def spawn_enemies(): global TRANSITION_PAUSE, CHANGE_WAVE_FIRE, CHANGE_WAVE, ANNOUNCE, WAVE _i = random.choice([0, 1, 2, 3]) if WAVE == 3: TRANSITION_PAUSE = 30*30 CHANGE_WAVE = True CHANGE_WAVE_FIRE = False return False if LEVEL == 2: return False if _i == 1: _xrange = random.choice([(100, worlds.get_size()[0]*.25), (worlds.get_size()[0]*.25, worlds.get_size()[0]*.5), (worlds.get_size()[0]*.5, worlds.get_size()[0]*.75), (worlds.get_size()[0]*.75, worlds.get_size()[0]-100)]) _y = 100 elif _i == 2: _x = worlds.get_size()[0]-100 _y = random.choice([(100, worlds.get_size()[1]*.25), (worlds.get_size()[1]*.25, worlds.get_size()[1]*.5), (worlds.get_size()[1]*.5, worlds.get_size()[1]*.75), (worlds.get_size()[1]*.75, worlds.get_size()[1]-100)]) elif _i == 3: _x = 100 _y = random.randint(100, worlds.get_size()[1]-100) else: _x = random.randint(100, worlds.get_size()[0]-100) _y = worlds.get_size()[1]-100 _missile_turrets = int(round(10*((WAVE+1)/5.0))) _gun_turrets = int(round(10*(WAVE/5.0))) _fleas = int(round(5*(WAVE/5.0))) for i in range(_fleas): if _i == 1: _x = random.randint(100, worlds.get_size()[0]-100) _y = 100 elif _i == 2: _x = worlds.get_size()[0]-100 _y = random.randint(100, worlds.get_size()[1]-100) elif _i == 3: _x = 100 _y = random.randint(100, worlds.get_size()[1]-100) else: _x = random.randint(100, worlds.get_size()[0]-100) _y = worlds.get_size()[1]-100 _entity = ships.create_flea(x=_x, y=_y, hazard=True) _move_direction = numbers.direction_to((_x, _y,), (worlds.get_size()[0]/2, worlds.get_size()[1]/2)) entities.trigger_event(_entity, 'push', velocity=numbers.velocity(_move_direction, 20)) for i in range(_gun_turrets): if _i == 1: _x = random.randint(200, worlds.get_size()[0]-200) _y = 200 elif _i == 2: _x = worlds.get_size()[0]-200 _y = random.randint(200, worlds.get_size()[1]-200) elif _i == 3: _x = 200 _y = random.randint(200, worlds.get_size()[1]-200) else: _x = random.randint(200, worlds.get_size()[0]-200) _y = worlds.get_size()[1]-200 _entity = ships.create_gun_turret(x=_x, y=_y) _move_direction = numbers.direction_to((_x, _y,), (worlds.get_size()[0]/2, worlds.get_size()[1]/2)) entities.trigger_event(_entity, 'push', velocity=numbers.velocity(_move_direction, 20)) for i in range(_missile_turrets): if _i == 1: _x = random.randint(100, worlds.get_size()[0]-100) _y = 100 elif _i == 2: _x = worlds.get_size()[0]-100 _y = random.randint(100, worlds.get_size()[1]-100) elif _i == 3: _x = 100 _y = random.randint(100, worlds.get_size()[1]-100) else: _x = random.randint(100, worlds.get_size()[0]-100) _y = worlds.get_size()[1]-100 _entity = ships.create_missile_turret(x=_x, y=_y) _move_direction = numbers.direction_to((_x, _y,), (worlds.get_size()[0]/2, worlds.get_size()[1]/2)) entities.trigger_event(_entity, 'push', velocity=numbers.velocity(_move_direction, 20)) WAVE += 1 ANNOUNCE = True
