def end(self): base.setBackgroundColor(CIGlobals.DefaultBackgroundColor) taskMgr.remove("renderFrames") render.show() if self.mustRestoreHiddenAspect2d: base.aspect2d.hide() self.mustRestoreHiddenAspect2d = False self.progress_bar.finish() self.bg_img.reparentTo(hidden) self.logoNode.reparentTo(hidden) self.barShadow.reparentTo(hidden) self.bg.reparentTo(hidden) # Let's get rid of the extra texture stage. self.bg.setTexture(self.defaultBgTexture, 1) self.bgm.reparentTo(hidden) self.loading_lbl.reparentTo(hidden) self.progress_bar.reparentTo(hidden) self.toontipFrame.reparentTo(hidden) base.transitions.fadeScreen(1.0) NametagGlobals.setWant2dNametags(True) self.renderFrames()
def announceGenerate(self): DistributedObject.DistributedObject.announceGenerate(self) base.minigame = self self.alertText = getAlertText() self.popupSound = base.loadSfx( 'phase_3/audio/sfx/GUI_balloon_popup.ogg') NametagGlobals.setWant2dNametags(False) if not base.localAvatar.walkControls.getCollisionsActive(): base.localAvatar.walkControls.setCollisionsActive(1)
def begin(self, hood, range, wantGui): render.hide() NametagGlobals.setWant2dNametags(False) if base.aspect2d.isHidden(): base.aspect2d.show() self.mustRestoreHiddenAspect2d = True self.renderFrames() base.setBackgroundColor(0, 0, 0) if hood == "localAvatarEnterGame": self.loading_lbl['text'] = "Entering..." elif hood == "init": self.loading_lbl['text'] = "Loading..." else: self.loading_lbl['text'] = "Heading to %s..." % hood self.progress_bar['barColor'] = self.BarColor self.progress_bar['range'] = range self.bgm.reparentTo(aspect2d) ZoneUtil.Hood2ZoneId.keys() # We only want to show special loading screens for actual in-game locations. if hood in ZoneUtil.Hood2ZoneId.keys(): abbr = ZoneUtil.ZoneId2HoodAbbr.get( ZoneUtil.Hood2ZoneId.get(hood)).lower() bgTexture = loader.loadTexture( 'phase_14/maps/{0}_loading.png'.format(abbr), okMissing=True) if bgTexture: self.bg.setTexture(bgTexture, 1) self.barShadow.reparentTo(aspect2d) self.bg.reparentTo(render2d) self.bg_img.reparentTo(hidden) self.loading_lbl.reparentTo(aspect2d) self.logoNode.reparentTo(aspect2d) self.progress_bar.reparentTo(aspect2d) tip = random.choice(CIGlobals.ToonTips) self.toontipLbl.setText("TOON TIP:\n" + tip) self.toontipFrame.reparentTo(aspect2d) self.__count = 0 self.__expectedCount = range self.progress_bar.update(self.__count)
def enterRideElevator(self, ts): elevator = self.elevators[0] NametagGlobals.setWant2dNametags(False) tauntSuit = self.suits.get(self.tauntSuitId) if tauntSuit: tauntSuit.headsUp(self.elevators[0].getElevatorModel()) base.camLens.setFov(CIGlobals.OriginalCameraFov) camera.reparentTo(elevator.getElevatorModel()) camera.setPos(0, 14, 4) camera.setHpr(180, 0, 0) base.playMusic(self.rideElevatorMusic, looping=1) base.transitions.refreshGraphicsEngine() base.transitions.irisIn(t=1.5, blendType='easeOut') self.elevatorTrack = getRideElevatorInterval() self.elevatorTrack.append(Func(self.__doFloorTextPulse)) self.elevatorTrack.append( getOpenInterval(self, elevator.getLeftDoor(), elevator.getRightDoor(), self.openSfx, None)) self.elevatorTrack.start(ts)
def disable(self): self.deleteTimer() base.localAvatar.getGeomNode().setColorScale(VBase4(1, 1, 1, 1)) if hasattr(self, 'gameOverLbl') and self.gameOverLbl is not None: self.gameOverLbl.destroy() self.gameOverLbl = None NametagGlobals.setWant2dNametags(True) base.localAvatar.setPosHpr(0, 0, 0, 0, 0, 0) if hasattr(self, 'fsm'): self.fsm.requestFinalState() del self.fsm self.winSfx = None self.loseSfx = None self.prizeHigh = None self.prizeLow = None if self.headPanels is not None: self.headPanels.delete() self.headPanels = None if self.finalScoreUI is not None: self.finalScoreUI.unload() self.finalScoreUI = None self.numPlayers = None base.minigame = None DistributedObject.DistributedObject.disable(self)
def enterBattle(self, ts): NametagGlobals.setWant2dNametags(True) base.localAvatar.walkControls.setCollisionsActive(1) self.cr.playGame.getPlace().fsm.request('walk') base.localAvatar.hideBookButton()