예제 #1
0
def stack(bid):
    if bid % 100 == 0:
        print 'bundle', bid+1
    presents = np.load('data/w300/bundle%04d.npz' % (bid+1))['presents']
    ysort = np.argsort(presents[:, 2])[::-1]
    presents = presents[ysort]

    sleigh = Sleigh(bid, len(presents))
    x, y, z = 1, 1, 1
    skip = list()
    znext = 0
    i = 0
    while i < len(presents) - 1:
        shelf = Shelf(sleigh, presents[i, 2], x, y, z)
        i, skip = shelf.fill(presents[i:], i, skip)
        if shelf.zmax > znext:
            znext = shelf.zmax
        if i >= len(presents) - 1:
            break
        if y + shelf.height - 1 > 1000:
            print 'new layer'
            z = znext
            y = 1
        else:
            y += shelf.height
    return sleigh
예제 #2
0
def stack(bid):
    if bid % 100 == 0:
        print 'bundle', bid + 1
    presents = np.load('data/w300/bundle%04d.npz' % (bid + 1))['presents']
    ysort = np.argsort(presents[:, 2])[::-1]
    presents = presents[ysort]

    sleigh = Sleigh(bid, len(presents))
    x, y, z = 1, 1, 1
    skip = list()
    znext = 0
    i = 0
    while i < len(presents) - 1:
        shelf = Shelf(sleigh, presents[i, 2], x, y, z)
        i, skip = shelf.fill(presents[i:], i, skip)
        if shelf.zmax > znext:
            znext = shelf.zmax
        if i >= len(presents) - 1:
            break
        if y + shelf.height - 1 > 1000:
            print 'new layer'
            z = znext
            y = 1
        else:
            y += shelf.height
    return sleigh
예제 #3
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def read_warehouse_data():
    global max_x, max_y

    with open(warehouse_items_path) as csvfile:
        reader = csv.reader(csvfile)
        for i, rows in enumerate(reader):
            if len(rows) == 3:
                item_id = rows[0]
                x = int(float(rows[1])) * 2 + 1
                y = int(float(rows[2])) * 2 + 1

                point = Point(x, y)
                item = Item(rows[0], x, y)
                new_shelf = Shelf(x, y)

                if shelves.get(point) is not None:
                    shelf = shelves.get(point)
                    shelf.put(item)
                    database[item_id] = shelf
                else:
                    new_shelf.put(item)
                    shelves[point] = new_shelf
                    database[item_id] = new_shelf

                x_coord.append(x)
                y_coord.append(y)

                if (x > max_x):
                    max_x = x
                if (y > max_y):
                    max_y = y
예제 #4
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    def positive_tests(self):
        # test add_order
        new_order = self.generate_order()
        shelf1 = Shelf(new_order.temperature)
        order_added = shelf1.add_order(new_order)
        self.assertTrue(order_added)

        # test pickup_order
        pickup_order = shelf1.pickup_order(new_order.id)
        self.assertEqual(new_order, pickup_order)

        # test has_capacity
        has_capacity = shelf1.has_capacity()
        self.assertTrue(has_capacity)

        # test dispose random order
        shelf1.add_order(new_order)
        waste_order = shelf1.dispose_random_order()
        self.assertEqual(new_order, waste_order)
        self.assertEqual(0, len(shelf1.orders))

        # test clean up order
        OrderTestCase.add_orders_to_capacity(shelf1)
        self.assertEqual(CAPACITY, len(shelf1.orders))
        list(shelf1.orders.values())[0].order_state = ORDER_PICKEDUP
        removed = shelf1.cleanup_orders()
        self.assertEqual(True, removed)
        self.assertEqual(CAPACITY - 1, len(shelf1.orders))

        list(shelf1.orders.values())[0].order_time -= 1000
        removed = shelf1.cleanup_orders()
        self.assertEqual(True, removed)
        self.assertEqual(CAPACITY - 2, len(shelf1.orders))
예제 #5
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 def __create_shelves(self):
     for temp in SUPPORTED_TEMPERATURES:
         self.shelves[temp] = Shelf(temp)
     assert OVERFLOW_SHELF_NAME not in self.shelves, \
         "{} already exists in supported shelves {}"\
         .format(OVERFLOW_SHELF_NAME, SUPPORTED_TEMPERATURES)
     self.shelves[OVERFLOW_SHELF_NAME] = Shelf(OVERFLOW_SHELF_NAME, True)
예제 #6
0
파일: basketball.py 프로젝트: khzaw/louvre
class Basketball:
    def __init__(self, radius=40, image_file="bb.jpg"):
        self.radius = radius
        self.image_file = image_file
        label = "Basketball\n----------\n- Rotation via X, Y, Z axes\n- Scaling\n- On/Off Texture"
        self.shelf = Shelf(label = label)
        self.scale = 1
        self.texture_status = True
        self.load_textures()

