예제 #1
0
 def __init__(self, **kwargs):
     super(SpriteWindow, self).__init__(**kwargs)
     self.subloc = None
     self.sprite_organizer = SpriteOrganizer()
     self.center_sprite = Image(allow_stretch=True, keep_ratio=False,
                                opacity=0, size_hint=(None, None), size=(800, 600),
                                pos_hint={'center_x': 0.5, 'y': 0})
     self.left_sprite = Image(opacity=0, size_hint=(None, None), size=(800, 600),
                              pos_hint={'center_x': 0.25, 'y': 0})
     self.right_sprite = Image(opacity=0, size_hint=(None, None), size=(800, 600),
                               pos_hint={'center_x': 0.75, 'y': 0})
     self.foreground = Image(opacity=0, size_hint=(None, None), size=(800, 600),
                          pos_hint={'center_x': 0.5, 'y': 0})
     self.overlay = Image(opacity=0, size_hint=(None, None), size=(800, 600),
                          pos_hint={'center_x': 0.5, 'y': 0})
     self.sprite_organizer.add_sprite(self.center_sprite)
     self.sprite_organizer.add_sprite(self.left_sprite)
     self.sprite_organizer.add_sprite(self.right_sprite)
     self.sprite_organizer.add_sprite(self.foreground)
     self.sprite_organizer.add_sprite(self.overlay)
예제 #2
0
class SpriteTest(unittest.TestCase):
    def setUp(self):
        self.so = SpriteOrganizer()

    def test_add_sprites(self):
        self.so.add_sprite(MockSprite("1"))
        self.so.add_sprite(MockSprite("2"))
        self.assertEqual(2, len(self.so.get_sprites()))

    def test_sprites_sorted(self):
        ms1 = MockSprite("1")
        ms2 = MockSprite("2")
        ms3 = MockSprite("3")
        self.so.add_sprite(ms1)
        self.so.add_sprite(ms2)
        self.so.add_sprite(ms3)
        self.assertIs(ms3, self.so.get_sprites()[0])
        self.assertIs(ms2, self.so.get_sprites()[1])
        self.assertIs(ms1, self.so.get_sprites()[2])

    def test_same_sprite_readded(self):
        ms1 = MockSprite("1")
        ms2 = MockSprite("2")
        ms3 = MockSprite("3")
        self.so.add_sprite(ms1)
        self.so.add_sprite(ms2)
        self.so.add_sprite(ms3)
        self.so.add_sprite(ms1)
        self.assertEqual(3, len(self.so.get_sprites()))
        self.assertIs(ms1, self.so.get_sprites()[0])
        self.assertIs(ms3, self.so.get_sprites()[1])
        self.assertIs(ms2, self.so.get_sprites()[2])
예제 #3
0
class SpriteWindow(Widget):
    background = ObjectProperty(None)
    sprite_layout = ObjectProperty(None)

    def __init__(self, **kwargs):
        super(SpriteWindow, self).__init__(**kwargs)
        self.subloc = None
        self.sprite_organizer = SpriteOrganizer()
        self.center_sprite = Image(allow_stretch=True, keep_ratio=False,
                                   opacity=0, size_hint=(None, None), size=(800, 600),
                                   pos_hint={'center_x': 0.5, 'y': 0})
        self.left_sprite = Image(opacity=0, size_hint=(None, None), size=(800, 600),
                                 pos_hint={'center_x': 0.25, 'y': 0})
        self.right_sprite = Image(opacity=0, size_hint=(None, None), size=(800, 600),
                                  pos_hint={'center_x': 0.75, 'y': 0})
        self.foreground = Image(opacity=0, size_hint=(None, None), size=(800, 600),
                             pos_hint={'center_x': 0.5, 'y': 0})
        self.overlay = Image(opacity=0, size_hint=(None, None), size=(800, 600),
                             pos_hint={'center_x': 0.5, 'y': 0})
        self.sprite_organizer.add_sprite(self.center_sprite)
        self.sprite_organizer.add_sprite(self.left_sprite)
        self.sprite_organizer.add_sprite(self.right_sprite)
        self.sprite_organizer.add_sprite(self.foreground)
        self.sprite_organizer.add_sprite(self.overlay)

    def set_sprite(self, user, display_sub=True):
        sprite = user.get_current_sprite()
        if sprite.is_cg():
            self.set_cg(sprite, user)
            return
        subloc = user.get_subloc()
        pos = user.get_pos()
        char = user.get_char()
        if char.name != 'Narrator':
            subloc.remove_o_user(user)
        if display_sub:
            self.sprite_layout.clear_widgets()
            if char.name == 'Narrator':
                self.sprite_organizer.add_sprite(self.foreground)
                self.sprite_organizer.add_sprite(self.overlay)
                subloc.add_o_user(user)

