def __init__(self, spriteGroup, enemy): self.enemy = enemy self.enemyMaxHp = enemy.hp self.enemyPrevHp = enemy.hp self.spriteGroup = spriteGroup self.hpGuageBarBg = Object(0, 0, "assets/images/hp_bar_guage2.png") self.hpGuageBar = Object(0, 0, "assets/images/hp_bar_guage.png") self.originalHpGuageBarImage = self.hpGuageBar.image self.hpGuageBarEdge = Object(0, 0, "assets/images/hp_bar_edge.png") screenSize = pygame.display.get_surface().get_size() self.hpGuageBarBg.x = screenSize[0] / 2 + 17 self.hpGuageBarBg.y = 55 self.hpGuageBar.x = screenSize[0] / 2 + 17 self.originalHpGuageBarX = self.hpGuageBar.x self.hpGuageBar.y = 55 self.hpGuageBarEdge.x = screenSize[0] / 2 self.hpGuageBarEdge.y = 55 self.spriteGroup.add(self.hpGuageBarBg) self.spriteGroup.add(self.hpGuageBar) self.spriteGroup.add(self.hpGuageBarEdge) self.hpGuageBarBg.update() self.hpGuageBar.update() self.hpGuageBarEdge.update()
def __init__(self, screen): print("********** Init TitleScene **********") self.screenX, self.screenY = pygame.display.get_surface().get_size() self.allSprites = pygame.sprite.Group() #allSprites 객체 생성 self.prevTime = pygame.time.get_ticks() self.elapsedTime = 0.0 self.bg = Object(self.screenX / 2, self.screenY / 2, 'assets/images/titleSceneBg.png') self.titleImage = Object(self.screenX / 2, 190, 'assets/images/title.png') self.allSprites.add(self.bg) self.allSprites.add(self.titleImage) self.sceneManager = sceneManager.SceneManager() self.screen = screen self.buttonImage1 = "assets/images/buttonPlay.png" self.buttonImage2 = "assets/images/buttonOptions.png" self.buttonImage3 = "assets/images/buttonQuit.png" self.menu = ["Play", "HowToPlay", "Quit"] for i in range(3): if i == 0: self.menu[i] = (Object(0, 0, self.buttonImage1)) elif i == 1: self.menu[i] = (Object(0, 0, self.buttonImage2)) else: self.menu[i] = (Object(0, 0, self.buttonImage3)) self.menu[i].x = 0.5 * self.screenX self.menu[i].y = 0.55 * self.screenY + i * 110 self.menu[i].update() Mixer.init() Mixer.music.load("assets/sounds/title.mp3") Mixer.music.play()
def __init__(self, screen): print("********** Init OptionsScene **********") self.img = 'assets/images/buttonOptions.png' self.image = pygame.transform.scale(pygame.image.load(self.img), (480, 200)) self.rect = self.image.get_rect() self.x = self.image.get_width() self.y = self.image.get_height() self.screen = screen self.player = None self.screenX, self.screenY = pygame.display.get_surface().get_size() self.sceneManager = sceneManager.SceneManager() self.buttonImage1 = "assets/images/buttonOptionsEasy.png" self.buttonImage2 = "assets/images/buttonOptionsNormal.png" self.buttonImage3 = "assets/images/buttonOptionsHard.png" self.buttonImage4 = "assets/images/buttonQuit.png" self.selectOptionImage = "assets/images/bullet01.png" self.menu = ["Easy", "Normal", "Hard", "Quit"] self.selectOption = (Object(0, 0, self.selectOptionImage)) for i in range(4): if i == 0: self.menu[i] = (Object(0, 0, self.buttonImage1)) elif i == 1: self.menu[i] = (Object(0, 0, self.buttonImage2)) elif i == 2: self.menu[i] = (Object(0, 0, self.buttonImage3)) else: self.menu[i] = (Object(0, 0, self.buttonImage4)) self.menu[i].x = 0.5 * self.screenX self.menu[i].y = 0.55 * self.screenY + i * 110 self.menu[i].update() Mixer.init() Mixer.music.load("assets/sounds/title.mp3") Mixer.music.play()
def __init__(self, screen, gameLevel=1): print("********** Init StageThreeScene **********") self.allSprites = pygame.sprite.Group() #allSprites 객체 생성 self.now = "stageThree" self.screen = screen self.screenX, self.screenY = pygame.display.get_surface().get_size() self.enemyList = [] self.stageStartTime = pygame.time.get_ticks() # 스테이지 시작 시간 self.nextEnemyGenTime = 1.0 self.gameClear = Object(self.screenX / 2, self.screenY / 2, "assets/images/gameClear.png") self.stageClearYn = False self.gameLevel = gameLevel self.sceneManager = sceneManager.SceneManager() self.enemyGenInfoList = [] self.lastTime = 1600.0 self.initializeEnemyGenInfoList() self.initializeBackground() self.initializeBGM() self.initializePlayer() self.initializeItem()
def update(self): self.titleImage.update() self.elapsedTime += (pygame.time.get_ticks() - self.prevTime) / 500.0 self.titleImage.y = 190.0 + math.cos(self.elapsedTime) * 10.0 self.prevTime = pygame.time.get_ticks() self.mousePos = pygame.mouse.get_pos() click = pygame.mouse.get_pressed() for i in range(3): if i == 0: if 155 < self.mousePos[0] < 325 and 405 < self.mousePos[1] < 475: self.menu[i] = (Object(0, 0, "assets/images/buttonPlayHover.png")) else: self.menu[i] = (Object(0, 0, self.buttonImage1)) elif i == 1: if 57 < self.mousePos[0] < 423 and 515 < self.mousePos[1] < 585: self.menu[i] = (Object(0, 0, "assets/images/buttonOptionsHover.png")) else: self.menu[i] = (Object(0, 0, self.buttonImage2)) else: if 173 < self.mousePos[0] < 307 and 625 < self.mousePos[1] < 695: self.menu[i] = (Object(0, 0, "assets/images/buttonQuitHover.png")) else: self.menu[i] = (Object(0, 0, self.buttonImage3)) self.menu[i].x = 0.5 * self.screenX self.menu[i].y = 0.55 * self.screenY + i * 110 self.menu[i].update() if 155 < self.mousePos[0] < 325 and 405 < self.mousePos[1] < 475 and click[0] == 1: self.sceneManager.setScene(stageOneScene.StageOneScene(self.screen, self.sceneManager.gameLevel)) if 57 < self.mousePos[0] < 423 and 515 < self.mousePos[1] < 585 and click[0] == 1: self.sceneManager.setScene(optionsScene.OptionsScene(self.screen)) if 173 < self.mousePos[0] < 307 and 625 < self.mousePos[1] < 695 and click[0] == 1: exit()
