class DistributedPlayerToon(DistributedToon, DistributedPlayerToonShared): notify = directNotify.newCategory('DistributedPlayerToon') def __init__(self, cr): try: self.DistributedPlayerToon_initialized return except: self.DistributedPlayerToon_initialized = 1 DistributedToon.__init__(self, cr) DistributedPlayerToonShared.__init__(self) self.role = None self.ghost = 0 self.puInventory = [] self.equippedPU = -1 self.backpack = Backpack(self) self.battleMeter = None self.headMeter = None self.firstTimeChangingHP = True # Quest-related variables. self.quests = "" self.tier = None self.questHistory = None self.busy = 1 self.friends = None self.tutDone = 0 self.hoodsDiscovered = [] self.teleportAccess = [] self.lastHood = 0 self.defaultShard = 0 self.tunnelTrack = None self.trackExperience = dict(GagGlobals.DefaultTrackExperiences) self.takeDmgSfx = base.audio3d.loadSfx( 'phase_5/audio/sfx/tt_s_ara_cfg_toonHit.ogg') base.audio3d.attachSoundToObject(self.takeDmgSfx, self) return def getHealth(self): return DistributedPlayerToonShared.getHealth(self) def getMaxHealth(self): return DistributedPlayerToonShared.getMaxHealth(self) def stopSmooth(self): DistributedToon.stopSmooth(self) localAvatarReachable = (hasattr(base, 'localAvatar') and base.localAvatar) if localAvatarReachable and self.doId != base.localAvatar.doId: self.resetTorsoRotation() def handleHealthChange(self, hp, oldHp): if hp < oldHp and not self.firstTimeChangingHP: # We took damage, make oof sound. self.takeDmgSfx.play() def setHealth(self, health): self.handleHealthChange(health, self.getHealth()) DistributedToon.setHealth(self, health) if self.doId != base.localAvatar.doId: if not self.firstTimeChangingHP: if health < self.getMaxHealth(): if not self.headMeter: self.__makeHeadMeter() else: self.__updateHeadMeter() else: self.__removeHeadMeter() self.firstTimeChangingHP = False def announceHealthAndPlaySound(self, level, hp, extraId=-1): DistributedToon.announceHealth(self, level, hp, extraId) hpSfx = base.audio3d.loadSfx('phase_11/audio/sfx/LB_toonup.ogg') base.audio3d.attachSoundToObject(hpSfx, self) SoundInterval(hpSfx, node=self).start() del hpSfx def setChat(self, chat): chat = ChatGlobals.filterChat(chat, self.animal) DistributedToon.setChat(self, chat) def goThroughTunnel(self, toZone, inOrOut, requestStatus=None): # inOrOut: 0 = in; 1 = out if self.tunnelTrack: self.ignore(self.tunnelTrack.getDoneEvent()) self.tunnelTrack.finish() self.tunnelTrack = None linkTunnel = LinkTunnel.getTunnelThatGoesToZone(toZone) if not linkTunnel: return self.tunnelTrack = Parallel( name=self.uniqueName('Place.goThroughTunnel')) if inOrOut == 0: # Going in a tunnel! pivotPoint = linkTunnel.inPivotPoint pivotPointNode = linkTunnel.tunnel.attachNewNode( 'tunnelPivotPoint') pivotPointNode.setPos(pivotPoint) pivotPointNode.setHpr(linkTunnel.inPivotStartHpr) x, y, z = self.getPos(render) surfZ = PhysicsUtils.getNearestGroundSurfaceZ( self, self.getHeight() + self.getHeight() / 2.0) if not surfZ == -1: # Let's use the ray-tested surface z-point instead so we don't come out of the tunnel hovering. # This is just in case the user jumped into the tunnel, which in that case would mean that they are # airborne and we can't depend on their current Z value. z = surfZ if base.localAvatar.doId == self.doId: doneMethod = self._handleWentInTunnel extraArgs = [requestStatus] base.localAvatar.walkControls.setCollisionsActive( 0, andPlaceOnGround=1) self.resetHeadHpr(override=True) camera.wrtReparentTo(linkTunnel.tunnel) currCamPos = camera.getPos() currCamHpr = camera.getHpr() tunnelCamPos = linkTunnel.camPos tunnelCamHpr = linkTunnel.camHpr camera.setPos(tunnelCamPos) camera.setHpr(tunnelCamHpr) self.tunnelTrack.append( LerpPosInterval(camera, duration=0.7, pos=tunnelCamPos, startPos=currCamPos, blendType='easeOut')) self.tunnelTrack.append( LerpQuatInterval(camera, duration=0.7, quat=tunnelCamHpr, startHpr=currCamHpr, blendType='easeOut')) self.wrtReparentTo(pivotPointNode) self.setPos(x, y, z) self.resetTorsoRotation() self.stopLookAround() if linkTunnel.__class__.__name__ == "SafeZoneLinkTunnel": self.setHpr(180, 0, 0) else: self.setHpr(0, 0, 0) exitSeq = Sequence(Func(self.loop, 'run')) if base.localAvatar.doId == self.doId: exitSeq.append(Wait(2.0)) exitSeq.append(Func(base.transitions.irisOut)) self.tunnelTrack.append(exitSeq) self.tunnelTrack.append( Sequence( LerpHprInterval( pivotPointNode, duration=2.0, hpr=linkTunnel.inPivotEndHpr, startHpr=linkTunnel.inPivotStartHpr, ), LerpPosInterval(pivotPointNode, duration=1.0, pos=(linkTunnel.inPivotEndX, pivotPointNode.getY(), pivotPointNode.getZ()), startPos=(linkTunnel.inPivotStartX, pivotPointNode.getY(), pivotPointNode.getZ())), Func(self.reparentTo, hidden))) elif inOrOut == 1: # Going out! pivotPoint = linkTunnel.outPivotPoint pivotPointNode = linkTunnel.tunnel.attachNewNode( 