def flood_fill_test(): random_array = generate_poisson_array(58, 17) matrix = array_to_matrix(random_array, 58, 17, lambda x: x < 3 or x >= 8) bounded = add_boundry_to_matrix(matrix, bounds=1) no_stairs = bounded for i in range(4): no_stairs = cell_auto(no_stairs, deadlimit=5 + (i - 5)) print('before floodfill') print(string(no_stairs)) no_stairs = flood_fill(no_stairs) dungeon = replace_cell_with_stairs(no_stairs) print(string(dungeon))
def double_map_join(): w, h = 191, 50 maps = [generate_poisson_array(w, h), generate_poisson_array(w, h)] for n in range(len(maps)): d = maps[n] d = array_to_matrix(d, w, h, lambda x: x < 4 or x >= 9) d = add_boundry_to_matrix(d, bounds=1) for i in range(5): d = cell_auto(d, deadlimit=5 + (i - 5)) print(string(d)) d = flood_fill(d) maps[n] = d for m in maps: print(string(m)) m = [['.' if any(m[y][x] == '.' for m in maps) else '#' for x in range(w)] for y in range(h)] print(string(m))
def test_lpath(): # paramaters = ( # ((4, 4), Node(1, 1), Node(2, 2)), # ((4, 5), Node(1, 1), Node(2, 3)), # ((5, 4), Node(1, 1), Node(3, 2)), # ((6, 4), Node(1, 1), Node(4, 2)), # ((40, 40), Node(35, 24), Node(1, 1)), # ) # for box, start, end in paramaters: # empty = empty_matrix(*box, '#') # for i, j in l_path(start, end) # empty[j][i] = '.' # print(string(empty)) e = empty_matrix(60, 25) for i, j in l_path((0, 0), (5, 10)): e[j][i] = '#' print(string(e))
def main(): random_array = generate_poisson_array(58, 17) matrix = array_to_matrix(random_array, 58, 17, lambda x: 3 <= x < 5) # print('initial') # print(string(matrix)) bounded = add_boundry_to_matrix(matrix, bounds=1) # print('bounded') # print(string(bounded)) no_stairs = bounded for i in range(4): no_stairs = cell_auto(no_stairs, deadlimit=5 + (i - 5)) # print(f'cell auto {i+1}') # print(string(no_stairs)) no_stairs = flood_fill(no_stairs) dungeon = replace_cell_with_stairs(no_stairs) print('with stairs') print(string(dungeon))
def draw_paths_using_astar(): paramaters = ( ((4, 4), Node(1, 1), Node(2, 2)), ((4, 5), Node(1, 1), Node(2, 3)), ((5, 4), Node(1, 1), Node(3, 2)), ((6, 4), Node(1, 1), Node(4, 2)), ((40, 40), Node(35, 24), Node(1, 1)), ) for box, start, end in paramaters: empty = empty_matrix(*box, '#') tiles = {(i, j) for j, row in enumerate(empty) for i, cell in enumerate(row)} for i, j in astar(tiles, start, end, paths=cardinal, include_start=True): empty[j][i] = '.' print(string(empty))
def burrowing_algo_horizontal(): print(string(rotate(burrow_passage(58, 17))))
def burrowing_algo_vertical(): print(string(burrow_passage(58, 17)))
def partition_drunkards(): w, h = 58, 17 # map to be filled with smaller maps empty = empty_matrix(w, h) # box1 x0, y0 = 0, 0 xx0, yy0 = w // 2, h // 2 # box 2 x1, y1 = 0, h - yy0 xx1, yy1 = w // 2, yy0 + h // 2 # box 3 x2, y2 = w - xx0 + 1, 0 xx2, yy2 = xx0 + w // 2 - 1, yy0 + h // 2 print(x0, y0, xx0, yy0) print(x1, y1, xx1, yy1) print(x2, y2, xx2, yy2) draw_points(empty, x0, y0, xx0, yy0, 1) draw_points(empty, x1, y1, xx1, yy1, 2) draw_points(empty, x2, y2, xx2, yy2, 