            elif pos == 'right':
                self.sprite_organizer.add_sprite(self.right_sprite)
                self.sprite_organizer.add_sprite(self.foreground)
                subloc.add_r_user(user)

            elif pos == 'left':
                self.sprite_organizer.add_sprite(self.left_sprite)
                self.sprite_organizer.add_sprite(self.foreground)
                subloc.add_l_user(user)

            else:
                self.sprite_organizer.add_sprite(self.center_sprite)
                self.sprite_organizer.add_sprite(self.foreground)
                subloc.add_c_user(user)


            for index, organized_sprite in enumerate(self.sprite_organizer.get_sprites()):
                self.sprite_layout.add_widget(organized_sprite, index=index)

            self.display_sub(subloc)
        else:
            if char.name == 'Narrator':
                subloc.add_o_user(user)
            elif pos == 'right':
                subloc.add_r_user(user)
            elif pos == 'left':
                subloc.add_l_user(user)
            else:
                subloc.add_c_user(user)

    def set_cg(self, sprite, user):
        self.set_all_sprites_opacity(0)
        option = user.get_sprite_option()
        main_scr = App.get_running_app().get_main_screen()
        sprite = main_scr.sprite_settings.apply_post_processing(sprite, option)
        self.center_sprite.texture = None
        self.center_sprite.texture = sprite.get_texture()
        self.center_sprite.opacity = 1
        self.center_sprite.size = 800, 600

    def set_all_sprites_opacity(self, value: float):
        self.left_sprite.opacity = value
        self.right_sprite.opacity = value
        self.center_sprite.opacity = value
        self.foreground.opacity = value
        self.overlay.opacity = value

    def set_subloc(self, subloc):
        self.subloc = subloc
        self.background.texture = subloc.get_img().texture

    def display_sub(self, subloc: SubLocation):
        if subloc is None:
            return

        main_scr = App.get_running_app().get_main_screen()
        self.subloc = subloc
        if subloc.o_users:
            sprite = subloc.get_o_user().get_current_sprite()
            option = subloc.get_o_user().get_sprite_option()
            sprite = main_scr.sprite_settings.apply_post_processing(sprite, option)
            if sprite is not None:
                self.overlay.texture = None
                self.overlay.texture = sprite.get_texture()
                self.overlay.opacity = 1
                self.overlay.size = self.overlay.texture.size
        else:
            self.overlay.texture = None
            self.overlay.opacity = 0

        self.foreground.opacity = 0
        if subloc.has_foreground():
            self.foreground.texture = None
            self.foreground.texture = subloc.get_foreground_img().texture
            self.foreground.opacity = 1

        if subloc.c_users:
            sprite = subloc.get_c_user().get_current_sprite()
            option = subloc.get_c_user().get_sprite_option()
            sprite = main_scr.sprite_settings.apply_post_processing(sprite, option)
            if sprite is not None:
                if sprite.is_cg():
                    self.set_cg(sprite, subloc.get_c_user())
                    return
                self.center_sprite.texture = None
                self.center_sprite.texture = sprite.get_texture()
                self.center_sprite.opacity = 1
                self.center_sprite.size = self.center_sprite.texture.size
        else:
            self.center_sprite.texture = None
            self.center_sprite.opacity = 0
        if subloc.l_users:
            sprite = subloc.get_l_user().get_current_sprite()
            option = subloc.get_l_user().get_sprite_option()
            sprite = main_scr.sprite_settings.apply_post_processing(sprite, option)
            if sprite is not None:
                self.left_sprite.texture = None
                self.left_sprite.texture = sprite.get_texture()
                self.left_sprite.opacity = 1
                self.left_sprite.size = self.left_sprite.texture.size
        else:
            self.left_sprite.texture = None
            self.left_sprite.opacity = 0
        if subloc.r_users:
            sprite = subloc.get_r_user().get_current_sprite()
            option = subloc.get_r_user().get_sprite_option()
            sprite = main_scr.sprite_settings.apply_post_processing(sprite, option)
            if sprite is not None:
                self.right_sprite.texture = None
                self.right_sprite.texture = sprite.get_texture()
                self.right_sprite.opacity = 1
                self.right_sprite.size = self.right_sprite.texture.size
        else:
            self.right_sprite.texture = None
            self.right_sprite.opacity = 0

    def refresh_sub(self):
        self.display_sub(self.subloc)
예제 #4
0
 def setUp(self):
     self.so = SpriteOrganizer()