def __init__(self, screen, gameLevel=1): print("********** Init StageOneScene **********") self.allSprites = pygame.sprite.Group() #allSprites 객체 생성 self.now = "stageOne" self.screen = screen self.screenX, self.screenY = pygame.display.get_surface().get_size() self.enemyList = [] self.stageStartTime = pygame.time.get_ticks() # 스테이지 시작 시간 self.gameClear = Object(self.screenX / 2, self.screenY / 2, "assets/images/gameClear.png") self.stageClearYn = False self.gameLevel = gameLevel self.sceneManager = sceneManager.SceneManager() self.lastTime = 1600.0 # 일반 적이 출현하는 정보를 적어놓는 리스트 # Tuple 값 해석 # 튜플 요소 0번째: 적이 출현하는 시간대 (초 단위) # 튜플 요소 1번째: 적의 Type (0: 일반 적, 1: 보스) # 튜플 요소 2번째: 적이 출현하는 x 좌표 # 튜플 요소 3번째: 적이 출현하는 y 좌표 self.enemyGenInfoList = [ (1.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (1.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (5.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (8.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (9.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (9.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (12.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (14.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (15.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (15.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (17.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (18.5, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (20.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (22.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (22.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (23.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (28.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (31.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (32.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (32.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (35.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (37.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (38.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (38.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (40.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (41.5, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (43.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (45.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (45.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (46.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (49.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (50.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (50.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (52.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (55.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (56.0, 0, random.randrange(50.0, self.screenX - 50.0), -15.0), (56.0, 1, self.screenX / 2.0, -15.0), ] self.initializeBackground() self.initializeBGM() self.initializePlayer() self.initializeItem()
def update(self): if self.image is not None: self.rect = self.image.get_rect() self.rect.center = (self.x * 0.5, self.y * 0.5) self.mousePos = pygame.mouse.get_pos() click = pygame.mouse.get_pressed() if self.sceneManager.gameLevel == 1: self.selectOption.x = self.menu[0].x + 150 self.selectOption.y = self.menu[0].y elif self.sceneManager.gameLevel == 2: self.selectOption.x = self.menu[1].x + 150 self.selectOption.y = self.menu[1].y elif self.sceneManager.gameLevel == 3: self.selectOption.x = self.menu[2].x + 150 self.selectOption.y = self.menu[2].y self.selectOption.update() for i in range(4): if i == 0: if 155 < self.mousePos[0] < 325 and 260 < self.mousePos[ 1] < 310: self.menu[i] = (Object( 0, 0, "assets/images/buttonOptionsEasyHover.png")) if click[0] == 1: self.sceneManager.gameLevel = 1 else: self.menu[i] = (Object(0, 0, self.buttonImage1)) elif i == 1: if 57 < self.mousePos[0] < 423 and 370 < self.mousePos[1] < 420: self.menu[i] = (Object( 0, 0, "assets/images/buttonOptionsNormalHover.png")) if click[0] == 1: self.sceneManager.gameLevel = 2 else: self.menu[i] = (Object(0, 0, self.buttonImage2)) elif i == 2: if 173 < self.mousePos[0] < 307 and 480 < self.mousePos[ 1] < 530: self.menu[i] = (Object( 0, 0, "assets/images/buttonOptionsHardHover.png")) if click[0] == 1: self.sceneManager.gameLevel = 3 else: self.menu[i] = (Object(0, 0, self.buttonImage3)) else: if 173 < self.mousePos[0] < 307 and 580 < self.mousePos[ 1] < 630: self.menu[i] = (Object( 0, 0, "assets/images/buttonQuitHover.png")) if click[0] == 1: self.sceneManager.setScene( titleScene.TitleScene(self.screen)) else: self.menu[i] = (Object(0, 0, self.buttonImage4)) self.menu[i].x = 0.5 * self.screenX self.menu[i].y = 0.35 * self.screenY + i * 110 self.menu[i].update()