class TestClass(unittest.TestCase): """ UI自动化测试 """ def setUp(self): self.browser = webdriver.Chrome(executable_path="../../lib/chromedriver.exe") self.browser.get("https://www.baidu.com") self.daf = DirAndFiles() def tearDown(self): self.browser.quit() def test1_find_input(self): """ UI自动化测试1 """ try: # 正确值为 //input[@id='kw'] self.browser.find_element_by_xpath("//input[@id='kw1']") except Exception: self.daf.get_screenshot(self.browser) raise def test2_assert_equal(self): """ UI自动化测试2 """ a = 1 b = 2 try: self.assertEqual(a, b, "a ≠ b!") except AssertionError: raise def test3_title(self): """ UI自动化测试3 """ title = self.browser.title try: # 加了个感叹号 ! self.assertEqual(title, "百度一下,你就知道!", "Title不一致!") except AssertionError: self.daf.get_screenshot(self.browser) raise
class TestInfoBar(unittest.TestCase): """ 下导航栏模块 """ def setUp(self): self.browser = webdriver.Chrome( executable_path="../../lib/chromedriver.exe") self.common = Common(self.browser) self.common.start() self.daf = DirAndFiles() def tearDown(self): self.browser.quit() # # # ------------------------------------------------------------------------ 横屏模式 ------------------------------------------------------------------------ # # def test_info_bar_default(self): """ 横屏下导航栏内容 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) locale.setlocale(locale.LC_ALL, "") # 目标线数 target_line_num = self.common.line_num_max # 目标线注 line_cost = self.common.line_cost[0] / 100 target_line_cost = "¥" + locale.format("%.2f", line_cost, 1) # 目标总赌注 bet = self.common.line_num_max * line_cost target_bet_money = "¥" + locale.format("%.2f", bet, 1) banner_tips = self.common.info_bar_view_banner_tips_label() has_money_title = self.common.info_bar_view_has_money_title() has_money = self.common.info_bar_view_has_money_label() line_num_title = self.common.info_bar_view_line_num_title() line_num = self.common.info_bar_view_line_num_label() line_cost_title = self.common.info_bar_view_line_cost_title() line_cost = self.common.info_bar_view_line_cost_label() bet_money_title = self.common.info_bar_view_bet_money_title() bet_money = self.common.info_bar_view_bet_money_label() try: self.assertEqual(banner_tips, "滑动转轴或按旋转", "横屏下导航栏默认提示文字错误!") self.assertEqual(has_money_title, "试玩余额", "横屏试玩下导航栏余额标题文字错误!") self.assertEqual(has_money, "¥2,000.00", "横屏试玩下导航栏余额数值错误!") self.assertEqual(line_num_title, "线", "横屏试玩下导航栏线数标题文字错误!") self.assertEqual(line_num, str(target_line_num), "横屏试玩下导航栏默认线数数值错误!") self.assertEqual(line_cost_title, "线注", "横屏试玩下导航栏线注标题错误!") self.assertEqual(line_cost, target_line_cost, "横屏试玩下导航栏线注数值错误!") self.assertEqual(bet_money_title, "总赌注", "横屏试玩下导航栏总赌注标题文字错误!") self.assertEqual(bet_money, target_bet_money, "横屏试玩下导航栏总赌注数值错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_line_num_effect_bet_money(self): """ 横屏点击线数按钮后计算总赌注 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) locale.setlocale(locale.LC_ALL, "") # 点击线数 - 按钮 for i in range(3): target_line_cost = self.common.setting_view_line_cost() self.common.setting_view_line_num_min_btn_click() sleep(1) info_bar_line_num = self.common.info_bar_view_line_num_label() info_bar_line_cost = self.common.info_bar_view_line_cost_label() info_bar_bet_money = self.common.info_bar_view_bet_money_label() bet_money = eval(info_bar_line_num) * eval(info_bar_line_cost[1:]) target_bet_money = "¥" + locale.format("%.2f", bet_money, 1) target_line_num = self.common.setting_view_line_num() try: self.assertEqual(info_bar_line_cost, target_line_cost, "横屏点击线数 - 按钮,线注会改变!") self.assertEqual(info_bar_line_num, target_line_num, "横屏点击线数 - 按钮,设置窗口的线数与下导航栏的不一致!") self.assertEqual(info_bar_bet_money, target_bet_money, "横屏点击线数 - 按钮,总赌注数值错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise sleep(1) # 点击线数 + 按钮 for i in range(3): target_line_cost = self.common.setting_view_line_cost() self.common.setting_view_line_num_plus_btn_click() sleep(1) info_bar_line_num = self.common.info_bar_view_line_num_label() info_bar_line_cost = self.common.info_bar_view_line_cost_label() info_bar_bet_money = self.common.info_bar_view_bet_money_label() bet_money = eval(info_bar_line_num) * eval(info_bar_line_cost[1:]) target_bet_money = "¥" + locale.format("%.2f", bet_money, 1) target_line_num = self.common.setting_view_line_num() try: self.assertEqual(info_bar_line_cost, target_line_cost, "横屏点击线数 + 按钮,线注会改变!") self.assertEqual(info_bar_line_num, target_line_num, "横屏点击线数 + 按钮,设置窗口的线数与下导航栏的不一致!") self.assertEqual(info_bar_bet_money, target_bet_money, "横屏点击线数 + 按钮,总赌注数值错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_line_cost_effect_bet_money(self): """ 横屏点击线注按钮后计算总赌注 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) locale.setlocale(locale.LC_ALL, "") # 点击线注 + 按钮 for i in range(3): target_line_num = self.common.setting_view_line_num() self.common.setting_view_line_cost_plus_btn_click() sleep(1) info_bar_line_num = self.common.info_bar_view_line_num_label() info_bar_line_cost = self.common.info_bar_view_line_cost_label() info_bar_bet_money = self.common.info_bar_view_bet_money_label() bet_money = eval(info_bar_line_num) * eval(info_bar_line_cost[1:]) target_bet_money = "¥" + locale.format("%.2f", bet_money, 1) target_line_cost = self.common.setting_view_line_cost() try: self.assertEqual(info_bar_line_num, target_line_num, "横屏点击线注 + 按钮,线数会改变!") self.assertEqual(info_bar_line_cost, target_line_cost, "横屏点击线注 + 按钮,设置窗口的线注与下导航栏的不一致!") self.assertEqual(info_bar_bet_money, target_bet_money, "横屏点击线注 + 按钮,总赌注数值错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise sleep(1) # 点击线注 - 按钮 for i in range(3): target_line_num = self.common.setting_view_line_num() self.common.setting_view_line_cost_min_btn_click() sleep(1) info_bar_line_num = self.common.info_bar_view_line_num_label() info_bar_line_cost = self.common.info_bar_view_line_cost_label() info_bar_bet_money = self.common.info_bar_view_bet_money_label() bet_money = eval(info_bar_line_num) * eval(info_bar_line_cost[1:]) target_bet_money = "¥" + locale.format("%.2f", bet_money, 1) target_line_cost = self.common.setting_view_line_cost() try: self.assertEqual(info_bar_line_num, target_line_num, "横屏点击线注 - 按钮,线数会改变!") self.assertEqual(info_bar_line_cost, target_line_cost, "横屏点击线注 - 按钮,设置窗口的线注与下导航栏的不一致!") self.assertEqual(info_bar_bet_money, target_bet_money, "横屏点击线注 - 按钮,总赌注数值错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise # # # ------------------------------------------------------------------------ 竖屏模式 ------------------------------------------------------------------------ # # def test_info_bar_default_portrait(self): """ 竖屏下导航栏内容 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) locale.setlocale(locale.LC_ALL, "") # 目标线数 target_line_num = self.common.line_num_max # 目标线注 line_cost = self.common.line_cost[0] / 100 target_line_cost = "¥" + locale.format("%.2f", line_cost, 1) # 目标总赌注 bet = self.common.line_num_max * line_cost target_bet_money = "¥" + locale.format("%.2f", bet, 1) banner_tips = self.common.info_bar_view_banner_tips_label() has_money_title = self.common.info_bar_view_has_money_title() has_money = self.common.info_bar_view_has_money_label() line_num_title = self.common.info_bar_view_line_num_title() line_num = self.common.info_bar_view_line_num_label() line_cost_title = self.common.info_bar_view_line_cost_title() line_cost = self.common.info_bar_view_line_cost_label() bet_money_title = self.common.info_bar_view_bet_money_title() bet_money = self.common.info_bar_view_bet_money_label() try: self.assertEqual(banner_tips, "滑动转轴或按旋转", "竖屏下导航栏默认提示文字错误!") self.assertEqual(has_money_title, "试玩余额", "竖屏试玩下导航栏余额标题文字错误!") self.assertEqual(has_money, "¥2,000.00", "竖屏试玩下导航栏余额数值错误!") self.assertEqual(line_num_title, "线", "竖屏试玩下导航栏线数标题文字错误!") self.assertEqual(line_num, str(target_line_num), "竖屏试玩下导航栏默认线数数值错误!") self.assertEqual(line_cost_title, "线注", "竖屏试玩下导航栏线注标题错误!") self.assertEqual(line_cost, target_line_cost, "竖屏试玩下导航栏线注数值错误!") self.assertEqual(bet_money_title, "总赌注", "竖屏试玩下导航栏总赌注标题文字错误!") self.assertEqual(bet_money, target_bet_money, "竖屏试玩下导航栏总赌注数值错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_line_num_effect_bet_money_portrait(self): """ 竖屏点击线数按钮后计算总赌注 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) locale.setlocale(locale.LC_ALL, "") # 点击线数 - 按钮 for i in range(3): target_line_cost = self.common.setting_view_line_cost() self.common.setting_view_line_num_min_btn_click() sleep(1) info_bar_line_num = self.common.info_bar_view_line_num_label() info_bar_line_cost = self.common.info_bar_view_line_cost_label() info_bar_bet_money = self.common.info_bar_view_bet_money_label() bet_money = eval(info_bar_line_num) * eval(info_bar_line_cost[1:]) target_bet_money = "¥" + locale.format("%.2f", bet_money, 1) target_line_num = self.common.setting_view_line_num() try: self.assertEqual(info_bar_line_cost, target_line_cost, "竖屏点击线数 - 按钮,线注会改变!") self.assertEqual(info_bar_line_num, target_line_num, "竖屏点击线数 - 按钮,设置窗口的线数与下导航栏的不一致!") self.assertEqual(info_bar_bet_money, target_bet_money, "竖屏点击线数 - 按钮,总赌注数值错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise sleep(1) # 点击线数 + 按钮 for i in range(3): target_line_cost = self.common.setting_view_line_cost() self.common.setting_view_line_num_plus_btn_click() sleep(1) info_bar_line_num = self.common.info_bar_view_line_num_label() info_bar_line_cost = self.common.info_bar_view_line_cost_label() info_bar_bet_money = self.common.info_bar_view_bet_money_label() bet_money = eval(info_bar_line_num) * eval(info_bar_line_cost[1:]) target_bet_money = "¥" + locale.format("%.2f", bet_money, 1) target_line_num = self.common.setting_view_line_num() try: self.assertEqual(info_bar_line_cost, target_line_cost, "竖屏点击线数 + 按钮,线注会改变!") self.assertEqual(info_bar_line_num, target_line_num, "竖屏点击线数 + 按钮,设置窗口的线数与下导航栏的不一致!") self.assertEqual(info_bar_bet_money, target_bet_money, "竖屏点击线数 + 按钮,总赌注数值错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_line_cost_effect_bet_money_portrait(self): """ 竖屏点击线注按钮后计算总赌注 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) locale.setlocale(locale.LC_ALL, "") # 点击线注 + 按钮 for i in range(3): target_line_num = self.common.setting_view_line_num() self.common.setting_view_line_cost_plus_btn_click() sleep(1) info_bar_line_num = self.common.info_bar_view_line_num_label() info_bar_line_cost = self.common.info_bar_view_line_cost_label() info_bar_bet_money = self.common.info_bar_view_bet_money_label() bet_money = eval(info_bar_line_num) * eval(info_bar_line_cost[1:]) target_bet_money = "¥" + locale.format("%.2f", bet_money, 1) target_line_cost = self.common.setting_view_line_cost() try: self.assertEqual(info_bar_line_num, target_line_num, "竖屏点击线注 + 按钮,线数会改变!") self.assertEqual(info_bar_line_cost, target_line_cost, "竖屏点击线注 + 按钮,设置窗口的线注与下导航栏的不一致!") self.assertEqual(info_bar_bet_money, target_bet_money, "竖屏点击线注 + 按钮,总赌注数值错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise sleep(1) # 点击线注 - 按钮 for i in range(3): target_line_num = self.common.setting_view_line_num() self.common.setting_view_line_cost_min_btn_click() sleep(1) info_bar_line_num = self.common.info_bar_view_line_num_label() info_bar_line_cost = self.common.info_bar_view_line_cost_label() info_bar_bet_money = self.common.info_bar_view_bet_money_label() bet_money = eval(info_bar_line_num) * eval(info_bar_line_cost[1:]) target_bet_money = "¥" + locale.format("%.2f", bet_money, 1) target_line_cost = self.common.setting_view_line_cost() try: self.assertEqual(info_bar_line_num, target_line_num, "竖屏点击线注 - 按钮,线数会改变!") self.assertEqual(info_bar_line_cost, target_line_cost, "竖屏点击线注 - 按钮,设置窗口的线注与下导航栏的不一致!") self.assertEqual(info_bar_bet_money, target_bet_money, "竖屏点击线注 - 按钮,总赌注数值错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise # # # ------------------------------------------------------------------------ 横竖屏模式 ------------------------------------------------------------------------ # # def test_info_bar_default_switch_screen(self): """ 横竖屏下导航栏内容 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.landscape() sleep(1) self.common.portrait() sleep(1) locale.setlocale(locale.LC_ALL, "") # 目标线数 target_line_num = self.common.line_num_max # 目标线注 line_cost = self.common.line_cost[0] / 100 target_line_cost = "¥" + locale.format("%.2f", line_cost, 1) # 目标总赌注 bet = self.common.line_num_max * line_cost target_bet_money = "¥" + locale.format("%.2f", bet, 1) banner_tips = self.common.info_bar_view_banner_tips_label() has_money_title = self.common.info_bar_view_has_money_title() has_money = self.common.info_bar_view_has_money_label() line_num_title = self.common.info_bar_view_line_num_title() line_num = self.common.info_bar_view_line_num_label() line_cost_title = self.common.info_bar_view_line_cost_title() line_cost = self.common.info_bar_view_line_cost_label() bet_money_title = self.common.info_bar_view_bet_money_title() bet_money = self.common.info_bar_view_bet_money_label() try: self.assertEqual(banner_tips, "滑动转轴或按旋转", "横竖屏切换,下导航栏默认提示文字错误!") self.assertEqual(has_money_title, "试玩余额", "横竖屏切换,试玩下导航栏余额标题文字错误!") self.assertEqual(has_money, "¥2,000.00", "横竖屏切换,试玩下导航栏余额数值错误!") self.assertEqual(line_num_title, "线", "横竖屏切换,试玩下导航栏线数标题文字错误!") self.assertEqual(line_num, str(target_line_num), "横竖屏切换,试玩下导航栏默认线数数值错误!") self.assertEqual(line_cost_title, "线注", "横竖屏切换,试玩下导航栏线注标题错误!") self.assertEqual(line_cost, target_line_cost, "横竖屏切换,试玩下导航栏线注数值错误!") self.assertEqual(bet_money_title, "总赌注", "横竖屏切换,试玩下导航栏总赌注标题文字错误!") self.assertEqual(bet_money, target_bet_money, "横竖屏切换,试玩下导航栏总赌注数值错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_line_num_effect_bet_money_switch_screen(self): """ 横竖屏点击线数按钮后计算总赌注 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) locale.setlocale(locale.LC_ALL, "") # 点击线数 - 按钮 for i in range(3): if i % 2 == 0: self.common.landscape() else: self.common.portrait() target_line_cost = self.common.setting_view_line_cost() self.common.setting_view_line_num_min_btn_click() sleep(1) info_bar_line_num = self.common.info_bar_view_line_num_label() info_bar_line_cost = self.common.info_bar_view_line_cost_label() info_bar_bet_money = self.common.info_bar_view_bet_money_label() bet_money = eval(info_bar_line_num) * eval(info_bar_line_cost[1:]) target_bet_money = "¥" + locale.format("%.2f", bet_money, 1) target_line_num = self.common.setting_view_line_num() try: self.assertEqual(info_bar_line_cost, target_line_cost, "横竖屏切换,点击线数 - 按钮,线注会改变!") self.assertEqual(info_bar_line_num, target_line_num, "横竖屏切换,点击线数 - 按钮,设置窗口的线数与下导航栏的不一致!") self.assertEqual(info_bar_bet_money, target_bet_money, "横竖屏切换,点击线数 - 按钮,总赌注数值错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise sleep(1) # 点击线数 + 按钮 for i in range(3): if i % 2 == 0: self.common.portrait() else: self.common.landscape() target_line_cost = self.common.setting_view_line_cost() self.common.setting_view_line_num_plus_btn_click() sleep(1) info_bar_line_num = self.common.info_bar_view_line_num_label() info_bar_line_cost = self.common.info_bar_view_line_cost_label() info_bar_bet_money = self.common.info_bar_view_bet_money_label() bet_money = eval(info_bar_line_num) * eval(info_bar_line_cost[1:]) target_bet_money = "¥" + locale.format("%.2f", bet_money, 1) target_line_num = self.common.setting_view_line_num() try: self.assertEqual(info_bar_line_cost, target_line_cost, "横竖屏切换,点击线数 + 按钮,线注会改变!") self.assertEqual(info_bar_line_num, target_line_num, "横竖屏切换,点击线数 + 按钮,设置窗口的线数与下导航栏的不一致!") self.assertEqual(info_bar_bet_money, target_bet_money, "横竖屏切换,点击线数 + 按钮,总赌注数值错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_line_cost_effect_bet_money_switch_screen(self): """ 横竖屏点击线注按钮后计算总赌注 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) locale.setlocale(locale.LC_ALL, "") # 点击线注 + 按钮 for i in range(3): if i % 2 == 0: self.common.landscape() else: self.common.portrait() target_line_num = self.common.setting_view_line_num() self.common.setting_view_line_cost_plus_btn_click() sleep(1) info_bar_line_num = self.common.info_bar_view_line_num_label() info_bar_line_cost = self.common.info_bar_view_line_cost_label() info_bar_bet_money = self.common.info_bar_view_bet_money_label() bet_money = eval(info_bar_line_num) * eval(info_bar_line_cost[1:]) target_bet_money = "¥" + locale.format("%.2f", bet_money, 1) target_line_cost = self.common.setting_view_line_cost() try: self.assertEqual(info_bar_line_num, target_line_num, "横竖屏切换,点击线注 + 按钮,线数会改变!") self.assertEqual(info_bar_line_cost, target_line_cost, "横竖屏切换,点击线注 + 按钮,设置窗口的线注与下导航栏的不一致!") self.assertEqual(info_bar_bet_money, target_bet_money, "横竖屏切换,点击线注 + 按钮,总赌注数值错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise sleep(1) # 点击线注 - 按钮 for i in range(3): if i % 2 == 0: self.common.portrait() else: self.common.landscape() target_line_num = self.common.setting_view_line_num() self.common.setting_view_line_cost_min_btn_click() sleep(1) info_bar_line_num = self.common.info_bar_view_line_num_label() info_bar_line_cost = self.common.info_bar_view_line_cost_label() info_bar_bet_money = self.common.info_bar_view_bet_money_label() bet_money = eval(info_bar_line_num) * eval(info_bar_line_cost[1:]) target_bet_money = "¥" + locale.format("%.2f", bet_money, 1) target_line_cost = self.common.setting_view_line_cost() try: self.assertEqual(info_bar_line_num, target_line_num, "横竖屏切换,点击线注 - 按钮,线数会改变!") self.assertEqual(info_bar_line_cost, target_line_cost, "横竖屏切换,点击线注 - 按钮,设置窗口的线注与下导航栏的不一致!") self.assertEqual(info_bar_bet_money, target_bet_money, "横竖屏切换,点击线注 - 按钮,总赌注数值错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise
class TestAutoGameView(unittest.TestCase): """ 自动游戏设置模块 """ def setUp(self): self.browser = webdriver.Chrome( executable_path="../../lib/chromedriver.exe") self.common = Common(self.browser) self.common.start() self.daf = DirAndFiles() def tearDown(self): self.browser.quit() # # # ------------------------------------------------------------------------ 横屏模式 ------------------------------------------------------------------------ # # def test_auto_game_btn(self): """ 横屏自动游戏按钮 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) visible = self.common.auto_game_btn_visible() touchable = self.common.auto_game_btn_touchable() try: self.assertEqual(visible, True, "横屏不会显示自动游戏按钮!") self.assertEqual(touchable, True, "横屏自动游戏按钮不能点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_auto_game_btn_click(self): """ 横屏点击自动游戏按钮 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) visible = self.common.auto_game_view_visible() mask = self.common.mask_view_showing() try: self.assertEqual(visible, True, "横屏点击自动游戏按钮,不会显示自动游戏设置面板!") self.assertEqual(mask, True, "横屏点击自动游戏按钮,不会显示灰色蒙板!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_click_mask_view_dispear(self): """ 横屏点击灰色蒙板,设置面板消失 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) self.common.mask_view_click() sleep(1) dispear = self.common.auto_game_view_dispear() mask = self.common.mask_view_showing() try: self.assertEqual(dispear, None, "横屏显示自动游戏设置面板时,点击灰色蒙板,设置面板不会消失!") self.assertEqual(mask, False, "横屏显示自动游戏设置面板时,点击灰色蒙板,灰色蒙板不会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_close_btn_click(self): """ 横屏点击设置面板关闭按钮,面板消失 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) self.common.auto_game_view_close_btn_click() sleep(1) dispear = self.common.auto_game_view_dispear() mask = self.common.mask_view_showing() try: self.assertEqual(dispear, None, "横屏显示自动游戏设置面板时,点击灰色蒙板,设置面板不会消失!") self.assertEqual(mask, False, "横屏显示自动游戏设置面板时,点击灰色蒙板,灰色蒙板不会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_auto_game_view(self): """ 横屏设置面板按钮文字显示 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) icon = self.common.auto_game_view_icon_visible() slider_bar = self.common.auto_game_view_slider_bar_visible() slider_btn = self.common.auto_game_view_slider_btn_visible() current_auto_game_time = self.common.auto_game_view_auto_time_text() target_auto_game_time = self.common.auto_game_times[-1] current_value = self.common.auto_game_view_slider_value() start_btn = self.common.auto_game_view_start_btn_visible() start_btn_text = self.common.auto_game_view_start_btn_text() start_btn_touchable = self.common.auto_game_view_start_btn_touchable() close_btn = self.common.auto_game_view_close_btn_visible() close_btn_touchable = self.common.auto_game_view_close_btn_touchable() if target_auto_game_time == -1: target_auto_game_time = "直到环节" else: target_auto_game_time = str(target_auto_game_time) + "次旋转" try: self.assertEqual(icon, True, "横屏自动游戏设置面板,不会显示小图标!") self.assertEqual(slider_bar, True, "横屏自动游戏设置面板,没有显示拖动条!") self.assertEqual(slider_btn, True, "横屏自动游戏设置面板,不会显示拖动条按钮!") self.assertEqual(current_auto_game_time, target_auto_game_time, "横屏自动游戏设置面板,默认的自动次数不是最大值!") self.assertEqual(current_value, 100, "横屏自动游戏设置面板,默认的拖动条按钮没有在最右边!") self.assertEqual(start_btn, True, "横屏自动游戏设置面板,不会显示开始按钮!") self.assertEqual(start_btn_text, "开始旋转", "横屏自动游戏设置面板,开始按钮文字错误!") self.assertEqual(start_btn_touchable, True, "横屏自动游戏设置面板,开始按钮不能点击!") self.assertEqual(close_btn, True, "横屏自动游戏设置面板,没有显示关闭按钮!") self.assertEqual(close_btn_touchable, True, "横屏自动游戏设置面板,关闭按钮不能点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_change_auto_time(self): """ 横屏设置面板改变自动次数,次数显示正确 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) target_time_len = len(self.common.auto_game_times) # 根据读取到的自动次数,分别改变自动次数 for i in reversed(range(target_time_len)): self.common.auto_game_view_change_auto_time(i) sleep(1) current_time = self.common.auto_game_view_auto_time_text() target_time = self.common.auto_game_times[i] if target_time == -1: target_time = "直到环节" else: target_time = str(target_time) + "次旋转" try: self.assertEqual(current_time, target_time, "横屏自动游戏设置面板,改变自动次数后与策划的不一致!