class PartyCatchActivityToonSD(StateData.StateData): notify = DirectNotifyGlobal.directNotify.newCategory('PartyCatchActivityToonSD') FallBackAnim = 'slip-backward' FallFwdAnim = 'slip-forward' CatchNeutralAnim = 'catch-neutral' CatchRunAnim = 'catch-run' EatNeutralAnim = 'catch-eatneutral' EatNRunAnim = 'catch-eatnrun' animList = [FallBackAnim, FallFwdAnim, CatchNeutralAnim, CatchRunAnim, EatNeutralAnim, EatNRunAnim] def __init__(self, avId, activity): PartyCatchActivityToonSD.notify.debug('init : avId = %s, activity = %s ' % (avId, activity)) self.avId = avId self.activity = activity self.isLocal = avId == base.localAvatar.doId self.toon = self.activity.getAvatar(self.avId) self.unexpectedExit = False self.fsm = ClassicFSM.ClassicFSM('CatchActivityAnimFSM-%s' % self.avId, [State.State('init', self.enterInit, self.exitInit, ['notPlaying', 'normal', 'rules']), State.State('notPlaying', self.enterNotPlaying, self.exitNotPlaying, ['normal', 'rules', 'cleanup']), State.State('rules', self.enterRules, self.exitRules, ['normal', 'cleanup']), State.State('normal', self.enterNormal, self.exitNormal, ['eatFruit', 'fallBack', 'fallForward', 'notPlaying']), State.State('eatFruit', self.enterEatFruit, self.exitEatFruit, ['normal', 'fallBack', 'fallForward', 'eatFruit', 'notPlaying']), State.State('fallBack', self.enterFallBack, self.exitFallBack, ['normal', 'notPlaying']), State.State('fallForward', self.enterFallForward, self.exitFallForward, ['normal', 'notPlaying']), State.State('cleanup', self.enterCleanup, self.exitCleanup, [])], 'init', 'cleanup') self.enteredAlready = False def load(self): self.setAnimState('off', 1.0) for anim in self.animList: self.toon.pose(anim, 0) def unload(self): del self.fsm def enter(self): if not self.enteredAlready: self.enteredAlready = True self.fsm.enterInitialState() self._exiting = False def exit(self, unexpectedExit = False): if self._exiting: return self._exiting = True self.unexpectedExit = unexpectedExit if not self.unexpectedExit: self.fsm.requestFinalState() del self._exiting def enterInit(self): self.notify.debug('enterInit') self.toon.startBlink() self.toon.stopLookAround() if self.isLocal: self.activity.initOrthoWalk() self.dropShadow = self.toon.dropShadow self.origDropShadowColor = self.dropShadow.getColor() c = self.origDropShadowColor alpha = 0.35 self.dropShadow.setColor(c[0], c[1], c[2], alpha) def exitInit(self): pass def enterNotPlaying(self): self.toon.stopBlink() self.toon.startLookAround() self.setAnimState('neutral', 1.0) if self.isLocal: self.activity.orthoWalk.stop() self.dropShadow.setColor(self.origDropShadowColor) def exitNotPlaying(self): self.dropShadow = self.toon.dropShadow self.origDropShadowColor = self.dropShadow.getColor() c = self.origDropShadowColor alpha = 0.35 self.dropShadow.setColor(c[0], c[1], c[2], alpha) def enterRules(self): if self.isLocal: self.notify.debug('enterNormal') self.setAnimState('Catching', 1.0) self.activity.orthoWalk.stop() self.accept(self.activity.rulesDoneEvent, self.handleRulesDone) self.rulesPanel = MinigameRulesPanel('PartyRulesPanel', self.activity.getTitle(), self.activity.getInstructions(), self.activity.rulesDoneEvent, PartyGlobals.DefaultRulesTimeout) base.setCellsAvailable(base.bottomCells + [base.leftCells[0], base.rightCells[1]], False) self.rulesPanel.load() self.rulesPanel.enter() else: self.fsm.request('normal') def handleRulesDone(self): self.fsm.request('normal') def exitRules(self): self.setAnimState('off', 1.0) self.ignore(self.activity.rulesDoneEvent) if hasattr(self, 