def __init__(self, parent=None): super(ControlMainWindow, self).__init__(parent) self.ui = Ui_MainWindow() self.ui.setupUi(self) self.ui.btn_search.clicked.connect(self.on_search) self.ui.txt_name.returnPressed.connect(self.on_search) self.ui.btn_clear.clicked.connect(self.on_clear) self.ui.actionQuit.triggered.connect(sys.exit)
class ControlMainWindow(QMainWindow): def __init__(self, parent=None): super(ControlMainWindow, self).__init__(parent) self.ui = Ui_MainWindow() self.ui.setupUi(self) self.ui.btn_search.clicked.connect(self.on_search) self.ui.txt_name.returnPressed.connect(self.on_search) self.ui.btn_clear.clicked.connect(self.on_clear) self.ui.actionQuit.triggered.connect(sys.exit) def on_search(self): controller = CharacterController() if self.ui.txt_name.text() != "": name = self.ui.txt_name.text() player = controller.get_character(name) if player != "Not found.": self.set_character_info(player) self.set_kills_info(player) else: error = ControlErrorDialog(None, "No Player") error.show() def on_clear(self): self.ui.txt_name.clear() self.ui.txt_name.hasFocus() self.clear_character_info_tab() self.clear_kills_info_tab() def set_character_info(self, player): self.ui.lbl_name_value.setText(player.name) self.ui.lbl_rank_value.setText(player.level) self.ui.lbl_score_value.setText(comma_thousands(player.score)) self.ui.lbl_timeplayed_value.setText( get_playtime(int(player.time_played))) self.ui.lbl_spm_value.setText( round_to_two_decimal(player.score_per_minute)) self.ui.lbl_sph_value.setText( round_to_two_decimal(player.score_per_hour)) self.ui.lbl_faction_value.setText(player.faction) self.ui.lbl_earned_certs_value.setText( comma_thousands(player.earned_certs)) self.ui.lbl_available_certs_value.setText( comma_thousands(player.available_certs)) self.ui.lbl_total_certs_value.setText( comma_thousands(player.total_certs)) self.ui.lbl_spent_certs_value.setText( comma_thousands(player.spent_certs)) self.ui.lbl_gifted_certs_value.setText( comma_thousands(player.gifted_certs)) self.ui.lbl_cpm_value.setText( round_to_two_decimal(player.certs_per_minute)) self.ui.lbl_cph_value.setText( round_to_two_decimal(player.certs_per_hour)) self.ui.lbl_percent_to_next_cert_value.setText( round_to_two_decimal(float(player.percentage_to_next) * 100) + "%") self.ui.lbl_server_value.setText(player.server) self.ui.lbl_outfit_value.setText(player.outfit) self.ui.lbl_percent_to_next_rank_value.setText( player.percentage_to_next_level + "%") self.ui.lbl_facility_defended_value.setText( comma_thousands(player.facilities_defended)) self.ui.lbl_facility_captured_value.setText( comma_thousands(player.facilities_captured)) self.ui.lbl_medals_earned_value.setText(comma_thousands(player.medals)) self.ui.lbl_ribbons_earned_value.setText( comma_thousands(player.ribbons)) def