        # rotational values
        self.xrot = self.yrot = self.zrot = True
        self.rot = 0.0

    def load_textures(self):
        texture_file = os.getcwd() + os.path.join('/images', self.image_file)
        texture_surface= image.load(texture_file)
        texture = texture_surface.image_data.create_texture(image.Texture)
        glBindTexture(GL_TEXTURE_2D, texture.id)
        # glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT)
        # glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT)
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
        self.texture = texture

    def draw(self):

        # draw the shelf
        glPushMatrix()
        glRotatef(90, 1, 0, 0)
        self.shelf.draw()
        glPopMatrix()

        # Enable/Disabling texture
        if self.texture_status:
            glBindTexture(GL_TEXTURE_2D, self.texture.id)
        else:
            glDisable(GL_TEXTURE_2D)

        # draw the bird
        glPushMatrix()
        glScalef(self.scale, self.scale, self.scale)
        glTranslatef(0, 2 * self.radius, 0)
        glRotatef(self.rot, int(self.xrot), int(self.yrot), int(self.zrot))
        quad = gluNewQuadric()
        gluQuadricTexture(quad, GL_TRUE)
        gluSphere(quad, self.radius, 100, 100)
        glPopMatrix()

        # resetting texture status for drawing other objects
        glEnable(GL_TEXTURE_2D)

    def update(self):
        # a bit of a hack, I guess .. weird
        if(self.xrot == False and self.yrot == False and self.zrot == False):
            self.rot += 0.0
        else:
            self.rot += 0.5

        self.shelf.update()
예제 #7
0
파일: teapot.py 프로젝트: khzaw/louvre
class Teapot:
    def __init__(self, size=40, image_file='silverware.jpg'):
        self.size = size
        self.scale = 1
        self.texture_status = True
        self.image_file = image_file
        self.load_textures()
        label = "Teapot\n----------\n- Rotation via X, Y, Z axes\n- Scaling\n- On/Off Texture"
        self.shelf = Shelf(label = label) 

        # rotational values
        self.xrot = self.yrot = self.zrot = True
        self.rot = 0.0

    def load_textures(self):
        texture_file = os.getcwd() + os.path.join('/images', self.image_file)
        texture_surface = image.load(texture_file)
        texture = texture_surface.image_data.create_texture(image.Texture)
        glBindTexture(GL_TEXTURE_2D, texture.id)
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
        self.texture = texture

    def draw(self):

        # draw the shelf
        glPushMatrix()
        glRotatef(90, 1, 0, 0)
        self.shelf.draw()
        glPopMatrix()
        
        if self.texture_status:
            glBindTexture(GL_TEXTURE_2D, self.texture.id)
        else:
            glDisable(GL_TEXTURE_2D)
            glColor3f(0, 0, 0)
        
        # draw the teapot
        glPushMatrix()
        glScalef(self.scale, self.scale, self.scale)
        glTranslatef(0, 2 * self.size, 0) 
        
        glRotatef(self.rot, int(self.xrot), int(self.yrot), int(self.zrot))
        glutSolidTeapot(self.size)
        glPopMatrix()
        
        glColor3f(1, 1, 1)
        # resetting texture
        glEnable(GL_TEXTURE_2D)

    def update(self):
        # a bit of a hack, I guess .. weird
        if(self.xrot == False and self.yrot == False and self.zrot == False):
            self.rot += 0.0
        else:
            self.rot += 0.5
        
