def __init__(self, air): DistCogdoGameAI.__init__(self, air) self.numSuits = (0,0,0) self.timer = Timer.Timer() self.doorRevealed = False self.toonsInDoor = [] self.bosses = {} self.fastMinions = {} self.slowMinions = {} self.suitTypes = [self.bosses, self.fastMinions, self.slowMinions] self.numJokes = {}
def __init__(self, air): DistCogdoGameAI.__init__(self, air) self.numSuits = (0, 0, 0) self.timer = Timer.Timer() self.doorRevealed = False self.toonsInDoor = [] self.bosses = {} self.fastMinions = {} self.slowMinions = {} self.suitTypes = [self.bosses, self.fastMinions, self.slowMinions] self.numJokes = {}
def __init__(self, air): DistCogdoGameAI.__init__(self, air) self.completed = [] self.eagles = {} self.totalMemos = 0
def __init__(self, air, interior): DistCogdoGameAI.__init__(self, air, interior) DistributedLevelAI.__init__(self, air, self.zoneId, 0, self.getToonIds())