set_kills_info(self, player): self.ui.lbl_kills_value.setText(comma_thousands(player.kills)) self.ui.lbl_kph_value.setText( round_to_two_decimal(player.kills_per_hour)) self.ui.lbl_kpm_value.setText( round_to_two_decimal(player.kills_per_minute)) self.ui.lbl_death_value.setText(comma_thousands(player.deaths)) self.ui.lbl_dpm_value.setText( round_to_two_decimal(player.deaths_per_minute)) self.ui.lbl_dph_value.setText( round_to_two_decimal(player.deaths_per_hour)) self.ui.lbl_kdr_value.setText( round_to_two_decimal(player.kill_death_ratio)) self.ui.lbl_assists_value.setText(comma_thousands(player.assists)) self.display_faction_stats(player) self.ui.lbl_revenge_value.setText(comma_thousands( player.revenge_count)) self.ui.lbl_dominations_value.setText( comma_thousands(player.dominations)) self.ui.lbl_aph_value.setText( round_to_two_decimal(player.assists_per_hour)) self.ui.lbl_apm_value.setText( round_to_two_decimal(player.assists_per_minute)) def clear_character_info_tab(self): self.ui.lbl_name_value.clear() self.ui.lbl_available_certs_value.clear() self.ui.lbl_earned_certs_value.clear() self.ui.lbl_rank_value.clear() self.ui.lbl_cph_value.clear() self.ui.lbl_spent_certs_value.clear() self.ui.lbl_total_certs_value.clear() self.ui.lbl_server_value.clear() self.ui.lbl_faction_value.clear() self.ui.lbl_timeplayed_value.clear() self.ui.lbl_gifted_certs_value.clear() self.ui.lbl_percent_to_next_cert_value.clear() self.ui.lbl_cpm_value.clear() self.ui.lbl_outfit_value.clear() self.ui.lbl_percent_to_next_rank_value.clear() self.ui.lbl_score_value.clear() self.ui.lbl_spm_value.clear() self.ui.lbl_sph_value.clear() self.ui.lbl_facility_defended_value.clear() self.ui.lbl_facility_captured_value.clear() self.ui.lbl_medals_earned_value.clear() self.ui.lbl_ribbons_earned_value.clear() def clear_kills_info_tab(self): self.ui.lbl_kills_value.clear() self.ui.lbl_kph_value.clear() self.ui.lbl_kpm_value.clear() self.ui.lbl_death_value.clear() self.ui.lbl_dpm_value.clear() self.ui.lbl_dph_value.clear() self.ui.lbl_kdr_value.clear() self.ui.lbl_assists_value.clear() self.ui.lbl_NC_deaths_value.clear() self.ui.lbl_NC_kills_value.clear() self.ui.lbl_NC_domination_value.clear() self.ui.lbl_NC_revenge_value.clear() self.ui.lbl_TR_dominations_value.clear() self.ui.lbl_TR_revenge_value.clear() self.ui.lbl_TR_kills_value.clear() self.ui.lbl_TR_deaths_value.clear() self.ui.lbl_TR_kills_value.clear() self.ui.lbl_VS_deaths_value.clear() self.ui.lbl_VS_kills_value.clear() self.ui.lbl_VS_dominations_value.clear() self.ui.lbl_VS_revenge_value.clear() self.ui.lbl_revenge_value.clear() self.ui.lbl_dominations_value.clear() self.ui.lbl_aph_value.clear() self.ui.lbl_apm_value.clear() def display_faction_stats(self, player): if player.faction == "New Conglomerate": self.toggle_faction_labels(player.faction) self.ui.lbl_TR_kills_value.setText( comma_thousands(player.kills_per_faction["TR"])) self.ui.lbl_VS_kills_value.setText( comma_thousands(player.kills_per_faction["VS"])) self.ui.lbl_TR_deaths_value.setText( comma_thousands(player.killed_by_faction["TR"])) self.ui.lbl_VS_deaths_value.setText( comma_thousands(player.killed_by_faction["VS"])) self.ui.lbl_TR_dominations_value.setText( comma_thousands(player.dominations_per_faction["TR"])) self.ui.lbl_VS_dominations_value.setText( comma_thousands(player.dominations_per_faction["VS"])) self.ui.lbl_TR_revenge_value.setText( comma_thousands(player.revenge_count_per_faction["TR"])) self.ui.lbl_VS_revenge_value.setText( comma_thousands(player.revenge_count_per_faction["VS"])) elif