        self.shelf.update()
예제 #8
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def main():
    print 'starting up'
    shelf = Shelf()
    listener = ShelfListener()
    shelf.addEventListener(listener)
    shelf.startGovernor()
    #st = ShelfState()
    shelf_id = requests.get("http://iot.vpolevoy.com/api/register/").json()["board_id"]
    service = threading.Thread(target = service_thread, args = [None])
    service.start()
    service.join()
예제 #9
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def shelf():
    log('启动挂出繁育定时任务')
    shelf = Shelf(cookie)
    try:
        # shelf.shelf_all(100, 0)
        # shelf.shelf_all(100, 1)
        # shelf.shelf_all(100, 2)
        rare_degree_price_dic = {0: 100, 1: 100, 2: 100, 3: 1000, 4: 100000, 5: 1000000}
        shelf.shelf_all_once(rare_degree_price_dic)
    except:
        traceback.print_exc()
    log('挂出繁育定时任务执行完成')
예제 #10
0
파일: tasks.py 프로젝트: H1N2/LaiCiGou
def shelf():
    logger.info('启动挂出繁育定时任务')
    shelf = Shelf(cookie)
    try:
        # rare_num_price_dic = {0: 100, 1: 100, 2: 100, 3: 100, 4: 500, 5: 10000}
        rare_num_price_dic = {0: 100, 1: 100, 2: 100, 3: 100, 4: 500}
        # 按稀有属性数量批次挂出繁育,时间上会成倍增加,如不需按稀有数量批次上架请使用shelf_by_rare_num_once
        # shelf.shelf_by_rare_nums(rare_num_price_dic)
        # 按稀有属性数量一次性挂出繁育所有的狗
        shelf.shelf_by_rare_nums_once(rare_num_price_dic)
    except:
        traceback.print_exc()
    logger.info('挂出繁育定时任务执行完成')
예제 #11
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 def __create_shelves(self):
     self.shelves.append(
         Shelf(0, (0.02, 0.1, 0.33, 0.15),
               self.screen.get_size()[0],
               self.screen.get_size()[1]))
     self.shelves.append(
         Shelf(1, (0.02, 0.25, 0.33, 0.3),
               self.screen.get_size()[0],
               self.screen.get_size()[1]))
     self.shelves.append(
         Shelf(2, (0.02, 0.4, 0.33, 0.45),
               self.screen.get_size()[0],
               self.screen.get_size()[1]))
     self.shelves.append(
         Shelf(3, (0.02, 0.55, 0.33, 0.6),
               self.screen.get_size()[0],
               self.screen.get_size()[1]))
     self.shelves.append(
         Shelf(4, (0.37, 0.1, 0.65, 0.15),
               self.screen.get_size()[0],
               self.screen.get_size()[1]))
     self.shelves.append(
         Shelf(5, (0.37, 0.25, 0.65, 0.3),
               self.screen.get_size()[0],
               self.screen.get_size()[1]))
     self.shelves.append(
         Shelf(6, (0.37, 0.4, 0.65, 0.45),
               self.screen.get_size()[0],
               self.screen.get_size()[1]))
     self.shelves.append(
         Shelf(7, (0.37, 0.55, 0.65, 0.6),
               self.screen.get_size()[0],
               self.screen.get_size()[1]))
     self.set_shelves()
예제 #12
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def get_modulefile_path(package_name):
    """Generate the modulefile path from module name"""

    s = Shelf()

    if package_name not in s.installed_packages:
        raise Exception('Package {} not installed'.format(package_name))

    package = s.find_package(package_name)

    name = package.name
    version = package.version

    return os.path.join(settings.module_dir, name, version)
예제 #13
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    def negative_tests(self):
        shelf1 = Shelf(SUPPORTED_TEMPERATURES[0])
        # over capacity
        OrderTestCase.add_orders_to_capacity(shelf1)
        extra_order_added = shelf1.add_order(self.generate_order())
        self.assertFalse(extra_order_added)

        # pickup order (non exist)
        pickup_order = shelf1.pickup_order(str(uuid4()))
        self.assertEqual(None, pickup_order)

        # test has_capacity
        has_capacity = shelf1.has_capacity()
        self.assertFalse(has_capacity)
예제 #14
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def install_package(package_name):
    """Given a package name, determine package dependencies, install if
    necessary and then install the package."""

    print 'Installing {0}'.format(package_name)

    # Generate build environment

    build_env = BuildEnvironment()

    current_shelf = Shelf()

    setup_own_gcc(current_shelf, build_env)

    package_blueprint = load_blueprint_by_name(package_name)
    dependencies = package_blueprint.direct_dependencies
    missing_dependencies = set(dependencies) - set(
        current_shelf.installed_packages)

    for dependency in missing_dependencies:
        install_package(dependency)

    for dependency in dependencies:
        package = current_shelf.find_package(dependency)
        package.update_env_manager(build_env)

    yaml_builder = builder_by_name_yaml(package_name, load_dependencies=False)

    try:
        extra_CPPFLAGS = yaml_builder.env_manager.extra_CPPFLAGS
    except AttributeError:
        extra_CPPFLAGS = ''

    build_env.extra_CPPFLAGS = extra_CPPFLAGS

    yaml_builder.env_manager = build_env
    yaml_builder.env_manager.update_CPPFLAGS()
    yaml_builder.env_manager.update_LDFLAGS()

    yaml_builder.process_all_stages()

    yaml_builder.yaml_rep['environment_flags'] = build_env.my_env

    yaml_rep = yaml.dump(yaml_builder.yaml_rep, default_flow_style=False)

    receipt_path = os.path.join(yaml_builder.shelf_dir, settings.receipt_file)

    with open(receipt_path, 'w') as f:
        f.write(yaml_rep)
예제 #15
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def generate_modulefile_text(package_name):
    """Given an installed package, generate the modulefile text necessary to
    activate that package."""

