def test_get_winner_draw(self): combat = SimulatedCombat(([], [])) self.assertEqual(combat.get_winner(), (-1, 0))
def test_get_winner(self): loser = [] minion = create_entity(health=1) winner = [minion] combat = SimulatedCombat((loser, winner)) self.assertEqual(combat.get_winner(), (1, minion.tier))