def __init__(self, screen, unit, preferences): self.screen = screen self.unit = unit self.preferences = preferences self.running = True self.sounds = SoundPlayer( (('fall', 'fall.wav'), ('ding', 'ding.wav'), ('eat', 'eat.wav'), ('move', 'move.wav'), ('splat', 'splat.wav'))) self.music = MusicPlayer("game.mp3") self.clock = pygame.time.Clock() self.tick = Constants.FPS self.size = Constants.UNITS * self.unit self.surface = pygame.Surface((self.size, self.size)) self.surface_rect = self.surface.get_rect() self.surface_rect.centerx = self.screen.get_rect().centerx self.surface_rect.centery = self.screen.get_rect().centery self.img_background = pygame.image.load( data.filepath("title", "background.jpg")) self.img_background = pygame.transform.smoothscale( self.img_background, util.scale(self.img_background, width=self.screen.get_rect().width)) self.img_background.set_alpha(30) self.img_background_rect = self.img_background.get_rect() self.img_background_rect.centerx = self.screen.get_rect().centerx self.img_background_rect.centery = self.screen.get_rect().centery
def __init__(self, screen, unit, preferences): self.screen = screen self.unit = unit self.preferences = preferences self.running = True self.sounds = SoundPlayer((('fall','fall.wav'),('ding','ding.wav'),('eat','eat.wav'),('move','move.wav'),('splat','splat.wav'))) self.music = MusicPlayer("game.mp3") self.clock = pygame.time.Clock() self.tick = Constants.FPS self.size = Constants.UNITS*self.unit self.surface = pygame.Surface((self.size,self.size)) self.surface_rect = self.surface.get_rect() self.surface_rect.centerx = self.screen.get_rect().centerx self.surface_rect.centery = self.screen.get_rect().centery self.img_background = pygame.image.load(data.filepath("title","background.jpg")) self.img_background = pygame.transform.smoothscale(self.img_background,util.scale(self.img_background,width=self.screen.get_rect().width)) self.img_background.set_alpha(30) self.img_background_rect = self.img_background.get_rect() self.img_background_rect.centerx = self.screen.get_rect().centerx self.img_background_rect.centery = self.screen.get_rect().centery
class Game: def __init__(self, screen, unit, preferences): self.screen = screen self.unit = unit self.preferences = preferences self.running = True self.sounds = SoundPlayer((('fall','fall.wav'),('ding','ding.wav'),('eat','eat.wav'),('move','move.wav'),('splat','splat.wav'))) self.music = MusicPlayer("game.mp3") self.clock = pygame.time.Clock() self.tick = Constants.FPS self.size = Constants.UNITS*self.unit self.surface = pygame.Surface((self.size,self.size)) self.surface_rect = self.surface.get_rect() self.surface_rect.centerx = self.screen.get_rect().centerx self.surface_rect.centery = self.screen.get_rect().centery self.img_background = pygame.image.load(data.filepath("title","background.jpg")) self.img_background = pygame.transform.smoothscale(self.img_background,util.scale(self.img_background,width=self.screen.get_rect().width)) self.img_background.set_alpha(30) self.img_background_rect = self.img_background.get_rect() self.img_background_rect.centerx = self.screen.get_rect().centerx self.img_background_rect.centery = self.screen.get_rect().centery def main(self): self.music.play() # Screen base self.screen.fill((0,0,0)) self.screen.blit(self.img_background,self.img_background_rect) highscores = Highscores() # Main instances pavement = Pavement(self.unit) snake = Snake(self.unit) foods = Foods(self.unit) walls = Walls(self.unit) score = Score(self.unit,self.surface_rect) nextgold = random.randint(*Constants.TIMERANGE_GOLD) * Constants.FPS # first gold between 30 & 60 seconds makegold = False nextwall = random.randint(*Constants.TIMERANGE_WALL) * Constants.FPS # first gold between 30 & 60 seconds makewall = False updatestats = True counter = 0 flag_music = True flag_pause = False #MAIN LOOP while self.running: time = pygame.time.get_ticks() for event in pygame.event.get(): if event.type == pygame.QUIT: self.running = False elif event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: self.running = False elif event.key == pygame.K_m: flag_music = not flag_music if flag_music: self.music.play() else: self.music.stop() elif event.key == pygame.K_1: pygame.image.save(self.screen, "screenshot.jpg") elif event.key == pygame.K_SPACE or event.key == pygame.K_p: flag_pause = True self.print_text("PAUSE") while flag_pause: for event in pygame.event.get(): if event.type==pygame.KEYDOWN: if event.key==pygame.K_p or event.key == pygame.K_SPACE: flag_pause = False else: # Time to change direction action = 0 if event.key == pygame.K_UP or event.key == pygame.K_w: action = 1 elif event.key == pygame.K_DOWN or event.key == pygame.K_s: action = 2 elif event.key == pygame.K_LEFT or event.key == pygame.K_a: action = 3 elif event.key == pygame.K_RIGHT or event.key == pygame.K_d: action = 4 if action: self.sounds.play("move") snake.action(action) # Snake movements and pavement reactions snake.move() pavement.passage(snake.head) pavement.make_regrow(snake.tail) # Snake has eaten? if foods.check(snake.head): updatestats = True snake.grow(Constants.GROW) score.add_score(foods.score) self.sounds.play("eat") # Snake if walls.check(snake.head): snake.alive = False # Snake is dead? if not snake.alive: #blood splash (bin on head, little on body) pavement.bloodsplat(snake.head) [pavement.bloodsplat(x,1) for x in snake.body if random.randint(0,2)==0] #redraw all the snake snake.set_dirty(1) self.sounds.play("splat") self.running = False # Gold generator (After pseudo-random time a golden apple will appear) nextgold-=1 if nextgold<0: makegold = True nextgold = random.randint(*Constants.TIMERANGE_GOLD)*Constants.FPS # Wall generator (After pseudo-random time a wall will appear) nextwall-=1 if nextwall<0: makewall = True nextwall = random.randint(*Constants.TIMERANGE_WALL)*Constants.FPS # Foods request to create an apple # Game has to provide to Foods the list of forbidden blocks if foods.needapple or makegold or makewall: forbidden = [[-1,-1]] forbidden.extend(foods.get_forbidden()) forbidden.extend(snake.get_forbidden()) forbidden.extend(walls.get_forbidden()) # Creates the apples and make the pavement Grass if foods.needapple: newpos = foods.make_apple(forbidden) pavement.make_grass(newpos) forbidden.extend(newpos) if makegold: self.sounds.play('ding') newpos = foods.make_gold(forbidden) pavement.make_grass(newpos) forbidden.extend(newpos) makegold = False if makewall: self.sounds.play('fall') newpos = walls.make_solid(forbidden) pavement.make_none(newpos) forbidden.extend(newpos) makewall = False # Foods request pavement update for pos in foods.refresh: pavement.passage(pos) foods.refresh.remove(pos) del pos # Updates and draws pavement.update() pavement.draw(self.surface) walls.update() walls.draw(self.surface) snake.update() snake.draw(self.surface) foods.update() foods.draw(self.surface) if updatestats or not counter % Constants.FPS: score.set_length(snake.length) score.update() score.draw(self.screen) updatestats = False if not counter % Constants.FPS: score.add_second() counter = 0 # Surface on surface... weeee! self.screen.blit(self.surface,self.surface_rect) pygame.display.update() self.clock.tick(self.tick) counter+=1 #END OF MAIN LOOP if not snake.alive: self.print_text("GAME OVER") if highscores.check(score.score,score.elapse): current_string = '' complete = False inputbox = InputBox(self.unit) inputbox.rect.centerx = self.screen.get_rect().centerx inputbox.rect.centery = self.screen.get_rect().centery inputbox.draw(self.screen) pygame.display.update() pygame.event.clear() redraw = False while not complete: event = pygame.event.wait() if event.type == pygame.QUIT: return if event.type != pygame.KEYDOWN: continue if event.key == pygame.K_BACKSPACE: current_string = current_string[:-1] redraw = True elif event.key == pygame.K_RETURN: if len(current_string) == 0: current_string = 'Mysterious player' complete = True elif event.unicode: if len(current_string) <= 15: c = ord(event.unicode) if c >= 32 and c <= 126 or c==8: current_string += event.unicode redraw = True if redraw: redraw = False