3) print(string(empty)) filterer = lambda x: x < 3 or x >= 8 random_array = generate_poisson_array(xx0 - x0 + 1, yy0 - y0 + 1) m = array_to_matrix(random_array, xx0 - x0 + 1, yy0 - y0 + 1, filterer) print(string(cell_auto(add_boundry_to_matrix(m, bounds=1)))) print(string(cell_auto(cell_auto(add_boundry_to_matrix(m, bounds=1))))) print( string( cell_auto(cell_auto(cell_auto(add_boundry_to_matrix(m, bounds=1)))))) d0 = drunkards_walk(xx0 - x0 + 1, yy0 - y0 + 1, limit=.25, m=m) d1 = drunkards_walk(xx1 - x1 + 1, yy1 - y1 + 1, limit=.25) d2 = drunkards_walk(xx2 - x2 + 1, yy2 - y2 + 1, limit=.25) print(string(d0)) print(string(d1)) print(string(d2)) x, y = dimensions(d0) d0_tiles = [] for j in range(y): for i in range(x): c = d0[j][i] if c == '.': d0_tiles.append((i, j)) empty[j][i] = c # print(string(empty)) x, y = dimensions(d1) d1_tiles = [] for j in range(y): for i in range(x): c = d1[j][i] if c == '.': d1_tiles.append((i, j)) empty[j + y1][i + x1] = c # print(string(empty)) x, y = dimensions(d2) d2_tiles = [] for j in range(y): for i in range(x): c = d2[j][i] if c == '.': d2_tiles.append((i, j)) empty[j + y2][i + x2] = c # print(string(empty)) # connect them random.shuffle(d0_tiles) random.shuffle(d1_tiles) random.shuffle(d2_tiles) print(len(d0_tiles), len(d1_tiles), len(d2_tiles)) print(d0_tiles[0], d0_tiles[-1]) print(d1_tiles[0], d1_tiles[-1]) print(d2_tiles[0], d2_tiles[-1]) # set of tiles tiles = {(i, j) for j, row in enumerate(empty) for i, cell in enumerate(row)} # connect 1 and 2 blobs a0, b0 = d0_tiles[0] i, j = d1_tiles[0] a1, b1 = i + x1, j + y1 for i, j in astar(tiles, Node(a0, b0), Node(a1, b1), paths=cardinal, include_start=True): if (i, j) == (a0, b0) or (i, j) == (a1, b1): empty[j][i] = 'X' else: empty[j][i] = '1' # connect 1 and 3 blobs a0, b0 = d0_tiles[-1] i, j = d2_tiles[0] a1, b1 = i + x2, j + y2 for i, j in astar(tiles, Node(a0, b0), Node(a1, b1), paths=cardinal, include_start=True): if (i, j) == (a0, b0) or (i, j) == (a1, b1): empty[j][i] = 'X' else: empty[j][i] = '2' # connect 2 and 3 blobs i, j = d1_tiles[-1] a0, a1 = i + x1, j + y1 i, j = d2_tiles[-1] a1, b1 = i + x2, j + y2 for i, j in astar(tiles, Node(a0, b0), Node(a1, b1), paths=cardinal, include_start=True): if (i, j) == (a0, b0) or (i, j) == (a1, b1): empty[j][i] = 'X' else: empty[j][i] = '3' # print(a0, b0, a1, b1) print(string(empty)) # connect 1 and 2 blobs a0, b0 = d0_tiles[0] i, j = d1_tiles[0] a1, b1 = i + x1, j + y1 for i, j in astar(tiles, Node(a0, b0), Node(a1, b1), paths=cardinal, include_start=True): empty[j][i] = '.' # connect 1 and 3 blobs a0, b0 = d0_tiles[-1] i, j = d2_tiles[0] a1, b1 = i + x2, j + y2 for i, j in astar(tiles, Node(a0, b0), Node(a1, b1), paths=cardinal, include_start=True): empty[j][i] = '.' # connect 2 and 3 blobs i, j = d1_tiles[-1] a0, a1 = i + x1, j + y1 i, j = d2_tiles[-1] a1, b1 = i + x2, j + y2 for i, j in astar(tiles, Node(a0, b0), Node(a1, b1), paths=cardinal, include_start=True): empty[j][i] = '.' # print final map print(string(empty))