예제 #1
0
파일: service.py 프로젝트: yjp211/ysgk
 def auth_user(self, username, passwd):
     """
     用户名、口令认证用户
         @username: 用户名
         @passwd: 口令
     """
     ret = Result()
     if username != self._get_user():
         ret.success = False
         ret.msg = u'用户不存在'
         return ret
     if passwd != self._get_pwd():
         ret.success = False
         ret.msg = u'口令不正确'
     return ret
예제 #2
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    def update_game(self, game):
        """
       编辑游戏
        """
        ret = Result()
        try:
            if not game.id:
                game.save()
            else:
                game.save_most()
            game.tags.clear()
            map(game.tags.add, [
                item.strip()
                for item in game.tag_ids.split(',') if item.strip()
            ])

            game.screens.clear()
            map(game.screens.add, [
                item.strip()
                for item in game.screen_ids.split(',') if item.strip()
            ])

            self._update_category(game)
        except Exception, e:
            log_debug.error(u"更新游戏<%s>,数据库操作失败,%s" % (game.name_ch, e))
            ret.success = False
            ret.msg = u"数据库操作失败"
예제 #3
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    def delete_game(self, id):
        """
       删除游戏
        """
        ret = Result()
        try:
            game = Game.objects.get(id=id)
            if game.icon:
                game.icon.delete()
            if game.rec_screen:
                game.rec_screen.delete()
            if game.flash:
                game.flash.delete()
            if game.ipa:
                game.ipa.delete()
            if game.apk:
                game.apk.delete()
            if game.apk_pack:
                game.apk_pack.delete()
            game.screens.all().delete()

            game.delete()
        except Exception, e:
            log_debug.error(u"删除游戏<id:%s>,数据库操作失败,%s" % (id, e))
            ret.success = False
            ret.msg = u"数据库操作失败"
예제 #4
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파일: file_store.py 프로젝트: yjp211/ysgk
 def delete_file(self, db_file):
     ret = Result()
     try:
         self.up.delete(self.parse_file_path(db_file))
     except Exception, e:
         log_debug.error(u"upyun删除文件<%s>失败,%s" % (db_file.name, e))
         ret.success = False
         ret.exception = e
         ret.msg = e.message
예제 #5
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파일: tag.py 프로젝트: yjp211/ysgk
    def delete_tag(self, id):
        """
       删除游戏系列
        """
        ret = Result()
        try:
            tag = Tag.objects.get(id=id)
            count = tag.game_tag_map.count()
            if count != 0:
                ret.success = False
                ret.msg = u"还有%s款游戏使用该标签,不能删除该标签" % count
                return  ret

            tag.delete()
        except Exception, e:
            log_debug.error(u"删除游戏标签<id:%s>,数据库操作失败,%s" % (id, e))
            ret.success = False
            ret.msg = u"数据库操作失败"
예제 #6
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 def delete_file(self, db_file):
     ret = Result()
     try:
         self.up.delete(self.parse_file_path(db_file))
     except Exception, e:
         log_debug.error(u"upyun删除文件<%s>失败,%s" % (db_file.name, e))
         ret.success = False
         ret.exception = e
         ret.msg = e.message
예제 #7
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    def delete_tag(self, id):
        """
       删除游戏系列
        """
        ret = Result()
        try:
            tag = Tag.objects.get(id=id)
            count = tag.game_tag_map.count()
            if count != 0:
                ret.success = False
                ret.msg = u"还有%s款游戏使用该标签,不能删除该标签" % count
                return ret

            tag.delete()
        except Exception, e:
            log_debug.error(u"删除游戏标签<id:%s>,数据库操作失败,%s" % (id, e))
            ret.success = False
            ret.msg = u"数据库操作失败"
예제 #8
0
파일: service.py 프로젝트: yjp211/ysgk
 def upload_file(self, upload_file):
     """
     上传文件
     """
     ret = Result()
     upload_ret = store.save_file(upload_file)
     if not upload_ret.success:
         ret.success = False
         ret.msg = u"上传云端失败"
     else:
         try:
             #保存到数据库
             upload_file.save()
         except Exception, e:
             log_debug.error(u"上传文件,数据库保存失败,%s" % e)
             ret.success = False
             ret.msg = u"数据库操作失败"
             #删除文件
             store.delete_file(upload_file)
예제 #9
0
파일: file_store.py 프로젝트: yjp211/ysgk
    def save_file(self, db_file):
        ret = Result()
        try:
            self.up.put(self.gen_file_path(db_file), db_file.body.read())

        except Exception, e:
            log_debug.error(u"upyun上传文件<%s>失败,%s" % (db_file.name, e))
            ret.success = False
            ret.exception = e
            ret.msg = e.message
예제 #10
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    def save_file(self, db_file):
        ret = Result()
        try:
            self.up.put(self.gen_file_path(db_file), db_file.body.read())