'tunnelPivotPoint') pivotPointNode.setPos(pivotPoint) pivotPointNode.setHpr(linkTunnel.outPivotStartHpr) exitSeq = Sequence() if base.localAvatar.doId == self.doId: base.localAvatar.walkControls.setCollisionsActive( 0, andPlaceOnGround=1) base.localAvatar.detachCamera() camera.reparentTo(linkTunnel.tunnel) tunnelCamPos = linkTunnel.camPos tunnelCamHpr = linkTunnel.camHpr camera.setPos(tunnelCamPos) camera.setHpr(tunnelCamHpr) doneMethod = self._handleCameOutTunnel extraArgs = [] exitSeq.append(Func(base.transitions.irisIn)) else: self.stopSmooth() self.reparentTo(pivotPointNode) self.setHpr(linkTunnel.toonOutHpr) self.setPos(linkTunnel.toonOutPos) seq = Sequence( Func(self.loop, 'run'), LerpPosInterval(pivotPointNode, duration=1.0, pos=(linkTunnel.outPivotEndX, pivotPointNode.getY(), pivotPointNode.getZ()), startPos=(linkTunnel.outPivotStartX, pivotPointNode.getY(), pivotPointNode.getZ())), LerpHprInterval( pivotPointNode, duration=2.0, hpr=linkTunnel.outPivotEndHpr, startHpr=linkTunnel.outPivotStartHpr, )) if base.localAvatar.doId != self.doId: seq.append(Func(self.startSmooth)) seq.append(Func(self.wrtReparentTo, render)) exitSeq.append(seq) self.tunnelTrack.append(exitSeq) if base.localAvatar.doId == self.doId: self.tunnelTrack.setDoneEvent(self.tunnelTrack.getName()) self.acceptOnce(self.tunnelTrack.getDoneEvent(), doneMethod, extraArgs) self.tunnelTrack.start() def setDefaultShard(self, shardId): self.defaultShard = shardId def getDefaultShard(self): return self.defaultShard def setLastHood(self, zoneId): self.lastHood = zoneId def b_setLastHood(self, zoneId): self.sendUpdate('setLastHood', [zoneId]) self.setLastHood(zoneId) def getLastHood(self): return self.lastHood def setTeleportAccess(self, array): self.teleportAccess = array def getTeleportAccess(self): return self.teleportAccess def setHoodsDiscovered(self, array): self.hoodsDiscovered = array def b_setHoodsDiscovered(self, array): self.sendUpdate('setHoodsDiscovered', [array]) self.setHoodsDiscovered(array) def getHoodsDiscovered(self): return self.hoodsDiscovered def setTutorialCompleted(self, value): self.tutDone = value def getTutorialCompleted(self): return self.tutDone def setFriendsList(self, friends): self.friends = friends def getFriendsList(self): return self.friends def setBusy(self, busy): self.busy = busy def getBusy(self): return self.busy def setTier(self, tier): self.tier = tier def getTier(self): return self.tier def setQuestHistory(self, array): self.questHistory = array def getQuestHistory(self): return self.questHistory def setQuests(self, dataStr): self.quests = dataStr def getQuests(self): return self.quests def maybeMakeHeadMeter(self): if base.localAvatar.doId != self.doId: if self.getHealth() < self.getMaxHealth(): if not self.headMeter: self.__makeHeadMeter() def __makeHeadMeter(self): self.headMeter = LaffOMeter(forRender=True) r, g, b, _ = self.getHeadColor() animal = self.getAnimal() maxHp = self.getMaxHealth() hp = self.getHealth() self.headMeter.generate(r, g, b, animal, maxHP=maxHp, initialHP=hp) self.headMeter.reparentTo(self) self.headMeter.setZ(self.getHeight() + 2) self.headMeter.setScale(0.4) self.headMeter.setBillboardAxis() self.__updateHeadMeter() def __removeHeadMeter(self): if self.headMeter: self.headMeter.disable() self.headMeter.delete() self.headMeter = None def __updateHeadMeter(self): if self.headMeter: self.headMeter.updateMeter(self.getHealth()) def d_createBattleMeter(self): self.sendUpdate('makeBattleMeter', []) def b_createBattleMeter(self): self.makeBattleMeter() self.d_createBattleMeter() def d_cleanupBattleMeter(self): self.sendUpdate('destroyBattleMeter', []) def b_cleanupBattleMeter(self): self.destroyBattleMeter() self.d_cleanupBattleMeter() def makeBattleMeter(self): if self.getHealth() < self.getMaxHealth(): if not self.battleMeter: self.battleMeter = LaffOMeter() r, g, b, _ = self.getHeadColor() animal = self.getAnimal() maxHp = self.getMaxHealth() hp = self.getHealth() self.battleMeter.generate(r, g, b, animal, maxHP=maxHp, initialHP=hp) self.battleMeter.reparentTo(self) self.battleMeter.setZ(self.getHeight() + 5) self.battleMeter.setScale(0.5) self.battleMeter.start() def destroyBattleMeter(self): if self.battleMeter: self.battleMeter.stop() self.battleMeter.disable() self.battleMeter.delete() self.battleMeter = None def setEquippedPU(self, index): self.equippedPU = index def getEquippedPU(self): return self.equippedPU def setPUInventory(self, array): self.puInventory = array def getPUInventory(self): return self.puInventory def setGhost(self, value): self.ghost = value self.handleGhost(value) def d_setGhost(self, value): self.sendUpdate("setGhost", [value]) def b_setGhost(self, value): self.d_setGhost(value) self.setGhost(value) def getGhost(self): return self.ghost def getBackpack(self): return self.backpack def setEquippedAttack(self, attackID): try: self.backpack.setCurrentGag(attackID) except: # If we couldn't do this, it means that the avatar was most likely disabled. pass DistributedToon.setEquippedAttack(self, attackID) def getCurrentGag(self): return self.getEquippedAttack() def setLoadout(self, gagIds): if self.backpack: loadout = [] for i in range(len(gagIds)): gagId = gagIds[i] gag = self.backpack.getGagByID(gagId) if gag: loadout.append(gag) self.backpack.setLoadout(loadout) def setBackpackAmmo(self, netString): if len(self.attackIds) != 0 or len(self.attacks) != 0: self.cleanupAttacks() self.clearAttackIds() return self.backpack.updateSuppliesFromNetString(netString) def getBackpackAmmo(self): if self.backpack: return self.backpack.netString return GagGlobals.getDefaultBackpack().toNetString() def setTrackExperience(self, netString): self.trackExperience = GagGlobals.getTrackExperienceFromNetString( netString) if GagGlobals.processTrackData( self.trackExperience, self.backpack) and self == base.localAvatar: if base.localAvatar.invGui: base.localAvatar.reloadInvGui() def getTrackExperience(self): return GagGlobals.trackExperienceToNetString(self.trackExperience) def updateAttackAmmo(self, gagId, ammo, maxAmmo, ammo2, maxAmmo2, clip, maxClip): if self.useBackpack(): self.backpack.setSupply(gagId, ammo) else: DistributedToon.updateAttackAmmo(self, gagId, ammo, maxAmmo, ammo2, maxAmmo2, clip, maxClip) def setMoney(self, money): self.money = money def getMoney(self): return self.money def setAccessLevel(self, value): prevLevel = self.getAccessLevel() self.role = AdminCommands.Roles.get(value, None) if prevLevel != AdminCommands.NoAccess: # Let's remove any tokens that already are showing up. DistributedToon.removeAdminToken(self) if self.role: # Let's put a new token above our head. DistributedToon.setAdminToken(self, self.role.token) def getAccessLevel(self): return AdminCommands.NoAccess if not self.role else self.role.accessLevel def disable(self): base.audio3d.detachSound(self.takeDmgSfx) self.takeDmgSfx = None if self.tunnelTrack: self.ignore(self.tunnelTrack.getDoneEvent()) self.tunnelTrack.finish() self.tunnelTrack = None self.role = None self.ghost = None self.puInventory = None self.equippedPU = None if self.backpack: self.backpack.cleanup() self.backpack = None self.firstTimeChangingHP = None self.quests = None self.tier = None self.questHistory = None self.busy = None self.friends = None self.tutDone = None self.hoodsDiscovered = None self.teleportAccess = None self.lastHood = None self.defaultShard = None self.trackExperience = None self.__removeHeadMeter() self.destroyBattleMeter() DistributedToon.disable(self) def delete(self): try: self.DistributedPlayerToon_deleted except: self.DistributedPlayerToon_deleted = 1 DistributedPlayerToonShared.delete(self) del self.takeDmgSfx del self.tunnelTrack del self.role del self.ghost del self.puInventory del self.equippedPU del self.backpack del self.firstTimeChangingHP del self.quests del self.tier del self.questHistory del self.busy del self.friends del self.tutDone del self.hoodsDiscovered del self.teleportAccess del self.lastHood del self.defaultShard del self.trackExperience del self.battleMeter del self.headMeter DistributedToon.delete(self) return
class DistributedPlayerToon(DistributedToon, DistributedPlayerToonShared): notify = directNotify.newCategory('DistributedPlayerToon') def __init__(self, cr): try: self.DistributedPlayerToon_initialized return except: self.DistributedPlayerToon_initialized = 1 DistributedToon.__init__(self, cr) DistributedPlayerToonShared.__init__(self) self.role = None self.ghost = 0 self.puInventory = [] self.equippedPU = -1 self.backpack = Backpack(self) self.battleMeter = None # Quest-related variables. self.quests = "" self.tier = None self.questHistory = None self.busy = 1 self.friends = None self.tutDone = 0 self.hoodsDiscovered = [] self.teleportAccess = [] self.lastHood = 0 self.defaultShard = 0 self.tunnelTrack = None self.trackExperience = dict(GagGlobals.DefaultTrackExperiences) return def getHealth(self): return DistributedPlayerToonShared.getHealth(self) def getMaxHealth(self): return DistributedPlayerToonShared.getMaxHealth(self) def stopSmooth(self): DistributedToon.stopSmooth(self) localAvatarReachable = (hasattr(base, 'localAvatar') and base.localAvatar) if localAvatarReachable and self.doId != base.localAvatar.doId: self.resetTorsoRotation() def announceHealthAndPlaySound(self, level, hp, extraId = -1): DistributedToon.announceHealth(self, level, hp, extraId) hpSfx = base.audio3d.loadSfx('phase_11/audio/sfx/LB_toonup.ogg') base.audio3d.attachSoundToObject(hpSfx, self) SoundInterval(hpSfx, node = self).start() del hpSfx def setChat(self, chat): chat = ChatGlobals.filterChat(chat, self.animal) DistributedToon.setChat(self, chat) def goThroughTunnel(self, toZone, inOrOut, requestStatus = None): pass def setDefaultShard(self, shardId): self.defaultShard = shardId def getDefaultShard(self): return self.defaultShard def setLastHood(self, zoneId): self.lastHood = zoneId def b_setLastHood(self, zoneId): self.sendUpdate('setLastHood', [zoneId]) self.setLastHood(zoneId) def getLastHood(self): return self.lastHood def setTeleportAccess(self, array): self.teleportAccess = array def getTeleportAccess(self): return self.teleportAccess def setHoodsDiscovered(self, array): self.hoodsDiscovered = array def b_setHoodsDiscovered(self, array): self.sendUpdate('setHoodsDiscovered', [array]) self.setHoodsDiscovered(array) def getHoodsDiscovered(self): return self.hoodsDiscovered def setTutorialCompleted(self, value): self.tutDone = value def getTutorialCompleted(self): return self.tutDone def setFriendsList(self, friends): self.friends = friends def getFriendsList(self): return self.friends def setBusy(self, busy): self.busy = busy def getBusy(self): return self.busy def setTier(self, tier): self.tier = tier def getTier(self): return self.tier def setQuestHistory(self, array): self.questHistory = array def getQuestHistory(self): return self.questHistory def setQuests(self, dataStr): self.quests = dataStr def getQuests(self): return self.quests def d_createBattleMeter(self): self.sendUpdate('makeBattleMeter', []) def b_createBattleMeter(self): self.makeBattleMeter() self.d_createBattleMeter() def d_cleanupBattleMeter(self): self.sendUpdate('destroyBattleMeter', []) def b_cleanupBattleMeter(self): self.destroyBattleMeter() self.d_cleanupBattleMeter() def makeBattleMeter(self): if self.getHealth() < self.getMaxHealth(): if not self.battleMeter: self.battleMeter = LaffOMeter() r, g, b, _ = self.getHeadColor() animal = self.getAnimal() maxHp = self.getMaxHealth() hp = self.getHealth() self.battleMeter.generate(r, g, b, animal, maxHP = maxHp, initialHP = hp) self.battleMeter.reparentTo(self) self.battleMeter.setZ(self.getHeight() + 5) self.battleMeter.setScale(0.5) self.battleMeter.start() def destroyBattleMeter(self): if self.battleMeter: self.battleMeter.stop() self.battleMeter.disable() self.battleMeter.delete() self.battleMeter = None def setEquippedPU(self, index): self.equippedPU = index def getEquippedPU(self): return self.equippedPU def setPUInventory(self, array): self.puInventory = array def getPUInventory(self): return self.puInventory def setGhost(self, value): self.ghost = value self.handleGhost(value) def d_setGhost(self, value): self.sendUpdate("setGhost", [value]) def b_setGhost(self, value): self.d_setGhost(value) self.setGhost(value) def getGhost(self): return self.ghost def getBackpack(self): return self.backpack def setEquippedAttack(self, attackID): try: self.backpack.setCurrentGag(attackID) except: # If we couldn't do this, it means that the avatar was most likely disabled. pass DistributedToon.setEquippedAttack(self, attackID) def getCurrentGag(self): return self.getEquippedAttack() def setLoadout(self, gagIds): if self.backpack: loadout = [] for i in range(len(gagIds)): gagId = gagIds[i] gag = self.backpack.getGagByID(gagId) if gag: loadout.append(gag) self.backpack.setLoadout(loadout) def setBackpackAmmo(self, netString): if len(self.attackIds) != 0 or len(self.attacks) != 0: self.cleanupAttacks() self.clearAttackIds() return self.backpack.updateSuppliesFromNetString(netString) def getBackpackAmmo(self): if self.backpack: return self.backpack.netString return GagGlobals.getDefaultBackpack().toNetString() def setTrackExperience(self, netString): self.trackExperience = GagGlobals.getTrackExperienceFromNetString(netString) if GagGlobals.processTrackData(self.trackExperience, self.backpack) and self == base.localAvatar: if base.localAvatar.invGui: base.localAvatar.reloadInvGui() def getTrackExperience(self): return GagGlobals.trackExperienceToNetString(self.trackExperience) def updateAttackAmmo(self, gagId, ammo, maxAmmo, ammo2, maxAmmo2, clip, maxClip): if self.useBackpack(): self.backpack.setSupply(gagId, ammo) else: DistributedToon.updateAttackAmmo(self, gagId, ammo, maxAmmo, ammo2, maxAmmo2, clip, maxClip) def setMoney(self, money): self.money = money def getMoney(self): return self.money def setAccessLevel(self, value): pass def getAccessLevel(self): return 0 def disable(self): if self.tunnelTrack: self.ignore(self.tunnelTrack.getDoneEvent()) self.tunnelTrack.finish() self.tunnelTrack = None self.role = None self.ghost = None self.puInventory = None self.equippedPU = None if self.backpack: self.backpack.cleanup() self.backpack = None self.firstTimeChangingHP = None self.quests = None self.tier = None self.questHistory = None self.busy = None self.friends = None self.tutDone = None self.hoodsDiscovered = None self.teleportAccess = None self.lastHood = None self.defaultShard = None self.trackExperience = None self.destroyBattleMeter() DistributedToon.disable(self) def delete(self): try: self.DistributedPlayerToon_deleted except: self.DistributedPlayerToon_deleted = 1 DistributedPlayerToonShared.delete(self) del self.tunnelTrack del self.role del self.ghost del self.puInventory del self.equippedPU del self.backpack del self.quests del self.tier del self.questHistory del self.busy del self.friends del self.tutDone del self.hoodsDiscovered del self.teleportAccess del self.lastHood del self.defaultShard del self.trackExperience del self.battleMeter DistributedToon.delete(self) return