'rulesPanel'): self.rulesPanel.exit() self.rulesPanel.unload() del self.rulesPanel base.setCellsAvailable(base.bottomCells + [base.leftCells[0], base.rightCells[1]], True) def enterNormal(self): self.notify.debug('enterNormal') self.setAnimState('Catching', 1.0) if self.isLocal: self.activity.orthoWalk.start() self.toon.lerpLookAt(Vec3.forward() + Vec3.up(), time=0.2, blink=0) def exitNormal(self): self.setAnimState('off', 1.0) if self.isLocal: self.activity.orthoWalk.stop() self.toon.lerpLookAt(Vec3.forward(), time=0.2, blink=0) def eatFruit(self, fruitModel, handNode): if self.fsm.getCurrentState().getName() == 'eatFruit': self.fsm.request('normal') self.fsm.request('eatFruit', [fruitModel, handNode]) def enterEatFruit(self, fruitModel, handNode): self.notify.debug('enterEatFruit') self.setAnimState('CatchEating', 1.0) if self.isLocal: self.activity.orthoWalk.start() self.fruitModel = fruitModel renderScale = fruitModel.getScale(render) fruitModel.reparentTo(handNode) fruitModel.setScale(render, renderScale) duration = self.toon.getDuration('catch-eatneutral') self.eatIval = Sequence(Parallel(WaitInterval(duration), Sequence(LerpScaleInterval(fruitModel, duration / 2.0, fruitModel.getScale() * 0.5, blendType='easeInOut'), Func(fruitModel.hide))), Func(self.fsm.request, 'normal'), name=self.toon.uniqueName('eatingIval')) self.eatIval.start() def exitEatFruit(self): self.eatIval.pause() del self.eatIval self.fruitModel.reparentTo(hidden) self.fruitModel.removeNode() del self.fruitModel self.setAnimState('off', 1.0) if self.isLocal: self.activity.orthoWalk.stop() def enterFallBack(self): self.notify.debug('enterFallBack') if self.isLocal: base.playSfx(self.activity.sndOof) duration = 1.0 animName = self.FallBackAnim startFrame = 12 totalFrames = self.toon.getNumFrames(animName) frames = totalFrames - 1 - startFrame frameRate = self.toon.getFrameRate(animName) newRate = frames / duration playRate = newRate / frameRate def resume(self = self): self.fsm.request('normal') self.fallBackIval = Sequence(ActorInterval(self.toon, animName, startTime=startFrame / newRate, endTime=totalFrames / newRate, playRate=playRate), FunctionInterval(resume)) self.fallBackIval.start() def exitFallBack(self): self.fallBackIval.pause() del self.fallBackIval def enterFallForward(self): self.notify.debug('enterFallForward') if self.isLocal: base.playSfx(self.activity.sndOof) duration = 2.0 animName = self.FallFwdAnim startFrame = 12 totalFrames = self.toon.getNumFrames(animName) frames = totalFrames - 1 - startFrame pauseFrame = 19 frameRate = self.toon.getFrameRate(animName) newRate = frames / (duration * 0.5) playRate = newRate / frameRate def resume(self = self): self.fsm.request('normal') self.fallFwdIval = Sequence(ActorInterval(self.toon, animName, startTime=startFrame / newRate, endTime=pauseFrame / newRate, playRate=playRate), WaitInterval(duration / 2.0), ActorInterval(self.toon, animName, startTime=pauseFrame / newRate, endTime=totalFrames / newRate, playRate=playRate), FunctionInterval(resume)) self.fallFwdIval.start() def exitFallForward(self): self.fallFwdIval.pause() del self.fallFwdIval def enterCleanup(self): self.notify.debug('enterCleanup') self.toon.stopBlink() self.toon.startLookAround() if self.isLocal: self.activity.orthoWalk.stop() self.activity.destroyOrthoWalk() self.dropShadow.setColor(self.origDropShadowColor) def exitCleanup(self): pass def setAnimState(self, newState, playRate): if not self.unexpectedExit: self.toon.setAnimState(newState, playRate) else: self.notify.debug('setAnimState(): Toon unexpectedExit flag is set.')