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_start_btn_click(self): """ 横屏点击开始自动游戏按钮 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) self.common.auto_game_view_start_btn_click() sleep(1) # 获取自动游戏设置面板和蒙板状态 view_dispear = self.common.auto_game_view_dispear() mask_dispear = self.common.mask_view_showing() # 获取滚轴滚动状态 slot_rolling = self.common.slot_machine_rolling() # 获取旋转按钮状态 start_btn_status = self.common.start_btn_status() # 获取线数线注按钮、自动游戏按钮、选项菜单状态 setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() try: self.assertEqual(view_dispear, None, "横屏启动自动游戏,自动游戏设置面板不会消失!") self.assertEqual(mask_dispear, False, "横屏启动自动游戏,灰色蒙板不会消失!") self.assertEqual(slot_rolling, True, "横屏启动自动游戏,滚轴不会滚动!") self.assertEqual(start_btn_status, "playing", "横屏启动自动游戏,旋转按钮不会变成停止按钮状态!") self.assertEqual(setting_btn, False, "横屏启动自动游戏,线数线注设置按钮不会消失!") self.assertEqual(auto_game_btn, False, "横屏启动自动游戏,自动游戏按钮不会消失!") self.assertEqual(main_menu_expand, "retractL", "横屏启动自动游戏,左侧选项菜单不会折叠!") self.assertEqual(main_menu, False, "横屏启动自动游戏,左侧选项菜单可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_auto_spin_time(self): """ 横屏改变自动次数,点击开始旋转按钮 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) target_time_len = len(self.common.auto_game_times) # 根据配置数据分别设置自动次数,并启动自动游戏,验证次数是否依次减少 for i in reversed(range(target_time_len)): self.common.auto_game_btn_click() sleep(1) self.common.auto_game_view_change_auto_time(i) sleep(1) target_spin_btn_time = self.common.auto_game_times[i] self.common.auto_game_view_start_btn_click() sleep(1) game_status = None # 用这个循环来防止自动游戏过程触发特殊玩法,影响用例执行和验证 while True: # 累计自动旋转次数 y = 0 # 自动游戏需要旋转的次数 loop_time = 3 for y in range(loop_time): # 等待到滚轴旋转了再进入下一步 self.common.wait_for_rolling(30) # 判断是否中了特殊玩法游戏,若中了则刷新游戏重来 game_status = self.common.get_game_current_status() if game_status is not None: self.browser.refresh() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) self.common.auto_game_view_change_auto_time(i) sleep(1) target_spin_btn_time = self.common.auto_game_times[i] self.common.auto_game_view_start_btn_click() sleep(1) break # 获取停止旋转按钮和下导航栏上的剩余次数 current_spin_time = self.common.in_auto_spin_btn_text() current_info_bar_spin_time = self.common.info_bar_view_banner_tips_label( ) if target_spin_btn_time == -1 or target_spin_btn_time == "直到": target_spin_btn_time = "直到" target_info_bar_spin_time = "直到环节自动旋转" else: target_spin_btn_time = target_spin_btn_time - 1 target_info_bar_spin_time = "剩余" + str( target_spin_btn_time) + "次自动旋转" try: self.assertEqual(current_spin_time, str(target_spin_btn_time), "横屏启动自动游戏,停止按钮上的剩余次数错误!") self.assertEqual(current_info_bar_spin_time, target_info_bar_spin_time, "横屏启动自动游戏,下导航栏上的剩余次数错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise # 等待到滚轴停止了再进入下一步 self.common.wait_for_rolling_stop(30) if y == (loop_time - 1) and game_status is None: self.common.start_btn_click() sleep(1) break def test_auto_spin_time_is_zero(self): """ 横屏自动次数为0时停止 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) self.common.auto_game_view_change_auto_time(0) sleep(1) self.common.auto_game_view_start_btn_click() sleep(1) # 用这个循环来防止自动游戏过程触发特殊玩法 while True: self.common.wait_for_rolling(30) # 获取停止旋转按钮上的剩余次数 current_spin_time = self.common.in_auto_spin_btn_text() # 判断自动游戏最后一局是否中了特殊玩法,若中了则刷新游戏重来 if current_spin_time == "0": game_status = self.common.get_game_current_status() if game_status is not None: self.browser.refresh() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) self.common.auto_game_view_change_auto_time(0) sleep(1) self.common.auto_game_view_start_btn_click() sleep(1) continue else: self.common.wait_for_rolling_stop(30) for i in range(10): # 循环10秒验证是否还会继续自动旋转 sleep(1) # 获取滚轴滚动状态 slot_rolling = self.common.slot_machine_rolling() # 获取旋转按钮状态 start_btn_status = self.common.start_btn_status() # 获取线数线注按钮、自动游戏按钮、选项菜单状态 setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() try: self.assertEqual(slot_rolling, False, "横屏自动游戏次数为0后,滚轴不会停止滚动!") self.assertEqual(start_btn_status, "stopped", "横屏自动游戏次数为0后,旋转按钮不会变成旋转按钮状态!") self.assertEqual(setting_btn, True, "横屏自动游戏次数为0后,线数线注设置按钮不会重新显示!") self.assertEqual(auto_game_btn, True, "横屏自动游戏次数为0后,自动游戏按钮不会重新显示!") self.assertEqual(main_menu_expand, "retractL", "横屏自动游戏次数为0后,左侧选项菜单不会依然折叠!") self.assertEqual(main_menu, True, "横屏自动游戏次数为0后,左侧选项菜单不可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise break else: game_status = self.common.get_game_current_status() if game_status is not None: self.browser.refresh() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) self.common.auto_game_view_change_auto_time(0) sleep(1) self.common.auto_game_view_start_btn_click() sleep(1) self.common.wait_for_rolling_stop(30) def test_in_auto_game_click_start_btn(self): """ 横屏自动游戏过程,点击停止按钮 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) self.common.auto_game_view_start_btn_click() sleep(1) while True: self.common.wait_for_rolling(30) # 自动游戏过程,点击停止按钮 self.common.start_btn_click() slot_rolling = self.common.slot_machine_rolling() start_btn_text = self.common.in_auto_spin_btn_text() start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() try: self.assertEqual(slot_rolling, True, "横屏自动游戏过程点击停止按钮,滚轴不会继续滚动!") self.assertEqual(start_btn_text, "", "横屏自动游戏过程点击停止按钮,按钮上依然显示自动次数!") self.assertEqual(start_btn_status, "playing", "横屏自动游戏过程点击停止按钮,旋转按钮不会保持显示停止按钮状态!") self.assertEqual(setting_btn, False, "横屏自动游戏过程点击停止按钮,线数线注设置按钮不会保持消失!") self.assertEqual(auto_game_btn, False, "横屏自动游戏过程点击停止按钮,自动游戏按钮不会保持消失!") self.assertEqual(main_menu_expand, "retractL", "横屏自动游戏过程点击停止按钮,左侧选项菜单不会保持折叠!") self.assertEqual(main_menu, False, "横屏自动游戏过程点击停止按钮,左侧选项菜单不会保持不可点击状态!") except AssertionError: self.daf.get_screenshot(self.browser) raise # 验证游戏是否触发特殊玩法,若触发了则刷新重来 while True: self.common.wait_for_rolling_stop(30) sleep(1) game_status = self.common.get_game_current_status() if game_status is not None: self.browser.refresh() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) self.common.auto_game_view_start_btn_click() sleep(1) break else: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() try: self.assertEqual( start_btn_status, "stopped", "横屏自动游戏过程点击停止按钮,滚轴自动停下后,停止旋转按钮不会变成旋转按钮状态!") self.assertEqual( setting_btn, True, "横屏自动游戏过程点击停止按钮,滚轴自动停下后,线数线注设置按钮不会重新显示!") self.assertEqual( auto_game_btn, True, "横屏自动游戏过程点击停止按钮,滚轴自动停下后,自动游戏按钮不会重新显示!") self.assertEqual( main_menu_expand, "retractL", "横屏自动游戏过程点击停止按钮,滚轴自动停下后,左侧选项菜单不会保持折叠!") self.assertEqual( main_menu, True, "横屏自动游戏过程点击停止按钮,滚轴自动停下后,左侧选项菜单不会变成可点击状态!") except AssertionError: self.daf.get_screenshot(self.browser) raise # 滚轴停止后,循环10秒验证是否还会自动旋转 for i in range(10): sleep(1) # 获取滚轴滚动状态 slot_rolling = self.common.slot_machine_rolling() try: self.assertEqual( slot_rolling, False, "横屏自动游戏过程点击停止按钮,滚轴自动停下后,还会继续自动旋转!") except AssertionError: self.daf.get_screenshot(self.browser) raise break if game_status is None: break # # # ------------------------------------------------------------------------ 竖屏模式 ------------------------------------------------------------------------ # # def test_auto_game_btn_portrait(self): """ 竖屏自动游戏按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) visible = self.common.auto_game_btn_visible() touchable = self.common.auto_game_btn_touchable() try: self.assertEqual(visible, True, "竖屏不会显示自动游戏按钮!") self.assertEqual(touchable, True, "竖屏自动游戏按钮不能点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_auto_game_btn_click_portrait(self): """ 竖屏点击自动游戏按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) visible = self.common.auto_game_view_visible() mask = self.common.mask_view_showing() try: self.assertEqual(visible, True, "竖屏点击自动游戏按钮,不会显示自动游戏设置面板!") self.assertEqual(mask, True, "竖屏点击自动游戏按钮,不会显示灰色蒙板!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_click_mask_view_dispear_portrait(self): """ 竖屏点击灰色蒙板,设置面板消失 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) self.common.mask_view_click() sleep(1) dispear = self.common.auto_game_view_dispear() mask = self.common.mask_view_showing() try: self.assertEqual(dispear, None, "竖屏显示自动游戏设置面板时,点击灰色蒙板,设置面板不会消失!") self.assertEqual(mask, False, "竖屏显示自动游戏设置面板时,点击灰色蒙板,灰色蒙板不会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_close_btn_click_portrait(self): """ 竖屏点击设置面板关闭按钮,面板消失 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) self.common.auto_game_view_close_btn_click() sleep(1) dispear = self.common.auto_game_view_dispear() mask = self.common.mask_view_showing() try: self.assertEqual(dispear, None, "竖屏显示自动游戏设置面板时,点击灰色蒙板,设置面板不会消失!") self.assertEqual(mask, False, "竖屏显示自动游戏设置面板时,点击灰色蒙板,灰色蒙板不会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_auto_game_view_portrait(self): """ 竖屏设置面板按钮文字显示 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) icon = self.common.auto_game_view_icon_visible() slider_bar = self.common.auto_game_view_slider_bar_visible() slider_btn = self.common.auto_game_view_slider_btn_visible() current_auto_game_time = self.common.auto_game_view_auto_time_text() target_auto_game_time = self.common.auto_game_times[-1] current_value = self.common.auto_game_view_slider_value() start_btn = self.common.auto_game_view_start_btn_visible() start_btn_text = self.common.auto_game_view_start_btn_text() start_btn_touchable = self.common.auto_game_view_start_btn_touchable() close_btn = self.common.auto_game_view_close_btn_visible() close_btn_touchable = self.common.auto_game_view_close_btn_touchable() if target_auto_game_time == -1: target_auto_game_time = "直到环节" else: target_auto_game_time = str(target_auto_game_time) + "次旋转" try: self.assertEqual(icon, True, "竖屏自动游戏设置面板,不会显示小图标!") self.assertEqual(slider_bar, True, "竖屏自动游戏设置面板,没有显示拖动条!") self.assertEqual(slider_btn, True, "竖屏自动游戏设置面板,不会显示拖动条按钮!") self.assertEqual(current_auto_game_time, target_auto_game_time, "竖屏自动游戏设置面板,默认的自动次数不是最大值!") self.assertEqual(current_value, 100, "竖屏自动游戏设置面板,默认的拖动条按钮没有在最右边!") self.assertEqual(start_btn, True, "竖屏自动游戏设置面板,不会显示开始按钮!") self.assertEqual(start_btn_text, "开始旋转", "竖屏自动游戏设置面板,开始按钮文字错误!") self.assertEqual(start_btn_touchable, True, "竖屏自动游戏设置面板,开始按钮不能点击!") self.assertEqual(close_btn, True, "竖屏自动游戏设置面板,没有显示关闭按钮!") self.assertEqual(close_btn_touchable, True, "竖屏自动游戏设置面板,关闭按钮不能点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_change_auto_time_portrait(self): """ 竖屏设置面板改变自动次数,次数显示正确 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) target_time_len = len(self.common.auto_game_times) # 根据读取到的自动次数,分别改变自动次数 for i in reversed(range(target_time_len)): self.common.auto_game_view_change_auto_time(i) sleep(1) current_time = self.common.auto_game_view_auto_time_text() target_time = self.common.auto_game_times[i] if target_time == -1: target_time = "直到环节" else: target_time = str(target_time) + "次旋转" try: self.assertEqual(current_time, target_time, "竖屏自动游戏设置面板,改变自动次数后与策划的不一致!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_start_btn_click_portrait(self): """ 竖屏点击开始自动游戏按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) self.common.auto_game_view_start_btn_click() sleep(1) # 获取自动游戏设置面板和蒙板状态 view_dispear = self.common.auto_game_view_dispear() mask_dispear = self.common.mask_view_showing() # 获取滚轴滚动状态 slot_rolling = self.common.slot_machine_rolling() # 获取旋转按钮状态 start_btn_status = self.common.start_btn_status() # 获取线数线注按钮、自动游戏按钮、选项菜单状态 setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() try: self.assertEqual(view_dispear, None, "竖屏启动自动游戏,自动游戏设置面板不会消失!") self.assertEqual(mask_dispear, False, "竖屏启动自动游戏,灰色蒙板不会消失!") self.assertEqual(slot_rolling, True, "竖屏启动自动游戏,滚轴不会滚动!") self.assertEqual(start_btn_status, "playing", "竖屏启动自动游戏,旋转按钮不会变成停止按钮状态!") self.assertEqual(setting_btn, False, "竖屏启动自动游戏,线数线注设置按钮不会消失!") self.assertEqual(auto_game_btn, False, "竖屏启动自动游戏,自动游戏按钮不会消失!") self.assertEqual(main_menu_expand, "retractP", "竖屏启动自动游戏,左侧选项菜单不会折叠!") self.assertEqual(main_menu, False, "竖屏启动自动游戏,左侧选项菜单可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_auto_spin_time_portrait(self): """ 竖屏改变自动次数,点击开始旋转按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) target_time_len = len(self.common.auto_game_times) # 根据配置数据分别设置自动次数,并启动自动游戏,验证次数是否依次减少 for i in reversed(range(target_time_len)): self.common.auto_game_btn_click() sleep(1) self.common.auto_game_view_change_auto_time(i) sleep(1) target_spin_btn_time = self.common.auto_game_times[i] self.common.auto_game_view_start_btn_click() sleep(1) game_status = None # 用这个循环来防止自动游戏过程触发特殊玩法,影响用例执行和验证 while True: # 累计自动旋转次数 y = 0 # 自动游戏需要旋转的次数 loop_time = 3 for y in range(loop_time): # 等待到滚轴旋转了再进入下一步 self.common.wait_for_rolling(30) # 判断是否中了特殊玩法游戏,若中了则刷新游戏重来 game_status = self.common.get_game_current_status() if game_status is not None: self.browser.refresh() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) self.common.auto_game_view_change_auto_time(i) sleep(1) target_spin_btn_time = self.common.auto_game_times[i] self.common.auto_game_view_start_btn_click() sleep(1) break # 获取停止旋转按钮和下导航栏上的剩余次数 current_spin_time = self.common.in_auto_spin_btn_text() current_info_bar_spin_time = self.common.info_bar_view_banner_tips_label( ) if target_spin_btn_time == -1 or target_spin_btn_time == "直到": target_spin_btn_time = "直到" target_info_bar_spin_time = "直到环节自动旋转" else: target_spin_btn_time = target_spin_btn_time - 1 target_info_bar_spin_time = "剩余" + str( target_spin_btn_time) + "次自动旋转" try: self.assertEqual(current_spin_time, str(target_spin_btn_time), "竖屏启动自动游戏,停止按钮上的剩余次数错误!") self.assertEqual(current_info_bar_spin_time, target_info_bar_spin_time, "竖屏启动自动游戏,下导航栏上的剩余次数错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise # 等待到滚轴停止了再进入下一步 self.common.wait_for_rolling_stop(30) if y == (loop_time - 1) and game_status is None: self.common.start_btn_click() sleep(1) break def test_auto_spin_time_is_zero_portrait(self): """ 竖屏自动次数为0时停止 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) self.common.auto_game_view_change_auto_time(0) sleep(1) self.common.auto_game_view_start_btn_click() sleep(1) # 用这个循环来防止自动游戏过程触发特殊玩法 while True: self.common.wait_for_rolling(30) # 获取停止旋转按钮上的剩余次数 current_spin_time = self.common.in_auto_spin_btn_text() # 判断自动游戏最后一局是否中了特殊玩法,若中了则刷新游戏重来 if current_spin_time == "0": game_status = self.common.get_game_current_status() if game_status is not None: self.browser.refresh() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) self.common.auto_game_view_change_auto_time(0) sleep(1) self.common.auto_game_view_start_btn_click() sleep(1) continue else: self.common.wait_for_rolling_stop(30) for i in range(10): # 循环10秒验证是否还会继续自动旋转 sleep(1) # 获取滚轴滚动状态 slot_rolling = self.common.slot_machine_rolling() # 获取旋转按钮状态 start_btn_status = self.common.start_btn_status() # 获取线数线注按钮、自动游戏按钮、选项菜单状态 setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() try: self.assertEqual(slot_rolling, False, "竖屏自动游戏次数为0后,滚轴不会停止滚动!") self.assertEqual(start_btn_status, "stopped", "竖屏自动游戏次数为0后,旋转按钮不会变成旋转按钮状态!") self.assertEqual(setting_btn, True, "竖屏自动游戏次数为0后,线数线注设置按钮不会重新显示!") self.assertEqual(auto_game_btn, True, "竖屏自动游戏次数为0后,自动游戏按钮不会重新显示!") self.assertEqual(main_menu_expand, "retractP", "竖屏自动游戏次数为0后,左侧选项菜单不会依然折叠!") self.assertEqual(main_menu, True, "竖屏自动游戏次数为0后,左侧选项菜单不可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise break else: game_status = self.common.get_game_current_status() if game_status is not None: self.browser.refresh() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) self.common.auto_game_view_change_auto_time(0) sleep(1) self.common.auto_game_view_start_btn_click() sleep(1) self.common.wait_for_rolling_stop(30) def test_in_auto_game_click_start_btn_portrait(self): """ 竖屏自动游戏过程,点击停止按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) self.common.auto_game_view_start_btn_click() sleep(1) while True: self.common.wait_for_rolling(30) # 自动游戏过程,点击停止按钮 self.common.start_btn_click() slot_rolling = self.common.slot_machine_rolling() start_btn_text = self.common.in_auto_spin_btn_text() start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() try: self.assertEqual(slot_rolling, True, "竖屏自动游戏过程点击停止按钮,滚轴不会继续滚动!") self.assertEqual(start_btn_text, "", "竖屏自动游戏过程点击停止按钮,按钮上依然显示自动次数!") self.assertEqual(start_btn_status, "playing", "竖屏自动游戏过程点击停止按钮,旋转按钮不会保持显示停止按钮状态!") self.assertEqual(setting_btn, False, "竖屏自动游戏过程点击停止按钮,线数线注设置按钮不会保持消失!") self.assertEqual(auto_game_btn, False, "竖屏自动游戏过程点击停止按钮,自动游戏按钮不会保持消失!") self.assertEqual(main_menu_expand, "retractP", "竖屏自动游戏过程点击停止按钮,左侧选项菜单不会保持折叠!") self.assertEqual(main_menu, False, "竖屏自动游戏过程点击停止按钮,左侧选项菜单不会保持不可点击状态!") except AssertionError: self.daf.get_screenshot(self.browser) raise # 验证游戏是否触发特殊玩法,若触发了则刷新重来 while True: self.common.wait_for_rolling_stop(30) sleep(1) game_status = self.common.get_game_current_status() if game_status is not None: self.browser.refresh() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) self.common.auto_game_view_start_btn_click() sleep(1) break else: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() try: self.assertEqual( start_btn_status, "stopped", "竖屏自动游戏过程点击停止按钮,滚轴自动停下后,停止旋转按钮不会变成旋转按钮状态!") self.assertEqual( setting_btn, True, "竖屏自动游戏过程点击停止按钮,滚轴自动停下后,线数线注设置按钮不会重新显示!") self.assertEqual( auto_game_btn, True, "竖屏自动游戏过程点击停止按钮,滚轴自动停下后,自动游戏按钮不会重新显示!") self.assertEqual( main_menu_expand, "retractP", "竖屏自动游戏过程点击停止按钮,滚轴自动停下后,左侧选项菜单不会保持折叠!") self.assertEqual( main_menu, True, "竖屏自动游戏过程点击停止按钮,滚轴自动停下后,左侧选项菜单不会变成可点击状态!") except AssertionError: self.daf.get_screenshot(self.browser) raise # 滚轴停止后,循环10秒验证是否还会自动旋转 for i in range(10): sleep(1) # 获取滚轴滚动状态 slot_rolling = self.common.slot_machine_rolling() try: self.assertEqual( slot_rolling, False, "竖屏自动游戏过程点击停止按钮,滚轴自动停下后,还会继续自动旋转!") except AssertionError: self.daf.get_screenshot(self.browser) raise break if game_status is None: break # # # ------------------------------------------------------------------------ 横竖屏模式 ------------------------------------------------------------------------ # # def test_change_auto_time_switch_screen(self): """ 横竖屏设置面板改变自动次数,次数显示正确 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) target_time_len = len(self.common.auto_game_times) # 根据读取到的自动次数,分别改变自动次数 for i in reversed(range(target_time_len)): self.common.auto_game_view_change_auto_time(i) sleep(1) auto_time1 = self.common.auto_game_view_auto_time_text() if i % 2 == 0: self.common.portrait() else: self.common.landscape() sleep(1) auto_time2 = self.common.auto_game_view_auto_time_text() try: self.assertEqual(auto_time1, auto_time2, "自动游戏设置面板,改变自动次数后切换横竖屏,自动次数不一致!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_auto_spin_time_switch_screen(self): """ 横竖屏改变自动次数,点击开始旋转按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) self.common.auto_game_view_change_auto_time(0) sleep(1) target_spin_btn_time = self.common.auto_game_times[0] self.common.auto_game_view_start_btn_click() sleep(1) # 用这个循环来防止自动游戏过程触发特殊玩法,影响用例执行和验证 while True: i = 0 for i in range(target_spin_btn_time): # 等待到滚轴旋转了再进入下一步 self.common.wait_for_rolling(30) sleep(0.5) if i % 2 == 0: self.common.landscape() else: self.common.portrait() sleep(0.5) # 判断是否中了特殊玩法游戏,若中了则刷新游戏重来 game_status = self.common.get_game_current_status() if i != 4 and game_status is not None: self.browser.refresh() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) self.common.auto_game_view_change_auto_time(0) sleep(1) target_spin_btn_time = self.common.auto_game_times[0] self.common.auto_game_view_start_btn_click() sleep(1) break # 获取停止旋转按钮和下导航栏上的剩余次数 current_spin_time = self.common.in_auto_spin_btn_text() current_info_bar_spin_time = self.common.info_bar_view_banner_tips_label( ) target_spin_btn_time -= 1 target_info_bar_spin_time = "剩余" + str( target_spin_btn_time) + "次自动旋转" try: self.assertEqual(current_spin_time, str(target_spin_btn_time), "启动自动游戏,切换横竖屏,停止按钮上的剩余次数错误!") self.assertEqual(current_info_bar_spin_time, target_info_bar_spin_time, "启动自动游戏,切换横竖屏,下导航栏上的剩余次数错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise # 等待到滚轴停止了再进入下一步 self.common.wait_for_rolling_stop(30) # 验证5次即可 if i == 4: break if i == 4: break def test_auto_spin_click_btn_switch_screen(self): """ 横竖屏自动游戏过程点击停止按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) self.common.auto_game_view_start_btn_click() sleep(1) while True: self.common.wait_for_rolling(30) # 自动游戏过程,点击停止按钮 self.common.start_btn_click() sleep(0.5) self.common.landscape() sleep(0.5) slot_rolling = self.common.slot_machine_rolling() start_btn_text = self.common.in_auto_spin_btn_text() start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() try: self.assertEqual(slot_rolling, True, "自动游戏过程点击停止按钮,横竖屏切换,滚轴不会继续滚动!") self.assertEqual(start_btn_text, "", "自动游戏过程点击停止按钮,横竖屏切换,按钮上依然显示自动次数!") self.assertEqual(start_btn_status, "playing", "自动游戏过程点击停止按钮,横竖屏切换,旋转按钮不会保持显示停止按钮状态!") self.assertEqual(setting_btn, False, "自动游戏过程点击停止按钮,横竖屏切换,线数线注设置按钮不会保持消失!") self.assertEqual(auto_game_btn, False, "自动游戏过程点击停止按钮,横竖屏切换,自动游戏按钮不会保持消失!") self.assertEqual(main_menu_expand, "retractL", "自动游戏过程点击停止按钮,横竖屏切换,左侧选项菜单不会保持折叠!") self.assertEqual(main_menu, False, "自动游戏过程点击停止按钮,横竖屏切换,左侧选项菜单不会保持不可点击状态!") except AssertionError: self.daf.get_screenshot(self.browser) raise # 验证游戏是否触发特殊玩法,若触发了则刷新重来 while True: self.common.wait_for_rolling_stop(30) sleep(1) game_status = self.common.get_game_current_status() if game_status is not None: self.browser.refresh() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) self.common.auto_game_btn_click() sleep(1) self.common.auto_game_view_start_btn_click() sleep(1) break else: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() try: self.assertEqual( start_btn_status, "stopped", "自动游戏过程点击停止按钮,横竖屏切换,滚轴自动停下后,停止旋转按钮不会变成旋转按钮状态!") self.assertEqual( setting_btn, True, "自动游戏过程点击停止按钮,横竖屏切换,滚轴自动停下后,线数线注设置按钮不会重新显示!") self.assertEqual( auto_game_btn, True, "自动游戏过程点击停止按钮,横竖屏切换,滚轴自动停下后,自动游戏按钮不会重新显示!") self.assertEqual( main_menu_expand, "retractL", "自动游戏过程点击停止按钮,横竖屏切换,滚轴自动停下后,左侧选项菜单不会保持折叠!") self.assertEqual( main_menu, True, "自动游戏过程点击停止按钮,横竖屏切换,滚轴自动停下后,左侧选项菜单不会变成可点击状态!") except AssertionError: self.daf.get_screenshot(self.browser) raise # 滚轴停止后,循环10秒验证是否还会自动旋转 for i in range(10): sleep(1) # 获取滚轴滚动状态 slot_rolling = self.common.slot_machine_rolling() try: self.assertEqual( slot_rolling, False, "自动游戏过程点击停止按钮,横竖屏切换,滚轴自动停下后,还会继续自动旋转!") except AssertionError: self.daf.get_screenshot(self.browser) raise break if game_status is None: break
class TestSpinBtn(unittest.TestCase): """ 旋转按钮模块 """ def setUp(self): self.browser = webdriver.Chrome( executable_path="../../lib/chromedriver.exe") self.common = Common(self.browser) self.common.start() self.daf = DirAndFiles() def tearDown(self): self.browser.quit() # # # ------------------------------------------------------------------------ 横屏模式 ------------------------------------------------------------------------ # # def test_start_btn(self): """ 横屏旋转按钮默认显示 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) visible = self.common.start_btn_visible() touchable = self.common.start_btn_touchable() status = self.common.start_btn_status() rolling = self.common.slot_machine_rolling() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(visible, True, "横屏进入游戏,旋转按钮默认不会显示!") self.assertEqual(touchable, True, "横屏进入游戏,旋转按钮默认不可点击!") self.assertEqual(status, "stopped", "横屏进入游戏,旋转按钮默认显示停止按钮!") self.assertEqual(rolling, False, "横屏进入游戏,滚轴默认处于滚动状态!") self.assertEqual(banner, "滑动转轴或按旋转", "横屏进入游戏,下导航栏默认的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_start_btn_click(self): """ 横屏点击旋转按钮 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.start_btn_click() self.common.wait_for_rolling(15) slot_rolling = self.common.slot_machine_rolling() start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(slot_rolling, True, "横屏点击旋转按钮,滚轴不会滚动!") self.assertEqual(start_btn_status, "playing", "横屏点击旋转按钮,旋转按钮不会变成停止按钮!") self.assertEqual(setting_btn, False, "横屏点击旋转按钮,线数线注设置按钮不会消失!") self.assertEqual(auto_game_btn, False, "横屏点击旋转按钮,自动游戏按钮不会消失!") self.assertEqual(main_menu_expand, "retractL", "横屏点击旋转按钮,左侧选项菜单不会折叠!") self.assertEqual(main_menu, False, "横屏点击旋转按钮,左侧选项菜单可以点击!") self.assertEqual(banner, "触摸转轴来提前停止", "横屏点击旋转按钮,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise self.common.wait_for_rolling_stop(15) game_status = self.common.get_game_current_status() coin = self.common.total_win() if game_status is None: if coin == 0: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(start_btn_status, "stopped", "横屏点击旋转按钮,等待滚轴停下后,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, True, "横屏点击旋转按钮,等待滚轴停下后,线数线注设置按钮不会恢复显示!") self.assertEqual(auto_game_btn, True, "横屏点击旋转按钮,等待滚轴停下后,自动游戏按钮不会恢复显示!") self.assertEqual(main_menu_expand, "retractL", "横屏点击旋转按钮,等待滚轴停下后,左侧选项菜单不会折叠!") self.assertEqual(main_menu, True, "横屏点击旋转按钮,等待滚轴停下后,左侧选项菜单不会恢复可点击状态!") self.assertEqual(banner, "滑动转轴或按旋转", "横屏点击旋转按钮,等待滚轴停下后,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() locale.setlocale(locale.LC_ALL, "") coin = "奖金 ¥" + locale.format("%.2f", coin / 100, 1) try: self.assertEqual(start_btn_status, "stopped", "横屏点击旋转按钮,等待滚轴停下后,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, True, "横屏点击旋转按钮,等待滚轴停下后,线数线注设置按钮不会恢复显示!") self.assertEqual(auto_game_btn, True, "横屏点击旋转按钮,等待滚轴停下后,自动游戏按钮不会恢复显示!") self.assertEqual(main_menu_expand, "retractL", "横屏点击旋转按钮,等待滚轴停下后,左侧选项菜单不会折叠!") self.assertEqual(main_menu, True, "横屏点击旋转按钮,等待滚轴停下后,左侧选项菜单不会恢复可点击状态!") self.assertEqual(banner, coin, "横屏点击旋转按钮,等待滚轴停下后,下导航栏提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: if coin == 0: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(start_btn_status, "stopped", "横屏点击旋转按钮,等待滚轴停下后中了特殊玩法,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, False, "横屏点击旋转按钮,等待滚轴停下后中了特殊玩法,线数线注设置按钮会恢复显示!") self.assertEqual(auto_game_btn, False, "横屏点击旋转按钮,等待滚轴停下后中了特殊玩法,自动游戏按钮会恢复显示!") self.assertEqual(main_menu_expand, "retractL", "横屏点击旋转按钮,等待滚轴停下后中了特殊玩法,左侧选项菜单不会折叠!") self.assertEqual(main_menu, False, "横屏点击旋转按钮,等待滚轴停下后中了特殊玩法,左侧选项菜单会恢复可点击状态!") self.assertEqual(banner, "滑动转轴或按旋转", "横屏点击旋转按钮,等待滚轴停下后中了特殊玩法,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() locale.setlocale(locale.LC_ALL, "") coin = "奖金 ¥" + locale.format("%.2f", coin / 100, 1) try: self.assertEqual(start_btn_status, "stopped", "横屏点击旋转按钮,等待滚轴停下后中了特殊玩法,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, False, "横屏点击旋转按钮,等待滚轴停下后中了特殊玩法,线数线注设置按钮会恢复显示!") self.assertEqual(auto_game_btn, False, "横屏点击旋转按钮,等待滚轴停下后中了特殊玩法,自动游戏按钮会恢复显示!") self.assertEqual(main_menu_expand, "retractL", "横屏点击旋转按钮,等待滚轴停下后中了特殊玩法,左侧选项菜单不会折叠!") self.assertEqual(main_menu, False, "横屏点击旋转按钮,等待滚轴停下后中了特殊玩法,左侧选项菜单会恢复可点击状态!") self.assertEqual(banner, coin, "横屏点击旋转按钮,等待滚轴停下后中了特殊玩法,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_stop_btn_click(self): """ 横屏旋转过程点击停止按钮 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.start_btn_click() self.common.wait_for_rolling(15) sleep(0.5) self.common.start_btn_click() sleep(0.5) rolling = self.common.slot_machine_rolling() try: self.assertEqual(rolling, False, "横屏旋转过程,点击停止按钮,滚轴没有立刻停下!") except AssertionError: self.daf.get_screenshot(self.browser) raise self.common.wait_for_rolling_stop(15) game_status = self.common.get_game_current_status() coin = self.common.total_win() if game_status is None: if coin == 0: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(start_btn_status, "stopped", "横屏旋转过程,点击停止按钮,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, True, "横屏旋转过程,点击停止按钮,线数线注设置按钮不会恢复显示!") self.assertEqual(auto_game_btn, True, "横屏旋转过程,点击停止按钮,自动游戏按钮不会恢复显示!") self.assertEqual(main_menu_expand, "retractL", "横屏旋转过程,点击停止按钮,左侧选项菜单不会折叠!") self.assertEqual(main_menu, True, "横屏旋转过程,点击停止按钮,左侧选项菜单不会恢复可点击状态!") self.assertEqual(banner, "滑动转轴或按旋转", "横屏旋转过程,点击停止按钮,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() locale.setlocale(locale.LC_ALL, "") coin = "奖金 ¥" + locale.format("%.2f", coin / 100, 1) try: self.assertEqual(start_btn_status, "stopped", "横屏旋转过程,点击停止按钮,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, True, "横屏旋转过程,点击停止按钮,线数线注设置按钮不会恢复显示!") self.assertEqual(auto_game_btn, True, "横屏旋转过程,点击停止按钮,自动游戏按钮不会恢复显示!") self.assertEqual(main_menu_expand, "retractL", "横屏旋转过程,点击停止按钮,左侧选项菜单不会折叠!") self.assertEqual(main_menu, True, "横屏旋转过程,点击停止按钮,左侧选项菜单不会恢复可点击状态!") self.assertEqual(banner, coin, "横屏旋转过程,点击停止按钮,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: if coin == 0: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(start_btn_status, "stopped", "横屏旋转过程,点击停止按钮后中了特殊玩法,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, False, "横屏旋转过程,点击停止按钮后中了特殊玩法,线数线注设置按钮会恢复显示!") self.assertEqual(auto_game_btn, False, "横屏旋转过程,点击停止按钮后中了特殊玩法,自动游戏按钮会恢复显示!") self.assertEqual(main_menu_expand, "retractL", "横屏旋转过程,点击停止按钮后中了特殊玩法,左侧选项菜单不会折叠!") self.assertEqual(main_menu, False, "横屏旋转过程,点击停止按钮后中了特殊玩法,左侧选项菜单会恢复可点击状态!") self.assertEqual(banner, "滑动转轴或按旋转", "横屏旋转过程,点击停止按钮后中了特殊玩法,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() locale.setlocale(locale.LC_ALL, "") coin = "奖金 ¥" + locale.format("%.2f", coin / 100, 1) try: self.assertEqual(start_btn_status, "stopped", "横屏旋转过程,点击停止按钮后中了特殊玩法,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, False, "横屏旋转过程,点击停止按钮后中了特殊玩法,线数线注设置按钮会恢复显示!") self.assertEqual(auto_game_btn, False, "横屏旋转过程,点击停止按钮后了特殊玩法,自动游戏按钮会恢复显示!") self.assertEqual(main_menu_expand, "retractL", "横屏旋转过程,点击停止按钮后了特殊玩法,左侧选项菜单不会折叠!") self.assertEqual(main_menu, False, "横屏旋转过程,点击停止按钮后中了特殊玩法,左侧选项菜单会恢复可点击状态!") self.assertEqual(banner, coin, "横屏旋转过程,点击停止按钮后中了特殊玩法,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise # # # ------------------------------------------------------------------------ 竖屏模式 ------------------------------------------------------------------------ # # def test_spin_btn_portrait(self): """ 竖屏旋转按钮默认显示 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) visible = self.common.start_btn_visible() touchable = self.common.start_btn_touchable() status = self.common.start_btn_status() rolling = self.common.slot_machine_rolling() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(visible, True, "竖屏进入游戏,旋转按钮默认不会显示!") self.assertEqual(touchable, True, "竖屏进入游戏,旋转按钮默认不可点击!") self.assertEqual(status, "stopped", "竖屏进入游戏,旋转按钮默认显示停止按钮!") self.assertEqual(rolling, False, "竖屏进入游戏,滚轴默认处于滚动状态!") self.assertEqual(banner, "滑动转轴或按旋转", "横屏进入游戏,下导航栏默认的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_start_btn_click_portrait(self): """ 竖屏点击旋转按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.start_btn_click() self.common.wait_for_rolling(15) slot_rolling = self.common.slot_machine_rolling() start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() try: self.assertEqual(slot_rolling, True, "竖屏点击旋转按钮,滚轴不会滚动!") self.assertEqual(start_btn_status, "playing", "竖屏点击旋转按钮,旋转按钮不会变成停止按钮!") self.assertEqual(setting_btn, False, "竖屏点击旋转按钮,线数线注设置按钮不会消失!") self.assertEqual(auto_game_btn, False, "竖屏点击旋转按钮,自动游戏按钮不会消失!") self.assertEqual(main_menu_expand, "retractP", "竖屏点击旋转按钮,左侧选项菜单不会折叠!") self.assertEqual(main_menu, False, "竖屏点击旋转按钮,左侧选项菜单可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise self.common.wait_for_rolling_stop(15) game_status = self.common.get_game_current_status() coin = self.common.total_win() if game_status is None: if coin == 0: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(start_btn_status, "stopped", "竖屏点击旋转按钮,等待滚轴停下后,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, True, "竖屏点击旋转按钮,等待滚轴停下后,线数线注设置按钮不会恢复显示!") self.assertEqual(auto_game_btn, True, "竖屏点击旋转按钮,等待滚轴停下后,自动游戏按钮不会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "竖屏点击旋转按钮,等待滚轴停下后,左侧选项菜单不会折叠!") self.assertEqual(main_menu, True, "竖屏点击旋转按钮,等待滚轴停下后,左侧选项菜单不会恢复可点击状态!") self.assertEqual(banner, "滑动转轴或按旋转", "竖屏点击旋转按钮,等待滚轴停下后,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() locale.setlocale(locale.LC_ALL, "") coin = "奖金 ¥" + locale.format("%.2f", coin / 100, 1) try: self.assertEqual(start_btn_status, "stopped", "竖屏点击旋转按钮,等待滚轴停下后,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, True, "竖屏点击旋转按钮,等待滚轴停下后,线数线注设置按钮不会恢复显示!") self.assertEqual(auto_game_btn, True, "竖屏点击旋转按钮,等待滚轴停下后,自动游戏按钮不会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "竖屏点击旋转按钮,等待滚轴停下后,左侧选项菜单不会折叠!") self.assertEqual(main_menu, True, "竖屏点击旋转按钮,等待滚轴停下后,左侧选项菜单不会恢复可点击状态!") self.assertEqual(banner, coin, "竖屏点击旋转按钮,等待滚轴停下后,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: if coin == 0: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(start_btn_status, "stopped", "竖屏点击旋转按钮,等待滚轴停下后中了特殊玩法,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, False, "竖屏点击旋转按钮,等待滚轴停下后中了特殊玩法,线数线注设置按钮会恢复显示!") self.assertEqual(auto_game_btn, False, "竖屏点击旋转按钮,等待滚轴停下后中了特殊玩法,自动游戏按钮会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "竖屏点击旋转按钮,等待滚轴停下后中了特殊玩法,左侧选项菜单不会折叠!") self.assertEqual(main_menu, False, "竖屏点击旋转按钮,等待滚轴停下后中了特殊玩法,左侧选项菜单会恢复可点击状态!") self.assertEqual(banner, "滑动转轴或按旋转", "竖屏点击旋转按钮,等待滚轴停下后中了特殊玩法,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() locale.setlocale(locale.LC_ALL, "") coin = "奖金 ¥" + locale.format("%.2f", coin / 100, 1) try: self.assertEqual(start_btn_status, "stopped", "竖屏点击旋转按钮,等待滚轴停下后中了特殊玩法,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, False, "竖屏点击旋转按钮,等待滚轴停下后中了特殊玩法,线数线注设置按钮会恢复显示!") self.assertEqual(auto_game_btn, False, "竖屏点击旋转按钮,等待滚轴停下后中了特殊玩法,自动游戏按钮会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "竖屏点击旋转按钮,等待滚轴停下后中了特殊玩法,左侧选项菜单不会折叠!") self.assertEqual(main_menu, False, "竖屏点击旋转按钮,等待滚轴停下后中了特殊玩法,左侧选项菜单会恢复可点击状态!") self.assertEqual(banner, coin, "竖屏点击旋转按钮,等待滚轴停下后中了特殊玩法,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_stop_btn_click_portrait(self): """ 竖屏旋转过程点击停止按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.start_btn_click() self.common.wait_for_rolling(15) sleep(0.5) self.common.start_btn_click() sleep(0.5) rolling = self.common.slot_machine_rolling() try: self.assertEqual(rolling, False, "竖屏旋转过程,点击停止按钮,滚轴没有立刻停下!") except AssertionError: self.daf.get_screenshot(self.browser) raise self.common.wait_for_rolling_stop(15) game_status = self.common.get_game_current_status() coin = self.common.total_win() if game_status is None: if coin == 0: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(start_btn_status, "stopped", "竖屏点击旋转按钮,点击停止按钮,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, True, "竖屏点击旋转按钮,点击停止按钮,线数线注设置按钮不会恢复显示!") self.assertEqual(auto_game_btn, True, "竖屏点击旋转按钮,点击停止按钮,自动游戏按钮不会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "竖屏点击旋转按钮,点击停止按钮,左侧选项菜单不会折叠!") self.assertEqual(main_menu, True, "竖屏点击旋转按钮,点击停止按钮,左侧选项菜单不会恢复可点击状态!") self.assertEqual(banner, "滑动转轴或按旋转", "竖屏点击旋转按钮,点击停止按钮,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() locale.setlocale(locale.LC_ALL, "") coin = "奖金 ¥" + locale.format("%.2f", coin / 100, 1) try: self.assertEqual(start_btn_status, "stopped", "竖屏点击旋转按钮,点击停止按钮,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, True, "竖屏点击旋转按钮,点击停止按钮,线数线注设置按钮不会恢复显示!") self.assertEqual(auto_game_btn, True, "竖屏点击旋转按钮,点击停止按钮,自动游戏按钮不会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "竖屏点击旋转按钮,点击停止按钮,左侧选项菜单不会折叠!") self.assertEqual(main_menu, True, "竖屏点击旋转按钮,点击停止按钮,左侧选项菜单不会恢复可点击状态!") self.assertEqual(banner, coin, "竖屏点击旋转按钮,点击停止按钮,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: if coin == 0: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(start_btn_status, "stopped", "竖屏点击旋转按钮,点击停止按钮后中了特殊玩法,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, False, "竖屏点击旋转按钮,点击停止按钮后中了特殊玩法,线数线注设置按钮会恢复显示!") self.assertEqual(auto_game_btn, False, "竖屏点击旋转按钮,点击停止按钮后中了特殊玩法,自动游戏按钮会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "竖屏点击旋转按钮,点击停止按钮后中了特殊玩法,左侧选项菜单不会折叠!") self.assertEqual(main_menu, False, "竖屏点击旋转按钮,点击停止按钮后中了特殊玩法,左侧选项菜单会恢复可点击状态!") self.assertEqual(banner, "滑动转轴或按旋转", "竖屏点击旋转按钮,点击停止按钮后中了特殊玩法,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() locale.setlocale(locale.LC_ALL, "") coin = "奖金 ¥" + locale.format("%.2f", coin / 100, 1) try: self.assertEqual(start_btn_status, "stopped", "竖屏点击旋转按钮,点击停止按钮后中了特殊玩法,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, False, "竖屏点击旋转按钮,点击停止按钮后中了特殊玩法,线数线注设置按钮会恢复显示!") self.assertEqual(auto_game_btn, False, "竖屏点击旋转按钮,点击停止按钮后中了特殊玩法,自动游戏按钮会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "竖屏点击旋转按钮,点击停止按钮后中了特殊玩法,左侧选项菜单不会折叠!") self.assertEqual(main_menu, False, "竖屏点击旋转按钮,点击停止按钮后中了特殊玩法,左侧选项菜单会恢复可点击状态!") self.assertEqual(banner, coin, "竖屏点击旋转按钮,点击停止按钮后中了特殊玩法,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise # # # ------------------------------------------------------------------------ 横竖屏模式 ------------------------------------------------------------------------ # # def test_start_btn_click_switch_screen(self): """ 横竖屏点击旋转按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.start_btn_click() sleep(0.5) self.common.landscape() sleep(0.5) self.common.wait_for_rolling(15) slot_rolling = self.common.slot_machine_rolling() start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() try: self.assertEqual(slot_rolling, True, "横屏点击旋转按钮,滚轴不会滚动!") self.assertEqual(start_btn_status, "playing", "横屏点击旋转按钮,旋转按钮不会变成停止按钮!") self.assertEqual(setting_btn, False, "横屏点击旋转按钮,线数线注设置按钮不会消失!") self.assertEqual(auto_game_btn, False, "横屏点击旋转按钮,自动游戏按钮不会消失!") self.assertEqual(main_menu_expand, "retractL", "横屏点击旋转按钮,左侧选项菜单不会折叠!") self.assertEqual(main_menu, False, "横屏点击旋转按钮,左侧选项菜单可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise self.common.wait_for_rolling_stop(15) self.common.portrait() sleep(0.5) game_status = self.common.get_game_current_status() coin = self.common.total_win() if game_status is None: if coin == 0: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(start_btn_status, "stopped", "点击旋转按钮,切换横竖屏,等待滚轴停下后,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, True, "点击旋转按钮,切换横竖屏,等待滚轴停下后,线数线注设置按钮不会恢复显示!") self.assertEqual(auto_game_btn, True, "点击旋转按钮,切换横竖屏,等待滚轴停下后,自动游戏按钮不会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "点击旋转按钮,切换横竖屏,等待滚轴停下后,左侧选项菜单不会折叠!") self.assertEqual(main_menu, True, "点击旋转按钮,切换横竖屏,等待滚轴停下后,左侧选项菜单不会恢复可点击状态!") self.assertEqual(banner, "滑动转轴或按旋转", "点击旋转按钮,切换横竖屏,等待滚轴停下后,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() locale.setlocale(locale.LC_ALL, "") coin = "奖金 ¥" + locale.format("%.2f", coin / 100, 1) try: self.assertEqual(start_btn_status, "stopped", "点击旋转按钮,切换横竖屏,等待滚轴停下后,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, True, "点击旋转按钮,切换横竖屏,等待滚轴停下后,线数线注设置按钮不会恢复显示!") self.assertEqual(auto_game_btn, True, "点击旋转按钮,切换横竖屏,等待滚轴停下后,自动游戏按钮不会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "点击旋转按钮,切换横竖屏,等待滚轴停下后,左侧选项菜单不会折叠!") self.assertEqual(main_menu, True, "点击旋转按钮,切换横竖屏,等待滚轴停下后,左侧选项菜单不会恢复可点击状态!") self.assertEqual(banner, coin, "点击旋转按钮,切换横竖屏,等待滚轴停下后,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: if coin == 0: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual( start_btn_status, "stopped", "点击旋转按钮,切换横竖屏,等待滚轴停下后中了特殊玩法,停止按钮不会恢复成旋转按钮!") self.assertEqual( setting_btn, False, "点击旋转按钮,切换横竖屏,等待滚轴停下后中了特殊玩法,线数线注设置按钮会恢复显示!") self.assertEqual( auto_game_btn, False, "点击旋转按钮,切换横竖屏,等待滚轴停下后中了特殊玩法,自动游戏按钮会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "点击旋转按钮,切换横竖屏,等待滚轴停下后中了特殊玩法,左侧选项菜单不会折叠!") self.assertEqual( main_menu, False, "点击旋转按钮,切换横竖屏,等待滚轴停下后中了特殊玩法,左侧选项菜单会恢复可点击状态!") self.assertEqual( banner, "滑动转轴或按旋转", "点击旋转按钮,切换横竖屏,等待滚轴停下后中了特殊玩法,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() locale.setlocale(locale.LC_ALL, "") coin = "奖金 ¥" + locale.format("%.2f", coin / 100, 1) try: self.assertEqual( start_btn_status, "stopped", "点击旋转按钮,切换横竖屏,等待滚轴停下后中了特殊玩法,停止按钮不会恢复成旋转按钮!") self.assertEqual( setting_btn, False, "点击旋转按钮,切换横竖屏,等待滚轴停下后中了特殊玩法,线数线注设置按钮会恢复显示!") self.assertEqual( auto_game_btn, False, "点击旋转按钮,切换横竖屏,等待滚轴停下后中了特殊玩法,自动游戏按钮会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "点击旋转按钮,切换横竖屏,等待滚轴停下后中了特殊玩法,左侧选项菜单不会折叠!") self.assertEqual( main_menu, False, "点击旋转按钮,切换横竖屏,等待滚轴停下后中了特殊玩法,左侧选项菜单会恢复可点击状态!") self.assertEqual( banner, coin, "点击旋转按钮,切换横竖屏,等待滚轴停下后中了特殊玩法,下导航栏的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_stop_btn_click_switch_screen(self): """ 横竖屏旋转过程点击停止按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.start_btn_click() self.common.wait_for_rolling(15) sleep(0.5) self.common.landscape() sleep(0.5) self.common.start_btn_click() sleep(0.5) self.common.portrait() sleep(0.5) rolling = self.common.slot_machine_rolling() try: self.assertEqual(rolling, False, "旋转过程,点击停止按钮,横竖屏切换,滚轴没有立刻停下!") except AssertionError: self.daf.get_screenshot(self.browser) raise self.common.wait_for_rolling_stop(15) game_status = self.common.get_game_current_status() coin = self.common.total_win() if game_status is None: if coin == 0: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(start_btn_status, "stopped", "旋转过程,点击停止按钮,横竖屏切换,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, True, "旋转过程,点击停止按钮,横竖屏切换,线数线注设置按钮不会恢复显示!") self.assertEqual(auto_game_btn, True, "旋转过程,点击停止按钮,横竖屏切换,自动游戏按钮不会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "旋转过程,点击停止按钮,横竖屏切换,左侧选项菜单不会折叠!") self.assertEqual(main_menu, True, "旋转过程,点击停止按钮,横竖屏切换,左侧选项菜单不会恢复可点击状态!") self.assertEqual(banner, "滑动转轴或按旋转", "旋转过程,点击停止按钮,横竖屏切换,下导航栏默认的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() locale.setlocale(locale.LC_ALL, "") coin = "奖金 ¥" + locale.format("%.2f", coin / 100, 1) try: self.assertEqual(start_btn_status, "stopped", "旋转过程,点击停止按钮,横竖屏切换,停止按钮不会恢复成旋转按钮!") self.assertEqual(setting_btn, True, "旋转过程,点击停止按钮,横竖屏切换,线数线注设置按钮不会恢复显示!") self.assertEqual(auto_game_btn, True, "旋转过程,点击停止按钮,横竖屏切换,自动游戏按钮不会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "旋转过程,点击停止按钮,横竖屏切换,左侧选项菜单不会折叠!") self.assertEqual(main_menu, True, "旋转过程,点击停止按钮,横竖屏切换,左侧选项菜单不会恢复可点击状态!") self.assertEqual(banner, coin, "旋转过程,点击停止按钮,横竖屏切换,下导航栏提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: if coin == 0: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual( start_btn_status, "stopped", "旋转过程,点击停止按钮后中了特殊玩法,横竖屏切换,停止按钮不会恢复成旋转按钮!") self.assertEqual( setting_btn, False, "旋转过程,点击停止按钮后中了特殊玩法,横竖屏切换,线数线注设置按钮会恢复显示!") self.assertEqual(auto_game_btn, False, "旋转过程,点击停止按钮后中了特殊玩法,横竖屏切换,自动游戏按钮会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "旋转过程,点击停止按钮后中了特殊玩法,横竖屏切换,左侧选项菜单不会折叠!") self.assertEqual( main_menu, False, "旋转过程,点击停止按钮,横竖屏切换后中了特殊玩法,左侧选项菜单会恢复可点击状态!") self.assertEqual( banner, "滑动转轴或按旋转", "旋转过程,点击停止按钮后中了特殊玩法,横竖屏切换,下导航栏默认的提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: start_btn_status = self.common.start_btn_status() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() main_menu_expand = self.common.main_menu_expand() main_menu = self.common.main_menu_touchable() banner = self.common.info_bar_view_banner_tips_label() locale.setlocale(locale.LC_ALL, "") coin = "奖金 ¥" + locale.format("%.2f", coin / 100, 1) try: self.assertEqual( start_btn_status, "stopped", "旋转过程,点击停止按钮后中了特殊玩法,横竖屏切换,停止按钮不会恢复成旋转按钮!") self.assertEqual( setting_btn, False, "旋转过程,点击停止按钮后中了特殊玩法,横竖屏切换,线数线注设置按钮会恢复显示!") self.assertEqual(auto_game_btn, False, "旋转过程,点击停止按钮后中了特殊玩法,横竖屏切换,自动游戏按钮会恢复显示!") self.assertEqual(main_menu_expand, "retractP", "旋转过程,点击停止按钮后中了特殊玩法,横竖屏切换,左侧选项菜单不会折叠!") self.assertEqual( main_menu, False, "旋转过程,点击停止按钮后中了特殊玩法,横竖屏切换,左侧选项菜单会恢复可点击状态!") self.assertEqual(banner, coin, "旋转过程,点击停止按钮后中了特殊玩法,横竖屏切换,下导航栏提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise
class TestMainMenu(unittest.TestCase): """ 左侧选项菜单模块 """ def setUp(self): self.browser = webdriver.Chrome(executable_path="../../lib/chromedriver.exe") self.common = Common(self.browser) self.common.start() self.daf = DirAndFiles() def tearDown(self): self.browser.quit() # # # ------------------------------------------------------------------------ 横屏模式 ------------------------------------------------------------------------ # # def test_main_menu_default_status(self): """ 横屏左侧主菜单及按钮的默认状态 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) # 显示 main_menu = self.common.main_menu_btn_visible() expand = self.common.main_menu_expand() info_btn = self.common.info_btn_visible() help_btn = self.common.help_btn_visible() voice_btn = self.common.voice_btn_visible() turbo_btn = self.common.turbo_btn_visible() home_btn = self.common.home_btn_visible() game_record_btn = self.common.game_record_btn_enable() # 可点击否 main_menu_touchable = self.common.main_menu_touchable() info_btn_touchable = self.common.info_btn_touchable() help_btn_touchable = self.common.help_btn_touchable() voice_btn_touchable = self.common.voice_btn_touchable() turbo_btn_touchable = self.common.turbo_btn_touchable() try: self.assertEqual(main_menu, True, "横屏不会显示主菜单按钮!") self.assertEqual(expand, "expandLPC", "横屏左侧主菜单默认不是展开状态!") self.assertEqual(info_btn, True, "横屏左侧主菜单展开时不会显示奖金表按钮!") self.assertEqual(help_btn, True, "横屏左侧主菜单展开时不会显示帮助按钮!") self.assertEqual(voice_btn, True, "横屏左侧主菜单展开时不会显示声音按钮!") self.assertEqual(turbo_btn, True, "横屏左侧主菜单展开时不会显示快速按钮!") self.assertEqual(home_btn, False, "横屏PC端左侧主菜单展开时,会显示返回大厅按钮!") self.assertEqual(game_record_btn, False, "横屏试玩左侧主菜单展开时,会显示游戏记录按钮!") self.assertEqual(main_menu_touchable, True, "横屏整个左侧主菜单不能点击!") self.assertEqual(info_btn_touchable, True, "横屏奖金表按钮不能点击!") self.assertEqual(help_btn_touchable, True, "横屏帮助按钮不可点击!") self.assertEqual(voice_btn_touchable, True, "横屏声音开关按钮不可点击!") self.assertEqual(turbo_btn_touchable, True, "横屏快速模式按钮不可点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_main_menu_btn_click(self): """ 横屏点击左侧主菜单按钮 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.main_menu_btn_click() sleep(1) status = self.common.main_menu_expand() info_btn = self.common.info_btn_visible() help_btn = self.common.help_btn_visible() voice_btn = self.common.voice_btn_visible() turbo_btn = self.common.turbo_btn_visible() home_btn = self.common.home_btn_visible() game_record_btn = self.common.game_record_btn_enable() try: self.assertEqual(status, "retractL", "横屏点击左侧主菜单按钮后不会折叠!") self.assertEqual(info_btn, False, "横屏左侧主菜单折叠时会显示奖金表按钮!") self.assertEqual(help_btn, False, "横屏左侧主菜单折叠时会显示帮助按钮!") self.assertEqual(voice_btn, False, "横屏左侧主菜单折叠时会显示声音按钮!") self.assertEqual(turbo_btn, False, "横屏左侧主菜单折叠时会显示快速按钮!") self.assertEqual(home_btn, False, "横屏PC端左侧主菜单折叠时会显示返回大厅按钮!") self.assertEqual(game_record_btn, False, "横屏试玩左侧主菜单折叠时会显示游戏记录按钮!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_main_menu_btn_click_twice(self): """ 横屏点击左侧主菜单按钮两次 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.main_menu_btn_click() sleep(1) self.common.main_menu_btn_click() sleep(1) status = self.common.main_menu_expand() info_btn = self.common.info_btn_visible() help_btn = self.common.help_btn_visible() voice_btn = self.common.voice_btn_visible() turbo_btn = self.common.turbo_btn_visible() home_btn = self.common.home_btn_visible() game_record_btn = self.common.game_record_btn_enable() try: self.assertEqual(status, "expandLPC", "横屏点击左侧主菜单按钮两次后不会恢复展开状态!") self.assertEqual(info_btn, True, "横屏点击左侧主菜单按钮两次后不会显示奖金表按钮!") self.assertEqual(help_btn, True, "横屏点击左侧主菜单按钮两次后不会显示帮助按钮!") self.assertEqual(voice_btn, True, "横屏点击左侧主菜单按钮两次后不会显示声音按钮!") self.assertEqual(turbo_btn, True, "横屏点击左侧主菜单按钮两次后不会显示快速按钮!") self.assertEqual(home_btn, False, "横屏PC端点击左侧主菜单按钮两次后,会显示返回大厅按钮!") self.assertEqual(game_record_btn, False, "横屏试玩点击左侧主菜单按钮两次后,会显示游戏记录按钮!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_info_btn_click(self): """ 横屏点击奖金表按钮 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.info_btn_click() sleep(1) showing = self.common.info_view_showing() try: self.assertEqual(showing, True, "横屏点击奖金表按钮后,不会显示奖金表场景!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_info_view_return_btn(self): """ 横屏奖金表场景返回按钮 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.info_btn_click() sleep(1) visible = self.common.info_view_return_btn_visible() touchable = self.common.info_view_return_btn_touchable() try: self.assertEqual(visible, True, "横屏奖金表场景,不会显示返回按钮!") self.assertEqual(touchable, True, "横屏奖金表场景返回按钮不可点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_info_view_return_btn_click(self): """ 横屏点击奖金表返回按钮 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.info_btn_click() sleep(1) self.common.info_view_return_btn_click() sleep(1) dispear = self.common.info_view_dispear() try: self.assertEqual(dispear, None, "横屏点击奖金表返回按钮,奖金表场景不会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_help_btn_click(self): """ 横屏点击帮助按钮 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.help_btn_click() sleep(1) showing = self.common.help_view_showing() try: self.assertEqual(showing, True, "横屏点击帮助按钮后,不会显示帮助场景!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_help_view_return_btn(self): """ 横屏帮助场景返回按钮 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.help_btn_click() sleep(1) visible = self.common.help_view_return_btn_visible() touchable = self.common.help_view_return_btn_touchable() try: self.assertEqual(visible, True, "横屏帮助场景不会显示返回按钮!") self.assertEqual(touchable, True, "横屏帮助场景返回按钮不可点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_help_view_return_btn_click(self): """ 横屏点击帮助场景返回按钮 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.help_btn_click() sleep(1) self.common.help_view_return_btn_click() sleep(1) dispear = self.common.help_view_dispear() try: self.assertEqual(dispear, None, "横屏点击帮助场景返回按钮,帮助场景不会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_voice_btn_click(self): """ 横屏声音开关按钮点击 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.voice_btn_click() sleep(1) voice_status = self.common.voice_btn_status() sound_status = self.common.sound_status() try: self.assertEqual(voice_status, "silience", "横屏声音开关按钮点击后,按钮状态不会改变!") self.assertEqual(sound_status, True, "横屏声音开关按钮点击后,声音不会关闭!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_voice_btn_click_twice(self): """ 横屏点击两次声音开关按钮 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.voice_btn_click() sleep(1) self.common.voice_btn_click() sleep(1) voice_status = self.common.voice_btn_status() sound_status = self.common.sound_status() try: self.assertEqual(voice_status, "normal", "横屏声音开关按钮点击两次后,按钮状态没有恢复打开!") self.assertEqual(sound_status, False, "横屏声音开关按钮点击两次后,声音没有开启!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_turbo_btn_default(self): """ 横屏快速模式按钮默认状态 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_btn_status, "1x", "横屏快速模式按钮默认状态不是1x!") self.assertEqual(spin_status, False, "横屏滚轴默认滚动方式不是普通速度!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_turbo_btn_click(self): """验证横屏点击快速模式按钮 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) while True: start_time = datetime.now() self.common.start_btn_click() self.common.wait_for_rolling(15) speed_up = self.common.get_scroller_speed_up() self.common.wait_for_rolling_stop(15, just_rolling=True) end_time = datetime.now() self.common.wait_for_rolling_stop(15) normal_spin_time = (end_time - start_time).seconds game_status = self.common.get_game_current_status() if game_status is not None or speed_up is True: self.browser.refresh() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) continue else: sleep(1) self.common.main_menu_btn_click() sleep(1) self.common.turbo_btn_click() sleep(0.5) turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() info_bar_banner = self.common.info_bar_view_banner_tips_label() start_time = datetime.now() self.common.start_btn_click() self.common.wait_for_rolling(15) speed_up = self.common.get_scroller_speed_up() self.common.wait_for_rolling_stop(15, just_rolling=True) end_time = datetime.now() self.common.wait_for_rolling_stop(15) turbo_spin_time = (end_time - start_time).seconds game_status = self.common.get_game_current_status() if game_status is not None or speed_up is True: self.browser.refresh() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) continue else: try: self.assertEqual(turbo_btn_status, "2x", "横屏启动快速模式,快速模式按钮状态不是2x!") self.assertEqual(spin_status, True, "横屏启动快速模式,滚轴滚动方式不是快速!") self.assertEqual(info_bar_banner, "快速模式已启用", "横屏启动快速模式,下导航栏提示文字错误!") self.assertEqual(turbo_spin_time < normal_spin_time, True, "横屏启动快速模式,滚轴停止速度不会变快!") break except AssertionError: self.daf.get_screenshot(self.browser) raise def test_turbo_btn_click_twice(self): """验证横屏点击快速模式按钮两次 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.turbo_btn_click() sleep(1) self.common.turbo_btn_click() sleep(0.5) turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() info_bar_banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(turbo_btn_status, "1x", "横屏点击快速模式按钮两次,快速模式按钮状态不是1x!") self.assertEqual(spin_status, False, "横屏点击快速模式按钮两次,滚轴滚动方式不是慢速!") self.assertEqual(info_bar_banner, "快速模式已禁用", "横屏点击快速模式按钮两次,下导航栏提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise # # # ------------------------------------------------------------------------ 竖屏模式 ------------------------------------------------------------------------ # # def test_main_menu_default_portrait(self): """ 竖屏左侧主菜单及按钮的默认状态 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) # 显示 main_menu = self.common.main_menu_btn_visible() expand = self.common.main_menu_expand() info_btn = self.common.info_btn_visible() help_btn = self.common.help_btn_visible() voice_btn = self.common.voice_btn_visible() turbo_btn = self.common.turbo_btn_visible() home_btn = self.common.home_btn_visible() game_record_btn = self.common.game_record_btn_enable() # 可点击否 main_menu_touchable = self.common.main_menu_touchable() info_btn_touchable = self.common.info_btn_touchable() help_btn_touchable = self.common.help_btn_touchable() voice_btn_touchable = self.common.voice_btn_touchable() turbo_btn_touchable = self.common.turbo_btn_touchable() try: self.assertEqual(main_menu, True, "竖屏不会显示主菜单按钮!") self.assertEqual(expand, "expandPPC", "竖屏左侧主菜单默认不是展开状态!") self.assertEqual(info_btn, True, "竖屏左侧主菜单展开时不会显示奖金表按钮!") self.assertEqual(help_btn, True, "竖屏左侧主菜单展开时不会显示帮助按钮!") self.assertEqual(voice_btn, True, "竖屏左侧主菜单展开时不会显示声音按钮!") self.assertEqual(turbo_btn, True, "竖屏左侧主菜单展开时不会显示快速按钮!") self.assertEqual(home_btn, False, "竖屏PC端上方主菜单展开时,会显示返回大厅按钮!") self.assertEqual(game_record_btn, False, "竖屏试玩上方主菜单展开时,会显示游戏记录按钮!") self.assertEqual(main_menu_touchable, True, "横屏整个左侧主菜单不能点击!") self.assertEqual(info_btn_touchable, True, "横屏奖金表按钮不能点击!") self.assertEqual(help_btn_touchable, True, "横屏帮助按钮不可点击!") self.assertEqual(voice_btn_touchable, True, "横屏声音开关按钮不可点击!") self.assertEqual(turbo_btn_touchable, True, "横屏快速模式按钮不可点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_main_menu_btn_click_portrait(self): """ 竖屏点击左侧主菜单按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.main_menu_btn_click() sleep(1) status = self.common.main_menu_expand() info_btn = self.common.info_btn_visible() help_btn = self.common.help_btn_visible() voice_btn = self.common.voice_btn_visible() turbo_btn = self.common.turbo_btn_visible() home_btn = self.common.home_btn_visible() game_record_btn = self.common.game_record_btn_enable() try: self.assertEqual(status, "retractP", "竖屏点击左侧主菜单按钮后不会折叠!") self.assertEqual(info_btn, False, "竖屏左侧主菜单折叠时会显示奖金表按钮!") self.assertEqual(help_btn, False, "竖屏左侧主菜单折叠时会显示帮助按钮!") self.assertEqual(voice_btn, False, "竖屏左侧主菜单折叠时会显示声音按钮!") self.assertEqual(turbo_btn, False, "竖屏左侧主菜单折叠时会显示快速按钮!") self.assertEqual(home_btn, False, "竖屏PC端左侧主菜单折叠时会显示返回大厅按钮!") self.assertEqual(game_record_btn, False, "竖屏试玩左侧主菜单折叠时会显示游戏记录按钮!