    s = Shelf()

    if package_name not in s.installed_packages:
        raise Exception('Package {} not installed'.format(package_name))

    tloader = FileSystemLoader(settings.template_dir)
    tenv = Environment(loader=tloader)

    t = tenv.get_template(settings.module_template)

    package = s.find_package(package_name)

    return t.render(package=package)
예제 #16
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파일: snowman.py 프로젝트: khzaw/louvre
 def __init__(self, body_radius=50 ):
     self.body_radius = body_radius
     self.scale = 1 
     label = "Snowman\n----------\n - Lethal\n- Scaling"
     self.shelf = Shelf(label=label)
     # rotational values
     self.xrot = self.yrot = self.zrot = False
     self.rot = 0.0
 def setUp(self):
     database = Database()
     shelf = Shelf()
     self.interp = Interpreter()
     self.cont = InterpreterController(self.interp, database, shelf)
     self.interp.attach(self.cont)
     if path.exists("output"):
         rmtree("output")
예제 #18
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파일: cli.py 프로젝트: mrmh2/clustack
def list_installed_packages(args):

    s = Shelf()

    package_names = s.installed_packages.keys()

    package_names.sort()

    #print '\t'.join(package_names)
    pretty_columnular_output(package_names)
예제 #19
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파일: template.py 프로젝트: mrmh2/clustack
def load_templated_yaml_rep(name, all_packages=None):

    name = name.lower()

    tloader = FileSystemLoader(settings.yaml_dir)
    tenv = Environment(loader=tloader)

    blueprint_name = name + settings.yaml_ext

    t = tenv.get_template(blueprint_name)

    s = Shelf()
    if all_packages is None:
        all_packages = s.installed_packages

    loaded_packages = {name: s.find_package(name) for name in all_packages}
    t_rendered = t.render(packages=loaded_packages)

    return yaml.load(t_rendered)
예제 #20
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파일: basketball.py 프로젝트: khzaw/louvre
    def __init__(self, radius=40, image_file="bb.jpg"):
        self.radius = radius
        self.image_file = image_file
        label = "Basketball\n----------\n- Rotation via X, Y, Z axes\n- Scaling\n- On/Off Texture"
        self.shelf = Shelf(label = label)
        self.scale = 1
        self.texture_status = True
        self.load_textures()

        # rotational values
        self.xrot = self.yrot = self.zrot = True
        self.rot = 0.0
예제 #21
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파일: teapot.py 프로젝트: khzaw/louvre
    def __init__(self, size=40, image_file='silverware.jpg'):
        self.size = size
        self.scale = 1
        self.texture_status = True
        self.image_file = image_file
        self.load_textures()
        label = "Teapot\n----------\n- Rotation via X, Y, Z axes\n- Scaling\n- On/Off Texture"
        self.shelf = Shelf(label = label) 

        # rotational values
        self.xrot = self.yrot = self.zrot = True
        self.rot = 0.0
예제 #22
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def main():
    filename = 'orders.json'
    json_data = get_json_data(read_json_file(filename))
    shelf_type_to_capacity_dict = {
        "hot": 10,
        "cold": 10,
        "frozen": 10,
        "overflow": 10
    }

    shelf = Shelf(shelf_type_to_capacity_dict=shelf_type_to_capacity_dict)
    kitchen = Kitchen(shelf=shelf)

    emit_every_time_interval(json_data, 2, kitchen)

    return
예제 #23
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파일: stack.py 프로젝트: mrmh2/clustack
class Stack(object):
    def __init__(self, shelf=None):
        self.env_manager = EnvManager()
        self.included_components = {}

        if shelf == None:
            self.shelf = Shelf()

    def add_by_name(self, name, add_dependencies=False):
        """Add a component from a (string) name."""

