def test_reset_unsets_split_status(self): from src.player import Player testPlayer = Player() testPlayer.__set_split__() testPlayer.reset() self.assertFalse(testPlayer.__is_hand_split__)
def test_bust_hand2_only(self): from src.player import Player testPlayer = Player() testPlayer.__set_split__() # Create two cards # Generate Two "3" cards and add them to hand for I in range(0, 3): card2 = self.generateCard(value=10, face=str(10), is_ace=False) card1 = self.generateCard(value=2, face=str(2), is_ace=False) testPlayer.add_card(card1) self.assertFalse(testPlayer.check_if_bust())
def test_hand_output_returns_string(self): from src.player import Player testPlayer = Player() testPlayer.__set_split__() # Create two cards # Generate Two "3" cards and add them to hand for card in range(0, 2): testPlayer.add_card( self.generateCard(value=3, face=str(3), is_ace=False), self.generateCard(value=3, face=str(3), is_ace=False)) handOutput = testPlayer.get_hand_output() self.assertIsInstance(handOutput, str)
def test_hand_value_returns_list_in_split(self): from src.player import Player testPlayer = Player() testPlayer.__set_split__() # Create two cards # Generate Two "3" cards and add them to hand for card in range(0, 2): testPlayer.add_card( self.generateCard(value=3, face=str(3), is_ace=False)) handValue = testPlayer.get_hand_value() # Hand value should be 6 self.assertIsInstance(handValue, list)
def test_hand1_value_in_split(self): from src.player import Player testPlayer = Player() testPlayer.__set_split__() # Create two cards # Generate Two "3" cards and add them to hand for card in range(0, 2): testPlayer.add_card( self.generateCard(value=3, face=str(3), is_ace=False), self.generateCard(value=4, face=str(4), is_ace=False)) handValue = testPlayer.get_hand_value() # Hand value should be 8 self.assertEqual(handValue[1], 8)
def test_clear_hand2(self): from src.player import Player testPlayer = Player() testPlayer.__set_split__() # Create two cards # Generate Two "3" cards and add them to hand for card in range(0, 2): testPlayer.add_card( self.generateCard(value=3, face=str(3), is_ace=False)) # Clear the hand testPlayer.__clear_hand__() handValue = testPlayer.get_hand_value()[1] # Hand1 value should be 0 self.assertEqual(handValue, 0)
def test_cards_are_added_to_correct_hand_when_in_split_hand1(self): from src.player import Player testPlayer = Player() # Create two cards card1 = self.generateCard(value=3, face=str(3), is_ace=False) card2 = self.generateCard(value=4, face=str(4), is_ace=False) # Set split status testPlayer.__set_split__() testPlayer.add_card(card1, card2) handsFromPlayer = testPlayer.__get_hand_obj__() plyrHand1 = handsFromPlayer[0] plyrHand2 = handsFromPlayer[1] self.assertEqual(plyrHand1[0], card1)
def test_add_card_in_split_when_2nd_card_not_provided_hand1(self): from src.player import Player testPlayer = Player() # Create two cards # Generate Two "3" cards and add them to hand card1 = self.generateCard(value=3, face=str(3), is_ace=False) card2 = None # Set split status testPlayer.__set_split__() testPlayer.add_card(card1, card2) handsFromPlayer = testPlayer.__get_hand_obj__() plyrHand1 = handsFromPlayer[0] plyrHand2 = handsFromPlayer[1] self.assertEqual(len(plyrHand1), 0)