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_main_menu_btn_click_twice_portrait(self): """ 竖屏点击左侧主菜单按钮两次 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.main_menu_btn_click() sleep(1) self.common.main_menu_btn_click() sleep(1) status = self.common.main_menu_expand() info_btn = self.common.info_btn_visible() help_btn = self.common.help_btn_visible() voice_btn = self.common.voice_btn_visible() turbo_btn = self.common.turbo_btn_visible() home_btn = self.common.home_btn_visible() game_record_btn = self.common.game_record_btn_enable() try: self.assertEqual(status, "expandPPC", "竖屏点击左侧主菜单按钮两次后不会恢复展开状态!") self.assertEqual(info_btn, True, "竖屏点击左侧主菜单按钮两次后不会显示奖金表按钮!") self.assertEqual(help_btn, True, "竖屏点击左侧主菜单按钮两次后不会显示帮助按钮!") self.assertEqual(voice_btn, True, "竖屏点击左侧主菜单按钮两次后不会显示声音按钮!") self.assertEqual(turbo_btn, True, "竖屏点击左侧主菜单按钮两次后不会显示快速按钮!") self.assertEqual(home_btn, False, "竖屏PC端点击左侧主菜单按钮两次后,会显示返回大厅按钮!") self.assertEqual(game_record_btn, False, "竖屏试玩点击左侧主菜单按钮两次后,会显示游戏记录按钮!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_info_btn_click_portrait(self): """ 竖屏点击奖金表按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.info_btn_click() sleep(1) showing = self.common.info_view_showing() try: self.assertEqual(showing, True, "竖屏点击奖金表按钮后,不会显示奖金表场景!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_info_view_return_btn_portrait(self): """ 竖屏奖金表场景返回按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.info_btn_click() sleep(1) visible = self.common.info_view_return_btn_visible() touchable = self.common.info_view_return_btn_touchable() try: self.assertEqual(visible, True, "竖屏奖金表场景,不会显示返回按钮!") self.assertEqual(touchable, True, "竖屏奖金表场景返回按钮不可点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_info_view_return_btn_click_portrait(self): """ 竖屏点击奖金表返回按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.info_btn_click() sleep(1) self.common.info_view_return_btn_click() sleep(1) dispear = self.common.info_view_dispear() try: self.assertEqual(dispear, None, "竖屏点击奖金表返回按钮,奖金表场景不会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_help_btn_click_portrait(self): """ 竖屏点击帮助按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.help_btn_click() sleep(1) showing = self.common.help_view_showing() try: self.assertEqual(showing, True, "竖屏点击帮助按钮后,不会显示帮助场景!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_help_view_return_btn_portrait(self): """ 竖屏帮助场景返回按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.help_btn_click() sleep(1) visible = self.common.help_view_return_btn_visible() touchable = self.common.help_view_return_btn_touchable() try: self.assertEqual(visible, True, "竖屏帮助场景不会显示返回按钮!") self.assertEqual(touchable, True, "竖屏帮助场景返回按钮不可点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_help_view_return_btn_click_portrait(self): """ 竖屏点击帮助场景返回按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.help_btn_click() sleep(1) self.common.help_view_return_btn_click() sleep(1) dispear = self.common.help_view_dispear() try: self.assertEqual(dispear, None, "竖屏点击帮助场景返回按钮,帮助场景不会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_voice_btn_click_portrait(self): """ 竖屏点击声音开关按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.voice_btn_click() sleep(1) voice_status = self.common.voice_btn_status() sound_status = self.common.sound_status() try: self.assertEqual(voice_status, "silience", "竖屏声音开关按钮点击后,按钮状态不会改变!") self.assertEqual(sound_status, True, "竖屏声音开关按钮点击后,声音不会关闭!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_voice_btn_click_twice_portrait(self): """ 竖屏点击两次声音开关按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.voice_btn_click() sleep(1) self.common.voice_btn_click() sleep(1) voice_status = self.common.voice_btn_status() sound_status = self.common.sound_status() try: self.assertEqual(voice_status, "normal", "竖屏声音开关按钮点击两次后,按钮状态没有恢复打开!") self.assertEqual(sound_status, False, "竖屏声音开关按钮点击两次后,声音没有开启!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_turbo_btn_default_portrait(self): """ 竖屏快速模式按钮默认状态 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_btn_status, "1x", "竖屏快速模式按钮默认状态不是1x!") self.assertEqual(spin_status, False, "竖屏滚轴默认滚动方式不是普通速度!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_turbo_btn_click_portrait(self): """验证竖屏点击快速模式按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) while True: start_time = datetime.now() self.common.start_btn_click() self.common.wait_for_rolling(15) speed_up = self.common.get_scroller_speed_up() self.common.wait_for_rolling_stop(15, just_rolling=True) end_time = datetime.now() self.common.wait_for_rolling_stop(15) normal_spin_time = (end_time - start_time).seconds game_status = self.common.get_game_current_status() if game_status is not None or speed_up is True: self.browser.refresh() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) continue else: sleep(1) self.common.main_menu_btn_click() sleep(1) self.common.turbo_btn_click() sleep(0.5) turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() info_bar_banner = self.common.info_bar_view_banner_tips_label() start_time = datetime.now() self.common.start_btn_click() self.common.wait_for_rolling(15) speed_up = self.common.get_scroller_speed_up() self.common.wait_for_rolling_stop(15, just_rolling=True) end_time = datetime.now() self.common.wait_for_rolling_stop(15) turbo_spin_time = (end_time - start_time).seconds game_status = self.common.get_game_current_status() if game_status is not None or speed_up is True: self.browser.refresh() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) continue else: try: self.assertEqual(turbo_btn_status, "2x", "竖屏启动快速模式,快速模式按钮状态不是2x!") self.assertEqual(spin_status, True, "竖屏启动快速模式,滚轴滚动方式不是快速!") self.assertEqual(info_bar_banner, "快速模式已启用", "竖屏启动快速模式,下导航栏提示文字错误!") self.assertEqual(turbo_spin_time < normal_spin_time, True, "竖屏启动快速模式,滚轴停止速度不会变快!") break except AssertionError: self.daf.get_screenshot(self.browser) raise def test_turbo_btn_click_twice_portrait(self): """验证竖屏点击快速模式按钮两次 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.turbo_btn_click() sleep(1) self.common.turbo_btn_click() sleep(0.5) turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() info_bar_banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(turbo_btn_status, "1x", "竖屏点击快速模式按钮两次,快速模式按钮状态不是1x!") self.assertEqual(spin_status, False, "竖屏点击快速模式按钮两次,滚轴滚动方式不是慢速!") self.assertEqual(info_bar_banner, "快速模式已禁用", "竖屏点击快速模式按钮两次,下导航栏提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise # # # ------------------------------------------------------------------------ 横竖屏模式 ------------------------------------------------------------------------ # # def test_main_menu_default_switch_screen(self): """ 横竖屏切换,左侧主菜单状态 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.landscape() sleep(1) info_btn1 = self.common.info_btn_visible() help_btn1 = self.common.help_btn_visible() voice_btn1 = self.common.voice_btn_visible() turbo_btn1 = self.common.turbo_btn_visible() home_btn1 = self.common.home_btn_visible() game_record_btn1 = self.common.game_record_btn_enable() self.common.portrait() sleep(1) expand2 = self.common.main_menu_expand() info_btn2 = self.common.info_btn_visible() help_btn2 = self.common.help_btn_visible() voice_btn2 = self.common.voice_btn_visible() turbo_btn2 = self.common.turbo_btn_visible() home_btn2 = self.common.home_btn_visible() game_record_btn2 = self.common.game_record_btn_enable() try: self.assertEqual(expand2, "expandPPC", "横竖屏切换,主菜单默认不是展开状态!") self.assertEqual(info_btn2, info_btn1, "横竖屏切换,主菜单展开时,奖金表按钮与横屏时的状态不一致!") self.assertEqual(help_btn2, help_btn1, "横竖屏切换,主菜单展开时,帮助按钮与横屏时的状态不一致!") self.assertEqual(voice_btn2, voice_btn1, "横竖屏切换,主菜单展开时,声音按钮与横屏时的状态不一致!") self.assertEqual(turbo_btn2, turbo_btn1, "横竖屏切换,主菜单展开时,快速按钮与横屏时的状态不一致!") self.assertEqual(home_btn2, home_btn1, "横竖屏切换,PC端上方主菜单展开时,会显示返回大厅按钮!") self.assertEqual(game_record_btn2, game_record_btn1, "横竖屏切换,竖屏试玩上方主菜单展开时,会显示游戏记录按钮!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_main_menu_btn_click_switch_screen(self): """ 横竖屏切换,点击左侧主菜单按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.landscape() sleep(1) self.common.main_menu_btn_click() sleep(1) info_btn1 = self.common.info_btn_visible() help_btn1 = self.common.help_btn_visible() voice_btn1 = self.common.voice_btn_visible() turbo_btn1 = self.common.turbo_btn_visible() home_btn1 = self.common.home_btn_visible() game_record_btn1 = self.common.game_record_btn_enable() self.common.portrait() sleep(1) status2 = self.common.main_menu_expand() info_btn2 = self.common.info_btn_visible() help_btn2 = self.common.help_btn_visible() voice_btn2 = self.common.voice_btn_visible() turbo_btn2 = self.common.turbo_btn_visible() home_btn2 = self.common.home_btn_visible() game_record_btn2 = self.common.game_record_btn_enable() try: self.assertEqual(status2, "retractP", "横屏关闭左侧主菜单,横竖屏切换,主菜单不会折叠!") self.assertEqual(info_btn2, info_btn1, "横屏关闭左侧主菜单,横竖屏切换,主菜单折叠时会显示奖金表按钮!") self.assertEqual(help_btn2, help_btn1, "横屏关闭左侧主菜单,横竖屏切换,主菜单折叠时会显示帮助按钮!") self.assertEqual(voice_btn2, voice_btn1, "横屏关闭左侧主菜单,横竖屏切换,主菜单折叠时会显示声音按钮!") self.assertEqual(turbo_btn2, turbo_btn1, "横屏关闭左侧主菜单,横竖屏切换,主菜单折叠时会显示快速按钮!") self.assertEqual(home_btn2, home_btn1, "横屏关闭左侧主菜单,横竖屏切换,PC端会显示返回大厅按钮!") self.assertEqual(game_record_btn2, game_record_btn1, "横屏关闭左侧主菜单,横竖屏切换,试玩会显示游戏记录按钮!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_main_menu_btn_click_twice_switch_screen(self): """ 横竖屏切换,点击左侧主菜单按钮两次 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.landscape() sleep(1) self.common.main_menu_btn_click() sleep(1) self.common.main_menu_btn_click() sleep(1) info_btn1 = self.common.info_btn_visible() help_btn1 = self.common.help_btn_visible() voice_btn1 = self.common.voice_btn_visible() turbo_btn1 = self.common.turbo_btn_visible() home_btn1 = self.common.home_btn_visible() game_record_btn1 = self.common.game_record_btn_enable() self.common.portrait() sleep(1) status2 = self.common.main_menu_expand() info_btn2 = self.common.info_btn_visible() help_btn2 = self.common.help_btn_visible() voice_btn2 = self.common.voice_btn_visible() turbo_btn2 = self.common.turbo_btn_visible() home_btn2 = self.common.home_btn_visible() game_record_btn2 = self.common.game_record_btn_enable() try: self.assertEqual(status2, "expandPPC", "横屏关闭主菜单后又打开,横竖屏切换,主菜单不是展开状态!") self.assertEqual(info_btn2, info_btn1, "横屏关闭主菜单后又打开,横竖屏切换,不会显示奖金表按钮!") self.assertEqual(help_btn2, help_btn1, "横屏关闭主菜单后又打开,横竖屏切换,不会显示帮助按钮!") self.assertEqual(voice_btn2, voice_btn1, "横屏关闭主菜单后又打开,横竖屏切换,关闭主菜单后又打开,不会显示声音按钮!") self.assertEqual(turbo_btn2, turbo_btn1, "横屏关闭主菜单后又打开,横竖屏切换,不会显示快速按钮!") self.assertEqual(home_btn2, home_btn1, "横屏关闭主菜单后又打开,横竖屏切换,PC端会显示返回大厅按钮!") self.assertEqual(game_record_btn2, game_record_btn1, "横屏关闭主菜单后又打开,横竖屏切换,试玩会显示游戏记录按钮!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_info_view_return_btn_switch_screen(self): """ 横竖屏切换,奖金表场景返回按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.info_btn_click() sleep(1) self.common.landscape() sleep(1) self.common.portrait() sleep(1) visible = self.common.info_view_return_btn_visible() touchable = self.common.info_view_return_btn_touchable() try: self.assertEqual(visible, True, "横竖屏切换,奖金表场景,返回按钮不会显示!") self.assertEqual(touchable, True, "横竖屏切换,奖金表场景,返回按钮不可点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_info_view_return_btn_click_switch_screen(self): """ 横竖屏切换,点击奖金表返回按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.info_btn_click() sleep(1) self.common.landscape() sleep(1) self.common.info_view_return_btn_click() sleep(1) self.common.portrait() sleep(1) dispear = self.common.info_view_dispear() try: self.assertEqual(dispear, None, "横竖屏切换,竖屏点击奖金表返回按钮,奖金表场景不会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_help_view_return_btn_switch_screen(self): """ 横竖屏切换,帮助场景返回按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.help_btn_click() sleep(1) self.common.landscape() sleep(1) self.common.portrait() sleep(1) visible = self.common.help_view_return_btn_visible() touchable = self.common.help_view_return_btn_touchable() try: self.assertEqual(visible, True, "横竖屏切换,不会显示返回按钮!") self.assertEqual(touchable, True, "横竖屏切换,返回按钮不可点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_help_view_return_btn_click_switch_screen(self): """ 横竖屏切换,点击帮助场景返回按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.help_btn_click() sleep(1) self.common.landscape() sleep(1) self.common.help_view_return_btn_click() sleep(1) self.common.portrait() sleep(1) dispear = self.common.help_view_dispear() try: self.assertEqual(dispear, None, "横竖屏切换,点击帮助场景返回按钮,帮助场景不会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_voice_btn_click_switch_screen(self): """ 横竖屏切换,点击声音开关按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.landscape() sleep(1) self.common.voice_btn_click() sleep(1) self.common.portrait() sleep(1) voice_status = self.common.voice_btn_status() sound_status = self.common.sound_status() try: self.assertEqual(voice_status, "silience", "横竖屏切换,声音开关按钮点击后,竖屏按钮状态不会改变!") self.assertEqual(sound_status, True, "横竖屏切换,声音开关按钮点击后,竖屏声音不会关闭!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_voice_btn_click_twice_switch_screen(self): """ 横竖屏切换,点击声音开关按钮两次 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.landscape() sleep(1) self.common.voice_btn_click() sleep(1) self.common.voice_btn_click() sleep(1) self.common.portrait() sleep(1) voice_status = self.common.voice_btn_status() sound_status = self.common.sound_status() try: self.assertEqual(voice_status, "normal", "横竖屏切换,声音开关按钮点击两次后,竖屏按钮状态没有恢复打开!") self.assertEqual(sound_status, False, "横竖屏切换,声音开关按钮点击两次后,竖屏声音没有开启!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_turbo_btn_click_switch_screen(self): """ 横竖屏切换,点击快速模式按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) while True: sleep(1) start_time = datetime.now() self.common.start_btn_click() self.common.wait_for_rolling(15) speed_up = self.common.get_scroller_speed_up() self.common.wait_for_rolling_stop(15, just_rolling=True) end_time = datetime.now() self.common.wait_for_rolling_stop(15) normal_spin_time = (end_time - start_time).seconds game_status = self.common.get_game_current_status() if game_status is not None or speed_up is True: self.browser.refresh() self.common.portrait() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) continue else: self.common.landscape() sleep(1) self.common.main_menu_btn_click() sleep(1) self.common.turbo_btn_click() self.common.portrait() sleep(0.5) turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() info_bar_banner = self.common.info_bar_view_banner_tips_label() start_time = datetime.now() self.common.start_btn_click() self.common.wait_for_rolling(15) speed_up = self.common.get_scroller_speed_up() self.common.wait_for_rolling_stop(15, just_rolling=True) end_time = datetime.now() self.common.wait_for_rolling_stop(15) turbo_spin_time = (end_time - start_time).seconds game_status = self.common.get_game_current_status() if game_status is not None or speed_up is True: self.browser.refresh() self.common.portrait() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) continue else: try: self.assertEqual(turbo_btn_status, "2x", "横竖屏切换,启动快速模式,快速模式按钮状态不是2x!") self.assertEqual(spin_status, True, "横竖屏切换,启动快速模式,滚轴滚动方式不是快速!") self.assertEqual(info_bar_banner, "快速模式已启用", "横竖屏切换,启动快速模式,下导航栏提示文字错误!") self.assertEqual(turbo_spin_time < normal_spin_time, True, "横竖屏切换,启动快速模式,滚轴停止速度不会变快!") break except AssertionError: self.daf.get_screenshot(self.browser) raise def test_turbo_btn_click_twice_switch_screen(self): """ 横竖屏切换,点击快速模式按钮两次 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.turbo_btn_click() sleep(1) self.common.turbo_btn_click() self.common.landscape() sleep(0.5) turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() info_bar_banner = self.common.info_bar_view_banner_tips_label() try: self.assertEqual(turbo_btn_status, "1x", "竖屏点击快速模式按钮两次,快速模式按钮状态不是1x!") self.assertEqual(spin_status, False, "竖屏点击快速模式按钮两次,滚轴滚动方式不是慢速!") self.assertEqual(info_bar_banner, "快速模式已禁用", "竖屏点击快速模式按钮两次,下导航栏提示文字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise
class TestGameAttr(unittest.TestCase): """ 游戏基本属性模块 """ def setUp(self): self.browser = webdriver.Chrome( executable_path="../../lib/chromedriver.exe") self.common = Common(self.browser) self.common.start() self.daf = DirAndFiles() self.common.loading_pass() def tearDown(self): self.browser.quit() def test_game_id(self): """ 游戏id """ sleep(1) current_game_id = self.common.get_game_id() target_game_id = self.common.game_id try: self.assertEqual(current_game_id, target_game_id, "游戏ID错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_game_name(self): """ 游戏名字 """ sleep(1) current_game_name = self.common.get_game_name() target_game_name = self.common.game_name try: self.assertEqual(current_game_name, target_game_name, "游戏名字错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_min_line_num(self): """ 最小线数 """ sleep(1) current_min_line_num = self.common.get_min_line_num() target_min_line_num = self.common.line_num_min try: self.assertEqual(current_min_line_num, target_min_line_num, "最小线数配置错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_max_line_num(self): """ 最大线数 """ sleep(1) current_max_line_num = self.common.get_max_line_num() target_max_line_num = self.common.line_num_max try: self.assertEqual(current_max_line_num, target_max_line_num, "最大线数配置错误!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_line_cost(self): """ 线注 """ sleep(1) current_line_cost = self.common.get_line_cost_list() target_line_cost = self.common.line_cost try: self.assertEqual(current_line_cost, target_line_cost, "线注不一致!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_auto_game_times(self): """ 自动次数 """ sleep(1) current_auto_game_times = self.common.get_auto_game_times_list() target_auto_game_times = self.common.auto_game_times try: self.assertEqual(current_auto_game_times, target_auto_game_times, "自动次数不一致!") except AssertionError: self.daf.get_screenshot(self.browser) raise
class TestMainAndComView(unittest.TestCase): """ 主场景视图模块 """ def setUp(self): self.browser = webdriver.Chrome( executable_path="../../lib/chromedriver.exe") self.common = Common(self.browser) self.common.start() self.daf = DirAndFiles() def tearDown(self): self.browser.quit() def test_main_scence_visible(self): """ 横屏显示主场景 """ self.common.loading_pass() sleep(1) main_view = self.common.main_view_visible() common_view = self.common.common_view_visible() slot_machine_view = self.common.slot_machine_view_visible() bg_view = self.common.bg_view_visible() bottom_bg_view = self.common.bottom_bg_view_visible() try: self.assertEqual(main_view, True, "横屏没有显示主视图!") self.assertEqual(common_view, True, "横屏没有显示公共视图!") self.assertEqual(slot_machine_view, True, "横屏没有显示滚轴!") self.assertEqual(bg_view, True, "横屏没有显示背景图片!") self.assertEqual(bottom_bg_view, False, "横屏会显示竖屏背景图片!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_main_scence_in_portrait(self): """ 竖屏显示主场景 """ self.common.portrait() self.common.loading_pass() sleep(1) main_view = self.common.main_view_visible() common_view = self.common.common_view_visible() slot_machine_view = self.common.slot_machine_view_visible() bg_view = self.common.bg_view_visible() bottom_bg_view = self.common.bottom_bg_view_visible() try: self.assertEqual(main_view, True, "竖屏没有显示主视图!") self.assertEqual(common_view, True, "竖屏没有显示公共视图!") self.assertEqual(slot_machine_view, True, "竖屏没有显示滚轴!") self.assertEqual(bg_view, False, "竖屏会显示横屏背景图片!") self.assertEqual(bottom_bg_view, True, "竖屏没有显示背景图片!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_main_scence_landscape_switch_screen(self): """ 横竖屏主场景显示正常 """ self.common.loading_pass() sleep(1) main_view = self.common.main_view_visible() common_view = self.common.common_view_visible() slot_machine_view = self.common.slot_machine_view_visible() bg_view = self.common.bg_view_visible() bottom_bg_view = self.common.bottom_bg_view_visible() try: self.assertEqual(main_view, True, "横屏没有显示主视图!") self.assertEqual(common_view, True, "横屏没有显示公共视图!") self.assertEqual(slot_machine_view, True, "横屏没有显示滚轴!") self.assertEqual(bg_view, True, "横屏没有显示背景图片!") self.assertEqual(bottom_bg_view, False, "横屏会显示竖屏背景图片!") except AssertionError: self.daf.get_screenshot(self.browser) raise self.common.portrait() sleep(1) main_view = self.common.main_view_visible() common_view = self.common.common_view_visible() slot_machine_view = self.common.slot_machine_view_visible() bg_view = self.common.bg_view_visible() bottom_bg_view = self.common.bottom_bg_view_visible() try: self.assertEqual(main_view, True, "竖屏没有显示主视图!") self.assertEqual(common_view, True, "竖屏没有显示公共视图!") self.assertEqual(slot_machine_view, True, "竖屏没有显示滚轴!") self.assertEqual(bg_view, False, "竖屏会显示横屏背景图片!") self.assertEqual(bottom_bg_view, True, "竖屏没有显示背景图片!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_main_scence_portrait_switch_screen(self): """ 横竖屏主场景显示正常 """ self.common.portrait() self.common.loading_pass() sleep(1) main_view = self.common.main_view_visible() common_view = self.common.common_view_visible() slot_machine_view = self.common.slot_machine_view_visible() bg_view = self.common.bg_view_visible() bottom_bg_view = self.common.bottom_bg_view_visible() try: self.assertEqual(main_view, True, "竖屏没有显示主视图!") self.assertEqual(common_view, True, "竖屏没有显示公共视图!") self.assertEqual(slot_machine_view, True, "竖屏没有显示滚轴!") self.assertEqual(bg_view, False, "竖屏会显示横屏背景图片!") self.assertEqual(bottom_bg_view, True, "竖屏没有显示背景图片!") except AssertionError: self.daf.get_screenshot(self.browser) raise self.common.landscape() sleep(1) main_view = self.common.main_view_visible() common_view = self.common.common_view_visible() slot_machine_view = self.common.slot_machine_view_visible() bg_view = self.common.bg_view_visible() bottom_bg_view = self.common.bottom_bg_view_visible() try: self.assertEqual(main_view, True, "横屏没有显示主视图!") self.assertEqual(common_view, True, "横屏没有显示公共视图!") self.assertEqual(slot_machine_view, True, "横屏没有显示滚轴!") self.assertEqual(bg_view, True, "横屏没有显示背景图片!") self.assertEqual(bottom_bg_view, False, "横屏会显示竖屏背景图片!") except AssertionError: self.daf.get_screenshot(self.browser) raise
