def test_add_room_no_branch(self): builder = LevelBuilder() room = Room([(1, 0), (0, 0), (0, 1)]) room.neighbours = {} builder.add_room(room) self.assertEquals(len(builder.rooms), 1) added_room = builder.rooms.values()[0] self.assertEquals(added_room.neighbours, {})
def test_add_room(self): builder = LevelBuilder() branch_room = Room([(1, 0), (0, 0), (0, 1)]) branch_wall = 5 room = Room([(1, 0), (0, 0), (0, 1)]) room.neighbours = {} builder.add_room(room, branch_room, branch_wall) self.assertEquals(len(builder.rooms), 1) added_room = builder.rooms.values()[0] self.assertEquals(added_room.neighbours, {0: branch_room}) self.assertEquals(branch_room.neighbours, {branch_wall: added_room})
def test_add_room_works_on_branch_room_and_wall_zero(self): builder = LevelBuilder() branch_room = Room([(1, 0), (0, 0), (0, 1)]) branch_room.id = 0 branch_wall = 0 new_room = Room([(1, 0), (0, 0), (0, 1)]) new_room.neighbours = {} builder.add_room(new_room, branch_room, 0) self.assertEquals(len(builder.rooms), 1) added_room = builder.rooms.values()[0] self.assertEquals(added_room.neighbours, {0: branch_room}) self.assertEquals(branch_room.neighbours, {branch_wall: added_room})
def test_add_to_body_should_not_add_segments_for_neighbours(self): color = (100, 150, 200) v1, v2, v3 = (0,1), (1,2), (2,0) verts = [v1, v2, v3] room = Room(verts) room.neighbours = {1: object(), 2: object()} space = Space() body = Body(inf, inf) room.add_to_body(space, body) segs = set([ ((seg.a[0], seg.a[1]), (seg.b[0], seg.b[1])) for seg in space.static_shapes ]) self.assertEquals(segs, set([(v1, v2)]), "wrong room walls added to space") for seg in space.static_shapes: self.assertEquals(seg.friction, 0.5, "bad wall friction") self.assertEquals(seg.elasticity, 0.5, "bad wall elasticity")