inputbox.set_text(current_string) inputbox.update() inputbox.draw(self.screen) pygame.display.update() position = highscores.insert(current_string,score.score,score.elapse) highscores.save() scored = {'index':position,'scored':True} else: counter = Constants.FPS*3 # 3 seconds pygame.display.update() while counter > 0: for event in pygame.event.get(): if event.type == pygame.QUIT or event.type == pygame.KEYDOWN: counter = 0 self.clock.tick(self.tick) pygame.display.update() counter-=1 scored = {'elapse':score.elapse,'score':score.score,'scored':False} ts = TitleScreen(self.screen,self.unit,self.preferences) ts.highscores(scored) del ts self.music.stop() return def print_text(self,text): label = Label(self.unit,text,int(self.unit*10),(255,255,255)) label.rect.centerx = self.screen.get_rect().centerx label.rect.y = self.unit*5 label.draw(self.screen) label.set_fontsize(self.unit*11) label.set_fontcolor((140,20,10)) label.rect.centerx = self.screen.get_rect().centerx label.update() label.draw(self.screen) del label pygame.display.update()
class Game: def __init__(self, screen, unit, preferences): self.screen = screen self.unit = unit self.preferences = preferences self.running = True self.sounds = SoundPlayer( (('fall', 'fall.wav'), ('ding', 'ding.wav'), ('eat', 'eat.wav'), ('move', 'move.wav'), ('splat', 'splat.wav'))) self.music = MusicPlayer("game.mp3") self.clock = pygame.time.Clock() self.tick = Constants.FPS self.size = Constants.UNITS * self.unit self.surface = pygame.Surface((self.size, self.size)) self.surface_rect = self.surface.get_rect() self.surface_rect.centerx = self.screen.get_rect().centerx self.surface_rect.centery = self.screen.get_rect().centery self.img_background = pygame.image.load( data.filepath("title", "background.jpg")) self.img_background = pygame.transform.smoothscale( self.img_background, util.scale(self.img_background, width=self.screen.get_rect().width)) self.img_background.set_alpha(30) self.img_background_rect = self.img_background.get_rect() self.img_background_rect.centerx = self.screen.get_rect().centerx self.img_background_rect.centery = self.screen.get_rect().centery def main(self): self.music.play() # Screen base self.screen.fill((0, 0, 0)) self.screen.blit(self.img_background, self.img_background_rect) highscores = Highscores() # Main instances pavement = Pavement(self.unit) snake = Snake(self.unit) foods = Foods(self.unit) walls = Walls(self.unit) score = Score(self.unit, self.surface_rect) nextgold = random.randint( *Constants.TIMERANGE_GOLD ) * Constants.FPS # first gold between 30 & 60 seconds makegold = False nextwall = random.randint( *Constants.TIMERANGE_WALL ) * Constants.FPS # first gold between 30 & 60 seconds makewall = False updatestats = True counter = 0 flag_music = True flag_pause = False #MAIN LOOP while self.running: time = pygame.time.get_ticks() for event in pygame.event.get(): if event.type == pygame.QUIT: self.running = False elif event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: self.running = False elif event.key == pygame.K_m: flag_music = not flag_music if flag_music: self.music.play() else: self.music.stop() elif event.key == pygame.K_1: pygame.image.save(self.screen, "screenshot.jpg") elif event.key == pygame.K_SPACE or event.key == pygame.K_p: flag_pause = True self.print_text("PAUSE") while flag_pause: for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_p or event.key == pygame.K_SPACE: flag_pause = False else: # Time to change direction action = 0 if event.key == pygame.K_UP or event.key == pygame.K_w: action = 1 elif event.key == pygame.K_DOWN or event.key == pygame.K_s: action = 2 elif event.key == pygame.K_LEFT or event.key == pygame.K_a: action = 3 elif event.key == pygame.K_RIGHT or event.key == pygame.K_d: action = 4 if action: self.sounds.play("move") snake.action(action) # Snake movements and pavement reactions snake.move() pavement.passage(snake.head) pavement.make_regrow(snake.tail) # Snake has eaten? if foods.check(snake.head): updatestats = True snake.grow(Constants.GROW) score.add_score(foods.score) self.sounds.play("eat") # Snake