class TestTurboView(unittest.TestCase): """ 快速模式窗口模块 """ def setUp(self): self.browser = webdriver.Chrome(executable_path="../../lib/chromedriver.exe") self.common = Common(self.browser) self.common.start() self.daf = DirAndFiles() def tearDown(self): self.browser.quit() # # # ------------------------------------------------------------------------ 横屏模式 ------------------------------------------------------------------------ # # def test_turbo_view(self): """ 横屏快速模式窗口显示 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) while True: i = 0 game_status = None for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() if game_status is not None: self.browser.refresh() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) if i == 1 and game_status is None: break turbo_view = self.common.turbo_mode_view_showing() mask_view = self.common.mask_view_showing() close_btn = self.common.turbo_mode_view_close_btn_visible() close_btn_touchable = self.common.turbo_mode_view_close_btn_touchable() title_long = self.common.turbo_mode_view_title_long() title_short = self.common.turbo_mode_view_title_short() enable_btn = self.common.turbo_mode_view_enable_btn_visible() enable_btn_text = self.common.turbo_mode_view_enable_btn_text() enable_btn_touchable = self.common.turbo_mode_view_enable_btn_touchable() try: self.assertEqual(turbo_view, True, "横屏快速旋转停止两次,不会弹出快速模式窗口!") self.assertEqual(mask_view, True, "横屏弹出快速模式窗口,不会显示灰色蒙板!") self.assertEqual(close_btn, True, "横屏弹出快速模式窗口,不会显示关闭按钮!") self.assertEqual(close_btn_touchable, True, "横屏弹出快速模式窗口,关闭按钮不可点击!") self.assertEqual(title_long, "看来您喜欢更快速的玩游戏。\n你想启用快速模式吗?", "横屏弹出快速模式窗口,长的提示文字错误!") self.assertEqual(title_short, "您可以随时在菜单中将其禁用", "横屏弹出快速模式窗口,短的提示文字错误!") self.assertEqual(enable_btn, True, "横屏弹出快速模式窗口,不会显示启动快速按钮!") self.assertEqual(enable_btn_text, "启用快速模式", "横屏弹出快速模式窗口,启动快速模式按钮上的文字错误!") self.assertEqual(enable_btn_touchable, True, "横屏弹出快速模式窗口,启动快速模式按钮不可点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_close_btn_click(self): """ 横屏点击关闭按钮 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) while True: i = 0 game_status = None for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() if game_status is not None: self.browser.refresh() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) if i == 1 and game_status is None: break self.common.turbo_mode_view_close_btn_click() sleep(0.5) turbo_view = self.common.turbo_mode_view_dispear() mask_view = self.common.mask_view_showing() turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_view, None, "横屏点击快速模式窗口关闭按钮,窗口不会消失!") self.assertEqual(mask_view, False, "横屏点击快速模式窗口关闭按钮,灰色蒙板不会消失!") self.assertEqual(turbo_btn_status, "1x", "横屏点击快速模式窗口关闭按钮,快速模式按钮状态不是1x!") self.assertEqual(spin_status, False, "横屏点击快速模式窗口关闭按钮,滚轴滚动方式不是普通速度!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_mask_click(self): """ 横屏点击灰色蒙板 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) while True: i = 0 game_status = None for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() if game_status is not None: self.browser.refresh() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) if i == 1 and game_status is None: break self.common.mask_view_click() sleep(0.5) turbo_view = self.common.turbo_mode_view_dispear() mask_view = self.common.mask_view_showing() turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_view, None, "横屏点击灰色蒙板,快速模式窗口不会消失!") self.assertEqual(mask_view, False, "横屏点击灰色蒙板,蒙板不会消失!") self.assertEqual(turbo_btn_status, "1x", "横屏点击灰色蒙板,快速模式按钮状态不是1x!") self.assertEqual(spin_status, False, "横屏点击灰色蒙板,滚轴滚动方式不是普通速度!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_auto_dispear(self): """ 横屏窗口自动消失 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) while True: i = 0 game_status = None for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() if game_status is not None: self.browser.refresh() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) if i == 1 and game_status is None: break sleep(7) turbo_view = self.common.turbo_mode_view_dispear() mask_view = self.common.mask_view_showing() turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_view, None, "横屏等待6秒,快速模式窗口不会消失!") self.assertEqual(mask_view, False, "横屏等待6秒,灰色蒙板不会消失!") self.assertEqual(turbo_btn_status, "1x", "横屏快速模式窗口自动消失后,快速模式按钮状态不是1x!") self.assertEqual(spin_status, False, "横屏快速模式窗口自动消失后,滚轴滚动方式不是普通速度!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_enable_btn_click(self): """ 横屏点击启用快速模式按钮 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) while True: i = 0 game_status = None for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() if game_status is not None: self.browser.refresh() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) if i == 1 and game_status is None: break self.common.turbo_mode_view_enable_btn_click() sleep(0.5) turbo_view = self.common.turbo_mode_view_dispear() mask_view = self.common.mask_view_showing() turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_view, None, "横屏点击快速模式窗口启用按钮,窗口不会消失!") self.assertEqual(mask_view, False, "横屏点击快速模式窗口启用按钮,灰色蒙板不会消失!") self.assertEqual(turbo_btn_status, "2x", "横屏点击快速模式窗口启用按钮,快速模式按钮状态不是2x!") self.assertEqual(spin_status, True, "横屏点击快速模式窗口启用按钮,滚轴滚动方式不是快速速度!") except AssertionError: self.daf.get_screenshot(self.browser) raise # # # ------------------------------------------------------------------------ 竖屏模式 ------------------------------------------------------------------------ # # def test_turbo_view_portrait(self): """ 竖屏快速模式窗口显示 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) while True: i = 0 game_status = None for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() if game_status is not None: self.browser.refresh() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) if i == 1 and game_status is None: break turbo_view = self.common.turbo_mode_view_showing() mask_view = self.common.mask_view_showing() close_btn = self.common.turbo_mode_view_close_btn_visible() close_btn_touchable = self.common.turbo_mode_view_close_btn_touchable() title_long = self.common.turbo_mode_view_title_long() title_short = self.common.turbo_mode_view_title_short() enable_btn = self.common.turbo_mode_view_enable_btn_visible() enable_btn_text = self.common.turbo_mode_view_enable_btn_text() enable_btn_touchable = self.common.turbo_mode_view_enable_btn_touchable() try: self.assertEqual(turbo_view, True, "竖屏快速旋转停止两次,不会弹出快速模式窗口!") self.assertEqual(mask_view, True, "竖屏弹出快速模式窗口,不会显示灰色蒙板!") self.assertEqual(close_btn, True, "竖屏弹出快速模式窗口,不会显示关闭按钮!") self.assertEqual(close_btn_touchable, True, "竖屏弹出快速模式窗口,关闭按钮不可点击!") self.assertEqual(title_long, "看来您喜欢更快速的玩游戏。\n你想启用快速模式吗?", "竖屏弹出快速模式窗口,长的提示文字错误!") self.assertEqual(title_short, "您可以随时在菜单中将其禁用", "竖屏弹出快速模式窗口,短的提示文字错误!") self.assertEqual(enable_btn, True, "竖屏弹出快速模式窗口,不会显示启动快速按钮!") self.assertEqual(enable_btn_text, "启用快速模式", "竖屏弹出快速模式窗口,启动快速模式按钮上的文字错误!") self.assertEqual(enable_btn_touchable, True, "竖屏弹出快速模式窗口,启动快速模式按钮不可点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_close_btn_click_portrait(self): """ 竖屏点击关闭按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) while True: i = 0 game_status = None for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() if game_status is not None: self.browser.refresh() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) if i == 1 and game_status is None: break self.common.turbo_mode_view_close_btn_click() sleep(0.5) turbo_view = self.common.turbo_mode_view_dispear() mask_view = self.common.mask_view_showing() turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_view, None, "竖屏点击快速模式窗口关闭按钮,窗口不会消失!") self.assertEqual(mask_view, False, "竖屏点击快速模式窗口关闭按钮,灰色蒙板不会消失!") self.assertEqual(turbo_btn_status, "1x", "竖屏点击快速模式窗口关闭按钮,快速模式按钮状态不是1x!") self.assertEqual(spin_status, False, "竖屏点击快速模式窗口关闭按钮,滚轴滚动方式不是普通速度!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_mask_click_portrait(self): """ 竖屏点击灰色蒙板 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) while True: i = 0 game_status = None for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() if game_status is not None: self.browser.refresh() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) if i == 1 and game_status is None: break self.common.mask_view_click() sleep(0.5) turbo_view = self.common.turbo_mode_view_dispear() mask_view = self.common.mask_view_showing() turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_view, None, "竖屏点击灰色蒙板,快速模式窗口不会消失!") self.assertEqual(mask_view, False, "竖屏点击灰色蒙板,蒙板不会消失!") self.assertEqual(turbo_btn_status, "1x", "竖屏点击灰色蒙板,快速模式按钮状态不是1x!") self.assertEqual(spin_status, False, "竖屏点击灰色蒙板,滚轴滚动方式不是普通速度!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_auto_dispear_portrait(self): """ 竖屏窗口自动消失 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) while True: i = 0 game_status = None for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() if game_status is not None: self.browser.refresh() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) if i == 1 and game_status is None: break sleep(7) turbo_view = self.common.turbo_mode_view_dispear() mask_view = self.common.mask_view_showing() turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_view, None, "竖屏等待6秒,快速模式窗口不会消失!") self.assertEqual(mask_view, False, "竖屏等待6秒,灰色蒙板不会消失!") self.assertEqual(turbo_btn_status, "1x", "竖屏快速模式窗口自动消失后,快速模式按钮状态不是1x!") self.assertEqual(spin_status, False, "竖屏快速模式窗口自动消失后,滚轴滚动方式不是普通速度!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_enable_btn_click_portrait(self): """ 竖屏点击启用快速模式按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) while True: i = 0 game_status = None for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() if game_status is not None: self.browser.refresh() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) if i == 1 and game_status is None: break self.common.turbo_mode_view_enable_btn_click() sleep(0.5) turbo_view = self.common.turbo_mode_view_dispear() mask_view = self.common.mask_view_showing() turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_view, None, "竖屏点击快速模式窗口启用按钮,窗口不会消失!") self.assertEqual(mask_view, False, "竖屏点击快速模式窗口启用按钮,灰色蒙板不会消失!") self.assertEqual(turbo_btn_status, "2x", "竖屏点击快速模式窗口启用按钮,快速模式按钮状态不是2x!") self.assertEqual(spin_status, True, "竖屏点击快速模式窗口启用按钮,滚轴滚动方式不是快速速度!") except AssertionError: self.daf.get_screenshot(self.browser) raise # # # ------------------------------------------------------------------------ 横竖屏模式 ------------------------------------------------------------------------ # # def test_turbo_view_switch_screen(self): """ 横竖屏快速模式窗口显示 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) while True: i = 0 game_status = None for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() if game_status is not None: self.browser.refresh() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) if i == 1 and game_status is None: break self.common.landscape() sleep(0.5) self.common.portrait() sleep(0.5) turbo_view = self.common.turbo_mode_view_showing() mask_view = self.common.mask_view_showing() close_btn = self.common.turbo_mode_view_close_btn_visible() close_btn_touchable = self.common.turbo_mode_view_close_btn_touchable() title_long = self.common.turbo_mode_view_title_long() title_short = self.common.turbo_mode_view_title_short() enable_btn = self.common.turbo_mode_view_enable_btn_visible() enable_btn_text = self.common.turbo_mode_view_enable_btn_text() enable_btn_touchable = self.common.turbo_mode_view_enable_btn_touchable() try: self.assertEqual(turbo_view, True, "竖屏快速旋转停止两次,横竖屏切换,不会弹出快速模式窗口!") self.assertEqual(mask_view, True, "竖屏弹出快速模式窗口,横竖屏切换,不会显示灰色蒙板!") self.assertEqual(close_btn, True, "竖屏弹出快速模式窗口,横竖屏切换,不会显示关闭按钮!") self.assertEqual(close_btn_touchable, True, "竖屏弹出快速模式窗口,横竖屏切换,关闭按钮不可点击!") self.assertEqual(title_long, "看来您喜欢更快速的玩游戏。\n你想启用快速模式吗?", "竖屏弹出快速模式窗口,横竖屏切换,长的提示文字错误!") self.assertEqual(title_short, "您可以随时在菜单中将其禁用", "竖屏弹出快速模式窗口,横竖屏切换,短的提示文字错误!") self.assertEqual(enable_btn, True, "竖屏弹出快速模式窗口,横竖屏切换,不会显示启动快速按钮!") self.assertEqual(enable_btn_text, "启用快速模式", "竖屏弹出快速模式窗口,横竖屏切换,启动快速模式按钮上的文字错误!") self.assertEqual(enable_btn_touchable, True, "竖屏弹出快速模式窗口,横竖屏切换,启动快速模式按钮不可点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_close_btn_click_switch_screen(self): """ 横竖屏点击关闭按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) while True: i = 0 game_status = None for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() if game_status is not None: self.browser.refresh() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) if i == 1 and game_status is None: break self.common.turbo_mode_view_close_btn_click() sleep(0.5) self.common.landscape() sleep(0.5) self.common.portrait() sleep(0.5) turbo_view = self.common.turbo_mode_view_dispear() mask_view = self.common.mask_view_showing() turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_view, None, "竖屏点击快速模式窗口关闭按钮,横竖屏切换,窗口不会消失!") self.assertEqual(mask_view, False, "竖屏点击快速模式窗口关闭按钮,横竖屏切换,灰色蒙板不会消失!") self.assertEqual(turbo_btn_status, "1x", "竖屏点击快速模式窗口关闭按钮,横竖屏切换,快速模式按钮状态不是1x!") self.assertEqual(spin_status, False, "竖屏点击快速模式窗口关闭按钮,横竖屏切换,滚轴滚动方式不是普通速度!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_auto_dispear_switch_screen(self): """ 横竖屏窗口自动消失 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) while True: i = 0 game_status = None for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() if game_status is not None: self.browser.refresh() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) if i == 1 and game_status is None: break self.common.landscape() sleep(0.5) self.common.portrait() sleep(6.5) turbo_view = self.common.turbo_mode_view_dispear() mask_view = self.common.mask_view_showing() turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_view, None, "竖屏等待6秒,横竖屏切换,快速模式窗口不会消失!") self.assertEqual(mask_view, False, "竖屏等待6秒,横竖屏切换,灰色蒙板不会消失!") self.assertEqual(turbo_btn_status, "1x", "竖屏快速模式窗口自动消失后,横竖屏切换,快速模式按钮状态不是1x!") self.assertEqual(spin_status, False, "竖屏快速模式窗口自动消失后,横竖屏切换,滚轴滚动方式不是普通速度!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_enable_btn_click_switch_screen(self): """ 横竖屏点击启用快速模式按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) while True: i = 0 game_status = None for i in range(2): self.common.start_btn_click() self.common.wait_for_rolling(30) sleep(0.5) self.common.start_btn_click() sleep(0.5) game_status = self.common.get_game_current_status() if game_status is not None: self.browser.refresh() self.common.loading_pass() sleep(1) self.common.sound_view_yes_btn_click() sleep(1) if i == 1 and game_status is None: break self.common.turbo_mode_view_enable_btn_click() sleep(0.5) self.common.landscape() sleep(0.5) self.common.portrait() sleep(0.5) turbo_view = self.common.turbo_mode_view_dispear() mask_view = self.common.mask_view_showing() turbo_btn_status = self.common.turbo_btn_status() spin_status = self.common.spin_is_in_turbo() try: self.assertEqual(turbo_view, None, "竖屏点击快速模式窗口启用按钮,横竖屏切换,窗口不会消失!") self.assertEqual(mask_view, False, "竖屏点击快速模式窗口启用按钮,横竖屏切换,灰色蒙板不会消失!") self.assertEqual(turbo_btn_status, "2x", "竖屏点击快速模式窗口启用按钮,横竖屏切换,快速模式按钮状态不是2x!") self.assertEqual(spin_status, True, "竖屏点击快速模式窗口启用按钮,横竖屏切换,滚轴滚动方式不是快速速度!") except AssertionError: self.daf.get_screenshot(self.browser) raise
class TestSoundView(unittest.TestCase): """ 声音提示窗口模块 """ def setUp(self): self.browser = webdriver.Chrome( executable_path="../../lib/chromedriver.exe") self.common = Common(self.browser) self.common.start() self.daf = DirAndFiles() def tearDown(self): self.browser.quit() # # # ------------------------------------------------------------------------ 横屏模式 ------------------------------------------------------------------------ # # def test_sound_view(self): """ 横屏声音窗口内容 """ self.common.loading_pass() sleep(3) # 显示 sound_view_showing = self.common.sound_view_showing() mask_view_showing = self.common.mask_view_showing() title = self.common.sound_view_text() toggle_btn_visible = self.common.sound_view_toggle_btn_visible() toggle_text = self.common.sound_view_toggle_text() yes_btn_showing = self.common.sound_view_yes_btn_showing() yes_btn_text = self.common.sound_view_yes_btn_text() no_btn_showing = self.common.sound_view_no_btn_showing() no_btn_text = self.common.sound_view_no_btn_text() toggle_btn_default_status = self.common.sound_view_toggle_status() # 能否点击 toggle_btn_touchable = self.common.sound_view_toggle_btn_touchable() yes_btn_touchable = self.common.sound_view_yes_btn_touchable() no_btn_touchable = self.common.sound_view_no_btn_touchable() try: self.assertEqual(sound_view_showing, True, "横屏声音提示窗口没有显示!") self.assertEqual(mask_view_showing, True, "横屏弹出声音提示窗口,灰色蒙板没有显示!") self.assertEqual(title, "您想在游戏中打开声音吗?", "横屏声音提示窗口的提示文字错误!") self.assertEqual(toggle_btn_visible, True, "横屏声音提示窗口没有显示切换按钮!") self.assertEqual(toggle_text, "不再为我显示", "横屏声音提示窗口切换按钮的提示文字错误!") self.assertEqual(yes_btn_showing, True, "横屏声音提示窗口没有显示“是”按钮!") self.assertEqual(yes_btn_text, "是", "横屏声音提示窗口“是”按钮文字错误!") self.assertEqual(no_btn_showing, True, "横屏声音提示窗口没有显示“否”按钮!") self.assertEqual(no_btn_text, "否", "横屏声音提示窗口“否”按钮文字错误!") self.assertEqual(toggle_btn_default_status, "down", "横屏声音提示窗口切换按钮默认状态为开启!") self.assertEqual(toggle_btn_touchable, True, "横屏声音提示窗口切换按钮不能点击!") self.assertEqual(yes_btn_touchable, True, "横屏声音提示窗口“是”按钮不可以点击!") self.assertEqual(no_btn_touchable, True, "横屏声音提示窗口“否”按钮不可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_toggle_click(self): """ 横屏切换按钮点击 """ self.common.loading_pass() sleep(3) self.common.sound_view_toggle_click() status = self.common.sound_view_toggle_status() try: self.assertEqual(status, "up", "横屏声音提示窗口切换按钮点击后,状态不会改变!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_toggle_click_twice(self): """ 横屏点击切换按钮两次 """ self.common.loading_pass() sleep(3) self.common.sound_view_toggle_click() sleep(0.5) self.common.sound_view_toggle_click() status = self.common.sound_view_toggle_status() try: self.assertEqual(status, "down", "横屏声音提示窗口切换按钮点击两次后,状态不会恢复!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_toggle_click_refresh_imm(self): """ 横屏点击切换按钮后立刻刷新 """ self.common.loading_pass() sleep(3) self.common.sound_view_toggle_click() sound_status1 = self.common.sound_status() voice_btn_status1 = self.common.voice_btn_status() self.browser.refresh() sleep(1) self.common.loading_pass() sleep(3) dispear = self.common.sound_view_dispear() mask_view = self.common.mask_view_showing() sound_status2 = self.common.sound_status() voice_btn_status2 = self.common.voice_btn_status() try: self.assertEqual(dispear, None, "横屏点击切换按钮,然后立刻刷新,声音提示窗口依然弹出!") self.assertEqual(mask_view, False, "横屏点击切换按钮,然后立刻刷新,灰色蒙板依然显示!") self.assertEqual(sound_status2, sound_status1, "横屏点击切换按钮,然后立刻刷新,声音状态刷新前后不一致!") self.assertEqual(voice_btn_status2, voice_btn_status1, "横屏点击切换按钮,然后立刻刷新,声音按钮状态刷新前后不一致!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_toggle_click_twice_refresh_imm(self): """ 横屏点击切换按钮两次后立刻刷新 """ self.common.loading_pass() sleep(3) self.common.sound_view_toggle_click() sleep(0.5) self.common.sound_view_toggle_click() sound_status1 = self.common.sound_status() voice_btn_status1 = self.common.voice_btn_status() self.browser.refresh() sleep(1) self.common.loading_pass() sleep(3) showing = self.common.sound_view_showing() mask_view = self.common.mask_view_showing() sound_status2 = self.common.sound_status() voice_btn_status2 = self.common.voice_btn_status() try: self.assertEqual(showing, True, "横屏点击切换按钮两次,然后立刻刷新,声音提示窗口不会弹出!") self.assertEqual(mask_view, True, "横屏点击切换按钮两次,然后立刻刷新,灰色蒙板不会显示!") self.assertEqual(sound_status2, sound_status1, "横屏点击切换按钮两次,然后立刻刷新,声音状态刷新前后不一致!") self.assertEqual(voice_btn_status2, voice_btn_status1, "横屏点击切换按钮两次,然后立刻刷新,声音按钮状态刷新前后不一致!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_toggle_click_refresh(self): """ 横屏点击切换按钮,窗口自动消失刷新游戏 """ self.common.loading_pass() sleep(3) self.common.sound_view_toggle_click() sound_status1 = self.common.sound_status() voice_btn_status1 = self.common.voice_btn_status() sleep(9) self.browser.refresh() sleep(1) self.common.loading_pass() sleep(3) dispear = self.common.sound_view_dispear() mask_view_showing = self.common.mask_view_showing() sound_status2 = self.common.sound_status() voice_btn_status2 = self.common.voice_btn_status() try: self.assertEqual(dispear, None, "横屏点击切换按钮,然后等窗口自动消失,刷新后声音提示窗口依然弹出!") self.assertEqual(mask_view_showing, False, "横屏点击切换按钮,然后等窗口自动消失,刷新后灰色蒙板依然显示!") self.assertEqual(sound_status2, sound_status1, "横屏点击切换按钮,然后等窗口自动消失,刷新后声音状态与刷新前不一致!") self.assertEqual(voice_btn_status2, voice_btn_status1, "横屏点击切换按钮,然后等窗口自动消失,刷新后声音按钮状态与刷新前不一致!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_toggle_click_twice_refresh(self): """ 横屏点击切换按钮两次,窗口自动消失刷新游戏 """ self.common.loading_pass() sleep(3) self.common.sound_view_toggle_click() sleep(0.5) self.common.sound_view_toggle_click() sound_status1 = self.common.sound_status() voice_btn_status1 = self.common.voice_btn_status() sleep(9) self.browser.refresh() sleep(1) self.common.loading_pass() sleep(3) showing = self.common.mask_view_showing() mask_view_showing = self.common.mask_view_showing() sound_status2 = self.common.sound_status() voice_btn_status2 = self.common.voice_btn_status() try: self.assertEqual(showing, True, "横屏点击切换按钮两次,然后等窗口自动消失,刷新后声音提示窗口没有弹出!") self.assertEqual(mask_view_showing, True, "横屏点击切换按钮两次,然后等窗口自动消失,刷新后灰色蒙板不会显示!") self.assertEqual(sound_status2, sound_status1, "横屏点击切换按钮两次,然后等窗口自动消失,刷新后声音状态余额刷新前不一致!") self.assertEqual(voice_btn_status2, voice_btn_status1, "横屏点击切换按钮两次,然后等窗口自动消失,刷新后声音按钮状态与刷新前不一致!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_toggle_click_yes_refresh(self): """ 横屏点击切换按钮,点击是按钮刷新游戏 """ self.common.loading_pass() sleep(3) self.common.sound_view_toggle_click() self.common.sound_view_yes_btn_click() sound_status1 = self.common.sound_status() voice_btn_status1 = self.common.voice_btn_status() self.browser.refresh() sleep(1) self.common.loading_pass() sleep(3) dispear = self.common.sound_view_dispear() mask_view = self.common.mask_view_showing() sound_status2 = self.common.sound_status() voice_btn_status2 = self.common.voice_btn_status() try: self.assertEqual(dispear, None, "横屏点击切换按钮,然后点击是按钮,刷新后声音提示窗口依然弹出!") self.assertEqual(mask_view, False, "横屏点击切换按钮,然后点击是按钮,刷新后灰色蒙板依然显示!") self.assertEqual(sound_status2, sound_status1, "横屏点击切换按钮,然后点击是按钮,刷新后声音状态与刷新前不一致!") self.assertEqual(voice_btn_status2, voice_btn_status1, "横屏点击切换按钮,然后点击是按钮,刷新后声音按钮状态与刷新前不一致!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_toggle_click_twice_yes_refresh(self): """ 横屏点击切换按钮两次,点击是按钮刷新游戏 """ self.common.loading_pass() sleep(3) self.common.sound_view_toggle_click() sleep(0.5) self.common.sound_view_toggle_click() self.common.sound_view_yes_btn_click() sound_status1 = self.common.sound_status() voice_btn_status1 = self.common.voice_btn_status() self.browser.refresh() sleep(1) self.common.loading_pass() sleep(3) showing = self.common.sound_view_showing() mask_view = self.common.mask_view_showing() sound_status2 = self.common.sound_status() voice_btn_status2 = self.common.voice_btn_status() try: self.assertEqual(showing, True, "横屏点击切换按钮两次,然后点击是按钮,刷新后声音提示窗口不会弹出!") self.assertEqual(mask_view, True, "横屏点击切换按钮两次,然后点击是按钮,刷新后灰色蒙板不会显示!") self.assertEqual(sound_status2, sound_status1, "横屏点击切换按钮两次,然后点击是按钮,刷新后声音状态与刷新前不一致!") self.assertEqual(voice_btn_status2, voice_btn_status1, "横屏点击切换按钮两次,然后点击是按钮,刷新后声音按钮状态与刷新前不一致!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_toggle_click_no_refresh(self): """ 横屏点击切换按钮,点击否按钮刷新游戏 """ self.common.loading_pass() sleep(3) self.common.sound_view_toggle_click() self.common.sound_view_no_btn_click() sound_status1 = self.common.sound_status() voice_btn_status1 = self.common.voice_btn_status() self.browser.refresh() sleep(1) self.common.loading_pass() sleep(3) dispear = self.common.sound_view_dispear() mask_view = self.common.mask_view_showing() sound_status2 = self.common.sound_status() voice_btn_status2 = self.common.voice_btn_status() try: self.assertEqual(dispear, None, "横屏点击切换按钮,然后点击否按钮,刷新后声音提示窗口依然弹出!") self.assertEqual(mask_view, False, "横屏点击切换按钮,然后点击否按钮,刷新后灰色蒙板依然显示!") self.assertEqual(sound_status2, sound_status1, "横屏点击切换按钮,然后点击否按钮,刷新后声音状态与刷新前不一致!") self.assertEqual(voice_btn_status2, voice_btn_status1, "横屏点击切换按钮,然后点击否按钮,刷新后声音按钮状态与刷新前不一致!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_toggle_click_twice_no_refresh(self): """ 横屏点击切换按钮两次,点击否按钮刷新游戏 """ self.common.loading_pass() sleep(3) self.common.sound_view_toggle_click() sleep(0.5) self.common.sound_view_toggle_click() self.common.sound_view_no_btn_click() sound_status1 = self.common.sound_status() voice_btn_status1 = self.common.voice_btn_status() self.browser.refresh() sleep(1) self.common.loading_pass() sleep(3) showing = self.common.sound_view_showing() mask_view = self.common.mask_view_showing() sound_status2 = self.common.sound_status() voice_btn_status2 = self.common.voice_btn_status() try: self.assertEqual(showing, True, "横屏点击切换按钮两次,然后点击否按钮,刷新后声音提示窗口不会弹出!") self.assertEqual(mask_view, True, "横屏点击切换按钮两次,然后点击否按钮,刷新后灰色蒙板不会显示!") self.assertEqual(sound_status2, sound_status1, "横屏点击切换按钮两次,然后点击否按钮,刷新后声音状态与刷新前不一致!") self.assertEqual(voice_btn_status2, voice_btn_status1, "横屏点击切换按钮两次,然后点击否按钮,刷新后声音按钮状态与刷新前不一致!