player.faction == "Terran Republic": self.toggle_faction_labels(player.faction) self.ui.lbl_VS_kills_value.setText( comma_thousands(player.kills_per_faction["VS"])) self.ui.lbl_NC_kills_value.setText( comma_thousands(player.kills_per_faction["NC"])) self.ui.lbl_NC_deaths_value.setText( comma_thousands(player.killed_by_faction["NC"])) self.ui.lbl_VS_deaths_value.setText( comma_thousands(player.killed_by_faction["VS"])) self.ui.lbl_NC_domination_value.setText( comma_thousands(player.dominations_per_faction["NC"])) self.ui.lbl_VS_dominations_value.setText( comma_thousands(player.dominations_per_faction["VS"])) self.ui.lbl_NC_revenge_value.setText( comma_thousands(player.revenge_count_per_faction["NC"])) self.ui.lbl_VS_revenge_value.setText( comma_thousands(player.revenge_count_per_faction["VS"])) else: self.toggle_faction_labels(player.faction) self.ui.lbl_TR_kills_value.setText( comma_thousands(player.kills_per_faction["TR"])) self.ui.lbl_NC_kills_value.setText( comma_thousands(player.kills_per_faction["NC"])) self.ui.lbl_NC_deaths_value.setText( comma_thousands(player.killed_by_faction["NC"])) self.ui.lbl_TR_deaths_value.setText( comma_thousands(player.killed_by_faction["TR"])) self.ui.lbl_TR_dominations_value.setText( comma_thousands(player.dominations_per_faction["TR"])) self.ui.lbl_NC_domination_value.setText( comma_thousands(player.dominations_per_faction["NC"])) self.ui.lbl_TR_revenge_value.setText( comma_thousands(player.revenge_count_per_faction["TR"])) self.ui.lbl_NC_revenge_value.setText( comma_thousands(player.revenge_count_per_faction["NC"])) def toggle_faction_labels(self, faction): if faction == "New Conglomerate": self.ui.lbl_NC_kills.setVisible(False) self.ui.lbl_NC_kills_value.setVisible(False) self.ui.lbl_NC_deaths.setVisible(False) self.ui.lbl_NC_deaths_value.setVisible(False) self.ui.lbl_NC_domination.setVisible(False) self.ui.lbl_NC_domination_value.setVisible(False) self.ui.lbl_NC_revenge.setVisible(False) self.ui.lbl_NC_revenge_value.setVisible(False) self.ui.lbl_TR_kills.setVisible(True) self.ui.lbl_TR_kills_value.setVisible(True) self.ui.lbl_TR_deaths.setVisible(True) self.ui.lbl_TR_deaths_value.setVisible(True) self.ui.lbl_TR_dominations.setVisible(True) self.ui.lbl_TR_dominations_value.setVisible(True) self.ui.lbl_TR_revenge.setVisible(True) self.ui.lbl_TR_revenge_value.setVisible(True) self.ui.lbl_VS_kills.setVisible(True) self.ui.lbl_VS_kills_value.setVisible(True) self.ui.lbl_VS_deaths.setVisible(True) self.ui.lbl_VS_deaths_value.setVisible(True) self.ui.lbl_VS_dominations.setVisible(True) self.ui.lbl_VS_dominations_value.setVisible(True) self.ui.lbl_VS_revenge.setVisible(True) self.ui.lbl_VS_revenge_value.setVisible(True) elif faction == "Terran