def test_should_choose_move_worst_positioned_tile(): tiles = [1, 8, 2, 4, None, 3, 7, 6, 5] solver = Solver(tiles) possibilities = solver.lookahead(tiles) move_scores = solver.prioritize(possibilities) move_priorities = sorted(move_scores, key=move_scores.get) assert move_priorities[0] == 8
def test_solver_can_find8_path_from_partially_solved_reddit_puzzle3(): # puzzle [7, 6, 4, None, 8, 1, 2, 3, 5] # after moves [7, 6, 4, 1, 8, 3, 5, 8, 3, 4, 1, 3, 4, 7, 2, 5] puzzle = Solver([6, 1, 3, 2, 7, 4, 5, None, 8]) puzzle.solve() print("I solved it in {} moves!\n{}".format(len(puzzle.solution_path), puzzle.solution_path)) assert puzzle.board.solved()
def test_find_all_paths_ignores_undo_moves(): config = [1, 2, 3, 4, 5, 6, 7, None, 8] mock_visited_states = [[1, 2, 3, 4, None, 6, 7, 5, 8]] previous_moves = [7] player = Solver(config) paths = player.find_all_paths_from_point(config, previous_moves, mock_visited_states, []) assert paths == [[7, 8], [7, 5, "L"]]
def test_solver_can_handle_reddit_puzzle_1(): # see # https://www.reddit.com/r/dailyprogrammer/comments/62ktmx/20170331_challenge_308_hard_slider_game_puzzle/ # for original puzzles for next 3 tests puzzle = Solver([None, 1, 2, 4, 8, 3, 7, 6, 5]) puzzle.solve() assert puzzle.board.solved() assert puzzle.shortest_solution == [1, 2, 3, 5, 6, 8, 5, 6]
def test_find_all_paths_eliminates_circular_paths(): config = [1, 2, 3, 4, None, 5, 7, 8, 6] mock_visited_states = [[1, None, 3, 4, 2, 5, 7, 8, 6], [1, 2, 3, None, 4, 5, 7, 8, 6], [1, 2, 3, 4, 5, None, 7, 8, 6], [1, 2, 3, 4, 8, 5, 7, None, 6]] player = Solver(config) paths = player.find_all_paths_from_point(config, [], mock_visited_states, []) assert len(paths) == 4 assert [5, "X"] in paths assert [4, "X"] in paths assert [8, "X"] in paths assert [2, "X"] in paths
def test_can_count_2_rowcol_delta(): tiles = [1, 2, None, 3] assert Solver(tiles).count_delta_from_rowcol(tiles) == 2
def test_solver_can_find_path_from_partially_solved_reddit_puzzle(): puzzle = Solver([6, 4, 1, 7, 8, None, 2, 3, 5]) puzzle.solve() print("I solved it in {} moves!\n{}".format(len(puzzle.solution_path), puzzle.solution_path)) assert puzzle.board.solved()
def test_can_solve_a_3x3_with_a_hole_in_the_middle(): player = Solver([1, 2, 3, 4, None, 5, 7, 8, 6]) player.solve() assert player.shortest_solution == [5, 6] assert player.board.solved()
def test_can_solve_a_3x3_requiring_4_moves(): player = Solver([None, 1, 2, 4, 5, 3, 7, 8, 6]) player.solve() assert player.shortest_solution == [1, 2, 3, 6] assert player.board.solved()
def test_solver_has_board(): player = Solver([1, 2, 3, None]) assert isinstance(player.board, Board)
def test_solver_can_solve_all_valid_2x2s(): boards = Board.get_boards(2) for board in boards: assert Solver(board).solve()
def test_score_neighbors_all_in_order(): tiles = [1, 2, 3, None] assert Solver(tiles).count_delta_from_neighbor(tiles) == 6
def test_2x2_with_2_out_of_place_solved_in_1_move(): player = Solver([1, None, 3, 2]) assert player.solve() assert player.shortest_solution == [2]
def test_can_get_available_moves(): puzzle = Solver([1, None, 3, 2]) assert puzzle.get_available_moves_from([1, None, 3, 2]) == [1, 2]
def test_solver_can_solve_a_3x3_requiring_5_moves(): player = Solver([1, 2, 3, 4, 6, 8, 7, None, 5]) player.solve() assert player.shortest_solution == [5, 8, 6, 5, 8] assert player.board.solved()
def test_solver_can_solve_a_game_requiring_rotation(): player = Solver([1, None, 3, 2]) player.solve() assert player.board.solved()
def test_solver_can_handle_reddit_puzzle_2(): puzzle = Solver([1, 8, 2, None, 4, 3, 7, 6, 5]) puzzle.solve() assert puzzle.board.solved() assert puzzle.shortest_solution == [4, 8, 2, 3, 5, 6, 8, 5, 6]
def test_solver_can_solve_a_3x3_requiring_10_moves(): player = Solver([5, 1, 2, 4, 6, 3, None, 7, 8]) player.solve() print("I solved it in {} moves!\n{}".format(len(player.solution_path), player.solution_path)) assert player.board.solved()
def test_can_provide_lookahead(): puzzle = Solver([1, None, 3, 2]) assert puzzle.lookahead([1, None, 3, 2]) == { 1: [None, 1, 3, 2], 2: [1, 2, 3, None] }
def test_solver_can_handle_reddit_puzzle_3(): puzzle = Solver([7, 6, 4, None, 8, 1, 2, 3, 5]) puzzle.solve() print("I solved it in {} moves!\n{}".format(len(puzzle.solution_path), puzzle.solution_path)) assert puzzle.board.solved()
def test_score_neighbors_jumbled(): tiles = [7, 6, 4, None, 8, 1, 2, 3, 5] assert Solver(tiles).count_delta_from_neighbor(tiles) == 54
def test_can_count_0_inversions(): tiles = [1, 2, 3, 4, 5, 6, 7, None, 8] assert 0 == Solver(tiles).count_inversions(tiles)
def test_2x2_with_1_out_of_place_solved_in_2_moves(): player = Solver([None, 2, 1, 3]) assert player.solve() assert player.shortest_solution == [1, 3]
def test_can_count_1_inversion(): tiles = [1, 2, 3, 4, 5, 6, 8, 7, None] assert 1 == Solver(tiles).count_inversions(tiles)
def test_2x2_requires_multiple_moves(): assert Solver([2, 3, 1, None]).solve() assert Solver([None, 3, 2, 1]).solve()
def test_find_paths_gives_up_on_longer_solution(): player = Solver([1, 2, None, 3]) paths = player.find_all_paths_from_point([1, 2, None, 3], [], [], []) assert paths == [[3], [1, "L"]]
def test_can_count_2_inversions(): tiles = [1, 2, 3, 4, 5, 8, 6, 7, None] assert 2 == Solver(tiles).count_inversions(tiles)
def test_can_count_2_positional_delta(): tiles = [1, 2, None, 3] assert Solver(tiles).count_delta_from_position(tiles) == 1
def test_solver_can_solve_a_3x3_when_6_out_of_place(): player = Solver([1, 2, 3, 4, 5, None, 7, 8, 6]) player.solve() assert player.shortest_solution == [6] assert player.board.solved()
def test_can_solve_a_3x3_requiring_2_moves(): player = Solver([1, 2, 3, 4, 5, 6, None, 7, 8]) player.solve() assert player.shortest_solution == [7, 8] assert player.board.solved()