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_yes_btn_click(self): """ 横屏点击是按钮 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sound_view_dispear = self.common.sound_view_dispear() mask_view_showing = self.common.mask_view_showing() sound_status = self.common.sound_status() voice_btn_status = self.common.voice_btn_status() try: self.assertEqual(sound_view_dispear, None, "横屏点击“是”按钮,声音提示窗口不会消失!") self.assertEqual(mask_view_showing, False, "横屏点击“是”按钮,灰色蒙板不会消失!") self.assertEqual(sound_status, False, "横屏点击“是”按钮,声音不会播放!") self.assertEqual(voice_btn_status, "normal", "横屏点击“是”按钮,声音开关按钮显示关闭!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_no_btn_click(self): """ 横屏点击否按钮 """ self.common.loading_pass() sleep(3) self.common.sound_view_no_btn_click() sound_view_dispear = self.common.sound_view_dispear() mask_view_showing = self.common.mask_view_showing() sound_status = self.common.sound_status() voice_btn_status = self.common.voice_btn_status() try: self.assertEqual(sound_view_dispear, None, "横屏点击“否”按钮,声音提示窗口不会消失!") self.assertEqual(mask_view_showing, False, "横屏点击“否”按钮,灰色蒙板不会消失!") self.assertEqual(sound_status, True, "横屏点击“否”按钮,声音会播放!") self.assertEqual(voice_btn_status, "silience", "横屏点击“否”按钮,声音开关按钮显示开启!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_turn_on_sound_view_dispear(self): """ 横屏开启声音刷新,窗口8秒后自动消失 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() self.browser.refresh() sleep(1) self.common.loading_pass() sleep(9) sound_view_dispear = self.common.sound_view_dispear() mask_view_showing = self.common.mask_view_showing() voice_btn_status = self.common.voice_btn_status() sound_status = self.common.sound_status() try: self.assertEqual(sound_view_dispear, None, "横屏8秒后声音提示窗口没有消失!") self.assertEqual(mask_view_showing, False, "横屏8秒后灰色蒙板不会消失!") self.assertEqual(voice_btn_status, "normal", "横屏声音按钮状态是关闭!") self.assertEqual(sound_status, False, "横屏声音没有播放!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_turn_off_sound_view_dispear(self): """ 横屏关闭声音刷新,窗口8秒后自动消失 """ self.common.loading_pass() sleep(3) self.common.sound_view_no_btn_click() self.browser.refresh() sleep(1) self.common.loading_pass() sleep(9) sound_view_dispear = self.common.sound_view_dispear() mask_view_showing = self.common.mask_view_showing() voice_btn_status = self.common.voice_btn_status() sound_status = self.common.sound_status() try: self.assertEqual(sound_view_dispear, None, "横屏8秒后声音提示窗口没有消失!") self.assertEqual(mask_view_showing, False, "横屏8秒后灰色蒙板不会消失!") self.assertEqual(voice_btn_status, "normal", "横屏声音按钮状态是关闭!") self.assertEqual(sound_status, False, "横屏声音没有播放!") except AssertionError: self.daf.get_screenshot(self.browser) raise # # # ------------------------------------------------------------------------ 竖屏模式 ------------------------------------------------------------------------ # # def test_sound_view_portrait(self): """ 竖屏声音窗口内容 """ self.common.portrait() self.common.loading_pass() sleep(3) # 显示 sound_view_showing = self.common.sound_view_showing() mask_view_showing = self.common.mask_view_showing() title = self.common.sound_view_text() toggle_btn_visible = self.common.sound_view_toggle_btn_visible() toggle_text = self.common.sound_view_toggle_text() yes_btn_showing = self.common.sound_view_yes_btn_showing() yes_btn_text = self.common.sound_view_yes_btn_text() no_btn_showing = self.common.sound_view_no_btn_showing() no_btn_text = self.common.sound_view_no_btn_text() toggle_btn_default_status = self.common.sound_view_toggle_status() # 能否点击 toggle_btn_touchable = self.common.sound_view_toggle_btn_touchable() yes_btn_touchable = self.common.sound_view_yes_btn_touchable() no_btn_touchable = self.common.sound_view_no_btn_touchable() try: self.assertEqual(sound_view_showing, True, "竖屏声音提示窗口没有显示!") self.assertEqual(mask_view_showing, True, "竖屏弹出声音提示窗口,灰色蒙板没有显示!") self.assertEqual(title, "您想在游戏中打开声音吗?", "竖屏声音提示窗口的提示文字错误!") self.assertEqual(toggle_btn_visible, True, "竖屏声音提示窗口没有显示切换按钮!") self.assertEqual(toggle_text, "不再为我显示", "竖屏声音提示窗口切换按钮的提示文字错误!") self.assertEqual(yes_btn_showing, True, "竖屏声音提示窗口没有显示“是”按钮!") self.assertEqual(yes_btn_text, "是", "竖屏声音提示窗口“是”按钮文字错误!") self.assertEqual(no_btn_showing, True, "竖屏声音提示窗口没有显示“否”按钮!") self.assertEqual(no_btn_text, "否", "竖屏声音提示窗口“否”按钮文字错误!") self.assertEqual(toggle_btn_default_status, "down", "竖屏声音提示窗口切换按钮默认状态为开启!") self.assertEqual(toggle_btn_touchable, True, "竖屏声音提示窗口切换按钮不能点击!") self.assertEqual(yes_btn_touchable, True, "竖屏声音提示窗口“是”按钮不可以点击!") self.assertEqual(no_btn_touchable, True, "竖屏声音提示窗口“否”按钮不可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_toggle_click_portrait(self): """ 竖屏切换按钮点击 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_toggle_click() status = self.common.sound_view_toggle_status() try: self.assertEqual(status, "up", "竖屏声音提示窗口切换按钮点击后,状态不会改变!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_toggle_click_twice_portrait(self): """ 竖屏点击切换按钮两次 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_toggle_click() sleep(0.5) self.common.sound_view_toggle_click() status = self.common.sound_view_toggle_status() try: self.assertEqual(status, "down", "竖屏声音提示窗口切换按钮点击两次后,状态不会恢复!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_toggle_click_refresh_imm_portrait(self): """ 竖屏点击切换按钮后立刻刷新 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_toggle_click() sound_status1 = self.common.sound_status() voice_btn_status1 = self.common.voice_btn_status() self.browser.refresh() sleep(1) self.common.loading_pass() sleep(3) dispear = self.common.sound_view_dispear() mask_view = self.common.mask_view_showing() sound_status2 = self.common.sound_status() voice_btn_status2 = self.common.voice_btn_status() try: self.assertEqual(dispear, None, "竖屏点击切换按钮,然后立刻刷新,声音提示窗口依然弹出!") self.assertEqual(mask_view, False, "竖屏点击切换按钮,然后立刻刷新,灰色蒙板依然显示!") self.assertEqual(sound_status2, sound_status1, "竖屏点击切换按钮,然后立刻刷新,声音状态刷新前后不一致!") self.assertEqual(voice_btn_status2, voice_btn_status1, "竖屏点击切换按钮,然后立刻刷新,声音按钮状态刷新前后不一致!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_toggle_click_twice_refresh_imm_portrait(self): """ 竖屏点击切换按钮两次后立刻刷新 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_toggle_click() sleep(0.5) self.common.sound_view_toggle_click() sound_status1 = self.common.sound_status() voice_btn_status1 = self.common.voice_btn_status() self.browser.refresh() sleep(1) self.common.loading_pass() sleep(3) showing = self.common.sound_view_showing() mask_view = self.common.mask_view_showing() sound_status2 = self.common.sound_status() voice_btn_status2 = self.common.voice_btn_status() try: self.assertEqual(showing, True, "竖屏点击切换按钮两次,然后立刻刷新,声音提示窗口不会弹出!") self.assertEqual(mask_view, True, "竖屏点击切换按钮两次,然后立刻刷新,灰色蒙板不会显示!") self.assertEqual(sound_status2, sound_status1, "竖屏点击切换按钮两次,然后立刻刷新,声音状态刷新前后不一致!") self.assertEqual(voice_btn_status2, voice_btn_status1, "竖屏点击切换按钮两次,然后立刻刷新,声音按钮状态刷新前后不一致!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_toggle_click_refresh_portrait(self): """ 竖屏点击切换按钮,窗口自动消失刷新游戏 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_toggle_click() sound_status1 = self.common.sound_status() voice_btn_status1 = self.common.voice_btn_status() sleep(9) self.browser.refresh() sleep(1) self.common.loading_pass() sleep(3) dispear = self.common.sound_view_dispear() mask_view_showing = self.common.mask_view_showing() sound_status2 = self.common.sound_status() voice_btn_status2 = self.common.voice_btn_status() try: self.assertEqual(dispear, None, "竖屏点击切换按钮,然后等窗口自动消失,刷新后声音提示窗口依然弹出!") self.assertEqual(mask_view_showing, False, "竖屏点击切换按钮,然后等窗口自动消失,刷新后灰色蒙板依然显示!") self.assertEqual(sound_status2, sound_status1, "竖屏点击切换按钮,然后等窗口自动消失,刷新后声音状态与刷新前不一致!") self.assertEqual(voice_btn_status2, voice_btn_status1, "竖屏点击切换按钮,然后等窗口自动消失,刷新后声音按钮状态与刷新前不一致!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_toggle_click_twice_refresh_portrait(self): """ 竖屏点击切换按钮两次,窗口自动消失刷新游戏 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_toggle_click() sleep(0.5) self.common.sound_view_toggle_click() sound_status1 = self.common.sound_status() voice_btn_status1 = self.common.voice_btn_status() sleep(9) self.browser.refresh() sleep(1) self.common.loading_pass() sleep(3) showing = self.common.mask_view_showing() mask_view_showing = self.common.mask_view_showing() sound_status2 = self.common.sound_status() voice_btn_status2 = self.common.voice_btn_status() try: self.assertEqual(showing, True, "竖屏点击切换按钮两次,然后等窗口自动消失,刷新后声音提示窗口没有弹出!") self.assertEqual(mask_view_showing, True, "竖屏点击切换按钮两次,然后等窗口自动消失,刷新后灰色蒙板不会显示!") self.assertEqual(sound_status2, sound_status1, "竖屏点击切换按钮两次,然后等窗口自动消失,刷新后声音状态余额刷新前不一致!") self.assertEqual(voice_btn_status2, voice_btn_status1, "竖屏点击切换按钮两次,然后等窗口自动消失,刷新后声音按钮状态与刷新前不一致!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_toggle_click_yes_refresh_portrait(self): """ 竖屏点击切换按钮,点击是按钮刷新游戏 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_toggle_click() self.common.sound_view_yes_btn_click() sound_status1 = self.common.sound_status() voice_btn_status1 = self.common.voice_btn_status() self.browser.refresh() sleep(1) self.common.loading_pass() sleep(3) dispear = self.common.sound_view_dispear() mask_view = self.common.mask_view_showing() sound_status2 = self.common.sound_status() voice_btn_status2 = self.common.voice_btn_status() try: self.assertEqual(dispear, None, "竖屏点击切换按钮,然后点击是按钮,刷新后声音提示窗口依然弹出!") self.assertEqual(mask_view, False, "竖屏点击切换按钮,然后点击是按钮,刷新后灰色蒙板依然显示!") self.assertEqual(sound_status2, sound_status1, "竖屏点击切换按钮,然后点击是按钮,刷新后声音状态与刷新前不一致!") self.assertEqual(voice_btn_status2, voice_btn_status1, "竖屏点击切换按钮,然后点击是按钮,刷新后声音按钮状态与刷新前不一致!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_toggle_click_twice_yes_refresh_portrait(self): """ 竖屏点击切换按钮两次,点击是按钮刷新游戏 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_toggle_click() sleep(0.5) self.common.sound_view_toggle_click() self.common.sound_view_yes_btn_click() sound_status1 = self.common.sound_status() voice_btn_status1 = self.common.voice_btn_status() self.browser.refresh() sleep(1) self.common.loading_pass() sleep(3) showing = self.common.sound_view_showing() mask_view = self.common.mask_view_showing() sound_status2 = self.common.sound_status() voice_btn_status2 = self.common.voice_btn_status() try: self.assertEqual(showing, True, "竖屏点击切换按钮两次,然后点击是按钮,刷新后声音提示窗口不会弹出!") self.assertEqual(mask_view, True, "竖屏点击切换按钮两次,然后点击是按钮,刷新后灰色蒙板不会显示!") self.assertEqual(sound_status2, sound_status1, "竖屏点击切换按钮两次,然后点击是按钮,刷新后声音状态与刷新前不一致!") self.assertEqual(voice_btn_status2, voice_btn_status1, "竖屏点击切换按钮两次,然后点击是按钮,刷新后声音按钮状态与刷新前不一致!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_toggle_click_no_refresh_portrait(self): """ 竖屏点击切换按钮,点击否按钮刷新游戏 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_toggle_click() self.common.sound_view_no_btn_click() sound_status1 = self.common.sound_status() voice_btn_status1 = self.common.voice_btn_status() self.browser.refresh() sleep(1) self.common.loading_pass() sleep(3) dispear = self.common.sound_view_dispear() mask_view = self.common.mask_view_showing() sound_status2 = self.common.sound_status() voice_btn_status2 = self.common.voice_btn_status() try: self.assertEqual(dispear, None, "竖屏点击切换按钮,然后点击否按钮,刷新后声音提示窗口依然弹出!") self.assertEqual(mask_view, False, "竖屏点击切换按钮,然后点击否按钮,刷新后灰色蒙板依然显示!") self.assertEqual(sound_status2, sound_status1, "竖屏点击切换按钮,然后点击否按钮,刷新后声音状态与刷新前不一致!") self.assertEqual(voice_btn_status2, voice_btn_status1, "竖屏点击切换按钮,然后点击否按钮,刷新后声音按钮状态与刷新前不一致!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_toggle_click_twice_no_refresh_portrait(self): """ 竖屏点击切换按钮两次,点击否按钮刷新游戏 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_toggle_click() sleep(0.5) self.common.sound_view_toggle_click() self.common.sound_view_no_btn_click() sound_status1 = self.common.sound_status() voice_btn_status1 = self.common.voice_btn_status() self.browser.refresh() sleep(1) self.common.loading_pass() sleep(3) showing = self.common.sound_view_showing() mask_view = self.common.mask_view_showing() sound_status2 = self.common.sound_status() voice_btn_status2 = self.common.voice_btn_status() try: self.assertEqual(showing, True, "竖屏点击切换按钮两次,然后点击否按钮,刷新后声音提示窗口不会弹出!") self.assertEqual(mask_view, True, "竖屏点击切换按钮两次,然后点击否按钮,刷新后灰色蒙板不会显示!") self.assertEqual(sound_status2, sound_status1, "竖屏点击切换按钮两次,然后点击否按钮,刷新后声音状态与刷新前不一致!") self.assertEqual(voice_btn_status2, voice_btn_status1, "竖屏点击切换按钮两次,然后点击否按钮,刷新后声音按钮状态与刷新前不一致!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_yes_btn_click_portrait(self): """ 竖屏点击是按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sound_view_dispear = self.common.sound_view_dispear() mask_view_showing = self.common.mask_view_showing() sound_status = self.common.sound_status() voice_btn_status = self.common.voice_btn_status() try: self.assertEqual(sound_view_dispear, None, "竖屏点击“是”按钮,声音提示窗口不会消失!") self.assertEqual(mask_view_showing, False, "竖屏点击“是”按钮,灰色蒙板不会消失!") self.assertEqual(sound_status, False, "竖屏点击“是”按钮,声音不会播放!") self.assertEqual(voice_btn_status, "normal", "竖屏点击“是”按钮,声音开关按钮显示关闭!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_no_btn_click_portrait(self): """ 竖屏点击否按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_no_btn_click() sound_view_dispear = self.common.sound_view_dispear() mask_view_showing = self.common.mask_view_showing() sound_status = self.common.sound_status() voice_btn_status = self.common.voice_btn_status() try: self.assertEqual(sound_view_dispear, None, "竖屏点击“否”按钮,声音提示窗口不会消失!") self.assertEqual(mask_view_showing, False, "竖屏点击“否”按钮,灰色蒙板不会消失!") self.assertEqual(sound_status, True, "竖屏点击“否”按钮,声音会播放!") self.assertEqual(voice_btn_status, "silience", "竖屏点击“否”按钮,声音开关按钮显示开启!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_turn_on_sound_portrait(self): """ 竖屏开启声音刷新,窗口8秒后自动消失 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() self.browser.refresh() sleep(1) self.common.loading_pass() sleep(9) sound_view_dispear = self.common.sound_view_dispear() mask_view_showing = self.common.mask_view_showing() voice_btn_status = self.common.voice_btn_status() sound_status = self.common.sound_status() try: self.assertEqual(sound_view_dispear, None, "竖屏8秒后声音提示窗口没有消失!") self.assertEqual(mask_view_showing, False, "竖屏8秒后灰色蒙板不会消失!") self.assertEqual(voice_btn_status, "normal", "竖屏声音按钮状态是关闭!") self.assertEqual(sound_status, False, "竖屏声音没有播放!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_turn_off_sound_portrait(self): """ 竖屏关闭声音刷新,窗口8秒后自动消失 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_no_btn_click() self.browser.refresh() sleep(1) self.common.loading_pass() sleep(9) sound_view_dispear = self.common.sound_view_dispear() mask_view_showing = self.common.mask_view_showing() voice_btn_status = self.common.voice_btn_status() sound_status = self.common.sound_status() try: self.assertEqual(sound_view_dispear, None, "竖屏8秒后声音提示窗口没有消失!") self.assertEqual(mask_view_showing, False, "竖屏8秒后灰色蒙板不会消失!") self.assertEqual(voice_btn_status, "normal", "竖屏声音按钮状态是关闭!") self.assertEqual(sound_status, False, "竖屏声音没有播放!") except AssertionError: self.daf.get_screenshot(self.browser) raise # # # ------------------------------------------------------------------------ 横竖屏切换 ------------------------------------------------------------------------ # # def test_sound_view_switch_screen(self): """ 横竖屏声音窗口内容 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.landscape() sleep(1) self.common.portrait() sleep(1) # 显示 sound_view_showing = self.common.sound_view_showing() mask_view_showing = self.common.mask_view_showing() title = self.common.sound_view_text() toggle_btn_visible = self.common.sound_view_toggle_btn_visible() toggle_text = self.common.sound_view_toggle_text() yes_btn_showing = self.common.sound_view_yes_btn_showing() yes_btn_text = self.common.sound_view_yes_btn_text() no_btn_showing = self.common.sound_view_no_btn_showing() no_btn_text = self.common.sound_view_no_btn_text() toggle_btn_default_status = self.common.sound_view_toggle_status() # 能否点击 toggle_btn_touchable = self.common.sound_view_toggle_btn_touchable() yes_btn_touchable = self.common.sound_view_yes_btn_touchable() no_btn_touchable = self.common.sound_view_no_btn_touchable() try: self.assertEqual(sound_view_showing, True, "横竖屏切换,声音提示窗口没有显示!") self.assertEqual(mask_view_showing, True, "横竖屏切换,弹出声音提示窗口,灰色蒙板没有显示!") self.assertEqual(title, "您想在游戏中打开声音吗?", "横竖屏切换,声音提示窗口的提示文字错误!") self.assertEqual(toggle_btn_visible, True, "横竖屏切换,声音提示窗口没有显示切换按钮!") self.assertEqual(toggle_text, "不再为我显示", "横竖屏切换,声音提示窗口切换按钮的提示文字错误!") self.assertEqual(yes_btn_showing, True, "横竖屏切换,声音提示窗口没有显示“是”按钮!") self.assertEqual(yes_btn_text, "是", "横竖屏切换,声音提示窗口“是”按钮文字错误!") self.assertEqual(no_btn_showing, True, "横竖屏切换,声音提示窗口没有显示“否”按钮!") self.assertEqual(no_btn_text, "否", "横竖屏切换,声音提示窗口“否”按钮文字错误!") self.assertEqual(toggle_btn_default_status, "down", "横竖屏切换,声音提示窗口切换按钮默认状态为开启!") self.assertEqual(toggle_btn_touchable, True, "横竖屏切换,声音提示窗口切换按钮不能点击!") self.assertEqual(yes_btn_touchable, True, "横竖屏切换,声音提示窗口“是”按钮不可以点击!") self.assertEqual(no_btn_touchable, True, "横竖屏切换,声音提示窗口“否”按钮不可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_toggle_click_switch_screen(self): """ 横竖屏点击切换按钮 """ self.common.loading_pass() sleep(3) self.common.sound_view_toggle_click() self.common.portrait() sleep(1) self.common.landscape() sleep(1) self.common.portrait() sleep(1) status = self.common.sound_view_toggle_status() try: self.assertEqual(status, "up", "声音提示窗口切换按钮点击后,横竖屏切换,状态不会改变!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_toggle_click_refresh_imm_switch_screen(self): """ 横竖屏点击切换按钮后立刻刷新 """ self.common.loading_pass() sleep(3) self.common.sound_view_toggle_click() sound_status1 = self.common.sound_status() voice_btn_status1 = self.common.voice_btn_status() self.browser.refresh() sleep(1) self.common.loading_pass() sleep(3) self.common.portrait() sleep(1) self.common.landscape() sleep(1) self.common.portrait() sleep(1) dispear = self.common.sound_view_dispear() mask_view_showing = self.common.mask_view_showing() sound_status2 = self.common.sound_status() voice_btn_status2 = self.common.voice_btn_status() try: self.assertEqual(dispear, None, "点击切换按钮后立刻刷新,横竖屏切换,声音提示窗口依然弹出!") self.assertEqual(mask_view_showing, False, "点击切换按钮后立刻刷新,横竖屏切换,灰色蒙板会显示!") self.assertEqual(sound_status2, sound_status1, "点击切换按钮后立刻刷新,横竖屏切换,声音状态刷新前后不一致!") self.assertEqual(voice_btn_status2, voice_btn_status1, "点击切换按钮后立刻刷新,横竖屏切换,声音按钮状态刷新前后不一致!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_toggle_click_refresh_switch_screen(self): """ 横竖屏点击切换按钮,窗口自动消失刷新游戏 """ self.common.loading_pass() sleep(3) self.common.sound_view_toggle_click() sound_status1 = self.common.sound_status() voice_btn_status1 = self.common.voice_btn_status() sleep(9) self.browser.refresh() sleep(1) self.common.loading_pass() sleep(3) self.common.portrait() sleep(1) self.common.landscape() sleep(1) self.common.portrait() sleep(1) dispear = self.common.sound_view_dispear() mask_view_showing = self.common.mask_view_showing() sound_status2 = self.common.sound_status() voice_btn_status2 = self.common.voice_btn_status() try: self.assertEqual(dispear, None, "点击切换按钮后等待窗口自动消失,刷新游戏然后横竖屏切换,声音提示窗口依然弹出!") self.assertEqual(mask_view_showing, False, "点击切换按钮后等待窗口自动消失,刷新游戏然后横竖屏切换,灰色蒙板依然显示!") self.assertEqual(sound_status2, sound_status1, "点击切换按钮后等待窗口自动消失,刷新游戏然后横竖屏切换,声音状态刷新前后不一致!") self.assertEqual(voice_btn_status2, voice_btn_status1, "点击切换按钮后等待窗口自动消失,刷新游戏然后横竖屏切换,声音按钮状态刷新前后不一致!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_toggle_click_yes_refresh_switch_screen(self): """ 横竖屏点击切换按钮,点击是按钮刷新游戏 """ self.common.loading_pass() sleep(3) self.common.sound_view_toggle_click() self.common.sound_view_yes_btn_click() sound_status1 = self.common.sound_status() voice_btn_status1 = self.common.voice_btn_status() self.browser.refresh() sleep(1) self.common.loading_pass() sleep(3) self.common.portrait() sleep(1) self.common.landscape() sleep(1) self.common.portrait() sleep(1) dispear = self.common.sound_view_dispear() mask_view_showing = self.common.mask_view_showing() sound_status2 = self.common.sound_status() voice_btn_status2 = self.common.voice_btn_status() try: self.assertEqual(dispear, None, "点击切换按钮后点击是按钮,刷新游戏然后横竖屏切换,声音提示窗口依然弹出!") self.assertEqual(mask_view_showing, False, "点击切换按钮后点击是按钮,刷新游戏然后横竖屏切换,灰色蒙板会显示!") self.assertEqual(sound_status2, sound_status1, "点击切换按钮后点击是按钮,刷新游戏然后横竖屏切换,声音状态刷新前后不一致!") self.assertEqual(voice_btn_status2, voice_btn_status1, "点击切换按钮后点击是按钮,刷新游戏然后横竖屏切换,声音按钮状态刷新前后不一致!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_toggle_click_no_refresh_switch_screen(self): """ 横竖屏点击切换按钮,点击否按钮刷新游戏 """ self.common.loading_pass() sleep(3) self.common.sound_view_toggle_click() self.common.sound_view_no_btn_click() sound_status1 = self.common.sound_status() voice_btn_status1 = self.common.voice_btn_status() self.browser.refresh() sleep(1) self.common.loading_pass() sleep(3) self.common.portrait() sleep(1) self.common.landscape() sleep(1) self.common.portrait() sleep(1) dispear = self.common.sound_view_dispear() mask_view_showing = self.common.mask_view_showing() sound_status2 = self.common.sound_status() voice_btn_status2 = self.common.voice_btn_status() try: self.assertEqual(dispear, None, "点击切换按钮后点击否按钮,刷新游戏然后横竖屏切换,声音提示窗口依然弹出!") self.assertEqual(mask_view_showing, False, "点击切换按钮后点击否按钮,刷新游戏然后横竖屏切换,灰色蒙板会显示!") self.assertEqual(sound_status2, sound_status1, "点击切换按钮后点击否按钮,刷新游戏然后横竖屏切换,声音状态刷新前后不一致!") self.assertEqual(voice_btn_status2, voice_btn_status1, "点击切换按钮后点击否按钮,刷新游戏然后横竖屏切换,声音按钮状态刷新前后不一致!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_yes_btn_click_switch_screen(self): """ 横竖屏点击是按钮 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() self.common.portrait() sleep(1) self.common.landscape() sleep(1) self.common.portrait() sleep(1) sound_view_dispear = self.common.sound_view_dispear() mask_view_showing = self.common.mask_view_showing() sound_status = self.common.sound_status() voice_btn_status = self.common.voice_btn_status() try: self.assertEqual(sound_view_dispear, None, "点击是按钮,横竖屏切换,声音提示窗口不会消失!") self.assertEqual(mask_view_showing, False, "点击是按钮,横竖屏切换,灰色蒙板不会消失!") self.assertEqual(sound_status, False, "点击是按钮,横竖屏切换,声音不会播放!") self.assertEqual(voice_btn_status, "normal", "点击是按钮,横竖屏切换,声音开关按钮显示关闭!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_no_btn_click_switch_screen(self): """ 横竖屏点击否按钮 """ self.common.loading_pass() sleep(3) self.common.sound_view_no_btn_click() self.common.portrait() sleep(1) self.common.landscape() sleep(1) self.common.portrait() sleep(1) sound_view_dispear = self.common.sound_view_dispear() mask_view_showing = self.common.mask_view_showing() sound_status = self.common.sound_status() voice_btn_status = self.common.voice_btn_status() try: self.assertEqual(sound_view_dispear, None, "点击否按钮,横竖屏切换,声音提示窗口不会消失!") self.assertEqual(mask_view_showing, False, "点击否按钮,横竖屏切换,灰色蒙板不会消失!") self.assertEqual(sound_status, True, "点击否按钮,横竖屏切换,声音会播放!") self.assertEqual(voice_btn_status, "silience", "点击否按钮,横竖屏切换,声音开关按钮显示开启!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_turn_on_sound_switch_screen(self): """ 横竖屏开启声音刷新游戏,窗口8秒后自动消失 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() self.browser.refresh() sleep(1) self.common.loading_pass() sleep(9) self.common.portrait() sleep(1) self.common.landscape() sleep(1) self.common.portrait() sleep(1) sound_view_dispear = self.common.sound_view_dispear() mask_view_showing = self.common.mask_view_showing() voice_btn_status = self.common.voice_btn_status() sound_status = self.common.sound_status() try: self.assertEqual(sound_view_dispear, None, "开启声音刷新游戏,等待窗口自动消失,横竖屏切换,声音提示窗口没有消失!") self.assertEqual(mask_view_showing, False, "开启声音刷新游戏,等待窗口自动消失,横竖屏切换,灰色蒙板不会消失!") self.assertEqual(voice_btn_status, "normal", "开启声音刷新游戏,等待窗口自动消失,横竖屏切换,声音按钮状态是关闭!") self.assertEqual(sound_status, False, "开启声音刷新游戏,等待窗口自动消失,横竖屏切换,声音没有播放!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_turn_off_sound_switch_screen(self): """ 横竖屏关闭声音刷新游戏,窗口8秒后自动消失 """ self.common.loading_pass() sleep(3) self.common.sound_view_no_btn_click() self.browser.refresh() sleep(1) self.common.loading_pass() sleep(9) self.common.portrait() sleep(1) self.common.landscape() sleep(1) self.common.portrait() sleep(1) sound_view_dispear = self.common.sound_view_dispear() mask_view_showing = self.common.mask_view_showing() voice_btn_status = self.common.voice_btn_status() sound_status = self.common.sound_status() try: self.assertEqual(sound_view_dispear, None, "关闭声音刷新游戏,等待窗口自动消失,横竖屏切换,声音提示窗口没有消失!") self.assertEqual(mask_view_showing, False, "关闭声音刷新游戏,等待窗口自动消失,横竖屏切换,灰色蒙板不会消失!") self.assertEqual(voice_btn_status, "normal", "关闭声音刷新游戏,等待窗口自动消失,横竖屏切换,声音按钮状态是关闭!") self.assertEqual(sound_status, False, "关闭声音刷新游戏,等待窗口自动消失,横竖屏切换,声音没有播放!") except AssertionError: self.daf.get_screenshot(self.browser) raise