        if name in self.included_components:
            return

        package = self.shelf.find_package(name)
        self.included_components[name] = package
        package.update_stack(self)

        if add_dependencies:
            for dependency in package.direct_dependencies:
                self.add_by_name(dependency)

    def add_component(self, component):

        if component.name in self.included_components:
            return

        self.included_components[component.name] = component

        component.update_stack(self)

        for dependency in component.direct_dependencies:
            c_dep = load_component_by_name(dependency)
            self.add_component(c_dep)

    def shell(self):
        self.env_manager.shell()

    def __repr__(self):
        return "<Stack: {}>".format(','.join(self.included_components))
예제 #24
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파일: main.py 프로젝트: elbae/minimarket
def main():
    #creating the global store
    the_store = Store()
    print("Store created")
    #creating some people
    persons = []
    persons.append(Employed("Andrea", "Baesso", "admin", "admin"))
    persons.append(Employed("Admino", "Nimda", "admino", "admino"))
    persons.append(Client("Tizio", "Uno", "tizio1", "tizio1"))
    persons.append(Client("Tizio", "Due", "tizio2", "tizio2"))
    #creating some shelves
    the_store.create_shelf(Shelf(the_store.shelves_id, Product.GROCERIES, 50))
    the_store.create_shelf(
        Shelf(the_store.shelves_id, Product.FRUITS_AND_VEGETABLES, 50))
    the_store.create_shelf(Shelf(the_store.shelves_id, Product.FISH, 10))
    the_store.create_shelf(Shelf(the_store.shelves_id, Product.PASTA, 100))
    the_store.create_shelf(Shelf(the_store.shelves_id, Product.BEVERAGE, 200))
    the_store.create_shelf(Shelf(the_store.shelves_id, Product.HOME, 50))
    the_store.create_shelf(Shelf(the_store.shelves_id, Product.OTHERS, 50))
    #creating some products for each shelf
    the_store.insert_products(
        0,
        Product(the_store.new_product_code(), "Bread type 0",
                Product.GROCERIES, 0.50), 20)
    the_store.insert_products(
        0,
        Product(the_store.new_product_code(), "Bread type 1",
                Product.GROCERIES, 0.40), 20)
    the_store.insert_products(
        0,
        Product(the_store.new_product_code(), "Bread type 2",
                Product.GROCERIES, 0.30), 20)
    the_store.insert_products(
        0,
        Product(the_store.new_product_code(), "Bread type 3",
                Product.GROCERIES, 0.20), 20)
    # get_products
    for shelf in the_store.get_shelves():
        shelf.get_products()
예제 #25
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	def __init__(self):
		## CONSTANTS

		self.all_item_dict = {
		1: 'red_block',
		2: 'green_block',
		3: 'blue_block',
		4: 'shuangwaiwai',
		5: 'yangleduo',
		6: 'wahaha',
		7: 'beer',
		8: 'red_bull',
		9: 'le_hu',
		10: 'tennis_ball'
		11: 'magic_cube'
		12: 'deluxe_milk'
		}

		self.car = car.Car()
		

		self.shelves = dict()
		for key in ['A', 'B', 'C', 'D']:
			slef.shelves[key] = Shelf()
예제 #26
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class ShelfUnitTests(TestCase):
    """Unittests for Shelf"""
    def setUp(self):
        self.shelf = Shelf()
        self.shelf.shelf_name = "test_shelve"

    def tearDown(self):
        if os.path.exists("test_shelve.dat"):
            os.remove('test_shelve.dat')
            os.remove('test_shelve.bak')
            os.remove('test_shelve.dir')

    def test_write_shelf(self):
        # Act
        self.shelf.write_shelf("tests/test_class_2.py")
        with shelve.open(self.shelf.shelf_name) as shelf:
            actual = bool(shelf)

        # Assert
        self.assertTrue(actual)

    def test_write_shelf_if_shelf_name_none(self):
        # Act
        actual = self.shelf.write_shelf("tests/test_class_2.py")

        # Assert
        self.assertIsNone(actual)

    def test_read_shelf(self):
        # Arrange
        self.shelf.write_shelf("tests/test_class_5.py")
        expected = "KEY: TEST_CLASS_5\n"
        expected += "Class Name: Plant\n"
        expected += "Attribute: plant_height\n"
        expected += "Function: __init__\n"
        expected += "Function: grow_plant\n"
        expected += "-"*20 + "\n"
        expected += "Class Name: Sunflower\n"
        expected += "Function: drop_seed\n"
        expected += "Parent: Plant\n"
        expected += "-"*20 + "\n"
        expected += "Class Name: Orchid\n"
        expected += "Parent: Plant\n"
        expected += "-"*20 + "\n"