        except Exception, e:
            log_debug.error(u"upyun上传文件<%s>失败,%s" % (db_file.name, e))
            ret.success = False
            ret.exception = e
            ret.msg = e.message
예제 #11
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 def upload_file(self, upload_file):
     """
     上传文件
     """
     ret = Result()
     upload_ret = store.save_file(upload_file)
     if not upload_ret.success:
         ret.success = False
         ret.msg = u"上传云端失败"
     else:
         try:
             #保存到数据库
             upload_file.save()
         except Exception, e:
             log_debug.error(u"上传文件,数据库保存失败,%s" % e)
             ret.success = False
             ret.msg = u"数据库操作失败"
             #删除文件
             store.delete_file(upload_file)
예제 #12
0
파일: category.py 프로젝트: yjp211/ysgk
    def delete_category(self, id):
        """
       删除游戏系列
        """
        ret = Result()
        try:
            category = Category.objects.get(id=id)
            count = category.game_set.count()
            if count != 0:
                ret.success = False
                ret.msg = u"系列中还有%s款游戏,不能删除该系列" % count
                return  ret
            if category.icon:
                category.icon.delete()

            category.delete()
        except Exception, e:
            log_debug.error(u"删除游戏系列<id:%s>,数据库操作失败,%s" % (id, e))
            ret.success = False
            ret.msg = u"数据库操作失败"
예제 #13
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 def delete_file(self, file_id):
     """
     删除文件
     """
     ret = Result()
     #获取到对象
     try:
         delete_file = File.objects.get(id=file_id)
     except Exception, e:
         log_debug.error(u"删除文件,数据库获取对象失败,%s" % e)
         ret.success = False
         ret.msg = u"数据库操作失败,对象可能不存在"
         return ret
예제 #14
0
파일: service.py 프로젝트: yjp211/ysgk
 def delete_file(self, file_id):
     """
     删除文件
     """
     ret = Result()
     #获取到对象
     try:
         delete_file = File.objects.get(id=file_id)
     except Exception, e:
         log_debug.error(u"删除文件,数据库获取对象失败,%s" % e)
         ret.success = False
         ret.msg = u"数据库操作失败,对象可能不存在"
         return ret
예제 #15
0
파일: service.py 프로젝트: yjp211/ysgk
 def add_game(self, game):
     """
    添加游戏
     """
     ret = Result()
     try:
         game.save()
         map(game.tags.add, [item.strip() for item in game.tag_ids.split(',') if item.strip()])
         map(game.screens.add, [item.strip() for item in game.screen_ids.split(',') if item.strip()])
     except Exception, e:
         log_debug.error(u"添加游戏<%s>,数据库操作失败,%s" % (game.name_ch, e))
         ret.success = False
         ret.msg = u"数据库操作失败"
예제 #16
0
파일: category.py 프로젝트: yjp211/ysgk
 def update_category(self, category):
     """
    编辑游戏系列
     """
     ret = Result()
     try:
         if not category.id:
             category.save()
         else:
             category.save_most()
     except Exception, e:
         log_debug.error(u"更新游戏系列<%s>,数据库操作失败,%s" % (tag.name_ch, e))
         ret.success = False
         ret.msg = u"数据库操作失败"
예제 #17
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파일: tag.py 프로젝트: yjp211/ysgk
 def update_tag(self, tag):
     """
    编辑游戏标签
     """
     ret = Result()
     try:
         if not tag.id:
             tag.save()
         else:
             tag.save_most()
     except Exception, e:
         log_debug.error(u"更新游戏标签<%s>,数据库操作失败,%s" % (tag.name_ch, e))
         ret.success = False
         ret.msg = u"数据库操作失败"
예제 #18
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 def update_tag(self, tag):
     """
    编辑游戏标签
     """
     ret = Result()
     try:
         if not tag.id:
             tag.save()
         else:
             tag.save_most()
     except Exception, e:
         log_debug.error(u"更新游戏标签<%s>,数据库操作失败,%s" % (tag.name_ch, e))
         ret.success = False
         ret.msg = u"数据库操作失败"
예제 #19
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 def stick_game(self, gamecatgory_id):
     """
    置顶游戏
     """
     import datetime
     ret = Result()
     try:
         gamecatgory = GameCategory.objects.get(id=gamecatgory_id)
         gamecatgory.stick_time = datetime.datetime.today()
         gamecatgory.save(update_fields=['stick_time'])
     except Exception, e:
         log_debug.error(u"置顶游戏<%s>,数据库操作失败,%s" % (gamecatgory_id, e))
         ret.success = False
         ret.msg = u"数据库操作失败"
예제 #20
0
파일: services.py 프로젝트: yjp211/ysgk
    def list_category(self, id, page_num, page_size):
        """
        获取系列的详细信息
        :param id: 系列id
        :param page_num: 当前第几页
        :param page_size: 每页大小
        :return:
        """
        ret = Result()
        try:
            if not page_num or int(page_num) < 1:
                page_num = 1
            if not page_size or int(page_size) < 1:
                page_size = 10
            page_num = int(page_num)
            page_size = int(page_size)
            game_arr = []
            json_obj = {
                'pageNum': page_num,
                'pageSize': page_size,
                'games': game_arr,
            }

