0), cycles_per_char=5, reversible="horizontal", )
batman_animation = animation_settings( sprite_list=[[BatmanWalkRight01, BatmanWalkRight02, BatmanWalkRight03, BatmanWalkRight04, BatmanWalkRight05, BatmanWalkRight06,], [ShakedownWalkRight01, ShakedownWalkRight02, ShakedownWalkRight03, ShakedownWalkRight04, ShakedownWalkRight05, ShakedownWalkRight06,], ], bg_sprites=[BatmanBG01, BatmanBG02,], xoffs=[[0, 1, -1, 0, 1, 0], [0, 2, 3, 0, 2, 3], ], yoffs=[[0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0], ], frame_time=0.03, spbg_ratio=4, center=True, bg_scroll_speed=(1, 0), cycles_per_char=5, reversible="horizontal", )
"g1d1b2g1d1b1d1g1b2d1g1d2g1d1b2d1b1" + "r1b1y3r1b1e1r1b1r1", "g1b2d1g1d1g1b1d2b2g1d1g1d1g1b2d1b1" + "r2b1r1b1r1b1e1r3", "d2b1d1g2b1g1d1b3g1d1g2d2b1d1b1" + "y2r1b1r2b1e1r1e2", "g1b2d1g1b1w1d1b1d1b2g1d1g1d1g1b2d1b1" + "y1b2r1b1r1b1e1r1e1r1", "d1b2d3g1d2b3g1d4b2d1b1" + "y2b2r2b1e1r3", "d1g1b1d1g1d1b1d1b4g1b1g1w1d1g1b1d1b1" + "b1y1b1r1b1r1b1e1r1e1y1", "d1b2d2b7g1d1g2d1b2d1b1" + "r1y2b1r2b1e1r1e2", "d2b1d1b2d1b3g1d1g1d5b1d1b1" + "r2y1b2r1b1e1r3", "g1b2d1b1d1g1d1b1g1d2b1d1b1d1g1b2d1b1" + "r1b1y3r1b1e1r1b1r1", "d1b2d1b8g1d1g1b1d2b3" + "r2b1r1b1r1b1e1r3", ]) ninjagaiden_animation = animation_settings( sprite_list=[ [RyuClimb01, RyuClimb02], ], bg_sprites=[NinjaGaidenBG01, NinjaGaidenBG02], xoffs=[ [0, 0], ], yoffs=[ [1, 0], ], frame_time=0.05, spbg_ratio=3, center=True, bg_scroll_speed=(0, 1), cycles_per_char=5, reversible=False, )
metalgear_animation = animation_settings( sprite_list=[ [ SolidSnakeWalkRightGun01, SolidSnakeWalkRightGun02, ], [ SolidSnakeWalkRight01, SolidSnakeWalkRight02, ], ], bg_sprites=[ MetalGearBG01, MetalGearBG02, ], xoffs=[ [0, 0], [0, 0], ], yoffs=[ [-1, 0], [-1, 0], ], frame_time=0.040, spbg_ratio=9, center=True, bg_scroll_speed=(1, 0), cycles_per_char=5, reversible=False, )
"b8" + "b2g1b1g1b1g1b3g1b1g1b1g1b1" + "b8", "b8" + "b1g1b1g1b1g1b1g1b1g1b1g1b1g1b1g1" + "b8", "b8" + "b2g1b1g1b1g1b3g1b1g1b1g1b1" + "b8", "b8" + "b16" + "b8", "b8" + "b2g1b1g1b1g1b3g1b1g1b1g1b1" + "b8", "b8" + "b1g1b1g1b1g1b1g1b1g1b1g1b1g1b1g1" + "b5l1b2", "b6l1b1" + "b2g1b1g1b1g1b3g1b1g1b1g1b1" + "b8", "b8" + "b1g1b1g1b1g1b1g1b1g1b1g1b1g1b1g1" + "b8", "b2l1b5" + "b2g1b1g1b1g1b3g1b1g1b1g1b1" + "b8", "b8" + "b1g1b1g1b1g1b1g1b1g1b1g1b1g1b1g1" + "b8", "b8" + "b2g1b1g1b1g1b3g1b1g1b1g1b1" + "b8", ]) finalfantasy_animation = animation_settings( sprite_list=[ [FF1WarriorFieldSouth01, FF1WarriorFieldSouth02], [FF1BlackMageFieldSouth01, FF1BlackMageFieldSouth02], [FF1MonkFieldSouth01, FF1MonkFieldSouth02], [FF1WhiteMageFieldSouth01, FF1WhiteMageFieldSouth02], ], bg_sprites=[FinalFantasyBG01, FinalFantasyBG02], xoffs=[[0, 0], [0, 0], [0, 0], [0, 0]], yoffs=[[0, 0], [0, 0], [0, 0], [0, 0]], frame_time=0.055, spbg_ratio=4, center=True, bg_scroll_speed=(0, -1), cycles_per_char=5, reversible=False, )