        # Act
        actual = self.shelf.read_shelf()

        # Assert
        self.assertMultiLineEqual(expected, actual)

    def test_read_shelf_two_dict(self):
        self.shelf.write_shelf("./tests/test_class_1.py")
        self.shelf.write_shelf("tests/test_class_5.py")

        expected = "KEY: TEST_CLASS_1\n"
        expected += "Class Name: DemoClass\n"
        expected += "-" * 20 + "\n"
        expected += "KEY: TEST_CLASS_5\n"
        expected += "Class Name: Plant\n"
        expected += "Attribute: plant_height\n"
        expected += "Function: __init__\n"
        expected += "Function: grow_plant\n"
        expected += "-" * 20 + "\n"
        expected += "Class Name: Sunflower\n"
        expected += "Function: drop_seed\n"
        expected += "Parent: Plant\n"
        expected += "-" * 20 + "\n"
        expected += "Class Name: Orchid\n"
        expected += "Parent: Plant\n"
        expected += "-" * 20 + "\n"

        # Act
        actual = self.shelf.read_shelf()

        # Assert
        self.assertEqual(expected, actual)

    def test_read_shelf_exception_thrown(self):
        self.shelf.shelf_name = None
        with self.assertRaises(Exception):
            self.shelf.read_shelf()

    def test_clear_shelf(self):
        # Arrange
        self.shelf.clear_shelf()
        expected = []

        # Act
        with shelve.open(self.shelf.shelf_name, 'r') as test_file:
            actual = list(test_file.keys())

        # Assert
        self.assertListEqual(expected, actual)
예제 #27
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파일: stack.py 프로젝트: mrmh2/clustack
    def __init__(self, shelf=None):
        self.env_manager = EnvManager()
        self.included_components = {}

        if shelf == None:
            self.shelf = Shelf()
예제 #28
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costText = buttonFont.render(str((currentUnlock + 2) * 20), True, YELLOW, None)
buyButton.image.blit(costText, (235, 75))

shelfContents = [[0, "Apple", 20, 25, False], [1, "Banana", 2, 15, False],
                 [2, "Bread", 3, 10, False], [3, "Water", 10, 100, False],
                 [4, "Orange", 10, 15, False], [5, "Orange", 8, 15, True],
                 [6, "Orange", 8, 15, True], [7, "Orange", 8, 15, True],
                 [8, "Orange", 8, 15, True], [9, "Orange", 8, 15, True],
                 [10, "Orange", 8, 15, True], [11, "Orange", 8, 15, True],
                 [12, "Orange", 8, 15, True], [13, "Orange", 8, 15, True],
                 [14, "Orange", 8, 15, True], [15, "Orange", 8, 15, True]]

shelves = pygame.sprite.Group()
for i in range(len(shelfContents)):
    shelves.add(
        Shelf(shelfContents[i][0], GREY, BLACK, shelfContents[i][1],
              shelfContents[i][2], shelfContents[i][3], shelfContents[i][4]))
    current = shelves.sprites()[-1]
    current.rect.x = 35 + ((i % 4) * 185)
    current.rect.y = 125 + ((i // 4) * 155)

while carryOn:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            carryOn = False
        if event.type == pygame.MOUSEBUTTONDOWN:
            mousex, mousey = pygame.mouse.get_pos()
            if gameState == "play":
                for shelf in shelves:
                    if shelf.isClicked(mousex, mousey):
                        if shelf.quantity > 0 and not shelf.locked:
                            money = shelf.buy(money)
예제 #29
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from controller import InterpreterController
from database import Database
from shelf import Shelf
from interpreter import Interpreter

if __name__ == '__main__':
    database = Database()
    shelf = Shelf()
    interpreter = Interpreter()
    controller = InterpreterController(interpreter, database, shelf)
    interpreter.attach(controller)
    controller.start()
예제 #30
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        count += 1
    dataFrame.pack(fill=tk.X)


def sel():
    sel = var.get()
    if sel is 1:
        add_book = tk.Tk()
    elif sel is 2:
        print(sel)
    elif sel is 3:
        print(sel)


# Building data
s = Shelf()
s.add_book(12093840, "Linux Admin", "English", "India", ["Rebello Williams"], "0.1a", 3050.00)
s.add_book(32984579, "Windows Admin", "English", "India", ["Rebello Williams"], "0.1a", 3050.00)
s.add_book(10938457, "Python", "English", "India", ["Rebello Williams"], "0.1a", 3050.00)
s.add_book(10983530, "Pi Admin", "English", "India", ["Rebello Williams"], "0.1a", 3050.00)
s.add_book(32984579, "Windows Admin", "English", "India", ["Rebello Williams"], "0.1a", 3050.00)
s.add_book(12093840, "Linux Admin", "English", "India", ["Rebello Williams"], "0.1a", 3050.00)
s.add_book(12093840, "Linux Admin", "English", "India", ["Rebello Williams"], "0.1a", 3050.00)
s.add_book(12938743, "Linux PRO", "English", "India", ["Rebello Williams"], "0.1a", 3050.00)
s.add_book(12093840, "Linux Admin", "English", "India", ["Rebello Williams"], "0.1a", 3050.00)
s.add_book(12938743, "Linux PRO", "English", "India", ["Rebello Williams"], "0.1a", 3050.00)
s.add_book(86598056, "Linux dig", "English", "India", ["Rebello Williams"], "0.1a", 3050.00)
# Shelf().search_isbn(12093840)
# Shelf().get_books()