class TestLoginMode(unittest.TestCase): """ 登录状态模块 """ def setUp(self): self.browser = webdriver.Chrome(executable_path="../../lib/chromedriver.exe") self.common = Common(self.browser) self.common.get_lobby() self.common.login() self.daf = DirAndFiles() def tearDown(self): self.browser.quit() # # # ------------------------------------------------------------------------ 横屏模式 ------------------------------------------------------------------------ # # def test_login(self): """ 横屏登录状态 """ sleep(1) lobby_chips = self.common.lobby_chips()["lobby_chips"] self.common.switch_page() self.common.find_game() self.common.switch_game_window() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) has_money_title = self.common.info_bar_view_has_money_title() has_money_label = self.common.info_bar_view_has_money_label() game_record = self.common.game_record_btn_enable() game_record_touchable = self.common.game_record_btn_touchable() try: self.assertEqual(has_money_title, "我的余额", "横屏登录下导航栏余额标题错误!") self.assertEqual(has_money_label, lobby_chips, "横屏登录下导航栏余额数值与大厅的不一致!") self.assertEqual(game_record, True, "横屏登录选项菜单不会显示游戏记录按钮!") self.assertEqual(game_record_touchable, True, "横屏登录游戏记录按钮不可点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise sleep(1) self.common.set_chips_to_zero() self.browser.refresh() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.start_btn_click() sleep(1) slot_status = self.common.slot_machine_rolling() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() start_btn = self.common.start_btn_status() lack_of_money_view = self.common.lack_of_money_view_showing() mask_view = self.common.mask_view_showing() lack_of_money_title = self.common.lack_of_money_title() lack_of_money_ok_btn = self.common.lack_of_money_ok_btn_visible() lack_of_money_ok_btn_title = self.common.lack_of_money_ok_btn_title() lack_of_money_ok_btn_touchable = self.common.lack_of_money_ok_btn_touchable() try: self.assertEqual(slot_status, False, "横屏余额为0时点击旋转按钮,滚轴会滚动!") self.assertEqual(setting_btn, True, "横屏余额为0时点击旋转按钮,线数线注设置按钮消失!") self.assertEqual(auto_game_btn, True, "横屏余额为0时点击旋转按钮,自动游戏按钮消失!") self.assertEqual(start_btn, "stopped", "横屏余额为0时点击旋转按钮,旋转按钮不是停止状态!") self.assertEqual(lack_of_money_view, True, "横屏余额为0时点击旋转按钮,不会弹出余额不足窗口!") self.assertEqual(mask_view, True, "横屏余额为0时点击旋转按钮,不会显示灰色蒙板!") self.assertEqual(lack_of_money_title, "您的额度不足,无法完成您所请求的下注", "横屏弹出余额不足窗口,提示文字错误!") self.assertEqual(lack_of_money_ok_btn, True, "横屏弹出余额不足窗口,不会显示确定按钮!") self.assertEqual(lack_of_money_ok_btn_title, "确定", "横屏弹出余额不足窗口,确定按钮文字错误!") self.assertEqual(lack_of_money_ok_btn_touchable, True, "横屏弹出余额不足窗口,确定按钮不可点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise self.common.mask_view_click() sleep(1) lack_of_money_view = self.common.lack_of_money_view_showing() mask_view = self.common.mask_view_showing() try: self.assertEqual(lack_of_money_view, True, "横屏弹出余额不足窗口时,点击灰色蒙板,窗口会消失!") self.assertEqual(mask_view, True, "横屏弹出余额不足窗口时,点击灰色蒙板,灰色蒙板会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise self.common.lack_of_money_ok_btn_click() sleep(1) lack_of_money_view = self.common.lack_of_money_view_dispear() mask_view = self.common.mask_view_showing() try: self.assertEqual(lack_of_money_view, None, "横屏弹出余额不足窗口时,点击确定按钮,窗口不会消失!") self.assertEqual(mask_view, False, "横屏弹出余额不足窗口时,点击确定按钮,灰色蒙板不会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise # # # ------------------------------------------------------------------------ 竖屏模式 ------------------------------------------------------------------------ # # def test_login_portrait(self): """ 竖屏登录状态 """ sleep(1) lobby_chips = self.common.lobby_chips()["lobby_chips"] self.common.switch_page() self.common.find_game() self.common.switch_game_window() self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) has_money_title = self.common.info_bar_view_has_money_title() has_money_label = self.common.info_bar_view_has_money_label() game_record = self.common.game_record_btn_enable() game_record_touchable = self.common.game_record_btn_touchable() try: self.assertEqual(has_money_title, "我的余额", "竖屏登录下导航栏余额标题错误!") self.assertEqual(has_money_label, lobby_chips, "竖屏登录下导航栏余额数值与大厅的不一致!") self.assertEqual(game_record, True, "竖屏登录选项菜单不会显示游戏记录按钮!") self.assertEqual(game_record_touchable, True, "竖屏登录游戏记录按钮不可点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise sleep(1) self.common.set_chips_to_zero() self.browser.refresh() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.start_btn_click() sleep(1) slot_status = self.common.slot_machine_rolling() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() start_btn = self.common.start_btn_status() lack_of_money_view = self.common.lack_of_money_view_showing() mask_view = self.common.mask_view_showing() lack_of_money_title = self.common.lack_of_money_title() lack_of_money_ok_btn = self.common.lack_of_money_ok_btn_visible() lack_of_money_ok_btn_title = self.common.lack_of_money_ok_btn_title() lack_of_money_ok_btn_touchable = self.common.lack_of_money_ok_btn_touchable() try: self.assertEqual(slot_status, False, "竖屏余额为0时点击旋转按钮,滚轴会滚动!") self.assertEqual(setting_btn, True, "竖屏余额为0时点击旋转按钮,线数线注设置按钮消失!") self.assertEqual(auto_game_btn, True, "竖屏余额为0时点击旋转按钮,自动游戏按钮消失!") self.assertEqual(start_btn, "stopped", "竖屏余额为0时点击旋转按钮,旋转按钮不是停止状态!") self.assertEqual(lack_of_money_view, True, "竖屏余额为0时点击旋转按钮,不会弹出余额不足窗口!") self.assertEqual(mask_view, True, "竖屏余额为0时点击旋转按钮,不会显示灰色蒙板!") self.assertEqual(lack_of_money_title, "您的额度不足,无法完成您所请求的下注", "竖屏弹出余额不足窗口,提示文字错误!") self.assertEqual(lack_of_money_ok_btn, True, "竖屏弹出余额不足窗口,不会显示确定按钮!") self.assertEqual(lack_of_money_ok_btn_title, "确定", "竖屏弹出余额不足窗口,确定按钮文字错误!") self.assertEqual(lack_of_money_ok_btn_touchable, True, "竖屏弹出余额不足窗口,确定按钮不可点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise self.common.mask_view_click() sleep(1) lack_of_money_view = self.common.lack_of_money_view_showing() mask_view = self.common.mask_view_showing() try: self.assertEqual(lack_of_money_view, True, "竖屏弹出余额不足窗口时,点击灰色蒙板,窗口会消失!") self.assertEqual(mask_view, True, "竖屏弹出余额不足窗口时,点击灰色蒙板,灰色蒙板会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise self.common.lack_of_money_ok_btn_click() sleep(1) lack_of_money_view = self.common.lack_of_money_view_dispear() mask_view = self.common.mask_view_showing() try: self.assertEqual(lack_of_money_view, None, "竖屏弹出余额不足窗口时,点击确定按钮,窗口不会消失!") self.assertEqual(mask_view, False, "竖屏弹出余额不足窗口时,点击确定按钮,灰色蒙板不会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise # # # ------------------------------------------------------------------------ 横竖屏模式 ------------------------------------------------------------------------ # # def test_login_switch_screen(self): """ 横竖屏登录状态 """ sleep(1) lobby_chips = self.common.lobby_chips()["lobby_chips"] self.common.switch_page() self.common.find_game() self.common.switch_game_window() self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.landscape() sleep(0.5) self.common.portrait() sleep(0.5) has_money_title = self.common.info_bar_view_has_money_title() has_money_label = self.common.info_bar_view_has_money_label() game_record = self.common.game_record_btn_enable() game_record_touchable = self.common.game_record_btn_touchable() try: self.assertEqual(has_money_title, "我的余额", "登录后横竖屏切换,下导航栏余额标题错误!") self.assertEqual(has_money_label, lobby_chips, "登录后横竖屏切换,下导航栏余额数值与大厅的不一致!") self.assertEqual(game_record, True, "登录后横竖屏切换,选项菜单不会显示游戏记录按钮!") self.assertEqual(game_record_touchable, True, "登录后横竖屏切换,游戏记录按钮不可点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise sleep(1) self.common.set_chips_to_zero() self.browser.refresh() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.start_btn_click() sleep(1) self.common.landscape() sleep(0.5) self.common.portrait() sleep(0.5) slot_status = self.common.slot_machine_rolling() setting_btn = self.common.setting_btn_visible() auto_game_btn = self.common.auto_game_btn_visible() start_btn = self.common.start_btn_status() lack_of_money_view = self.common.lack_of_money_view_showing() mask_view = self.common.mask_view_showing() lack_of_money_title = self.common.lack_of_money_title() lack_of_money_ok_btn = self.common.lack_of_money_ok_btn_visible() lack_of_money_ok_btn_title = self.common.lack_of_money_ok_btn_title() lack_of_money_ok_btn_touchable = self.common.lack_of_money_ok_btn_touchable() try: self.assertEqual(slot_status, False, "登录后余额为0时点击旋转按钮,横竖屏切换,滚轴会滚动!") self.assertEqual(setting_btn, True, "登录后余额为0时点击旋转按钮,横竖屏切换,线数线注设置按钮消失!") self.assertEqual(auto_game_btn, True, "登录后余额为0时点击旋转按钮,横竖屏切换,自动游戏按钮消失!") self.assertEqual(start_btn, "stopped", "登录后余额为0时点击旋转按钮,横竖屏切换,旋转按钮不是停止状态!") self.assertEqual(lack_of_money_view, True, "登录后余额为0时点击旋转按钮,横竖屏切换,不会弹出余额不足窗口!") self.assertEqual(mask_view, True, "登录后余额为0时点击旋转按钮,横竖屏切换,不会显示灰色蒙板!") self.assertEqual(lack_of_money_title, "您的额度不足,无法完成您所请求的下注", "登录后弹出余额不足窗口,横竖屏切换,提示文字错误!") self.assertEqual(lack_of_money_ok_btn, True, "登录后弹出余额不足窗口,横竖屏切换,不会显示确定按钮!") self.assertEqual(lack_of_money_ok_btn_title, "确定", "登录后弹出余额不足窗口,横竖屏切换,确定按钮文字错误!") self.assertEqual(lack_of_money_ok_btn_touchable, True, "登录后弹出余额不足窗口,横竖屏切换,确定按钮不可点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise self.common.mask_view_click() sleep(1) self.common.landscape() sleep(0.5) self.common.portrait() sleep(0.5) lack_of_money_view = self.common.lack_of_money_view_showing() mask_view = self.common.mask_view_showing() try: self.assertEqual(lack_of_money_view, True, "登录后弹出余额不足窗口时,点击灰色蒙板,横竖屏切换,窗口会消失!") self.assertEqual(mask_view, True, "登录后弹出余额不足窗口时,点击灰色蒙板,横竖屏切换,灰色蒙板会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise self.common.lack_of_money_ok_btn_click() sleep(1) self.common.landscape() sleep(0.5) self.common.portrait() sleep(0.5) lack_of_money_view = self.common.lack_of_money_view_dispear() mask_view = self.common.mask_view_showing() try: self.assertEqual(lack_of_money_view, None, "录后弹出余额不足窗口时,点击确定按钮,横竖屏切换,窗口不会消失!") self.assertEqual(mask_view, False, "录后弹出余额不足窗口时,点击确定按钮,横竖屏切换,灰色蒙板不会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise
class TestSettingView(unittest.TestCase): """ 线数线注设置模块 """ def setUp(self): self.browser = webdriver.Chrome( executable_path="../../lib/chromedriver.exe") self.common = Common(self.browser) self.common.start() self.daf = DirAndFiles() def tearDown(self): self.browser.quit() # 初始化满线参数 True, False full_line = Common().full_line # # # ------------------------------------------------------------------------ 横屏模式 ------------------------------------------------------------------------ # # def test_setting_btn_visible(self): """ 横屏显示线数线注设置按钮 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) # 显示 setting_btn = self.common.setting_btn_visible() # 能否点击 setting_btn_touchable = self.common.setting_btn_touchable() try: self.assertEqual(setting_btn, True, "横屏没有显示线数线注设置按钮!") self.assertEqual(setting_btn_touchable, True, "横屏线数线注设置按钮无法点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_setting_btn_click_show_view(self): """ 横屏点击线数线注设置按钮 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) showing = self.common.setting_view_showing() mask = self.common.mask_view_showing() try: self.assertEqual(showing, True, "横屏点击线数线注设置按钮,不会弹出对应的面板!") self.assertEqual(mask, True, "横屏点击线数线注设置按钮,不会显示灰色蒙板!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_click_mask_setting_view_dispear(self): """ 横屏点击蒙板可以关闭面板 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) self.common.mask_view_click() sleep(1) dispear = self.common.setting_view_dispear() mask = self.common.mask_view_showing() try: self.assertEqual(dispear, None, "横屏点击灰色蒙板,线数线注设置面板不会消失!") self.assertEqual(mask, False, "横屏点击灰色蒙板,灰色蒙板不会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_click_close_btn_view_dispear(self): """ 横屏点击关闭按钮面板消失 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) self.common.setting_view_close_btn_click() sleep(1) dispear = self.common.setting_view_dispear() mask = self.common.mask_view_showing() try: self.assertEqual(dispear, None, "横屏点击线数线注设置面板的关闭按钮,面板不会消失!") self.assertEqual(mask, False, "横屏点击线数线注设置面板的关闭按钮,灰色蒙板不会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise @unittest.skipIf(full_line is True, "满线项目不测试线数设置") def test_setting_view_line_num(self): """ 横屏面板线数标题文字按钮 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) # 文本 line_num_text = self.common.setting_view_line_num_text() current_line_num = self.common.setting_view_line_num() target_line_num = str(self.common.line_num_max) info_bar_line_num = self.common.info_bar_view_line_num_label() # 显示 line_num_min_btn = self.common.setting_view_line_num_min_btn_visible() line_num_plus_btn = self.common.setting_view_line_num_plus_btn_visible( ) # 能否点击 line_num_min_btn_touchable = self.common.setting_view_line_num_min_btn_touchable( ) line_num_plus_btn_touchable = self.common.setting_view_line_num_plus_btn_touchable( ) try: self.assertEqual(line_num_text, "线", "横屏线数线注设置面板,线数的标题错误!") self.assertEqual(current_line_num, target_line_num, "横屏线数线注设置面板,默认显示的线数不是最大值!") self.assertEqual(info_bar_line_num, current_line_num, "横屏线数线注设置面板,线数数值与下导航栏的不一致!") self.assertEqual(line_num_min_btn, True, "横屏线数线注设置面板,不会显示线数 - 按钮!") self.assertEqual(line_num_min_btn_touchable, True, "横屏线数线注设置面板,线数 - 按钮默认不能点击!") self.assertEqual(line_num_plus_btn, True, "横屏线数线注设置面板,不会显示线数 + 按钮!") self.assertEqual(line_num_plus_btn_touchable, False, "横屏线数线注设置面板,线数 + 按钮默认可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise @unittest.skipIf(full_line is True, "满线项目不测试线数设置") def test_line_num_min_btn_click(self): """ 横屏面板线数 - 按钮点击 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) target_line_num = self.common.line_num_max for i in reversed(range(1, int(target_line_num))): self.common.setting_view_line_num_min_btn_click() sleep(1) current_line_num = self.common.setting_view_line_num() info_bar_line_num = self.common.info_bar_view_line_num_label() line_num_min_touchable = self.common.setting_view_line_num_min_btn_touchable( ) line_num_plus_touchable = self.common.setting_view_line_num_plus_btn_touchable( ) if i > 1: try: self.assertEqual(current_line_num, str(i), "横屏点击线数线注设置面板的 - 按钮,线数错误!") self.assertEqual(info_bar_line_num, current_line_num, "横屏点击线数线注设置面板的 - 按钮,面板线数与下导航栏的线数不一致!") self.assertEqual(line_num_min_touchable, True, "横屏点击线数线注设置面板的 - 按钮,线数不是最小值,- 按钮不可以点击!") self.assertEqual(line_num_plus_touchable, True, "横屏点击线数线注设置面板的 - 按钮,线数不是最大值,+ 按钮不可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: try: self.assertEqual(current_line_num, str(i), "横屏点击线数线注设置面板的 - 按钮,线数错误!") self.assertEqual(info_bar_line_num, current_line_num, "横屏点击线数线注设置面板的 - 按钮,面板线数与下导航栏的线数不一致!") self.assertEqual(line_num_min_touchable, False, "横屏点击线数线注设置面板的 - 按钮,线数是最小值,- 按钮可以点击!") self.assertEqual(line_num_plus_touchable, True, "横屏点击线数线注设置面板的 - 按钮,线数不是最大值,+ 按钮不可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise @unittest.skipIf(full_line is True, "满线项目不测试线数设置") def test_line_num_plus_btn_click(self): """ 横屏面板线数 + 按钮点击 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) target_line_num = self.common.line_num_max for i in range(1, int(target_line_num)): self.common.setting_view_line_num_min_btn_click() sleep(1) for i in range(2, int(target_line_num) + 1): self.common.setting_view_line_num_plus_btn_click() sleep(1) current_line_num = self.common.setting_view_line_num() info_bar_line_num = self.common.info_bar_view_line_num_label() line_num_min_touchable = self.common.setting_view_line_num_min_btn_touchable( ) line_num_plus_touchable = self.common.setting_view_line_num_plus_btn_touchable( ) if i < int(target_line_num): try: self.assertEqual(current_line_num, str(i), "横屏点击线数线注设置面板的 + 按钮,线数错误!") self.assertEqual(info_bar_line_num, current_line_num, "横屏点击线数线注设置面板的 + 按钮,面板线数与下导航栏的线数不一致!") self.assertEqual(line_num_min_touchable, True, "横屏点击线数线注设置面板的 + 按钮,线数不是最小值,- 按钮不可以点击!") self.assertEqual(line_num_plus_touchable, True, "横屏点击线数线注设置面板的 + 按钮,线数不是最大值,+ 按钮不可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: try: self.assertEqual(current_line_num, str(i), "横屏点击线数线注设置面板的 + 按钮,线数错误!") self.assertEqual(info_bar_line_num, current_line_num, "横屏点击线数线注设置面板的 + 按钮,面板线数与下导航栏的线数不一致!") self.assertEqual(line_num_min_touchable, True, "横屏点击线数线注设置面板的 + 按钮,线数不是最小值,- 按钮不可以点击!") self.assertEqual(line_num_plus_touchable, False, "横屏点击线数线注设置面板的 + 按钮,线数是最大值,+ 按钮可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_setting_view_btn_status(self): """ 横屏面板按钮状态 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) # 文本 line_cost_text = self.common.setting_view_line_cost_text() current_line_cost = self.common.setting_view_line_cost() # 转化为货币格式 locale.setlocale(locale.LC_ALL, "") target_line_cost = "¥" + locale.format( "%.2f", self.common.line_cost[0] / 100, 1) info_bar_line_cost = self.common.info_bar_view_line_cost_label() # 显示 close_btn = self.common.setting_view_close_btn_visible() line_cost_min_btn = self.common.setting_view_line_cost_min_btn_visible( ) line_cost_plus_btn = self.common.setting_view_line_cost_plus_btn_visible( ) # 能否点击 close_btn_touchable = self.common.setting_view_close_btn_touchable() line_cost_min_btn_touchable = self.common.setting_view_line_cost_min_btn_touchable( ) line_cost_plus_btn_touchable = self.common.setting_view_line_cost_plus_btn_touchable( ) try: self.assertEqual(close_btn, True, "横屏线数线注设置面板不会显示关闭按钮!") self.assertEqual(close_btn_touchable, True, "横屏线数线注设置面板,关闭按钮不能点击!") self.assertEqual(line_cost_text, "线注", "横屏线数线注设置面板,线注的标题错误!") self.assertEqual(current_line_cost, target_line_cost, "横屏线数线注设置面板,默认显示的线注不是最小值!") self.assertEqual(info_bar_line_cost, current_line_cost, "横屏线数线注设置面板,线注数值与下导航栏的不一致!") self.assertEqual(line_cost_min_btn, True, "横屏线数线注设置面板,不会显示线注 - 按钮!") self.assertEqual(line_cost_min_btn_touchable, False, "横屏线数线注设置面板,线注 - 按钮默认可以点击!") self.assertEqual(line_cost_plus_btn, True, "横屏线数线注设置面板,不会显示线注 + 按钮!") self.assertEqual(line_cost_plus_btn_touchable, True, "横屏线数线注设置面板,线注 + 按钮默认不可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_line_cost_plus_btn_click(self): """ 横屏面板线注 + 按钮点击 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) # 转化为货币格式 locale.setlocale(locale.LC_ALL, "") cost_len = len(self.common.line_cost) for i in range(1, cost_len): self.common.setting_view_line_cost_plus_btn_click() sleep(1) current_line_cost = self.common.setting_view_line_cost() target_line_cost = "¥" + locale.format( "%.2f", self.common.line_cost[i] / 100, 1) info_bar_line_cost = self.common.info_bar_view_line_cost_label() line_cost_min_btn_touchable = self.common.setting_view_line_cost_min_btn_touchable( ) line_cost_plus_btn_touchable = self.common.setting_view_line_cost_plus_btn_touchable( ) if i < (cost_len - 1): try: self.assertEqual(current_line_cost, target_line_cost, "横屏点击线数线注设置面板的 + 按钮,线注错误!") self.assertEqual(info_bar_line_cost, current_line_cost, "横屏点击线数线注设置面板的 + 按钮,面板线注与下导航栏的不一致!") self.assertEqual( line_cost_min_btn_touchable, True, "横屏点击线数线注设置面板的 + 按钮,线注不是最小值,线注 - 按钮不能点击!") self.assertEqual( line_cost_plus_btn_touchable, True, "横屏点击线数线注设置面板的 + 按钮,线注不是最大值,线注 + 按钮不能点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: try: self.assertEqual(current_line_cost, target_line_cost, "横屏点击线数线注设置面板的 + 按钮,线注错误!") self.assertEqual(info_bar_line_cost, current_line_cost, "横屏点击线数线注设置面板的 + 按钮,面板线注与下导航栏的不一致!") self.assertEqual( line_cost_min_btn_touchable, True, "横屏点击线数线注设置面板的 + 按钮,线注不是最小值,线注 - 按钮不能点击!") self.assertEqual(line_cost_plus_btn_touchable, False, "横屏点击线数线注设置面板的 + 按钮,线注是最大值,线注 + 按钮可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_line_cost_min_btn_click(self): """ 横屏面板线注 - 按钮点击 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) # 转化为货币格式 locale.setlocale(locale.LC_ALL, "") cost_len = len(self.common.line_cost) for i in range(1, cost_len): self.common.setting_view_line_cost_plus_btn_click() sleep(1) for i in reversed(range(cost_len - 1)): self.common.setting_view_line_cost_min_btn_click() sleep(1) current_line_cost = self.common.setting_view_line_cost() target_line_cost = "¥" + locale.format( "%.2f", self.common.line_cost[i] / 100, 1) info_bar_line_cost = self.common.info_bar_view_line_cost_label() line_cost_min_btn_touchable = self.common.setting_view_line_cost_min_btn_touchable( ) line_cost_plus_btn_touchable = self.common.setting_view_line_cost_plus_btn_touchable( ) if i > 0: try: self.assertEqual(current_line_cost, target_line_cost, "横屏点击线数线注设置面板的 - 按钮,线注错误!") self.assertEqual(info_bar_line_cost, current_line_cost, "横屏点击线数线注设置面板的 - 按钮,面板线注与下导航栏的不一致!") self.assertEqual( line_cost_min_btn_touchable, True, "横屏点击线数线注设置面板的 - 按钮,线注不是最小值,线注 - 按钮不能点击!") self.assertEqual( line_cost_plus_btn_touchable, True, "横屏点击线数线注设置面板的 - 按钮,线注不是最大值,线注 + 按钮不能点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: try: self.assertEqual(current_line_cost, target_line_cost, "横屏点击线数线注设置面板的 - 按钮,线注错误!") self.assertEqual(info_bar_line_cost, current_line_cost, "横屏点击线数线注设置面板的 - 按钮,面板线注与下导航栏的不一致!") self.assertEqual(line_cost_min_btn_touchable, False, "横屏点击线数线注设置面板的 - 按钮,线注是最小值,线注 - 按钮可以点击!") self.assertEqual( line_cost_plus_btn_touchable, True, "横屏点击线数线注设置面板的 - 按钮,线注是最小值,线注 + 按钮不可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise # # # ------------------------------------------------------------------------ 竖屏模式 ------------------------------------------------------------------------ # # def test_setting_btn_visible_portrait(self): """ 竖屏显示线数线注设置按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) # 显示 setting_btn = self.common.setting_btn_visible() # 能否点击 setting_btn_touchable = self.common.setting_btn_touchable() try: self.assertEqual(setting_btn, True, "竖屏没有显示线数线注设置按钮!") self.assertEqual(setting_btn_touchable, True, "竖屏线数线注设置按钮无法点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_setting_btn_click_show_view_portrait(self): """ 竖屏点击线数线注设置按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) showing = self.common.setting_view_showing() mask = self.common.mask_view_showing() try: self.assertEqual(showing, True, "竖屏点击线数线注设置按钮,不会弹出对应的面板!") self.assertEqual(mask, True, "竖屏点击线数线注设置按钮,不会显示灰色蒙板!