def teleport(self, tile_map): """Teleports the ghost between one of the tiles outside the tunnel, depending on the current tile position.""" row = -2 if self.tile_index[1] == 29 else 28 self.handle_tile_content(tile_map[(self.tile_index[0], row)], tile_map) self.prev_tile_index = self.tile_index self.tile_index = (self.tile_index[0], row) self.position = Vector2D(*settings.get_position(self.tile_index))
def add_points(tile_map): energizer_tiles = [(6, 1), (6, 26), (26, 1), (26, 26)] energizer_pos = [ settings.get_position(x, offset="topleft") for x in energizer_tiles ] empty_pos = list(itertools.product(range(12, 23), range(7, 21))) # Square by the house. for tile in tile_map.tile.values(): if settings.get_tile_index(tile.rect.topleft) in empty_pos: continue if tile.is_any_type( "path", "restricted") and 0 <= tile.rect.x < settings.WIDTH: if any(tile.rect.collidepoint(pos) for pos in energizer_pos): tile.content.add(Enegizer(tile.rect)) else: tile.content.add(Point(tile.rect))
def teleport(self): if self.tile_index[1] == -2: self.tile_index = (self.tile_index[0], 28) else: self.tile_index = (self.tile_index[0], -1) self.position = Vector2D(*settings.get_position(self.tile_index))