class DistributedToon(Toon.Toon, DistributedAvatar, DistributedSmoothNode, DelayDeletable): def __init__(self, cr): try: self.DistributedToon_initialized return except: self.DistributedToon_initialized = 1 Toon.Toon.__init__(self, cr) DistributedAvatar.__init__(self, cr) DistributedSmoothNode.__init__(self, cr) self.token = -1 self.ghost = 0 self.puInventory = [] self.equippedPU = -1 self.backpack = Backpack(self) self.animState2animId = {} self.battleMeter = None for index in range(len(self.animFSM.getStates())): self.animState2animId[self.animFSM.getStates() [index].getName()] = index self.animId2animState = { v: k for k, v in self.animState2animId.items() } self.headMeter = None self.firstTimeChangingHP = True self.quests = "" self.tier = None self.questHistory = None self.busy = 1 self.friends = None self.tutDone = 0 self.hoodsDiscovered = [] self.teleportAccess = [] self.lastHood = 0 self.defaultShard = 0 self.dmgFadeIval = None self.tunnelTrack = None self.numGagSlots = 0 self.trackExperience = dict(GagGlobals.DefaultTrackExperiences) self.takeDmgSfx = base.audio3d.loadSfx( "phase_5/audio/sfx/tt_s_ara_cfg_toonHit.ogg") base.audio3d.attachSoundToObject(self.takeDmgSfx, self) return def stopSmooth(self): DistributedSmoothNode.stopSmooth(self) localAvatarReachable = (hasattr(base, 'localAvatar') and base.localAvatar) if localAvatarReachable and self.doId != base.localAvatar.doId: self.resetTorsoRotation() def setNumGagSlots(self, num): self.numGagSlots = num def getNumGagSlots(self): return self.numGagSlots def goThroughTunnel(self, toZone, inOrOut, requestStatus=None): # inOrOut: 0 = in; 1 = out if self.tunnelTrack: self.ignore(self.tunnelTrack.getDoneEvent()) self.tunnelTrack.finish() self.tunnelTrack = None linkTunnel = LinkTunnel.getTunnelThatGoesToZone(toZone) if not linkTunnel: return self.tunnelTrack = Parallel( name=self.uniqueName('Place.goThroughTunnel')) if inOrOut == 0: # Going in a tunnel! pivotPoint = linkTunnel.inPivotPoint pivotPointNode = linkTunnel.tunnel.attachNewNode( 'tunnelPivotPoint') pivotPointNode.setPos(pivotPoint) self.stopSmooth() self.wrtReparentTo(pivotPointNode) if linkTunnel.__class__.__name__ == "SafeZoneLinkTunnel": self.setHpr(180, 0, 0) else: self.setHpr(0, 0, 0) if base.localAvatar.doId == self.doId: doneMethod = self._handleWentInTunnel extraArgs = [requestStatus] self.walkControls.setCollisionsActive(0) camera.wrtReparentTo(linkTunnel.tunnel) currCamPos = camera.getPos() currCamHpr = camera.getHpr() tunnelCamPos = linkTunnel.camPos tunnelCamHpr = linkTunnel.camHpr self.tunnelTrack.append( LerpPosInterval(camera, duration=0.7, pos=tunnelCamPos, startPos=currCamPos, blendType='easeOut')) self.tunnelTrack.append( LerpQuatInterval(camera, duration=0.7, quat=tunnelCamHpr, startHpr=currCamHpr, blendType='easeOut')) exitSeq = Sequence(Func(self.loop, 'run')) if base.localAvatar.doId == self.doId: exitSeq.append(Wait(2.0)) exitSeq.append(Func(base.transitions.irisOut)) self.tunnelTrack.append(exitSeq) self.tunnelTrack.append( Sequence( LerpHprInterval( pivotPointNode, duration=2.0, hpr=linkTunnel.inPivotEndHpr, startHpr=linkTunnel.inPivotStartHpr, ), LerpPosInterval(pivotPointNode, duration=1.0, pos=(linkTunnel.inPivotEndX, pivotPointNode.getY(), pivotPointNode.getZ()), startPos=(linkTunnel.inPivotStartX, pivotPointNode.getY(), pivotPointNode.getZ())))) elif inOrOut == 1: # Going out! pivotPoint = linkTunnel.outPivotPoint pivotPointNode = linkTunnel.tunnel.attachNewNode( 'tunnelPivotPoint') pivotPointNode.setPos(pivotPoint) pivotPointNode.setHpr(linkTunnel.outPivotStartHpr) if base.localAvatar.doId == self.doId: base.localAvatar.walkControls.setCollisionsActive(0) base.localAvatar.detachCamera() camera.reparentTo(linkTunnel.tunnel) tunnelCamPos = linkTunnel.camPos tunnelCamHpr = linkTunnel.camHpr camera.setPos(tunnelCamPos) camera.setHpr(tunnelCamHpr) doneMethod = self._handleCameOutTunnel extraArgs = [] self.reparentTo(pivotPointNode) self.setHpr(linkTunnel.toonOutHpr) self.setPos(linkTunnel.toonOutPos) exitSeq = Sequence( Func(self.loop, 'run'), LerpPosInterval(pivotPointNode, duration=1.0, pos=(linkTunnel.outPivotEndX, pivotPointNode.getY(), pivotPointNode.getZ()), startPos=(linkTunnel.outPivotStartX, pivotPointNode.getY(), pivotPointNode.getZ())), LerpHprInterval( pivotPointNode, duration=2.0, hpr=linkTunnel.outPivotEndHpr, startHpr=linkTunnel.outPivotStartHpr, ), Func(self.wrtReparentTo, render), Func(self.startSmooth)) self.tunnelTrack.append(exitSeq) if