def delete(self): self.stopPosHprBroadcast() del self.isChair self.fsm.requestFinalState() del self.fsm del self.battle del self.stateExtraArgs DistributedSuitAI.delete(self)
def delete(self): del self.currentFlyPoint del self.mg if self.flyTrack: self.ignore(self.flyTrack.getDoneEvent()) self.flyTrack.pause() self.flyTrack = None DistributedSuitAI.delete(self)
def delete(self): base.taskMgr.remove(self.uniqueName('finishSuit')) if hasattr(self, 'walkTrack') and self.walkTrack: self.ignore(self.walkTrack.getDoneEvent()) self.walkTrack.finish() self.walkTrack = None self.mg = None self.truck = None self.truckIndex = None self.spawnPoint = None DistributedSuitAI.delete(self)
def delete(self): base.taskMgr.remove(self.uniqueName('monitorHealth')) base.taskMgr.remove(self.uniqueName('doAttack')) base.taskMgr.remove(self.uniqueName('scwaa')) self.stopAttacks() if self.track: self.track.pause() self.track = None if self.walkTrack: self.walkTrack.pause() self.walkTrack = None if self.currentPath: self.currentPath = None self.tutorial = None self.tutPartIndex = None self.avatarId = None DistributedSuitAI.delete(self)
def delete(self): taskMgr.remove(self.uniqueName('monitorHealth')) DistributedSuitAI.delete(self) self.battleZone = None
def delete(self): if self.takeOverTrack: self.takeOverTrack.pause() self.takeOverTrack = None DistributedSuitAI.delete(self)
def delete(self): BaseVPEnemy.delete(self) DistributedSuitAI.delete(self)