def __init__(self): Nametag.__init__(self) Clickable3d.__init__(self, 'Nametag3d') self.contents.setShaderOff(1) self.contents.setLightOff(1) self.contents.hide(CIGlobals.ShadowCameraBitmask) CIGlobals.applyNoGlow(self.contents) self.distance = 0 self.card = None self.cardNP = None self.avatarNode = None self.billboardOffset = 3 self.doBillboardEffect()
def __init__(self, model, modelWidth, modelHeight, textNode, foreground=VBase4(0, 0, 0, 1), background=VBase4(1, 1, 1, 1), reversed=False, button=None, is2d=False): NodePath.__init__(self, 'chatBalloon') # We don't want chat bubbles to glow from the bloom filter, it looks terrible. CIGlobals.applyNoGlow(self) self.setLightOff(1) self.hide(CIGlobals.ShadowCameraBitmask) self.model = model self.modelWidth = modelWidth self.modelHeight = modelHeight self.textNode = textNode self.foreground = foreground self.background = background self.button = button self.is2d = is2d # Set the TextNode color: self.textNode.setTextColor(self.foreground) # Create a balloon: self.balloon = self.model.copyTo(self) self.balloon.setColor(self.background) self.balloon.setTransparency(self.background[3] < 1) if is2d: # Don't use the black outline on 2d chat balloons (old toontown). self.balloon.setTextureOff(1) self.balloon.setShaderOff(1) else: self.balloon.setShaderAuto(2) # Attach the TextNode: self.textNodePath = self.attachNewNode(self.textNode.generate()) self.textNodePath.setTransparency(self.foreground[3] < 1) self.textNodePath.setAttrib(DepthWriteAttrib.make(0)) self.textNodePath.setShaderOff(1) # Resize the balloon as necessary: middle = self.balloon.find('**/middle') top = self.balloon.find('**/top') self.textWidth = self.textNode.getWidth() if self.textWidth < self.TEXT_MIN_WIDTH: self.textWidth = self.TEXT_MIN_WIDTH paddedWidth = self.textWidth + (self.BALLOON_X_PADDING * 2) self.balloon.setSx(paddedWidth / modelWidth) self.textHeight = textNode.getHeight() if self.textHeight < self.TEXT_MIN_HEIGHT: self.textHeight = self.TEXT_MIN_HEIGHT paddedHeight = self.textHeight + (self.BALLOON_Z_PADDING * 2) middle.setSz(paddedHeight - 1.5) # Compensate for the top, as well. top.setZ(middle, 1) if reversed: self.balloon.setSx(-self.balloon.getSx()) self.balloon.setTwoSided( True) # Render the backface of the balloon. self.width = paddedWidth self.height = paddedHeight # Position the TextNode: self.center = self.balloon.getBounds().getCenter() self.textNodePath.setPos(self.center) self.textNodePath.setY(self.TEXT_Y_OFFSET) self.textNodePath.setX(self.textNodePath, -(self.textWidth / 2)) if self.textWidth == self.TEXT_MIN_WIDTH: centerX = (self.TEXT_MIN_WIDTH - self.textNode.getWidth()) / 2.0 self.textNodePath.setX(self.textNodePath, centerX) self.textNodePath.setZ(top, -self.BALLOON_Z_PADDING + self.TEXT_Z_OFFSET) if self.textHeight == self.TEXT_MIN_HEIGHT: centerZ = (ChatBalloon.TEXT_MIN_HEIGHT - self.textNode.getHeight()) / 2.0 self.textNodePath.setZ(self.textNodePath, -centerZ) self.textNodePath.setX(self.textNodePath, self.TEXT_X_OFFSET) # Add a button if one is given: if self.button is not None: self.buttonNodePath = button.copyTo(self) self.buttonNodePath.setPos(self.textNodePath, self.textWidth, 0, -self.textHeight) self.buttonNodePath.setPos(self.buttonNodePath, ChatBalloon.BUTTON_SHIFT) self.buttonNodePath.setScale(ChatBalloon.BUTTON_SCALE) else: self.buttonNodePath = None # Finally, enable anti-aliasing: self.setAntialias(AntialiasAttrib.MMultisample)