build_ui(root)
예제 #31
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파일: snowman.py 프로젝트: khzaw/louvre
class Snowman:
    def __init__(self, body_radius=50 ):
        self.body_radius = body_radius
        self.scale = 1 
        label = "Snowman\n----------\n - Lethal\n- Scaling"
        self.shelf = Shelf(label=label)
        # rotational values
        self.xrot = self.yrot = self.zrot = False
        self.rot = 0.0
        
    def draw(self):
        
        # draw the shelf
        glPushMatrix()
        glRotatef(90, 1, 0, 0)
        self.shelf.draw()
        glPopMatrix()

        glDisable(GL_TEXTURE_2D)

        # draw the snowman
        glPushMatrix()
        glTranslatef(0, (self.body_radius * self.scale)+20, 0)
        quad = gluNewQuadric()
        gluQuadricNormals(quad, GLU_SMOOTH)
        
        # Main body
        glPushMatrix()
        glColor3f(1, 1, 1)
        gluSphere(quad, self.body_radius * self.scale, 100, 100) 
        
        glTranslatef(0, self.body_radius * 1.5 * self.scale, 0)
        gluSphere(quad, self.body_radius * 0.75 * self.scale, 100, 100)

        glTranslatef(0, self.body_radius * self.scale, 0)
        gluSphere(quad, self.body_radius * 0.5 * self.scale, 100, 100)

        # Nose
        glColor3f(1, 0, 0)
        glTranslatef(0, 0, self.body_radius*0.5 * self.scale)
        gluCylinder(quad, self.body_radius * 0.1 * self.scale, 0.0, 20 * self.scale, 100, 100)

        # Two Eyes
        glColor3f(0, 0, 0)
        glTranslatef(-10 * self.scale, 10 * self.scale, 0)
        gluSphere(quad, self.body_radius * 0.03 * self.scale, 100, 100)

        glTranslatef(20 * self.scale, 0, 0)
        gluSphere(quad, self.body_radius * 0.03 * self.scale, 100, 100)
        glColor3f(1,1, 1)
        glPopMatrix()

        # Hat
        glPushMatrix()
        glColor3f(0, 0, 0)
        glTranslatef(0, self.body_radius * 2.85 * self.scale, 0)
        glRotatef(-90, 1, 0, 0)
        gluCylinder(quad, self.body_radius * 0.4 * self.scale, self.body_radius * 0.4 * self.scale, 45 * self.scale, 100, 100)

        # Hat brim
        glColor3f(0,0,0)
        gluDisk(quad, 17 * self.scale, 38 * self.scale, 100, 100)
        glPopMatrix()

        glPopMatrix()
        glColor3f(1, 1, 1)
        glEnable(GL_TEXTURE_2D)

        
    def update(self):
        self.shelf.update()        
예제 #32
0
파일: app.py 프로젝트: alexpirine/shelf-cms
app.config['SECURITY_PASSWORD_SALT'] = 'mysalt'#"hash_123678*",
app.config['SECURITY_SEND_REGISTER_EMAIL'] = False

app.config['APP_ROOT'] = os.path.dirname(os.path.abspath(__file__))
app.config['APP_STATIC'] = os.path.join(app.config['APP_ROOT'], 'static')
app.config['MEDIA_ROOT'] = os.path.join(app.config['APP_STATIC'], 'media')
app.config['MEDIA_URL'] = '/static/media/'

try:
    os.makedirs(app.config['MEDIA_ROOT'])
except OSError:
    pass

with app.app_context():
    db.init_app(app)
    db.app = app

    shlf = Shelf(app)
    shlf.init_db(db)
    shlf.init_admin()
    shlf.init_security(User, Role)
    shlf.load_plugins((
        "shelf.plugins.wysiwyg",
        "shelf.plugins.workflow",
        "shelf.plugins.library"
    ))
    shlf.admin.add_view(admin.PostModelView(model.Post, db.session))
    shlf.admin.add_view(FileAdmin(name="Media"))
    shlf.setup_plugins()
    app.run('0.0.0.0')
예제 #33
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 def setUp(self):
     self.shelf = Shelf()
     self.shelf.shelf_name = "test_shelve"
예제 #34
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파일: breed.py 프로젝트: H1N2/LaiCiGou
    def prepare_parents(self, father_rare_num, father_price, mother_rare_num):
        while True:
            try:
                father, mother = self.get_parents(father_rare_num, mother_rare_num)
                if not father or not mother:
                    logger.warn('无满足条件的繁育双亲, 一分钟后重试')
                    time.sleep(60)
                    continue

