예제 #1
0
 def test_loop(self):
     solitaire_tantrix.MINIMAL_GRID_SIZE = 2
     game_tantrix = Tantrix(2)
     game_tantrix.place_tile((0, 0, 6), 'RRYYBB')
     game_tantrix.place_tile((0, 1, 5), 'YRBBRY')
     game_tantrix.place_tile((1, 0, 5), 'YRRYBB')
     positions_to_remove = []
     for pos in game_tantrix._tile_value:
         if pos not in ((0, 0, 6), (0, 1, 5), (1, 0, 5)):
             positions_to_remove.append(pos)
     for pos in positions_to_remove:
         game_tantrix.remove_tile(pos)
     self.assertEqual(game_tantrix.has_loop('B'), True)
     # test get all neighbors
     expected = [(0, 1, 5), (1, 0, 5)]
     self.assertEqual(game_tantrix.get_all_neighbors((0, 0, 6)), expected)
예제 #2
0
 def test_loop(self):
     solitaire_tantrix.MINIMAL_GRID_SIZE = 2
     game_tantrix = Tantrix(2)
     game_tantrix.place_tile((0, 0, 6), 'RRYYBB')
     game_tantrix.place_tile((0, 1, 5), 'YRBBRY')
     game_tantrix.place_tile((1, 0, 5), 'YRRYBB')
     positions_to_remove = []
     for pos in game_tantrix._tile_value:
         if pos not in ((0, 0, 6), (0, 1, 5), (1, 0, 5)):
             positions_to_remove.append(pos)
     for pos in positions_to_remove:
         game_tantrix.remove_tile(pos)
     self.assertEqual(game_tantrix.has_loop('B'), True)
     # test get all neighbors
     expected = [(0, 1, 5), (1, 0, 5)]
     self.assertEqual(game_tantrix.get_all_neighbors((0, 0, 6)), expected)
예제 #3
0
 def test_legal_configurations(self):
     solitaire_tantrix.MINIMAL_GRID_SIZE = 1
     game_tantrix = Tantrix(1)
     self.assertEqual(game_tantrix.is_legal(), True)
     # test get all neighbors
     self.assertEqual(game_tantrix.get_all_neighbors((0, 0, 6)), [])
     solitaire_tantrix.MINIMAL_GRID_SIZE = 2
     game_tantrix = Tantrix(2)
     game_tantrix.place_tile((0, 0, 6), 'YYBBRR')
     game_tantrix.place_tile((0, 1, 5), 'RYYRBB')
     game_tantrix.place_tile((1, 0, 5), 'BBYRRY')
     positions_to_remove = []
     for pos in game_tantrix._tile_value:
         if pos not in ((0, 0, 6), (0, 1, 5), (1, 0, 5)):
             positions_to_remove.append(pos)
     for pos in positions_to_remove:
         game_tantrix.remove_tile(pos)
     self.assertEqual(game_tantrix.is_legal(), True)
     game_tantrix.rotate_tile((0, 0, 6))
     self.assertEqual(game_tantrix.is_legal(), False)
예제 #4
0
 def test_legal_configurations(self):
     solitaire_tantrix.MINIMAL_GRID_SIZE = 1
     game_tantrix = Tantrix(1)
     self.assertEqual(game_tantrix.is_legal(), True)
     # test get all neighbors
     self.assertEqual(game_tantrix.get_all_neighbors((0, 0, 6)), [])
     solitaire_tantrix.MINIMAL_GRID_SIZE = 2
     game_tantrix = Tantrix(2)
     game_tantrix.place_tile((0, 0, 6), 'YYBBRR')
     game_tantrix.place_tile((0, 1, 5), 'RYYRBB')
     game_tantrix.place_tile((1, 0, 5), 'BBYRRY')
     positions_to_remove = []
     for pos in game_tantrix._tile_value:
         if pos not in ((0, 0, 6), (0, 1, 5), (1, 0, 5)):
             positions_to_remove.append(pos)
     for pos in positions_to_remove:
         game_tantrix.remove_tile(pos)
     self.assertEqual(game_tantrix.is_legal(), True)
     game_tantrix.rotate_tile((0, 0, 6))
     self.assertEqual(game_tantrix.is_legal(), False)