Republic": self.ui.lbl_NC_kills.setVisible(True) self.ui.lbl_NC_kills_value.setVisible(True) self.ui.lbl_NC_deaths.setVisible(True) self.ui.lbl_NC_deaths_value.setVisible(True) self.ui.lbl_NC_domination.setVisible(True) self.ui.lbl_NC_domination_value.setVisible(True) self.ui.lbl_NC_revenge.setVisible(True) self.ui.lbl_NC_revenge_value.setVisible(True) self.ui.lbl_TR_kills.setVisible(False) self.ui.lbl_TR_kills_value.setVisible(False) self.ui.lbl_TR_deaths.setVisible(False) self.ui.lbl_TR_deaths_value.setVisible(False) self.ui.lbl_TR_dominations.setVisible(False) self.ui.lbl_TR_dominations_value.setVisible(False) self.ui.lbl_TR_revenge.setVisible(False) self.ui.lbl_TR_revenge_value.setVisible(False) self.ui.lbl_VS_kills.setVisible(True) self.ui.lbl_VS_kills_value.setVisible(True) self.ui.lbl_VS_deaths.setVisible(True) self.ui.lbl_VS_deaths_value.setVisible(True) self.ui.lbl_VS_dominations.setVisible(True) self.ui.lbl_VS_dominations_value.setVisible(True) self.ui.lbl_VS_revenge.setVisible(True) self.ui.lbl_VS_revenge_value.setVisible(True) else: self.ui.lbl_NC_kills.setVisible(True) self.ui.lbl_NC_kills_value.setVisible(True) self.ui.lbl_NC_deaths.setVisible(True) self.ui.lbl_NC_deaths_value.setVisible(True) self.ui.lbl_NC_domination.setVisible(True) self.ui.lbl_NC_domination_value.setVisible(True) self.ui.lbl_NC_revenge.setVisible(True) self.ui.lbl_NC_revenge_value.setVisible(True) self.ui.lbl_TR_kills.setVisible(True) self.ui.lbl_TR_kills_value.setVisible(True) self.ui.lbl_TR_deaths.setVisible(True) self.ui.lbl_TR_deaths_value.setVisible(True) self.ui.lbl_TR_dominations.setVisible(True) self.ui.lbl_TR_dominations_value.setVisible(True) self.ui.lbl_TR_revenge.setVisible(True) self.ui.lbl_TR_revenge_value.setVisible(True) self.ui.lbl_VS_kills.setVisible(False) self.ui.lbl_VS_kills_value.setVisible(False) self.ui.lbl_VS_deaths.setVisible(False) self.ui.lbl_VS_deaths_value.setVisible(False) self.ui.lbl_VS_dominations.setVisible(False) self.ui.lbl_VS_dominations_value.setVisible(False) self.ui.lbl_VS_revenge.setVisible(False) self.ui.lbl_VS_revenge_value.setVisible(False)
class ControlMainWindow(QMainWindow): def __init__(self, parent=None): super(ControlMainWindow, self).__init__(parent) self.ui = Ui_MainWindow() self.ui.setupUi(self) self.ui.btn_search.clicked.connect(self.on_search) self.ui.txt_name.returnPressed.connect(self.on_search) self.ui.btn_clear.clicked.connect(self.on_clear) self.ui.actionQuit.triggered.connect(sys.exit) def on_search(self): controller = CharacterController() if self.ui.txt_name.text() != "": name = self.ui.txt_name.text() player = controller.get_character(name) if player != "Not found.": self.set_character_info(player) self.set_kills_info(player) else: error = ControlErrorDialog(None, "No Player") error.show() def on_clear(self): self.ui.txt_name.clear() self.ui.txt_name.hasFocus() self.clear_character_info_tab() self.clear_kills_info_tab() def set_character_info(self, player): self.ui.lbl_name_value.setText(player.name) self.ui.lbl_rank_value.setText(player.level) self.ui.lbl_score_value.setText(comma_thousands(player.score)) self.ui.lbl_timeplayed_value.setText(get_playtime(int(player.time_played))) self.ui.lbl_spm_value.setText(round_to_two_decimal(player.score_per_minute)) self.ui.lbl_sph_value.setText(round_to_two_decimal(player.score_per_hour)) self.ui.lbl_faction_value.setText(player.faction) self.ui.lbl_earned_certs_value.setText(comma_thousands(player.earned_certs)) self.ui.lbl_available