# These control the level of optimization versus debugging. setuplib.extra_compile_args = [ "-Wno-unused-function" ] setuplib.extra_link_args = [ ] # Detect win32. if platform.win32_ver()[0]: windows = True setuplib.extra_compile_args.append("-fno-strict-aliasing") else: windows = False if raspi: setuplib.extra_compile_args.append("-DRASPBERRY_PI") include("zlib.h") include("png.h") include("SDL.h", directory="SDL2") include("ft2build.h") include("freetype/freetype.h", directory="freetype2", optional=True) or include("freetype.h", directory="freetype2") include("libavutil/avstring.h", directory="ffmpeg", optional=True) or include("libavutil/avstring.h") include("libavformat/avformat.h", directory="ffmpeg", optional=True) or include("libavformat/avformat.h") include("libavcodec/avcodec.h", directory="ffmpeg", optional=True) or include("libavcodec/avcodec.h") include("libswscale/swscale.h", directory="ffmpeg", optional=True) or include("libswscale/swscale.h") include("GL/glew.h") include("pygame_sdl2/pygame_sdl2.h", directory="python{}.{}".format(sys.version_info.major, sys.version_info.minor)) library("SDL2") library("png") library("avformat") library("avcodec")
import setuplib from setuplib import android, include, library, cython, pymodule, copyfile, find_unnecessary_gen # These control the level of optimization versus debugging. setuplib.extra_compile_args = [ "-Wno-unused-function" ] setuplib.extra_link_args = [ ] # Detect win32. if platform.win32_ver()[0]: windows = True setuplib.extra_compile_args.append("-fno-strict-aliasing") else: windows = False include("zlib.h") include("png.h") include("SDL.h", directory="SDL2") include("ft2build.h") include("freetype/freetype.h", directory="freetype2", optional=True) or include("freetype.h", directory="freetype2") include("libavutil/avstring.h") include("libavformat/avformat.h") include("libavcodec/avcodec.h") include("libswscale/swscale.h") include("GL/glew.h") library("SDL2") library("png") library("avformat") library("avcodec") library("avutil")
# These control the level of optimization versus debugging. setuplib.extra_compile_args = ["-Wno-unused-function"] setuplib.extra_link_args = [] # Detect win32. if platform.win32_ver()[0]: windows = True setuplib.extra_compile_args.append("-fno-strict-aliasing") else: windows = False if raspi: setuplib.extra_compile_args.append("-DRASPBERRY_PI") include("zlib.h") include("png.h") include("SDL.h", directory="SDL2") include("ft2build.h") include("freetype/freetype.h", directory="freetype2", optional=True) or include("freetype.h", directory="freetype2") include("libavutil/avstring.h", directory="ffmpeg", optional=True) or include("libavutil/avstring.h") include("libavformat/avformat.h", directory="ffmpeg", optional=True) or include("libavformat/avformat.h") include("libavcodec/avcodec.h", directory="ffmpeg", optional=True) or include("libavcodec/avcodec.h") include("libswscale/swscale.h", directory="ffmpeg", optional=True) or include("libswscale/swscale.h") include("GL/glew.h") include("pygame_sdl2/pygame_sdl2.h",
import setuplib from setuplib import android, include, library, cython, cmodule, pymodule, copyfile, find_unnecessary_gen # These control the level of optimization versus debugging. setuplib.extra_compile_args = ["-Wno-unused-function"] setuplib.extra_link_args = [] # Detect win32. if platform.win32_ver()[0]: windows = True setuplib.extra_compile_args.append("-fno-strict-aliasing") else: windows = False include("zlib.h") include("png.h") include("SDL.h", directory="SDL") include("ft2build.h") include("freetype/freetype.h", directory="freetype2") include("libavutil/avstring.h") include("libavformat/avformat.h") include("libavcodec/avcodec.h") include("libswscale/swscale.h") include("GL/glew.h") library("SDL") library("png") library("avformat") library("avcodec") library("avutil")