base.localAvatar.doId == self.doId: self.tunnelTrack.setDoneEvent(self.tunnelTrack.getName()) self.acceptOnce(self.tunnelTrack.getDoneEvent(), doneMethod, extraArgs) self.tunnelTrack.start() def setupNameTag(self, tempName=None): Toon.Toon.setupNameTag(self, tempName) self.nametag.getNametag3d().setClickEvent('toonClicked', [self.doId]) self.nametag.getNametag2d().setClickEvent('toonClicked', [self.doId]) def setDefaultShard(self, shardId): self.defaultShard = shardId def getDefaultShard(self): return self.defaultShard def updateHeadPitch(self, pitch): head = self.getPart("head") if head and not head.isEmpty(): head.setP(pitch) def doSmoothTask(self, task): self.smoother.computeAndApplySmoothPosHpr(self, self) if not hasattr(base, 'localAvatar'): return task.done else: if self.doId != base.localAvatar.doId: self.setSpeed(self.smoother.getSmoothForwardVelocity(), self.smoother.getSmoothRotationalVelocity(), self.smoother.getSmoothLateralVelocity()) return task.cont def setLastHood(self, zoneId): self.lastHood = zoneId def b_setLastHood(self, zoneId): self.sendUpdate('setLastHood', [zoneId]) self.setLastHood(zoneId) def getLastHood(self): return self.lastHood def setTeleportAccess(self, array): self.teleportAccess = array def getTeleportAccess(self): return self.teleportAccess def setHoodsDiscovered(self, array): self.hoodsDiscovered = array def b_setHoodsDiscovered(self, array): self.sendUpdate('setHoodsDiscovered', [array]) self.setHoodsDiscovered(array) def getHoodsDiscovered(self): return self.hoodsDiscovered def setTutorialCompleted(self, value): self.tutDone = value def getTutorialCompleted(self): return self.tutDone def setFriendsList(self, friends): self.friends = friends def getFriendsList(self): return self.friends def setBusy(self, busy): self.busy = busy def getBusy(self): return self.busy def setTier(self, tier): self.tier = tier def getTier(self): return self.tier def setQuestHistory(self, array): self.questHistory = array def getQuestHistory(self): return self.questHistory def setQuests(self, dataStr): self.quests = dataStr base.localAvatar.questManager.makeQuestsFromData() # Let's send our quest data update event. messenger.send(QUEST_DATA_UPDATE_EVENT, []) def getQuests(self): return self.quests def maybeMakeHeadMeter(self): if base.localAvatar.doId != self.doId: if self.health < self.getMaxHealth(): if not self.headMeter: self.__makeHeadMeter() def __makeHeadMeter(self): self.headMeter = LaffOMeter(forRender=True) r, g, b, _ = self.getHeadColor() animal = self.getAnimal() maxHp = self.getMaxHealth() hp = self.getHealth() self.headMeter.generate(r, g, b, animal, maxHP=maxHp, initialHP=hp) self.headMeter.reparentTo(self) self.headMeter.setZ(self.getHeight() + 2) self.headMeter.setScale(0.4) self.headMeter.setBillboardAxis() self.__updateHeadMeter() def __removeHeadMeter(self): if self.headMeter: self.headMeter.disable() self.headMeter.delete() self.headMeter = None def __updateHeadMeter(self): if self.headMeter: self.headMeter.updateMeter(self.getHealth()) def setHealth(self, health): if health < self.health: # We took damage, make oof sound. self.takeDmgSfx.play() self.health = health if self.doId != base.localAvatar.doId: if not self.firstTimeChangingHP: if health < self.getMaxHealth(): if not self.headMeter: self.__makeHeadMeter() else: self.__updateHeadMeter() else: self.__removeHeadMeter() self.firstTimeChangingHP = False def d_createBattleMeter(self): self.sendUpdate('makeBattleMeter', []) def b_createBattleMeter(self): self.makeBattleMeter() self.d_createBattleMeter() def d_cleanupBattleMeter(self): self.sendUpdate('destroyBattleMeter', []) def b_cleanupBattleMeter(self): self.destroyBattleMeter() self.d_cleanupBattleMeter() def makeBattleMeter(self): if self.getHealth() < self.getMaxHealth(): if not self.battleMeter: self.battleMeter = LaffOMeter() r, g, b, _ = self.getHeadColor() animal = self.getAnimal() maxHp = self.getMaxHealth() hp = self.getHealth() self.battleMeter.generate(r, g, b, animal, maxHP=maxHp, initialHP=hp) self.battleMeter.reparentTo(self) self.battleMeter.setZ(self.getHeight() + 5) self.battleMeter.setScale(0.5) self.battleMeter.start() def destroyBattleMeter(self): if self.battleMeter: self.battleMeter.stop() self.battleMeter.disable() self.battleMeter.delete() self.battleMeter = None def setEquippedPU(self, index): self.equippedPU = index def getEquippedPU(self): return self.equippedPU def setPUInventory(self, array): self.puInventory = array def getPUInventory(self): return self.puInventory def setGhost(self, value): self.ghost = value self.handleGhost(value) def d_setGhost(self, value): self.sendUpdate("setGhost", [value]) def b_setGhost(self, value): self.d_setGhost(value) self.setGhost(value) def getGhost(self): return self.ghost def setDNAStrand(self, dnaStrand): Toon.Toon.setDNAStrand(self, dnaStrand) self.maybeMakeHeadMeter() def d_setDNAStrand(self, dnaStrand): self.sendUpdate("setDNAStrand", [dnaStrand]) def b_setDNAStrand(self, dnaStrand): self.setDNAStrand(dnaStrand) self.d_setDNAStrand(dnaStrand) def lookAtObject(self, h, p, r, blink=1): if self.getPart('head').getHpr() == (h, p, r): return Toon.Toon.lerpLookAt(self, self.getPart('head'), tuple((h, p, r))) if blink: self.stopBlink() maxBlinks = random.randint(1, 2) numBlinks = 0 delay = 0 for blink in range(maxBlinks): if numBlinks == 0: taskMgr.add(self.doBlink, self.uniqueName("blinkOnTurn")) else: delay += 0.22 taskMgr.doMethodLater(delay, self.doBlink, self.doBlinkTaskName) numBlinks += 1 taskMgr.doMethodLater(delay, self.