_certs_value.setText(comma_thousands(player.available_certs)) self.ui.lbl_total_certs_value.setText(comma_thousands(player.total_certs)) self.ui.lbl_spent_certs_value.setText(comma_thousands(player.spent_certs)) self.ui.lbl_gifted_certs_value.setText(comma_thousands(player.gifted_certs)) self.ui.lbl_cpm_value.setText(round_to_two_decimal(player.certs_per_minute)) self.ui.lbl_cph_value.setText(round_to_two_decimal(player.certs_per_hour)) self.ui.lbl_percent_to_next_cert_value.setText( round_to_two_decimal(float(player.percentage_to_next) * 100) + "%" ) self.ui.lbl_server_value.setText(player.server) self.ui.lbl_outfit_value.setText(player.outfit) self.ui.lbl_percent_to_next_rank_value.setText(player.percentage_to_next_level + "%") self.ui.lbl_facility_defended_value.setText(comma_thousands(player.facilities_defended)) self.ui.lbl_facility_captured_value.setText(comma_thousands(player.facilities_captured)) self.ui.lbl_medals_earned_value.setText(comma_thousands(player.medals)) self.ui.lbl_ribbons_earned_value.setText(comma_thousands(player.ribbons)) def set_kills_info(self, player): self.ui.lbl_kills_value.setText(comma_thousands(player.kills)) self.ui.lbl_kph_value.setText(round_to_two_decimal(player.kills_per_hour)) self.ui.lbl_kpm_value.setText(round_to_two_decimal(player.kills_per_minute)) self.ui.lbl_death_value.setText(comma_thousands(player.deaths)) self.ui.lbl_dpm_value.setText(round_to_two_decimal(player.deaths_per_minute)) self.ui.lbl_dph_value.setText(round_to_two_decimal(player.deaths_per_hour)) self.ui.lbl_kdr_value.setText(round_to_two_decimal(player.kill_death_ratio)) self.ui.lbl_assists_value.setText(comma_thousands(player.assists)) self.display_faction_stats(player) self.ui.lbl_revenge_value.setText(comma_thousands(player.revenge_count)) self.ui.lbl_dominations_value.setText(comma_thousands(player.dominations)) self.ui.lbl_aph_value.setText(round_to_two_decimal(player.assists_per_hour)) self.ui.lbl_apm_value.setText(round_to_two_decimal(player.assists_per_minute)) def clear_character_info_tab(self): self.ui.lbl_name_value.clear() self.ui.lbl_available_certs_value.clear() self.ui.lbl_earned_certs_value.clear() self.ui.lbl_rank_value.clear() self.ui.lbl_cph_value.clear() self.ui.lbl_spent_certs_value.clear() self.ui.lbl_total_certs_value.clear() self.ui.lbl_server_value.clear() self.ui.lbl_faction_value.clear() self.ui.lbl_timeplayed_value.clear() self.ui.lbl_gifted_certs_value.clear() self.ui.lbl_percent_to_next_cert_value.clear() self.ui.lbl_cpm_value.clear() self.ui.lbl_outfit_value.clear() self.ui.lbl_percent_to_next_rank_value.clear() self.ui.lbl_score_value.clear() self.ui.lbl_spm_value.clear() self.ui.lbl_sph_value.clear() self.ui.lbl_facility_defended_value.clear() self.ui.lbl_facility_captured_value.clear() self.ui.lbl_medals_earned_value.clear() self.ui.lbl_ribbons_earned_value.clear() def