def spawn_enemies(): global TRANSITION_PAUSE, ANNOUNCE, LEVEL if LEVEL == 5: _boss = ships.create_ivan(x=random.randint(0, worlds.get_size()[0]), y=random.randint(0, worlds.get_size()[1])) _details = [ '<b>Stolovitzky, Ivan</b>', '<i>Suicidal maniac</i>', 'Wanted for: <b>Intergalactic Manslaughter</b>' ] display.camera_zoom(1.5) display.camera_focus_on(_boss['position']) display.clear_text_group('bot_center') display.print_text(display.get_window_size()[0] / 2, display.get_window_size()[1] * .75, 'CRAZY IVAN', font_size=42, text_group='bot_center', center=True, color=(0, 240, 0, 50), fade_in_speed=24, show_for=3) _i = 0 for detail_text in _details: display.print_text(display.get_window_size()[0] * .6, display.get_window_size()[1] * .65 - (24 * _i), detail_text, font_size=20, text_group='bot_center', color=(240, 240, 240, 0), fade_in_speed=(len(_details) - _i) * 2, show_for=3) _i += 1 clock.hang_for(180) entities.register_event(_boss, 'kill', lambda entity: progress.unlock_chaingun()) TRANSITION_PAUSE = 240 ANNOUNCE = True LEVEL += 1 return False if not LEVEL % 4: for i in range(1 * (LEVEL - 1)): ships.create_flea(x=random.randint(0, worlds.get_size()[0]), y=random.randint(0, worlds.get_size()[1])) TRANSITION_PAUSE = 120 ANNOUNCE = True LEVEL += 1 return False for i in range(1 * (LEVEL - 1)): ships.create_flea(x=random.randint(0, worlds.get_size()[0]), y=random.randint(0, worlds.get_size()[1])) _eyemine_spawn_point = (random.randint(worlds.get_size()[0] * .25, worlds.get_size()[0] * .75), random.randint(worlds.get_size()[1] * .25, worlds.get_size()[1] * .75)) for i in range(random.randint(2, 4) * LEVEL): _rand_distance = 350 + (120 * LEVEL) _x_mod = random.randint(-_rand_distance, _rand_distance) _y_mod = random.randint(-_rand_distance, _rand_distance) ships.create_eyemine(x=_eyemine_spawn_point[0] + _x_mod, y=_eyemine_spawn_point[1] + _y_mod) _move = random.randint(0, 1) if _move: _move_direction = random.randint(0, 359) for i in range(random.randint(1, 2) * LEVEL): _x, _y = random.randint(worlds.get_size()[0] * .25, worlds.get_size()[0] * .75), random.randint( worlds.get_size()[1] * .25, worlds.get_size()[1] * .75) _turret = ships.create_missile_turret(x=_x, y=_y) if _move: entities.trigger_event(_turret, 'set_direction', direction=_move_direction) entities.trigger_event(_turret, 'set_minimum_velocity', velocity=[-5, -5]) entities.trigger_event(_turret, 'set_maximum_velocity', velocity=[5, 5]) entities.trigger_event(_turret, 'thrust') if LEVEL >= 3: for i in range(random.randint(1, 2) * (int(round(LEVEL * .25)))): _x, _y = random.randint(worlds.get_size()[0] * .25, worlds.get_size()[0] * .75), random.randint( worlds.get_size()[1] * .25, worlds.get_size()[1] * .75) _turret = ships.create_gun_turret(x=_x, y=_y) if _move: entities.trigger_event(_turret, 'set_direction', direction=_move_direction) entities.trigger_event(_turret, 'set_minimum_velocity', velocity=[-5, -5]) entities.trigger_event(_turret, 'set_maximum_velocity', velocity=[5, 5]) entities.trigger_event(_turret, 'thrust') if 1 * (LEVEL - 1): display.clear_text_group('bot_center') display.print_text(display.get_window_size()[0] / 2, display.get_window_size()[1] * .95, 'ENEMY FIGHTERS INBOUND', color=(0, 240, 0, 255), text_group='bot_center', show_for=1.5, center=True) LEVEL += 1 ANNOUNCE = True TRANSITION_PAUSE = 120
