def OnSelectItemSlot(self, selectedSlotPos): isAttached = mouseModule.mouseController.isAttached() if isAttached: snd.PlaySound("sound/ui/loginfail.wav") mouseModule.mouseController.DeattachObject() else: if not selectedSlotPos in self.itemStock: return invenType, invenPos = self.itemStock[selectedSlotPos] shop.DelPrivateShopItemStock(invenType, invenPos) snd.PlaySound("sound/ui/drop.wav") if app.ENABLE_SLOT_MARKING_SYSTEM: (itemInvenPage, itemSlotPos) = self.lockedItems[selectedSlotPos] if itemInvenPage == self.wndInventory.GetInventoryPageIndex(): self.wndInventory.wndItem.SetCanMouseEventSlot(itemSlotPos) self.lockedItems[selectedSlotPos] = (-1, -1) del self.itemStock[selectedSlotPos] self.Refresh()
def AcceptInputPrice(self): if not self.priceInputBoard: return True text = self.priceInputBoard.GetText() if not text: return True if not text.isdigit(): return True if int(text) <= 0: return True attachedInvenType = self.priceInputBoard.sourceWindowType sourceSlotPos = self.priceInputBoard.sourceSlotPos targetSlotPos = self.priceInputBoard.targetSlotPos for privatePos, (itemWindowType, itemSlotIndex) in self.itemStock.items(): if itemWindowType == attachedInvenType and itemSlotIndex == sourceSlotPos: shop.DelPrivateShopItemStock(itemWindowType, itemSlotIndex) del self.itemStock[privatePos] price = int(self.priceInputBoard.GetText()) if IsPrivateShopItemPriceList(): SetPrivateShopItemPrice(self.priceInputBoard.itemVNum, price) shop.AddPrivateShopItemStock(attachedInvenType, sourceSlotPos, targetSlotPos, price) count = player.GetItemCount(attachedInvenType, sourceSlotPos) vnum = player.GetItemIndex(attachedInvenType, sourceSlotPos) self.SaveFilePrice(vnum, count, price) self.itemStock[targetSlotPos] = (attachedInvenType, sourceSlotPos) snd.PlaySound("sound/ui/drop.wav") self.Refresh() ##### self.priceInputBoard = None return True
def OnSelectItemSlot(self, selectedSlotPos): isAttached = mouseModule.mouseController.isAttached() if isAttached: snd.PlaySound("sound/ui/loginfail.wav") mouseModule.mouseController.DeattachObject() else: if not selectedSlotPos in self.itemStock: return invenType, invenPos = self.itemStock[selectedSlotPos] shop.DelPrivateShopItemStock(invenType, invenPos) snd.PlaySound("sound/ui/drop.wav") del self.itemStock[selectedSlotPos] self.Refresh()
def OnSelectItemSlot(self, selectedSlotPos): import constInfo, chat if constInfo.BlockItemsSystem["Block"] == 1: chat.AppendChat(1, "Sicherheitssystem Aktiviert.") return isAttached = mouseModule.mouseController.isAttached() if isAttached: snd.PlaySound("sound/ui/loginfail.wav") mouseModule.mouseController.DeattachObject() else: if not selectedSlotPos in self.itemStock: return invenType, invenPos = self.itemStock[selectedSlotPos] shop.DelPrivateShopItemStock(invenType, invenPos) snd.PlaySound("sound/ui/drop.wav") del self.itemStock[selectedSlotPos] self.Refresh()
def AcceptInputPrice(self): if not self.priceInputBoard: return True if app.ENABLE_OFFLINE_SHOP: if self.type: text = self.priceInputBoard.GetTextPrice1() textpricetwo = self.priceInputBoard.GetTextPrice2() textpricethree = self.priceInputBoard.GetTextPrice3() textpricefour = self.priceInputBoard.GetTextPrice4() else: text = self.priceInputBoard.GetText() if not text: self.PopupMsg("Please input price values") return True if not text.isdigit(): self.PopupMsg("Please input only number to prices") return True if self.type: if not textpricetwo.isdigit() or not textpricethree.isdigit( ) or not textpricefour.isdigit(): self.PopupMsg("Please input price values") return True if not self.type and int(text) <= 0: self.PopupMsg("Please input just only positive price") return True if self.type: if int(textpricetwo) < 0 or int(textpricethree) < 0 or int( textpricefour) < 0: self.PopupMsg("Please input just positive price") return True if int(text) == 0 and int(textpricetwo) == 0 and int( textpricethree) == 0 and int(textpricefour) == 0: self.PopupMsg("Please input price values") return True if self.priceInputBoard.itemVNum == 80007 and int( textpricethree) > 0: self.PopupMsg("You cannot sell gold bar with gold bar") return True else: text = self.priceInputBoard.GetText() if not text: return True if not text.isdigit(): return True if int(text) <= 0: return True attachedInvenType = self.priceInputBoard.sourceWindowType sourceSlotPos = self.priceInputBoard.sourceSlotPos targetSlotPos = self.priceInputBoard.targetSlotPos for privatePos, (itemWindowType, itemSlotIndex) in self.itemStock.items(): if itemWindowType == attachedInvenType and itemSlotIndex == sourceSlotPos: shop.DelPrivateShopItemStock(itemWindowType, itemSlotIndex) del self.itemStock[privatePos] if app.ENABLE_OFFLINE_SHOP: if self.type: price = int(self.priceInputBoard.GetTextPrice1()) price_two = int(self.priceInputBoard.GetTextPrice2()) price_three = int(self.priceInputBoard.GetTextPrice3()) price_four = int(self.priceInputBoard.GetTextPrice4()) else: price = int(self.priceInputBoard.GetText()) else: price = int(self.priceInputBoard.GetText()) if IsPrivateShopItemPriceList(): SetPrivateShopItemPrice(self.priceInputBoard.itemVNum, price) if app.ENABLE_OFFLINE_SHOP: if self.type: if not constInfo.SHOP_ALLOW_COIN: price_two = 0 if not constInfo.SHOP_ALLOW_GOLDBAR: price_three = 0 if not constInfo.SHOP_ALLOW_WON: price_four = 0 wonFlag = 0 try: wonFlag = app.ENABLE_CHEQUE_SYSTEM except: pass if not wonFlag: price_four = 0 if self.type: shop.AddPrivateShopItemStock(attachedInvenType, sourceSlotPos, targetSlotPos, price, price_two, price_three, price_four) else: shop.AddPrivateShopItemStock(attachedInvenType, sourceSlotPos, targetSlotPos, price) else: shop.AddPrivateShopItemStock(attachedInvenType, sourceSlotPos, targetSlotPos, price) self.itemStock[targetSlotPos] = (attachedInvenType, sourceSlotPos) snd.PlaySound("sound/ui/drop.wav") self.Refresh() ##### if app.ENABLE_OFFLINE_SHOP: self.priceInputBoard.Close() self.priceInputBoard = None return True