clear_kills_info_tab(self): self.ui.lbl_kills_value.clear() self.ui.lbl_kph_value.clear() self.ui.lbl_kpm_value.clear() self.ui.lbl_death_value.clear() self.ui.lbl_dpm_value.clear() self.ui.lbl_dph_value.clear() self.ui.lbl_kdr_value.clear() self.ui.lbl_assists_value.clear() self.ui.lbl_NC_deaths_value.clear() self.ui.lbl_NC_kills_value.clear() self.ui.lbl_NC_domination_value.clear() self.ui.lbl_NC_revenge_value.clear() self.ui.lbl_TR_dominations_value.clear() self.ui.lbl_TR_revenge_value.clear() self.ui.lbl_TR_kills_value.clear() self.ui.lbl_TR_deaths_value.clear() self.ui.lbl_TR_kills_value.clear() self.ui.lbl_VS_deaths_value.clear() self.ui.lbl_VS_kills_value.clear() self.ui.lbl_VS_dominations_value.clear() self.ui.lbl_VS_revenge_value.clear() self.ui.lbl_revenge_value.clear() self.ui.lbl_dominations_value.clear() self.ui.lbl_aph_value.clear() self.ui.lbl_apm_value.clear() def display_faction_stats(self, player): if player.faction == "New Conglomerate": self.toggle_faction_labels(player.faction) self.ui.lbl_TR_kills_value.setText(comma_thousands(player.kills_per_faction["TR"])) self.ui.lbl_VS_kills_value.setText(comma_thousands(player.kills_per_faction["VS"])) self.ui.lbl_TR_deaths_value.setText(comma_thousands(player.killed_by_faction["TR"])) self.ui.lbl_VS_deaths_value.setText(comma_thousands(player.killed_by_faction["VS"])) self.ui.lbl_TR_dominations_value.setText(comma_thousands(player.dominations_per_faction["TR"])) self.ui.lbl_VS_dominations_value.setText(comma_thousands(player.dominations_per_faction["VS"])) self.ui.lbl_TR_revenge_value.setText(comma_thousands(player.revenge_count_per_faction["TR"])) self.ui.lbl_VS_revenge_value.setText(comma_thousands(player.revenge_count_per_faction["VS"])) elif player.faction == "Terran Republic": self.toggle_faction_labels(player.faction) self.ui.lbl_VS_kills_value.setText(comma_thousands(player.kills_per_faction["VS"])) self.ui.lbl_NC_kills_value.setText(comma_thousands(player.kills_per_faction["NC"])) self.ui.lbl_NC_deaths_value.setText(comma_thousands(player.killed_by_faction["NC"])) self.ui.lbl_VS_deaths_value.setText(comma_thousands(player.killed_by_faction["VS"])) self.ui.lbl_NC_domination_value.setText(comma_thousands(player.dominations_per_faction["NC"])) self.ui.lbl_VS_dominations_value.setText(comma_thousands(player.dominations_per_faction["VS"])) self.ui.lbl_NC_revenge_value.setText(comma_thousands(player.revenge_count_per_faction["NC"])) self.ui.lbl_VS_revenge_value.setText(comma_thousands(player.revenge_count_per_faction["VS"])) else: self.toggle_faction_labels(player.faction) self.ui.lbl_TR_kills_value.setText(comma_thousands(player.kills_per_faction["TR"])) self.ui.lbl_NC_kills_value.setText(comma_thousands(player.kills_per_faction["NC"])) self.ui.lbl_NC_deaths_value.setText(comma_thousands(player.killed_by_faction["NC"])) self.ui.lbl_TR_deaths_value.setText(comma_thousands(player.killed_by_faction["TR"])) self.ui.lbl_TR_dominations_value.setText(comma_thousands(player.dominations_per_faction["TR"])) self.ui.lbl_NC_domination_value.setText(comma_thousands(player.dominations_per_faction["NC"])) self.ui.lbl_TR_revenge_value.setText(comma_thousands(player.revenge_count_per_faction["TR"])) self.ui.lbl_NC_revenge_value.setText(comma_thousands(player.revenge_count_per_faction["NC"])) def toggle_faction_labels(self, faction): if faction == "New