__startBlinkAfterLook, self.uniqueName("sBAL")) def __startBlinkAfterLook(self, task): self.startBlink() return task.done def toonUp(self): pass def b_lookAtObject(self, h, p, r, blink=1): self.d_lookAtObject(h, p, r, blink) self.lookAtObject(h, p, r, blink) def d_lookAtObject(self, h, p, r, blink=1): self.sendUpdate('lookAtObject', [h, p, r, blink]) def setChat(self, chat): chat = ChatGlobals.filterChat(chat, self.animal) Toon.Toon.setChat(self, chat) def setTarget(self, gagId, targetId): gag = self.backpack.getGagByID(gagId) target = self.cr.doId2do.get(targetId, None) gag.setTarget(target) def trapActivate(self, gagId, avId, entityId, suitId): sender = self.cr.doId2do.get(avId, None) suit = self.cr.doId2do.get(suitId, None) if sender: backpack = sender.getBackpack() trapGag = backpack.getGagByID(gagId) if backpack and trapGag: entity = None if hasattr(trapGag, 'getEntities') and 0 <= entityId <= ( len(trapGag.getEntities()) - 1): entity = trapGag.getEntities()[entityId] trapGag.onActivate(entity, suit) def b_trapActivate(self, gagId, avId, entityId, suitId): self.trapActivate(gagId, avId, entityId, suitId) self.d_trapActivate(gagId, avId, entityId, suitId) def d_trapActivate(self, gagId, avId, entityId, suitId): self.sendUpdate('trapActivate', [gagId, avId, entityId, suitId]) def gagCollision(self, gagId): gag = self.backpack.getGagByID(gagId) gag.doCollision() def b_gagCollision(self, gagId): self.sendUpdate("gagCollision", [gagId]) self.gagCollision(gagId) def gagActivate(self, gagId): gag = self.backpack.getGagByID(gagId) if hasattr(gag, 'activate'): gag.activate() def b_gagActivate(self, gagId): self.sendUpdate("gagActivate", [gagId]) self.gagActivate(gagId) def setDropLoc(self, gagId, x, y, z): gag = self.backpack.getGagByID(gagId) gag.setEndPos(x, y, z) def setGagPos(self, gagId, x, y, z): pos = Point3(x, y, z) gag = self.backpack.getGagByID(gagId) ent = gag.getGag() if ent: ent.setPos(pos) def setThrowPower(self, gagId, power): gag = self.backpack.getGagByID(gagId) if gag: gag.setPower(power) def gagStart(self, gagId): gag = self.backpack.getGagByID(gagId) if gag: gag.start() def b_gagStart(self, gagId): self.sendUpdate("gagStart", [gagId]) self.gagStart(gagId) def gagThrow(self, gagId): gag = self.backpack.getGagByID(gagId) if gag: gag.throw() def b_gagThrow(self, gagId): self.sendUpdate("gagThrow", [gagId]) self.gagThrow(gagId) def gagRelease(self, gagId): gag = self.backpack.getGagByID(gagId) print "gagRelease:", gag, hasattr(gag, 'name') if gag and hasattr(gag, 'name'): gag.release() def b_gagRelease(self, gagId): self.sendUpdate("gagRelease", [gagId]) self.gagRelease(gagId) def setSplatPos(self, gagId, x, y, z): splatGag = self.backpack.getGagByID(gagId) if splatGag: splatGag.setSplatPos(x, y, z) def d_setSplatPos(self, gagId, x, y, z): self.sendUpdate('setSplatPos', [gagId, x, y, z]) def gagBuild(self, gagId): gag = self.backpack.getGagByID(gagId) if gag: gag.build() def b_gagBuild(self, gagId): self.gagBuild(gagId) self.sendUpdate('gagBuild', [gagId]) def handleSuitAttack(self, attack_id, suit_id): attack = SuitAttacks.SuitAttackLengths.keys()[attack_id] if attack == "canned": sfx = base.audio3d.loadSfx( "phase_5/audio/sfx/SA_canned_impact_only.ogg") base.audio3d.attachSoundToObject(sfx, self) SoundInterval(sfx, node=self).start() elif attack == "playhardball": sfx = base.audio3d.loadSfx( "phase_5/audio/sfx/SA_hardball_impact_only_alt.ogg") base.audio3d.attachSoundToObject(sfx, self) SoundInterval(sfx, node=self).start() elif attack == "clipontie": sfx = base.audio3d.loadSfx( "phase_5/audio/sfx/SA_powertie_impact.ogg") base.audio3d.attachSoundToObject(sfx, self) SoundInterval(sfx, node=self).start() if not self.isDead(): if attack in ["fountainpen"]: self.getPart("head").setColorScale(0, 0, 0, 1) Sequence(Wait(3.0), Func(self.resetHeadColor)).start() self.doDamageFade() def resetHeadColor(self): head = self.getPart('head') if head: head.setColorScale(1, 1, 1, 1) def b_handleSuitAttack(self, attack_id, suit_id): self.handleSuitAttack(attack_id, suit_id) self.b_lookAtObject(0, 0, 0, blink=1) self.sendUpdate('handleSuitAttack', [attack_id, suit_id]) def equip(self, gagId): if