            for item in Category.objects.get(id=id).game_set.all()\
                                .order_by('-gamecategory__stick_time', '-update_time') \
                                [(page_num-1)*page_size : page_num*page_size]:

                item_dict = {
                    'id': item.id,
                    'name': item.name,
                    'name_ch': item.name_ch,
                    'desc': item.desc,
                    'desc_ch': item.desc_ch,
                    'starValue': item.star,
                    'icon': item.icon and item.icon.url or '',
                    'snapshots': [ i.url for i in item.screens.all() ],
                    'packageName': item.apk_pack and item.apk_pack.name or '',
                    'size': item.apk_pack and item.apk_pack.size or 0,
                    'downloadURL': item.apk_pack and item.apk_pack.url or '',
                }
                game_arr.append(item_dict)
            ret.data['json_data'] = json.dumps(json_obj)
        except Exception, e:
            log_debug.error(u"获取游戏系列<id:%s>,数据库操作失败,%s" % (id, e))
            ret.success = False
            ret.msg = u"数据库操作失败"
            raise e
예제 #21
0
파일: services.py 프로젝트: yjp211/ysgk
    def list_hot_category(self, pageNum, pageSize):
        """
        获取热门游戏列表
        :param pageNum:
        :param pageSize:
        :return:
        """
        ret = Result()
        try:
            category = Category.objects.filter(name__iexact='hot')[0]

            return self.list_category(category.id, pageNum, pageSize)
        except Exception, e:
            log_debug.error(u"获取所有游戏系列失败,数据库操作失败,%s" % (e))
            ret.success = False
            ret.msg = u"数据库操作失败"
            raise e
예제 #22
0
 def add_game(self, game):
     """
    添加游戏
     """
     ret = Result()
     try:
         game.save()
         map(game.tags.add, [
             item.strip()
             for item in game.tag_ids.split(',') if item.strip()
         ])
         map(game.screens.add, [
             item.strip()
             for item in game.screen_ids.split(',') if item.strip()
         ])
     except Exception, e:
         log_debug.error(u"添加游戏<%s>,数据库操作失败,%s" % (game.name_ch, e))
         ret.success = False
         ret.msg = u"数据库操作失败"
예제 #23
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파일: service.py 프로젝트: yjp211/ysgk
    def wrapped(*args, **kwargs):
        # __doc__ encode as ascii
        # and we only need the first line
        doc = func.__doc__
        description = doc.strip().split('\n')[0].decode('utf-8')

        log_service.debug(u'<%s:%s> %s [ 参数:<%s %s> ]' %
                          (func.__module__, func.__name__, description, args, kwargs))
        try:
            ret = func(*args, **kwargs)
            if ret.success:
                log_service.info(u'%s [ 成功 ]' % (description))
            else:
                log_service.error(u'%s [ 失败,%s ]' % (description, ret.msg))
            return ret
        except Exception, e:
            log_service.error(u'%s [ 出现异常,%s ]' % (description, e))
            ret = Result()
            ret.success = False
            ret.exception = e
            ret.msg = e.message
            return ret
예제 #24
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    def wrapped(*args, **kwargs):
        # __doc__ encode as ascii
        # and we only need the first line
        doc = func.__doc__
        description = doc.strip().split('\n')[0].decode('utf-8')

        log_service.debug(
            u'<%s:%s> %s [ 参数:<%s %s> ]' %
            (func.__module__, func.__name__, description, args, kwargs))
        try:
            ret = func(*args, **kwargs)
            if ret.success:
                log_service.info(u'%s [ 成功 ]' % (description))
            else:
                log_service.error(u'%s [ 失败,%s ]' % (description, ret.msg))
            return ret
        except Exception, e:
            log_service.error(u'%s [ 出现异常,%s ]' % (description, e))
            ret = Result()
            ret.success = False
            ret.exception = e
            ret.msg = e.message
            return ret
예제 #25
0
파일: services.py 프로젝트: yjp211/ysgk
 def get_all_category(self):
     """
     获取所有游戏系列
     """
     ret = Result()
     try:
         json_obj = []
         for item in Category.objects.all():
             item_dict = {
                 'name': item.name,
                 'name_ch': item.name_ch,
                 'desc': item.desc,
                 'desc_ch': item.desc_ch,
                 'icon': item.icon and item.icon.url or '',
                 'length': item.game_set.count(),
                 'gamesURL': '%s/game/category/%s/' % (OPEN_API_URL_PREFIX.rstrip('/'), item.id)
             }
             json_obj.append(item_dict)
         ret.data['json_data'] = json.dumps(json_obj)
     except Exception, e:
         log_debug.error(u"获取所有游戏系列失败,数据库操作失败,%s" % (e))
         ret.success = False
         ret.msg = u"数据库操作失败"
         raise e