Conglomerate": self.ui.lbl_NC_kills.setVisible(False) self.ui.lbl_NC_kills_value.setVisible(False) self.ui.lbl_NC_deaths.setVisible(False) self.ui.lbl_NC_deaths_value.setVisible(False) self.ui.lbl_NC_domination.setVisible(False) self.ui.lbl_NC_domination_value.setVisible(False) self.ui.lbl_NC_revenge.setVisible(False) self.ui.lbl_NC_revenge_value.setVisible(False) self.ui.lbl_TR_kills.setVisible(True) self.ui.lbl_TR_kills_value.setVisible(True) self.ui.lbl_TR_deaths.setVisible(True) self.ui.lbl_TR_deaths_value.setVisible(True) self.ui.lbl_TR_dominations.setVisible(True) self.ui.lbl_TR_dominations_value.setVisible(True) self.ui.lbl_TR_revenge.setVisible(True) self.ui.lbl_TR_revenge_value.setVisible(True) self.ui.lbl_VS_kills.setVisible(True) self.ui.lbl_VS_kills_value.setVisible(True) self.ui.lbl_VS_deaths.setVisible(True) self.ui.lbl_VS_deaths_value.setVisible(True) self.ui.lbl_VS_dominations.setVisible(True) self.ui.lbl_VS_dominations_value.setVisible(True) self.ui.lbl_VS_revenge.setVisible(True) self.ui.lbl_VS_revenge_value.setVisible(True) elif faction == "Terran Republic": self.ui.lbl_NC_kills.setVisible(True) self.ui.lbl_NC_kills_value.setVisible(True) self.ui.lbl_NC_deaths.setVisible(True) self.ui.lbl_NC_deaths_value.setVisible(True) self.ui.lbl_NC_domination.setVisible(True) self.ui.lbl_NC_domination_value.setVisible(True) self.ui.lbl_NC_revenge.setVisible(True) self.ui.lbl_NC_revenge_value.setVisible(True) self.ui.lbl_TR_kills.setVisible(False) self.ui.lbl_TR_kills_value.setVisible(False) self.ui.lbl_TR_deaths.setVisible(False) self.ui.lbl_TR_deaths_value.setVisible(False) self.ui.lbl_TR_dominations.setVisible(False) self.ui.lbl_TR_dominations_value.setVisible(False) self.ui.lbl_TR_revenge.setVisible(False) self.ui.lbl_TR_revenge_value.setVisible(False) self.ui.lbl_VS_kills.setVisible(True) self.ui.lbl_VS_kills_value.setVisible(True) self.ui.lbl_VS_deaths.setVisible(True) self.ui.lbl_VS_deaths_value.setVisible(True) self.ui.lbl_VS_dominations.setVisible(True) self.ui.lbl_VS_dominations_value.setVisible(True) self.ui.lbl_VS_revenge.setVisible(True) self.ui.lbl_VS_revenge_value.setVisible(True) else: self.ui.lbl_NC_kills.setVisible(True) self.ui.lbl_NC_kills_value.setVisible(True) self.ui.lbl_NC_deaths.setVisible(True) self.ui.lbl_NC_deaths_value.setVisible(True) self.ui.lbl_NC_domination.setVisible(True) self.ui.lbl_NC_domination_value.setVisible(True) self.ui.lbl_NC_revenge.setVisible(True) self.ui.lbl_NC_revenge_value.setVisible(True) self.ui.lbl_TR_kills.setVisible(True) self.ui.lbl_TR_kills_value.setVisible(True) self.ui.lbl_TR_deaths.setVisible(True) self.ui.lbl_TR_deaths_value.setVisible(True) self.ui.lbl_TR_dominations.setVisible(True) self.ui.lbl_TR_dominations_value.setVisible(True) self.ui.lbl_TR_revenge.setVisible(True) self.ui.lbl_TR_revenge_value.setVisible(True) self.ui.lbl_VS_kills.setVisible(False) self.ui.lbl_VS_kills_value.setVisible(False) self.ui.lbl_VS_deaths.setVisible(False) self.ui.lbl_VS_deaths_value.setVisible(False) self.ui.lbl_VS_dominations.setVisible(False) self.ui.lbl_VS_dominations_value.setVisible(False) self.ui.lbl_VS_revenge.setVisible(False) self.ui.lbl_VS_revenge_value.setVisible(False)