def announceGenerate(self): DistributedEntity.announceGenerate(self) DistributedToon.announceGenerate(self) self.activateSmoothing(True, False) self.startSmooth() self.reparentTo(render) self.setAnimState('Happy')
def announceGenerate(self): DistributedToon.announceGenerate(self) self.bodyNP.setPythonTag('useableObject', self) self.startSmooth() self.reparentTo(render) self.setAnimState('Happy')