import pygame from vector import Vector from square import Square import random pygame.init() screen = pygame.display.set_mode((700, 500)) pygame.display.set_caption("Studsaren") square = Square(screen, random.randint(0, screen.get_size()[0] - 50), random.randint(0, screen.get_size()[1] - 50), 50, 50) square.velocity = 200 * Vector(random.uniform(-10, 10), random.uniform(-10, 10)).normalized() clock = pygame.time.Clock() done = False while not done: for event in pygame.event.get(): if event.type == pygame.QUIT: done = True t = clock.get_time() / 1000 width, height = screen.get_size() if square.pos.x <= 0 or square.pos.x >= width - square.w: square.velocity = Vector(-square.velocity.x, square.velocity.y) if square.pos.y <= 0 or square.pos.y >= height - square.h: square.velocity = Vector(square.velocity.x, -square.velocity.y) square.update(t) screen.fill((0, 0, 0))
pygame.init() screen = pygame.display.set_mode((700, 500)) pygame.display.set_caption("Gravitation") square = Square(screen, 325, 0, 50, 50) square.acceleration = Vector(0, 200) clock = pygame.time.Clock() done = False while not done: for event in pygame.event.get(): if event.type == pygame.QUIT: done = True t = clock.get_time() / 1000 if square.pos.y >= screen.get_size()[1] - 50: square.pos = Vector(325, screen.get_size()[1] - 50) square.velocity = -square.velocity/1.2 if abs(square.velocity) <= 10: square.velocity = Vector(0, 0) square.acceleration = Vector(0, 0) square.update(t) screen.fill((0, 0, 0)) square.draw() pygame.display.flip() clock.tick(60)