class PartyCatchActivityToonSD(StateData.StateData): notify = DirectNotifyGlobal.directNotify.newCategory( 'PartyCatchActivityToonSD') FallBackAnim = 'slip-backward' FallFwdAnim = 'slip-forward' CatchNeutralAnim = 'catch-neutral' CatchRunAnim = 'catch-run' EatNeutralAnim = 'catch-eatneutral' EatNRunAnim = 'catch-eatnrun' animList = [ FallBackAnim, FallFwdAnim, CatchNeutralAnim, CatchRunAnim, EatNeutralAnim, EatNRunAnim ] def __init__(self, avId, activity): PartyCatchActivityToonSD.notify.debug( 'init : avId = %s, activity = %s ' % (avId, activity)) self.avId = avId self.activity = activity self.isLocal = avId == base.localAvatar.doId self.toon = self.activity.getAvatar(self.avId) self.unexpectedExit = False self.fsm = ClassicFSM.ClassicFSM( 'CatchActivityAnimFSM-%s' % self.avId, [ State.State('init', self.enterInit, self.exitInit, ['notPlaying', 'normal', 'rules']), State.State('notPlaying', self.enterNotPlaying, self.exitNotPlaying, ['normal', 'rules', 'cleanup']), State.State('rules', self.enterRules, self.exitRules, ['normal', 'cleanup']), State.State( 'normal', self.enterNormal, self.exitNormal, ['eatFruit', 'fallBack', 'fallForward', 'notPlaying']), State.State( 'eatFruit', self.enterEatFruit, self.exitEatFruit, [ 'normal', 'fallBack', 'fallForward', 'eatFruit', 'notPlaying' ]), State.State('fallBack', self.enterFallBack, self.exitFallBack, ['normal', 'notPlaying']), State.State('fallForward', self.enterFallForward, self.exitFallForward, ['normal', 'notPlaying']), State.State('cleanup', self.enterCleanup, self.exitCleanup, []) ], 'init', 'cleanup') self.enteredAlready = False def load(self): self.setAnimState('off', 1.0) for anim in self.animList: self.toon.pose(anim, 0) def unload(self): del self.fsm def enter(self): if not self.enteredAlready: self.enteredAlready = True self.fsm.enterInitialState() self._exiting = False def exit(self, unexpectedExit=False): if self._exiting: return self._exiting = True self.unexpectedExit = unexpectedExit if not self.unexpectedExit: self.fsm.requestFinalState() del self._exiting def enterInit(self): self.notify.debug('enterInit') self.toon.startBlink() self.toon.stopLookAround() if self.isLocal: self.activity.initOrthoWalk() self.dropShadow = self.toon.dropShadow self.origDropShadowColor = self.dropShadow.getColor() c = self.origDropShadowColor alpha = 0.35 self.dropShadow.setColor(c[0], c[1], c[2], alpha) def exitInit(self): pass def enterNotPlaying(self): self.toon.stopBlink() self.toon.startLookAround() self.setAnimState('neutral', 1.0) if self.isLocal: self.activity.orthoWalk.stop() self.dropShadow.setColor(self.origDropShadowColor) def exitNotPlaying(self): self.dropShadow = self.toon.dropShadow self.origDropShadowColor = self.dropShadow.getColor() c = self.origDropShadowColor alpha = 0.35 self.dropShadow.setColor(c[0], c[1], c[2], alpha) def enterRules(self): if self.isLocal: self.notify.debug('enterNormal') self.setAnimState('Catching', 1.0) self.activity.orthoWalk.stop() self.accept(self.activity.rulesDoneEvent, self.handleRulesDone) self.rulesPanel = MinigameRulesPanel( 'PartyRulesPanel', self.activity.getTitle(), self.activity.getInstructions(), self.activity.rulesDoneEvent, PartyGlobals.DefaultRulesTimeout) base.setCellsAvailable( base.bottomCells + [base.leftCells[0], base.rightCells[1]], False) self.rulesPanel.load() self.rulesPanel.enter() else: self.fsm.request('normal') def handleRulesDone(self): self.fsm.request('normal') def exitRules(self): self.setAnimState('off', 1.0) self.ignore(self.activity.rulesDoneEvent) if hasattr(self, 