"l1b1l1b3l1b1l1b1l1b3l1b1" + "l1i6l2i6l1", "b3l1b1l1b1l1b3l1b1l1b1l1" + "l1i2l2i2l2i2l2i2l1", "b2l4b4l4b2" + "l1i1l1i2l1i1l2i1l1i2l1i1l1", "b1l1i4l1b2l1i4l1b1" + "l1i6l2i6l1", "l1i6l2i6l1" + "b1l1i4l1d1b1l1i4l1d1", "l1i1l1i2l1i1l2i1l1i2l1i1l1" + "b2l4d2b2l4d2", "l1i2l2i2l2i2l2i2l1" + "b4l1d3b4l1d3", ]) lifeforce_animation = animation_settings( sprite_list=[ [VicViper01, VicViper02], [LordBritish01, LordBritish02], ], bg_sprites=[LifeForceBG01, LifeForceBG02], xoffs=[ [0, 0], [0, 0], ], yoffs=[ [-1, -1], [-1, -1], ], frame_time=0.03, spbg_ratio=3, center=True, bg_scroll_speed=(1, 0), cycles_per_char=20, reversible=False, )
blastermaster_animation = animation_settings( sprite_list=[ [SophiaLeft04, SophiaLeft03, SophiaLeft02, SophiaLeft01], [ JasonWalkLeft01, JasonWalkLeft01, JasonWalkLeft02, JasonWalkLeft02, JasonWalkLeft01, JasonWalkLeft01, JasonWalkLeft03, JasonWalkLeft03, ], ], bg_sprites=[ BlasterMasterBG01, BlasterMasterBG02, ], xoffs=[ [0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, ], ], yoffs=[ [0, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0, 0, ], ], frame_time=0.03, spbg_ratio=2, center=True, bg_scroll_speed=(-1, 0), cycles_per_char=5, reversible="horizontal", )
"x2b1r4b1x8b1r4b1x2", "x3b2r2b1x8b1r2b2x3", "x5b2x10b2x5", ]) RedArremerFlightRight02 = RedArremerFlightLeft02.hflip() ghostsandgoblins_animation = animation_settings( sprite_list=[ [ ArthurArmoredRunRight01, ArthurArmoredRunRight02, ArthurArmoredRunRight01, ArthurArmoredRunRight03 ], [RedArremerFlightRight01, RedArremerFlightRight02], ], bg_sprites=[GhostsAndGoblinsBG02, GhostsAndGoblinsBG03], xoffs=[ [0, 0, 0, 0], [0, 0], ], yoffs=[ [0, 0, 0, 0], [0, 0], ], frame_time=0.04, spbg_ratio=3, center=True, bg_scroll_speed=(1, 0), cycles_per_char=5, reversible=False, )
"l8" + "b16" + "b2d1b1d1b2d1", ] ) dragonwarrior_animation = animation_settings( sprite_list=[[DWHeroPrincessSouth01, DWHeroPrincessSouth02], [DWKingSouth01, DWKingSouth02], [DWDragonLordSouth01, DWDragonLordSouth02], ], bg_sprites=[DragonWarriorBG01, DragonWarriorBG02], xoffs=[[0, 0], [0, 0], [0, 0], ], yoffs=[[0, 0], [0, 0], [0, 0], ], frame_time=0.05, spbg_ratio=5, center=True, bg_scroll_speed=(0, -1), cycles_per_char=10, reversible=False, )
"c32", "g7b1g24" ] ) ducktales_animation = animation_settings( sprite_list=[[ScroogeWalkRight01, ScroogeWalkRight02, ScroogeWalkRight03, ScroogeWalkRight02], [NativeWalkRight02, NativeWalkRight01, NativeWalkRight03, NativeWalkRight01,], ], bg_sprites=[DuckTalesBG01, DuckTalesBG02], xoffs=[[2, -1, 1, -1], [0, 0, 1, 0], ], yoffs=[[1, 0, 1, 0], [0, 0, 0, 0], ], frame_time=0.04, spbg_ratio=4, center=True, bg_scroll_speed=(1, 0), cycles_per_char=5, reversible="horizontal", )
"b1g1b4l1g2b7" + "b8g1b1g2b2g2", "b1g1b1g1l1b1g2b1g1b2g1b1g1b1" + "b16", "b3g2b6g1b4" + "b16", "r16" + "r16", ]) kabukiquantumfighter_animation = animation_settings( sprite_list=[ [ ColScottOConnorWalkRight01, ColScottOConnorWalkRight02, ColScottOConnorWalkRight03, ColScottOConnorWalkRight04 ], ], bg_sprites=[ KabukiQuantumFighterBG01, KabukiQuantumFighterBG02, ], xoffs=[ [0, -1, 0, -1], ], yoffs=[ [0, -1, 0, 0], ], frame_time=0.030, spbg_ratio=5, center=True, bg_scroll_speed=(1, 0), cycles_per_char=5, reversible="horizontal", )