def __arm_notified (self): if self.arm_cyl.pos > .9: push_point = (vector (self.robot_position.pos) + vector.polar (self.robot_position.angle - pi / 2, side + 100) - vector.polar (self.robot_position.angle, 100)) gift = self.table.nearest (push_point, level = 0, max = 150) if gift is not None and hasattr (gift, 'state'): gift.state = True gift.notify () self.notify ()
def inside (self, a): """If A is inside obstacle, return True.""" # Map point in obstacle coordinates. u = vector.polar (self.angle, 1) o = vector (self.pos) a = vector (a) oa = a - o x = oa * u / (.5 * self.dim[0]) y = oa * u.normal () / (.5 * self.dim[1]) return x > -1 and x < 1 and y > -1 and y < 1
def __door_notified (self): self.door = self.door_cylinder.pos # 1. is open. if self.door > 0.5 and self.load: for e in self.load: e.pos = (vector (self.robot_position.pos) - vector.polar (self.robot_position.angle + random.uniform (-pi/8, pi/8), 200 + random.uniform (0, 70))) e.notify () self.load = [ ] self.notify ()
def __pot_notified (self): self.firing = self.pot.wiper[0] > .5 if self.cherries and self.firing: m = TransMatrix () m.translate (self.robot_position.pos) m.rotate (self.robot_position.angle) hit = vector (*m.apply (self.cannon_hit)) for c in self.cherries: c.pos = hit + vector.polar (random.uniform (-pi, pi), random.uniform (0, 50)) c.notify () self.table.cherries.cherries.extend (self.cherries) self.table.cherries.notify () self.cherries = [ ] self.notify ()
def intersect (self, a, b): """If the segment [AB] intersects the obstacle, return distance from a to intersection point, else, return None.""" if self.pos is None or self.angle is None: return None # Find intersection with each rectangle segments. There is at most # two intersections, return the nearest. u = vector.polar (self.angle, self.dim[0] / 2.) v = vector.polar (self.angle + pi / 2, self.dim[1] / 2.) o = vector (self.pos) p1 = o + u + v p2 = o - u + v p3 = o - u - v p4 = o + u - v found = None for c, d in ((p1, p2), (p2, p3), (p3, p4), (p4, p1)): i = simu.utils.intersect.segment_segment (a, b, c, d) if i is not None: if found is not None: found = min (found, i) break else: found = i return found