if walls.check(snake.head): snake.alive = False # Snake is dead? if not snake.alive: #blood splash (bin on head, little on body) pavement.bloodsplat(snake.head) [ pavement.bloodsplat(x, 1) for x in snake.body if random.randint(0, 2) == 0 ] #redraw all the snake snake.set_dirty(1) self.sounds.play("splat") self.running = False # Gold generator (After pseudo-random time a golden apple will appear) nextgold -= 1 if nextgold < 0: makegold = True nextgold = random.randint( *Constants.TIMERANGE_GOLD) * Constants.FPS # Wall generator (After pseudo-random time a wall will appear) nextwall -= 1 if nextwall < 0: makewall = True nextwall = random.randint( *Constants.TIMERANGE_WALL) * Constants.FPS # Foods request to create an apple # Game has to provide to Foods the list of forbidden blocks if foods.needapple or makegold or makewall: forbidden = [[-1, -1]] forbidden.extend(foods.get_forbidden()) forbidden.extend(snake.get_forbidden()) forbidden.extend(walls.get_forbidden()) # Creates the apples and make the pavement Grass if foods.needapple: newpos = foods.make_apple(forbidden) pavement.make_grass(newpos) forbidden.extend(newpos) if makegold: self.sounds.play('ding') newpos = foods.make_gold(forbidden) pavement.make_grass(newpos) forbidden.extend(newpos) makegold = False if makewall: self.sounds.play('fall') newpos = walls.make_solid(forbidden) pavement.make_none(newpos) forbidden.extend(newpos) makewall = False # Foods request pavement update for pos in foods.refresh: pavement.passage(pos) foods.refresh.remove(pos) del pos # Updates and draws pavement.update() pavement.draw(self.surface) walls.update() walls.draw(self.surface) snake.update() snake.draw(self.surface) foods.update() foods.draw(self.surface) if updatestats or not counter % Constants.FPS: score.set_length(snake.length) score.update() score.draw(self.screen) updatestats = False if not counter % Constants.FPS: score.add_second() counter = 0 # Surface on surface... weeee! self.screen.blit(self.surface, self.surface_rect) pygame.display.update() self.clock.tick(self.tick) counter += 1 #END OF MAIN LOOP if not snake.alive: self.print_text("GAME OVER") if highscores.check(score.score, score.elapse): current_string = '' complete = False inputbox = InputBox(self.unit) inputbox.rect.centerx = self.screen.get_rect().centerx inputbox.rect.centery = self.screen.get_rect().centery inputbox.draw(self.screen) pygame.display.update() pygame.event.clear() redraw = False while not complete: event = pygame.event.wait() if event.type == pygame.QUIT: return if event.type != pygame.KEYDOWN: continue if event.key == pygame.K_BACKSPACE: current_string = current_string[:-1] redraw = True elif event.key == pygame.K_RETURN: if len(current_string) == 0: current_string = 'Mysterious player' complete = True elif event.unicode: if len(current_string) <= 15: c = ord(event.unicode) if c >= 32 and c <= 126 or c == 8: current_string += event.unicode redraw = True if redraw: redraw = False inputbox.set_text(current_string) inputbox.update() inputbox.draw(self.screen) pygame.display.update() position = highscores.insert(current_string, score.score, score.elapse) highscores.save() scored = {'index': position, 'scored': True} else: counter = Constants.FPS * 3 # 3 seconds pygame.display.update() while counter > 0: for event in pygame.event.get(): if event.type == pygame.QUIT or event.type == pygame.KEYDOWN: counter = 0 self.clock.tick(self.tick) pygame.display.update() counter -= 1 scored = { 'elapse': score.elapse, 'score': score.score, 'scored': False } ts = TitleScreen(self.screen, self.unit, self.preferences) ts.highscores(scored) del ts self.music.stop() return def print_text(self, text): label = Label(self.unit, text, int(self.unit * 10), (255, 255, 255)) label.rect.centerx = self.screen.get_rect().centerx label.rect.y = self.unit * 5 label.draw(self.screen) label.set_fontsize(self.unit * 11) label.set_fontcolor((140, 20, 10)) label.rect.centerx = self.screen.get_rect().centerx label.update() label.draw(self.screen) del label pygame.display.update()