                # 未上架繁育,将其上架
                if father['shelfStatus'] == 0:
                    logger.info('父亲狗狗{0}处于未上架繁育状态,将其上架'.format(father['petId']))
                    shelf = Shelf(self.cookie)
                    shelf.shelf(father['petId'], father_price)

                    # 等待3分钟避免错误:专属分享,3分钟后可购买
                    time.sleep(3 * 60)
                # 出售中,将其下架然后上架繁育
                elif father['shelfStatus'] == 1:
                    logger.info('父亲狗狗{0}处于售卖中, 将其下架, 三分钟后再挂出繁育'.format(father['petId']))
                    sale = Sale(self.cookie)
                    sale.unsale(father['petId'])

                    # 3分钟后再挂出繁育,避免上下架过频繁
                    time.sleep(3 * 60)

                    logger.info('挂出繁育父亲狗狗{0}'.format(father['petId']))
                    shelf = Shelf(self.cookie)
                    shelf.shelf(father['petId'], father_price)

                # 出售中,将其下架
                if mother['shelfStatus'] == 1:
                    logger.info('母亲狗狗{0}处于出售状态,将其下架然'.format(mother['petId']))
                    sale = Sale(self.cookie)
                    sale.unsale(mother['petId'])
                # 挂出繁育中,将其下架
                elif mother['shelfStatus'] == 2:
                    logger.info('母亲狗狗{0}处于挂出繁育状态,将其下架'.format(mother['petId']))
                    shelf = Shelf(self.cookie)
                    shelf.off_shelf(mother['petId'])

                # 再次获取狗狗双亲信息,保证信息是最新的
                father = self.get_pet_info_on_market(father['petId'])
                mother = self.get_pet_info_on_market(mother['petId'])

                return (father, mother)
            except:
                traceback.print_exc()
예제 #35
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파일: app.py 프로젝트: alexpirine/shelf-cms
def create_app():
    app = Flask(__name__)

    app.debug = True
    app.testing = False

    import config
    app.config.from_object(config)

    app.config['SHELF_PAGES'] = {
        "index": (IndexPage, IndexPageModelView),
        "contact": (ContactPage, ContactPageModelView),
    }

    with app.app_context():
        db.init_app(app)
        db.create_all()

        babel = Babel(app)

        shlf = Shelf(app)
        shlf.init_db(db)

        dview = DashboardView()
        shlf.init_admin(index_view=dview)

        shlf.init_security(User, Role)

        shlf.load_plugins((
            "shelf.plugins.dashboard",
            "shelf.plugins.i18n",
            "shelf.plugins.library",
            "shelf.plugins.page",
            "shelf.plugins.preview",
            "shelf.plugins.workflow",
            "shelf.plugins.wysiwyg",
            "shelf.plugins.ecommerce",
        ))
        init_admin(shlf.admin, db.session)
        shlf.setup_plugins()

        page = shlf.get_plugin_by_class(PagePlugin)
        page.register_pages(app, shlf.db)

        init_views(app)
        init_filters(app)

    return app
예제 #36
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from flask import Flask

from shelf import LazyConfigured
from shelf import Shelf
from shelf.base import db
from shelf.security.models import User, Role
from shelf.admin.view import SQLAModelView
from sqlalchemy_defaults import Column

app = Flask(__name__)
app.debug = True
app.config['SQLALCHEMY_DATABASE_URI'] = 'sqlite:///simplest.db'
app.config['SQLALCHEMY_TRACK_MODIFICATIONS'] = True
app.config['SECRET_KEY'] = 'notasecret'

class Post(LazyConfigured):
    id = Column(db.Integer, primary_key=True)

    title = Column(db.Unicode(150))
    content = Column(db.UnicodeText)

with app.app_context():
    db.init_app(app)
    shlf = Shelf(app)
    shlf.init_db(db)
    shlf.init_admin()
    shlf.init_security(User, Role)
    shlf.admin.add_view(SQLAModelView(Post, db.session))

    app.run('0.0.0.0')
 def __create_shelves(self, shelves):
     for temp in SUPPORTED_TEMPERATURES:
         shelves[temp] = Shelf(temp)
     shelves[OVERFLOW_SHELF_NAME] = Shelf(OVERFLOW_SHELF_NAME, True)