def spawn_enemies(): global TRANSITION_PAUSE, ANNOUNCE, LEVEL if LEVEL == 5: _boss = ships.create_ivan(x=random.randint(0, worlds.get_size()[0]), y=random.randint(0, worlds.get_size()[1])) _details = ['<b>Stolovitzky, Ivan</b>', '<i>Suicidal maniac</i>', 'Wanted for: <b>Intergalactic Manslaughter</b>'] display.camera_zoom(1.5) display.camera_focus_on(_boss['position']) display.clear_text_group('bot_center') display.print_text(display.get_window_size()[0]/2, display.get_window_size()[1]*.75, 'CRAZY IVAN', font_size=42, text_group='bot_center', center=True, color=(0, 240, 0, 50), fade_in_speed=24, show_for=3) _i = 0 for detail_text in _details: display.print_text(display.get_window_size()[0]*.6, display.get_window_size()[1]*.65-(24*_i), detail_text, font_size=20, text_group='bot_center', color=(240, 240, 240, 0), fade_in_speed=(len(_details)-_i)*2, show_for=3) _i += 1 clock.hang_for(180) entities.register_event(_boss, 'kill', lambda entity: progress.unlock_chaingun()) TRANSITION_PAUSE = 240 ANNOUNCE = True LEVEL += 1 return False if not LEVEL % 4: for i in range(1*(LEVEL-1)): ships.create_flea(x=random.randint(0, worlds.get_size()[0]), y=random.randint(0, worlds.get_size()[1])) TRANSITION_PAUSE = 120 ANNOUNCE = True LEVEL += 1 return False for i in range(1*(LEVEL-1)): ships.create_flea(x=random.randint(0, worlds.get_size()[0]), y=random.randint(0, worlds.get_size()[1])) _eyemine_spawn_point = (random.randint(worlds.get_size()[0]*.25, worlds.get_size()[0]*.75), random.randint(worlds.get_size()[1]*.25, worlds.get_size()[1]*.75)) for i in range(random.randint(2, 4)*LEVEL): _rand_distance = 350+(120*LEVEL) _x_mod = random.randint(-_rand_distance, _rand_distance) _y_mod = random.randint(-_rand_distance, _rand_distance) ships.create_eyemine(x=_eyemine_spawn_point[0]+_x_mod, y=_eyemine_spawn_point[1]+_y_mod) _move = random.randint(0, 1) if _move: _move_direction = random.randint(0, 359) for i in range(random.randint(1, 2)*LEVEL): _x, _y = random.randint(worlds.get_size()[0]*.25, worlds.get_size()[0]*.75), random.randint(worlds.get_size()[1]*.25, worlds.get_size()[1]*.75) _turret = ships.create_missile_turret(x=_x, y=_y) if _move: entities.trigger_event(_turret, 'set_direction', direction=_move_direction) entities.trigger_event(_turret, 'set_minimum_velocity', velocity=[-5, -5]) entities.trigger_event(_turret, 'set_maximum_velocity', velocity=[5, 5]) entities.trigger_event(_turret, 'thrust') if LEVEL >= 3: for i in range(random.randint(1, 2)*(int(round(LEVEL*.25)))): _x, _y = random.randint(worlds.get_size()[0]*.25, worlds.get_size()[0]*.75), random.randint(worlds.get_size()[1]*.25, worlds.get_size()[1]*.75) _turret = ships.create_gun_turret(x=_x, y=_y) if _move: entities.trigger_event(_turret, 'set_direction', direction=_move_direction) entities.trigger_event(_turret, 'set_minimum_velocity', velocity=[-5, -5]) entities.trigger_event(_turret, 'set_maximum_velocity', velocity=[5, 5]) entities.trigger_event(_turret, 'thrust') if 1*(LEVEL-1): display.clear_text_group('bot_center') display.print_text(display.get_window_size()[0]/2, display.get_window_size()[1]*.95, 'ENEMY FIGHTERS INBOUND', color=(0, 240, 0, 255), text_group='bot_center', show_for=1.5, center=True) LEVEL += 1 ANNOUNCE = True TRANSITION_PAUSE = 120