self.backpack: self.backpack.setCurrentGag(gagId) def unEquip(self): if self.backpack: self.backpack.setCurrentGag(None) def b_unEquip(self): self.unEquip() self.sendUpdate('unEquip', []) def b_equip(self, gag_id): self.equip(gag_id) self.sendUpdate('equip', [gag_id]) def getBackpack(self): return self.backpack def setLoadout(self, gagIds): if self.backpack: loadout = [] for i in range(len(gagIds)): gagId = gagIds[i] gag = self.backpack.getGagByID(gagId) if gag: loadout.append(gag) self.backpack.setLoadout(loadout) def setBackpackAmmo(self, netString): self.backpack.updateSuppliesFromNetString(netString) def getBackpackAmmo(self): if self.backpack: return self.backpack.toNetString() return GagGlobals.getDefaultBackpack().toNetString() def setTrackExperience(self, netString): self.trackExperience = GagGlobals.getTrackExperienceFromNetString( netString) GagGlobals.processTrackData(self.trackExperience, self.backpack) def getTrackExperience(self): return GagGlobals.trackExperienceToNetString(self.trackExperience) def setGagAmmo(self, gagId, ammo): self.backpack.setSupply(gagId, ammo) def setMoney(self, money): self.money = money def getMoney(self): return self.money def setAdminToken(self, value): self.token = value if value > -1: # Put an icon over my head. Toon.Toon.setAdminToken(self, value) else: Toon.Toon.removeAdminToken(self) def getAdminToken(self): return self.token def setAnimState(self, anim, timestamp=None, callback=None, extraArgs=[]): self.anim = anim if timestamp is None: ts = 0.0 else: ts = globalClockDelta.localElapsedTime(timestamp) if type(anim) == types.IntType: anim = self.animId2animState[anim] if self.animFSM.getStateNamed(anim): self.animFSM.request(anim, [ts, callback, extraArgs]) def b_setAnimState(self, anim): self.d_setAnimState(anim) self.setAnimState(anim, None) def d_setAnimState(self, anim): if type(anim) == types.StringType: anim = self.animState2animId[anim] timestamp = globalClockDelta.getFrameNetworkTime() self.sendUpdate("setAnimState", [anim, timestamp]) def getAnimState(self): return self.anim def setName(self, name): Toon.Toon.setName(self, name) if self.cr.isShowingPlayerIds: self.showAvId() def d_setName(self, name): self.sendUpdate('setName', [name]) def b_setName(self, name): self.d_setName(name) self.setName(name) def showAvId(self): self.setDisplayName(self.getName() + "\n" + str(self.doId)) def showName(self): self.setDisplayName(self.getName()) def setDisplayName(self, name): self.setupNameTag(tempName=name) def wrtReparentTo(self, parent): DistributedSmoothNode.wrtReparentTo(self, parent) def announceHealthAndPlaySound(self, level, hp, extraId=-1): DistributedAvatar.announceHealth(self, level, hp, extraId) hpSfx = base.audio3d.loadSfx("phase_11/audio/sfx/LB_toonup.ogg") base.audio3d.attachSoundToObject(hpSfx, self) SoundInterval(hpSfx, node=self).start() del hpSfx def announceGenerate(self): DistributedAvatar.announceGenerate(self) if self.animFSM.getCurrentState().getName() == 'off': self.setAnimState('neutral') self.startBlink() def generate(self): DistributedAvatar.generate(self) DistributedSmoothNode.generate(self) self.startSmooth() def disable(self): if self.tunnelTrack: self.ignore(self.tunnelTrack.getDoneEvent()) self.tunnelTrack.finish() self.tunnelTrack = None if self.dmgFadeIval: self.dmgFadeIval.finish() self.dmgFadeIval = None self.token = None self.ghost = None self.puInventory = None self.equippedPU = None if self.backpack: self.backpack.cleanup() self.backpack = None self.animState2animId = None self.animId2animState = None self.firstTimeChangingHP = None self.quests = None self.tier = None self.questHistory = None self.busy = None self.friends = None self.tutDone = None self.hoodsDiscovered = None self.teleportAccess = None self.lastHood = None self.defaultShard = None self.numGagSlots = None self.__removeHeadMeter() self.destroyBattleMeter() taskMgr.remove(self.uniqueName('sBAL')) taskMgr.remove(self.uniqueName('blinkOnTurn')) if self.track != None: self.track.finish() DelayDelete.cleanupDelayDeletes(self.track) self.track = None self.stopBlink() self.ignore('showAvId') self.ignore('showName') self.token = None self.stopSmooth() Toon.Toon.disable(self) DistributedAvatar.disable(self) DistributedSmoothNode.disable(self) def delete(self): try: self.DistributedToon_deleted except: self.DistributedToon_deleted = 1 del self.tunnelTrack del self.dmgFadeIval del self.token del self.ghost del self.puInventory del self.equippedPU del self.backpack del self.animState2animId del self.animId2animState del self.firstTimeChangingHP del self.quests del self.tier del self.questHistory del self.busy del self.friends del self.tutDone del self.hoodsDiscovered del self.teleportAccess del self.lastHood del self.defaultShard del self.numGagSlots Toon.Toon.delete(self) DistributedAvatar.delete(self) DistributedSmoothNode.delete(self) return