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_click_mask_setting_view_dispear_portrait(self): """ 竖屏点击蒙板可以关闭面板 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) self.common.mask_view_click() sleep(1) dispear = self.common.setting_view_dispear() mask = self.common.mask_view_showing() try: self.assertEqual(dispear, None, "竖屏点击灰色蒙板,线数线注设置面板不会消失!") self.assertEqual(mask, False, "竖屏点击灰色蒙板,灰色蒙板不会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_click_close_btn_view_dispear_portrait(self): """ 竖屏点击关闭按钮面板消失 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) self.common.setting_view_close_btn_click() sleep(1) dispear = self.common.setting_view_dispear() mask = self.common.mask_view_showing() try: self.assertEqual(dispear, None, "竖屏点击线数线注设置面板的关闭按钮,面板不会消失!") self.assertEqual(mask, False, "竖屏点击线数线注设置面板的关闭按钮,灰色蒙板不会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise @unittest.skipIf(full_line is True, "满线项目不测试线数设置") def test_setting_view_line_num_portrait(self): """ 竖屏面板线数标题文字按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) # 文本 line_num_text = self.common.setting_view_line_num_text() current_line_num = self.common.setting_view_line_num() target_line_num = str(self.common.line_num_max) info_bar_line_num = self.common.info_bar_view_line_num_label() # 显示 line_num_min_btn = self.common.setting_view_line_num_min_btn_visible() line_num_plus_btn = self.common.setting_view_line_num_plus_btn_visible( ) # 能否点击 line_num_min_btn_touchable = self.common.setting_view_line_num_min_btn_touchable( ) line_num_plus_btn_touchable = self.common.setting_view_line_num_plus_btn_touchable( ) try: self.assertEqual(line_num_text, "线", "竖屏线数线注设置面板,线数的标题错误!") self.assertEqual(current_line_num, target_line_num, "竖屏线数线注设置面板,默认显示的线数不是最大值!") self.assertEqual(info_bar_line_num, current_line_num, "竖屏线数线注设置面板,线数数值与下导航栏的不一致!") self.assertEqual(line_num_min_btn, True, "竖屏线数线注设置面板,不会显示线数 - 按钮!") self.assertEqual(line_num_min_btn_touchable, True, "竖屏线数线注设置面板,线数 - 按钮默认不能点击!") self.assertEqual(line_num_plus_btn, True, "竖屏线数线注设置面板,不会显示线数 + 按钮!") self.assertEqual(line_num_plus_btn_touchable, False, "竖屏线数线注设置面板,线数 + 按钮默认可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise @unittest.skipIf(full_line is True, "满线项目不测试线数设置") def test_line_num_min_btn_click_portrait(self): """ 竖屏面板线数 - 按钮点击 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) target_line_num = self.common.line_num_max for i in reversed(range(1, int(target_line_num))): self.common.setting_view_line_num_min_btn_click() sleep(1) current_line_num = self.common.setting_view_line_num() info_bar_line_num = self.common.info_bar_view_line_num_label() line_num_min_touchable = self.common.setting_view_line_num_min_btn_touchable( ) line_num_plus_touchable = self.common.setting_view_line_num_plus_btn_touchable( ) if i > 1: try: self.assertEqual(current_line_num, str(i), "竖屏点击线数线注设置面板的 - 按钮,线数错误!") self.assertEqual(info_bar_line_num, current_line_num, "竖屏点击线数线注设置面板的 - 按钮,面板线数与下导航栏的线数不一致!") self.assertEqual(line_num_min_touchable, True, "竖屏点击线数线注设置面板的 - 按钮,线数不是最小值,- 按钮不可以点击!") self.assertEqual(line_num_plus_touchable, True, "竖屏点击线数线注设置面板的 - 按钮,线数不是最大值,+ 按钮不可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: try: self.assertEqual(current_line_num, str(i), "竖屏点击线数线注设置面板的 - 按钮,线数错误!") self.assertEqual(info_bar_line_num, current_line_num, "竖屏点击线数线注设置面板的 - 按钮,面板线数与下导航栏的线数不一致!") self.assertEqual(line_num_min_touchable, False, "竖屏点击线数线注设置面板的 - 按钮,线数是最小值,- 按钮可以点击!") self.assertEqual(line_num_plus_touchable, True, "竖屏点击线数线注设置面板的 - 按钮,线数不是最大值,+ 按钮不可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise @unittest.skipIf(full_line is True, "满线项目不测试线数设置") def test_line_num_plus_btn_click_portrait(self): """ 竖屏面板线数 + 按钮点击 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) target_line_num = self.common.line_num_max for i in range(1, int(target_line_num)): self.common.setting_view_line_num_min_btn_click() sleep(1) for i in range(2, int(target_line_num) + 1): self.common.setting_view_line_num_plus_btn_click() sleep(1) current_line_num = self.common.setting_view_line_num() info_bar_line_num = self.common.info_bar_view_line_num_label() line_num_min_touchable = self.common.setting_view_line_num_min_btn_touchable( ) line_num_plus_touchable = self.common.setting_view_line_num_plus_btn_touchable( ) if i < int(target_line_num): try: self.assertEqual(current_line_num, str(i), "竖屏点击线数线注设置面板的 + 按钮,线数错误!") self.assertEqual(info_bar_line_num, current_line_num, "竖屏点击线数线注设置面板的 + 按钮,面板线数与下导航栏的线数不一致!") self.assertEqual(line_num_min_touchable, True, "竖屏点击线数线注设置面板的 + 按钮,线数不是最小值,- 按钮不可以点击!") self.assertEqual(line_num_plus_touchable, True, "竖屏点击线数线注设置面板的 + 按钮,线数不是最大值,+ 按钮不可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: try: self.assertEqual(current_line_num, str(i), "竖屏点击线数线注设置面板的 + 按钮,线数错误!") self.assertEqual(info_bar_line_num, current_line_num, "竖屏点击线数线注设置面板的 + 按钮,面板线数与下导航栏的线数不一致!") self.assertEqual(line_num_min_touchable, True, "竖屏点击线数线注设置面板的 + 按钮,线数不是最小值,- 按钮不可以点击!") self.assertEqual(line_num_plus_touchable, False, "竖屏点击线数线注设置面板的 + 按钮,线数是最大值,+ 按钮可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_setting_view_btn_status_portrait(self): """ 竖屏面板按钮状态 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) # 文本 line_cost_text = self.common.setting_view_line_cost_text() current_line_cost = self.common.setting_view_line_cost() # 转化为货币格式 locale.setlocale(locale.LC_ALL, "") target_line_cost = "¥" + locale.format( "%.2f", self.common.line_cost[0] / 100, 1) info_bar_line_cost = self.common.info_bar_view_line_cost_label() # 显示 close_btn = self.common.setting_view_close_btn_visible() line_cost_min_btn = self.common.setting_view_line_cost_min_btn_visible( ) line_cost_plus_btn = self.common.setting_view_line_cost_plus_btn_visible( ) # 能否点击 close_btn_touchable = self.common.setting_view_close_btn_touchable() line_cost_min_btn_touchable = self.common.setting_view_line_cost_min_btn_touchable( ) line_cost_plus_btn_touchable = self.common.setting_view_line_cost_plus_btn_touchable( ) try: self.assertEqual(close_btn, True, "竖屏线数线注设置面板不会显示关闭按钮!") self.assertEqual(close_btn_touchable, True, "竖屏线数线注设置面板,关闭按钮不能点击!") self.assertEqual(line_cost_text, "线注", "竖屏线数线注设置面板,线注的标题错误!") self.assertEqual(current_line_cost, target_line_cost, "竖屏线数线注设置面板,默认显示的线注不是最小值!") self.assertEqual(info_bar_line_cost, current_line_cost, "竖屏线数线注设置面板,线注数值与下导航栏的不一致!") self.assertEqual(line_cost_min_btn, True, "竖屏线数线注设置面板,不会显示线注 - 按钮!") self.assertEqual(line_cost_min_btn_touchable, False, "竖屏线数线注设置面板,线注 - 按钮默认可以点击!") self.assertEqual(line_cost_plus_btn, True, "竖屏线数线注设置面板,不会显示线注 + 按钮!") self.assertEqual(line_cost_plus_btn_touchable, True, "竖屏线数线注设置面板,线注 + 按钮默认不可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_line_cost_plus_btn_click_portrait(self): """ 竖屏面板线注 + 按钮点击 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) # 转化为货币格式 locale.setlocale(locale.LC_ALL, "") cost_len = len(self.common.line_cost) for i in range(1, cost_len): self.common.setting_view_line_cost_plus_btn_click() sleep(1) current_line_cost = self.common.setting_view_line_cost() target_line_cost = "¥" + locale.format( "%.2f", self.common.line_cost[i] / 100, 1) info_bar_line_cost = self.common.info_bar_view_line_cost_label() line_cost_min_btn_touchable = self.common.setting_view_line_cost_min_btn_touchable( ) line_cost_plus_btn_touchable = self.common.setting_view_line_cost_plus_btn_touchable( ) if i < (cost_len - 1): try: self.assertEqual(current_line_cost, target_line_cost, "竖屏点击线数线注设置面板的 + 按钮,线注错误!") self.assertEqual(info_bar_line_cost, current_line_cost, "竖屏点击线数线注设置面板的 + 按钮,面板线注与下导航栏的不一致!") self.assertEqual( line_cost_min_btn_touchable, True, "竖屏点击线数线注设置面板的 + 按钮,线注不是最小值,线注 - 按钮不能点击!") self.assertEqual( line_cost_plus_btn_touchable, True, "竖屏点击线数线注设置面板的 + 按钮,线注不是最大值,线注 + 按钮不能点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: try: self.assertEqual(current_line_cost, target_line_cost, "竖屏点击线数线注设置面板的 + 按钮,线注错误!") self.assertEqual(info_bar_line_cost, current_line_cost, "竖屏点击线数线注设置面板的 + 按钮,面板线注与下导航栏的不一致!") self.assertEqual( line_cost_min_btn_touchable, True, "竖屏点击线数线注设置面板的 + 按钮,线注不是最小值,线注 - 按钮不能点击!") self.assertEqual(line_cost_plus_btn_touchable, False, "竖屏点击线数线注设置面板的 + 按钮,线注是最大值,线注 + 按钮可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_line_cost_min_btn_click_portrait(self): """ 竖屏面板线注 - 按钮点击 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) # 转化为货币格式 locale.setlocale(locale.LC_ALL, "") cost_len = len(self.common.line_cost) for i in range(1, cost_len): self.common.setting_view_line_cost_plus_btn_click() sleep(1) for i in reversed(range(cost_len - 1)): self.common.setting_view_line_cost_min_btn_click() sleep(1) current_line_cost = self.common.setting_view_line_cost() target_line_cost = "¥" + locale.format( "%.2f", self.common.line_cost[i] / 100, 1) info_bar_line_cost = self.common.info_bar_view_line_cost_label() line_cost_min_btn_touchable = self.common.setting_view_line_cost_min_btn_touchable( ) line_cost_plus_btn_touchable = self.common.setting_view_line_cost_plus_btn_touchable( ) if i > 0: try: self.assertEqual(current_line_cost, target_line_cost, "竖屏点击线数线注设置面板的 - 按钮,线注错误!") self.assertEqual(info_bar_line_cost, current_line_cost, "竖屏点击线数线注设置面板的 - 按钮,面板线注与下导航栏的不一致!") self.assertEqual( line_cost_min_btn_touchable, True, "竖屏点击线数线注设置面板的 - 按钮,线注不是最小值,线注 - 按钮不能点击!") self.assertEqual( line_cost_plus_btn_touchable, True, "竖屏点击线数线注设置面板的 - 按钮,线注不是最大值,线注 + 按钮不能点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: try: self.assertEqual(current_line_cost, target_line_cost, "竖屏点击线数线注设置面板的 - 按钮,线注错误!") self.assertEqual(info_bar_line_cost, current_line_cost, "竖屏点击线数线注设置面板的 - 按钮,面板线注与下导航栏的不一致!") self.assertEqual(line_cost_min_btn_touchable, False, "竖屏点击线数线注设置面板的 - 按钮,线注是最小值,线注 - 按钮可以点击!") self.assertEqual( line_cost_plus_btn_touchable, True, "竖屏点击线数线注设置面板的 - 按钮,线注是最小值,线注 + 按钮不可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise # # # ------------------------------------------------------------------------ 横竖屏模式 ------------------------------------------------------------------------ # # def test_setting_btn_visible_switch_screen(self): """ 横竖屏线数线注按钮显示 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.landscape() sleep(1) self.common.portrait() sleep(1) visible = self.common.setting_btn_visible() try: self.assertEqual(visible, True, "横竖屏切换,没有显示线数线注设置按钮!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_show_view_switch_screen(self): """ 横竖屏弹出设置面板 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) self.common.landscape() sleep(1) self.common.portrait() sleep(1) showing = self.common.setting_view_showing() mask = self.common.mask_view_showing() try: self.assertEqual(showing, True, "横竖屏切换,线数线注设置面板显示不正常!") self.assertEqual(mask, True, "横竖屏切换,灰色蒙板显示不正常!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_setting_view_dispear_switch_screen(self): """ 横竖屏点击蒙板可以关闭面板 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) self.common.mask_view_click() sleep(1) self.common.landscape() sleep(1) self.common.portrait() sleep(1) dispear = self.common.setting_view_dispear() mask = self.common.mask_view_showing() try: self.assertEqual(dispear, None, "点击蒙板关闭线数线注设置面板后,横竖屏切换,面板不会消失!") self.assertEqual(mask, False, "点击蒙板关闭线数线注设置面板后,横竖屏切换,灰色蒙板不会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise @unittest.skipIf(full_line is True, "满线项目不测试线数设置") def test_line_num_switch_screen(self): """ 横竖屏面板线数标题文字按钮 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) self.common.landscape() sleep(1) self.common.portrait() sleep(1) line_num_text = self.common.setting_view_line_num_text() current_line_num = self.common.setting_view_line_num() target_line_num = str(self.common.line_num_max) info_bar_line_num = self.common.info_bar_view_line_num_label() line_num_min_btn = self.common.setting_view_line_num_min_btn_visible() line_num_plus_btn = self.common.setting_view_line_num_plus_btn_visible( ) try: self.assertEqual(line_num_text, "线", "横竖屏切换,设置面板线数的标题错误!") self.assertEqual(current_line_num, target_line_num, "横竖屏切换,默认显示的线数不是最大值!") self.assertEqual(info_bar_line_num, current_line_num, "横竖屏切换,线数数值与下导航栏的不一致!") self.assertEqual(line_num_min_btn, True, "横竖屏切换,不会显示线数 - 按钮!") self.assertEqual(line_num_plus_btn, True, "横竖屏切换,不会显示线数 + 按钮!") except AssertionError: self.daf.get_screenshot(self.browser) raise @unittest.skipIf(full_line is True, "满线项目不测试线数设置") def test_line_num_min_btn_click_switch_screen(self): """ 横竖屏面板线数 - 按钮点击 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) target_line_num = self.common.line_num_max for i in reversed(range(1, int(target_line_num))): self.common.setting_view_line_num_min_btn_click() sleep(1) if i % 2 == 0: self.common.portrait() else: self.common.landscape() sleep(1) current_line_num = self.common.setting_view_line_num() info_bar_line_num = self.common.info_bar_view_line_num_label() line_num_min_touchable = self.common.setting_view_line_num_min_btn_touchable( ) line_num_plus_touchable = self.common.setting_view_line_num_plus_btn_touchable( ) if i > 1: try: self.assertEqual(current_line_num, str(i), "点击线数线注设置面板的 - 按钮,横竖屏切换,线数错误!") self.assertEqual( info_bar_line_num, current_line_num, "点击线数线注设置面板的 - 按钮,横竖屏切换,面板线数与下导航栏的线数不一致!") self.assertEqual( line_num_min_touchable, True, "点击线数线注设置面板的 - 按钮,横竖屏切换,线数不是最小值,- 按钮不可以点击!") self.assertEqual( line_num_plus_touchable, True, "点击线数线注设置面板的 - 按钮,横竖屏切换,线数不是最大值,+ 按钮不可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: try: self.assertEqual(current_line_num, str(i), "点击线数线注设置面板的 - 按钮,横竖屏切换,线数错误!") self.assertEqual( info_bar_line_num, current_line_num, "点击线数线注设置面板的 - 按钮,横竖屏切换,面板线数与下导航栏的线数不一致!") self.assertEqual( line_num_min_touchable, False, "点击线数线注设置面板的 - 按钮,横竖屏切换,线数是最小值,- 按钮可以点击!") self.assertEqual( line_num_plus_touchable, True, "点击线数线注设置面板的 - 按钮,横竖屏切换,线数不是最大值,+ 按钮不可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise @unittest.skipIf(full_line is True, "满线项目不测试线数设置") def test_line_num_plus_btn_click_switch_screen(self): """ 横竖屏面板线数 + 按钮点击 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) target_line_num = self.common.line_num_max for i in range(1, int(target_line_num)): self.common.setting_view_line_num_min_btn_click() sleep(1) for i in range(2, int(target_line_num) + 1): self.common.setting_view_line_num_plus_btn_click() sleep(1) if i % 2 == 0: self.common.portrait() else: self.common.landscape() sleep(1) current_line_num = self.common.setting_view_line_num() info_bar_line_num = self.common.info_bar_view_line_num_label() line_num_min_touchable = self.common.setting_view_line_num_min_btn_touchable( ) line_num_plus_touchable = self.common.setting_view_line_num_plus_btn_touchable( ) if i < int(target_line_num): try: self.assertEqual(current_line_num, str(i), "点击线数线注设置面板的 + 按钮,横竖屏切换,线数错误!") self.assertEqual( info_bar_line_num, current_line_num, "点击线数线注设置面板的 + 按钮,横竖屏切换,面板线数与下导航栏的线数不一致!") self.assertEqual( line_num_min_touchable, True, "点击线数线注设置面板的 + 按钮,横竖屏切换,线数不是最小值,- 按钮不可以点击!") self.assertEqual( line_num_plus_touchable, True, "点击线数线注设置面板的 + 按钮,横竖屏切换,线数不是最大值,+ 按钮不可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: try: self.assertEqual(current_line_num, str(i), "点击线数线注设置面板的 + 按钮,横竖屏切换,线数错误!") self.assertEqual( info_bar_line_num, current_line_num, "点击线数线注设置面板的 + 按钮,横竖屏切换,面板线数与下导航栏的线数不一致!") self.assertEqual( line_num_min_touchable, True, "点击线数线注设置面板的 + 按钮,横竖屏切换,线数不是最小值,- 按钮不可以点击!") self.assertEqual( line_num_plus_touchable, False, "点击线数线注设置面板的 + 按钮,横竖屏切换,线数是最大值,+ 按钮可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_setting_view_btn_switch_screen(self): """ 横竖屏面板线注标题文字 """ self.common.portrait() self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) self.common.landscape() sleep(1) self.common.portrait() sleep(1) view_line_cost_text = self.common.setting_view_line_cost_text() current_line_cost = self.common.setting_view_line_cost() # 转化为货币格式 locale.setlocale(locale.LC_ALL, "") target_line_cost = "¥" + locale.format( "%.2f", self.common.line_cost[0] / 100, 1) info_bar_line_cost = self.common.info_bar_view_line_cost_label() line_cost_min_btn = self.common.setting_view_line_cost_min_btn_visible( ) line_cost_plus_btn = self.common.setting_view_line_cost_plus_btn_visible( ) try: self.assertEqual(view_line_cost_text, "线注", "横竖屏切换,线注的标题错误!") self.assertEqual(current_line_cost, target_line_cost, "横竖屏切换,默认显示的线注不是最小值!") self.assertEqual(info_bar_line_cost, current_line_cost, "横竖屏切换,线注数值与下导航栏的不一致!") self.assertEqual(line_cost_min_btn, True, "横竖屏切换,不会显示线注 - 按钮!") self.assertEqual(line_cost_plus_btn, True, "横竖屏切换,不会显示线注 + 按钮!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_line_cost_plus_btn_click_switch_screen(self): """ 横竖屏面板线注 + 按钮点击 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) # 转化为货币格式 locale.setlocale(locale.LC_ALL, "") cost_len = len(self.common.line_cost) for i in range(1, cost_len): self.common.setting_view_line_cost_plus_btn_click() sleep(1) if i % 2 == 0: self.common.landscape() else: self.common.portrait() sleep(1) current_line_cost = self.common.setting_view_line_cost() target_line_cost = "¥" + locale.format( "%.2f", self.common.line_cost[i] / 100, 1) info_bar_line_cost = self.common.info_bar_view_line_cost_label() line_cost_min_btn_touchable = self.common.setting_view_line_cost_min_btn_touchable( ) line_cost_plus_btn_touchable = self.common.setting_view_line_cost_plus_btn_touchable( ) if i < (cost_len - 1): try: self.assertEqual(current_line_cost, target_line_cost, "点击线数线注设置面板的 + 按钮,横竖屏切换,线注错误!") self.assertEqual(info_bar_line_cost, current_line_cost, "点击线数线注设置面板的 + 按钮,横竖屏切换,面板线注与下导航栏的不一致!") self.assertEqual( line_cost_min_btn_touchable, True, "点击线数线注设置面板的 + 按钮,横竖屏切换,线注不是最小值,线注 - 按钮不能点击!") self.assertEqual( line_cost_plus_btn_touchable, True, "点击线数线注设置面板的 + 按钮,横竖屏切换,线注不是最大值,线注 + 按钮不能点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: try: self.assertEqual(current_line_cost, target_line_cost, "点击线数线注设置面板的 + 按钮,横竖屏切换,线注错误!") self.assertEqual(info_bar_line_cost, current_line_cost, "点击线数线注设置面板的 + 按钮,横竖屏切换,面板线注与下导航栏的不一致!") self.assertEqual( line_cost_min_btn_touchable, True, "点击线数线注设置面板的 + 按钮,横竖屏切换,线注不是最小值,线注 - 按钮不能点击!") self.assertEqual( line_cost_plus_btn_touchable, False, "点击线数线注设置面板的 + 按钮,横竖屏切换,线注是最大值,线注 + 按钮可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_line_cost_min_btn_click_switch_screen(self): """ 横竖屏面板线注 - 按钮点击 """ self.common.loading_pass() sleep(3) self.common.sound_view_yes_btn_click() sleep(1) self.common.setting_btn_click() sleep(1) # 转化为货币格式 locale.setlocale(locale.LC_ALL, "") cost_len = len(self.common.line_cost) for i in range(1, cost_len): self.common.setting_view_line_cost_plus_btn_click() sleep(1) for i in reversed(range(cost_len - 1)): self.common.setting_view_line_cost_min_btn_click() sleep(1) if i % 2 == 0: self.common.landscape() else: self.common.portrait() sleep(1) current_line_cost = self.common.setting_view_line_cost() target_line_cost = "¥" + locale.format( "%.2f", self.common.line_cost[i] / 100, 1) info_bar_line_cost = self.common.info_bar_view_line_cost_label() line_cost_min_btn_touchable = self.common.setting_view_line_cost_min_btn_touchable( ) line_cost_plus_btn_touchable = self.common.setting_view_line_cost_plus_btn_touchable( ) if i > 0: try: self.assertEqual(current_line_cost, target_line_cost, "点击线数线注设置面板的 - 按钮,横竖屏切换,线注错误!") self.assertEqual(info_bar_line_cost, current_line_cost, "点击线数线注设置面板的 - 按钮,横竖屏切换,面板线注与下导航栏的不一致!") self.assertEqual( line_cost_min_btn_touchable, True, "点击线数线注设置面板的 - 按钮,横竖屏切换,线注不是最小值,线注 - 按钮不能点击!") self.assertEqual( line_cost_plus_btn_touchable, True, "点击线数线注设置面板的 - 按钮,横竖屏切换,线注不是最大值,线注 + 按钮不能点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise else: try: self.assertEqual(current_line_cost, target_line_cost, "点击线数线注设置面板的 - 按钮,横竖屏切换,线注错误!") self.assertEqual(info_bar_line_cost, current_line_cost, "点击线数线注设置面板的 - 按钮,横竖屏切换,面板线注与下导航栏的不一致!") self.assertEqual( line_cost_min_btn_touchable, False, "点击线数线注设置面板的 - 按钮,横竖屏切换,线注是最小值,线注 - 按钮可以点击!") self.assertEqual( line_cost_plus_btn_touchable, True, "点击线数线注设置面板的 - 按钮,横竖屏切换,线注是最小值,线注 + 按钮不可以点击!") except AssertionError: self.daf.get_screenshot(self.browser) raise
class TestLoadingView(unittest.TestCase): """ 载入场景模块 """ def setUp(self): self.browser = webdriver.Chrome( executable_path="../../lib/chromedriver.exe") self.common = Common(self.browser) self.common.start() self.daf = DirAndFiles() def tearDown(self): self.browser.quit() # # # ------------------------------------------------------------------------ 横屏模式 ------------------------------------------------------------------------ # # def test_loading_view_showing(self): """ 横屏进入载入场景 """ self.common.wait_for_loading_view_showing() showing = self.common.loading_view_showing() try: self.assertEqual(showing, True, "横屏没有进入载入场景!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_loading_view_ui_showing(self): """ 横屏显示logo、进度条、版本号 """ self.common.wait_for_loading_view_showing() bg = self.common.loading_view_background_visible() logo = self.common.loading_view_logo_visible() progress_title = self.common.loading_view_progress_title_visible() progress_bar = self.common.loading_view_progress_bar_visible() version = self.common.loading_view_version_visible() try: self.assertEqual(bg, True, "横屏载入场景没有显示背景图片!") self.assertEqual(logo, True, "横屏载入场景没有显示logo!") self.assertEqual(progress_title, True, "横屏载入场景没有显示当前进度百分比!") self.assertEqual(progress_bar, True, "横屏载入场景没有显示进度条!") self.assertEqual(version, True, "横屏载入场景没有显示版本号!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_progress_bar_is_loading(self): """ 横屏进度条会走动 """ self.common.wait_for_loading_view_showing() time = 0 title_value1 = self.common.loading_view_progress_title_value() bar_value1 = self.common.loading_view_progress_bar_value() while True: sleep(0.5) time = time + 0.5 title_value2 = self.common.loading_view_progress_title_value() bar_value2 = self.common.loading_view_progress_bar_value() if title_value1 is not title_value2 and bar_value1 is not bar_value2: break elif time == 10: try: self.assertNotEqual(title_value1, title_value2, "横屏载入场景经过10秒,百分比数值不会变!") self.assertNotEqual(bar_value1, bar_value2, "横屏载入场景经过10秒,进度条不会动!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_loading_bar_complete(self): """ 横屏进度条走完是100% """ self.common.wait_for_loading_view_showing() start_time = datetime.now() while True: bar_value = self.common.loading_view_progress_bar_value() title_value = self.common.loading_view_progress_title_value() end_time = datetime.now() cost_time = (end_time - start_time).seconds if bar_value == 100: cost_time = True break else: if cost_time >= 15: cost_time = False break try: self.assertEqual(cost_time, True, "横屏等待15秒,进度条不会走满!") self.assertEqual(title_value, "100%", "横屏进度条走满后,百分比不是100%!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_loading_view_dispear(self): """ 横屏在进度条100%后载入消失 """ self.common.loading_pass() sleep(3) showing = self.common.loading_view_dispear() try: self.assertEqual(showing, None, "横屏载入完成后载入场景不会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise # # # ------------------------------------------------------------------------ 竖屏模式 ------------------------------------------------------------------------ # # def test_loading_view_showing_portrait(self): """ 竖屏进入载入场景 """ self.common.portrait() self.common.wait_for_loading_view_showing() showing = self.common.loading_view_showing() try: self.assertEqual(showing, True, "竖屏没有进入载入场景!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_loading_view_ui_showing_portrait(self): """ 竖屏显示logo、进度条、版本号 """ self.common.portrait() self.common.wait_for_loading_view_showing() bg = self.common.loading_view_background_visible() logo = self.common.loading_view_logo_visible() progress_title = self.common.loading_view_progress_title_visible() progress_bar = self.common.loading_view_progress_bar_visible() version = self.common.loading_view_version_visible() try: self.assertEqual(bg, True, "竖屏载入场景没有显示背景图片!") self.assertEqual(logo, True, "竖屏载入场景没有显示logo!") self.assertEqual(progress_title, True, "竖屏载入场景没有显示当前进度百分比!") self.assertEqual(progress_bar, True, "竖屏载入场景没有显示进度条!") self.assertEqual(version, True, "竖屏载入场景没有显示版本号!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_progress_bar_is_loading_portrait(self): """ 竖屏进度条会走动 """ self.common.portrait() self.common.wait_for_loading_view_showing() time = 0 title_value1 = self.common.loading_view_progress_title_value() bar_value1 = self.common.loading_view_progress_bar_value() while True: sleep(0.5) time = time + 0.5 title_value2 = self.common.loading_view_progress_title_value() bar_value2 = self.common.loading_view_progress_bar_value() if title_value1 is not title_value2 and bar_value1 is not bar_value2: break elif time == 10: try: self.assertNotEqual(title_value1, title_value2, "竖屏载入场景经过10秒,百分比数值不会变!") self.assertNotEqual(bar_value1, bar_value2, "竖屏载入场景经过10秒,进度条不会动!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_loading_bar_complete_portrait(self): """ 竖屏载入场景进度条走完是100% """ self.common.portrait() self.common.wait_for_loading_view_showing() start_time = datetime.now() while True: bar_value = self.common.loading_view_progress_bar_value() title_value = self.common.loading_view_progress_title_value() end_time = datetime.now() cost_time = (end_time - start_time).seconds if bar_value == 100: cost_time = True break else: if cost_time >= 15: cost_time = False break try: self.assertEqual(cost_time, True, "竖屏等待15秒,进度条不会走满!") self.assertEqual(title_value, "100%", "竖屏进度条走满后,百分比不是100%!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_loading_view_dispear_portrait(self): """ 竖屏进度条100%后载入消失 """ self.common.portrait() self.common.loading_pass() sleep(3) showing = self.common.loading_view_dispear() try: self.assertEqual(showing, None, "竖屏载入完成后载入场景不会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise # # # ------------------------------------------------------------------------ 横竖屏模式 ------------------------------------------------------------------------ # # def test_loading_view_showing_switch_screen(self): """ 横竖屏显示logo、进度条、版本号 """ self.common.portrait() sleep(0.5) self.common.landscape() sleep(0.5) self.common.portrait() self.common.wait_for_loading_view_showing() bg = self.common.loading_view_background_visible() logo = self.common.loading_view_logo_visible() progress_title = self.common.loading_view_progress_title_visible() progress_bar = self.common.loading_view_progress_bar_visible() version = self.common.loading_view_version_visible() try: self.assertEqual(bg, True, "横竖屏切换,载入场景没有显示背景图片!") self.assertEqual(logo, True, "横竖屏切换,载入场景没有显示logo!") self.assertEqual(progress_title, True, "横竖屏切换,载入场景没有显示当前进度百分比!") self.assertEqual(progress_bar, True, "横竖屏切换,载入场景没有显示进度条!") self.assertEqual(version, True, "横竖屏切换,载入场景没有显示版本号!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_progress_bar_is_loading_switch_screen(self): """ 横竖屏进度条会走动 """ self.common.portrait() self.common.wait_for_loading_view_showing() time = 0 title_value1 = self.common.loading_view_progress_title_value() bar_value1 = self.common.loading_view_progress_bar_value() while True: sleep(0.5) time = time + 0.5 self.common.landscape() title_value2 = self.common.loading_view_progress_title_value() bar_value2 = self.common.loading_view_progress_bar_value() if title_value1 is not title_value2 and bar_value1 is not bar_value2: break elif time == 10: try: self.assertNotEqual(title_value1, title_value2, "横竖屏切换,载入场景经过10秒,百分比数值不会变!") self.assertNotEqual(bar_value1, bar_value2, "横竖屏切换,载入场景经过10秒,进度条不会动!") except AssertionError: self.daf.get_screenshot(self.browser) raise def test_loading_view_dispear_switch_screen(self): """ 横竖屏载入场景进度条100%后消失 """ self.common.portrait() sleep(1) self.common.landscape() self.common.loading_pass() self.common.portrait() sleep(1) showing = self.common.loading_view_dispear() try: self.assertEqual(showing, None, "横竖屏切换,载入完成后载入场景不会消失!") except AssertionError: self.daf.get_screenshot(self.browser) raise