'rulesPanel'): self.rulesPanel.exit() self.rulesPanel.unload() del self.rulesPanel base.setCellsAvailable( base.bottomCells + [base.leftCells[0], base.rightCells[1]], True) def enterNormal(self): self.notify.debug('enterNormal') self.setAnimState('Catching', 1.0) if self.isLocal: self.activity.orthoWalk.start() self.toon.lerpLookAt(Vec3.forward() + Vec3.up(), time=0.2, blink=0) def exitNormal(self): self.setAnimState('off', 1.0) if self.isLocal: self.activity.orthoWalk.stop() self.toon.lerpLookAt(Vec3.forward(), time=0.2, blink=0) def eatFruit(self, fruitModel, handNode): if self.fsm.getCurrentState().getName() == 'eatFruit': self.fsm.request('normal') self.fsm.request('eatFruit', [fruitModel, handNode]) def enterEatFruit(self, fruitModel, handNode): self.notify.debug('enterEatFruit') self.setAnimState('CatchEating', 1.0) if self.isLocal: self.activity.orthoWalk.start() self.fruitModel = fruitModel renderScale = fruitModel.getScale(render) fruitModel.reparentTo(handNode) fruitModel.setScale(render, renderScale) duration = self.toon.getDuration('catch-eatneutral') self.eatIval = Sequence(Parallel( WaitInterval(duration), Sequence( LerpScaleInterval(fruitModel, duration / 2.0, fruitModel.getScale() * 0.5, blendType='easeInOut'), Func(fruitModel.hide))), Func(self.fsm.request, 'normal'), name=self.toon.uniqueName('eatingIval')) self.eatIval.start() def exitEatFruit(self): self.eatIval.pause() del self.eatIval self.fruitModel.reparentTo(hidden) self.fruitModel.removeNode() del self.fruitModel self.setAnimState('off', 1.0) if self.isLocal: self.activity.orthoWalk.stop() def enterFallBack(self): self.notify.debug('enterFallBack') if self.isLocal: base.playSfx(self.activity.sndOof) duration = 1.0 animName = self.FallBackAnim startFrame = 12 totalFrames = self.toon.getNumFrames(animName) frames = totalFrames - 1 - startFrame frameRate = self.toon.getFrameRate(animName) newRate = frames / duration playRate = newRate / frameRate def resume(self=self): self.fsm.request('normal') self.fallBackIval = Sequence( ActorInterval(self.toon, animName, startTime=startFrame / newRate, endTime=totalFrames / newRate, playRate=playRate), FunctionInterval(resume)) self.fallBackIval.start() def exitFallBack(self): self.fallBackIval.pause() del self.fallBackIval def enterFallForward(self): self.notify.debug('enterFallForward') if self.isLocal: base.playSfx(self.activity.sndOof) duration = 2.0 animName = self.FallFwdAnim startFrame = 12 totalFrames = self.toon.getNumFrames(animName) frames = totalFrames - 1 - startFrame pauseFrame = 19 frameRate = self.toon.getFrameRate(animName) newRate = frames / (duration * 0.5) playRate = newRate / frameRate def resume(self=self): self.fsm.request('normal') self.fallFwdIval = Sequence( ActorInterval(self.toon, animName, startTime=startFrame / newRate, endTime=pauseFrame / newRate, playRate=playRate), WaitInterval(duration / 2.0), ActorInterval(self.toon, animName, startTime=pauseFrame / newRate, endTime=totalFrames / newRate, playRate=playRate), FunctionInterval(resume)) self.fallFwdIval.start() def exitFallForward(self): self.fallFwdIval.pause() del self.fallFwdIval def enterCleanup(self): self.notify.debug('enterCleanup') self.toon.stopBlink() self.toon.startLookAround() if self.isLocal: self.activity.orthoWalk.stop() self.activity.destroyOrthoWalk() self.dropShadow.setColor(self.origDropShadowColor) def exitCleanup(self): pass def setAnimState(self, newState, playRate): if not self.unexpectedExit: self.toon.setAnimState(newState, playRate) else: self.notify.debug( 'setAnimState(): Toon unexpectedExit flag is set.')
class DistributedPartyActivity(DistributedObject.DistributedObject): def __init__(self, cr, activityId, activityType, wantLever = False, wantRewardGui = False): DistributedObject.DistributedObject.__init__(self, cr) self.activityId = activityId self.activityName = PartyGlobals.ActivityIds.getString(self.activityId) self.activityType = activityType self.wantLever = wantLever self.wantRewardGui = wantRewardGui self.messageGui = None self.rewardGui = None self.toonIds = [] self._toonId2ror = {} childName = '%s' % self childName = childName[childName.rfind('.DistributedParty') + len('.DistributedParty'):childName.rfind('Activity instance')] if not hasattr(base, 'partyActivityDict'): base.partyActivityDict = {} base.partyActivityDict[childName] = self self.root = NodePath('root') self.rulesDoneEvent = 'rulesDone' self.modelCount = 500 self.cleanupActions = [] self.usesSmoothing = 0 self.usesLookAround = 0 self.difficultyOverride = None self.trolleyZoneOverride = None self._localToonRequestStatus = None return def localToonExiting(self): self._localToonRequestStatus = PartyGlobals.ActivityRequestStatus.Exiting def localToonJoining(self): self._localToonRequestStatus = PartyGlobals.ActivityRequestStatus.Joining def d_toonJoinRequest(self): if self._localToonRequestStatus is None: self.localToonJoining() self.sendUpdate('toonJoinRequest') return def d_toonExitRequest(self): if self._localToonRequestStatus is None: self.localToonExiting() self.sendUpdate('toonExitRequest') return def d_toonExitDemand(self): self.localToonExiting() self.sendUpdate('toonExitDemand') def joinRequestDenied(self, reason): self._localToonRequestStatus = None return def exitRequestDenied(self, reason): self._localToonRequestStatus = None return def handleToonJoined(self, toonId): self.notify.error('BASE: handleToonJoined should be overridden %s' % self.activityName) def handleToonExited(self, toonId): self.notify.error('BASE: handleToonExited should be overridden %s' % self.activityName) def handleToonDisabled(self, toonId): self.notify.error('BASE: handleToonDisabled should be overridden %s' % self.activityName) def setToonsPlaying(self, toonIds): exitedToons, joinedToons = self.getToonsPlayingChanges(self.toonIds, toonIds) self.setToonIds(toonIds) self._processExitedToons(exitedToons) self._processJoinedToons(joinedToons) def _processExitedToons(self, exitedToons): for toonId in exitedToons: if toonId != base.localAvatar.doId or toonId == base.localAvatar.doId and self.isLocalToonRequestStatus(PartyGlobals.ActivityRequestStatus.Exiting): toon = self.getAvatar(toonId) if toon is not None: self.ignore(toon.uniqueName('disable')) self.handleToonExited(toonId) if toonId == base.localAvatar.doId: self._localToonRequestStatus = None if toonId in self._toonId2ror: self.cr.relatedObjectMgr.abortRequest(self._toonId2ror[toonId]) del self._toonId2ror[toonId] return def _processJoinedToons(self, joinedToons): for toonId in joinedToons: if toonId != base.localAvatar.doId or toonId == base.localAvatar.doId and self.isLocalToonRequestStatus(PartyGlobals.ActivityRequestStatus.Joining): if toonId not in self._toonId2ror: request = self.cr.relatedObjectMgr.requestObjects([toonId], allCallback=self._handlePlayerPresent) if toonId in self._toonId2ror: del self._toonId2ror[toonId] else: self._toonId2ror[toonId] = request def _handlePlayerPresent(self, toons): toon = toons[0] toonId = toon.doId if toonId in self._toonId2ror: del self._toonId2ror[toonId] else: self._toonId2ror[toonId] = None self._enableHandleToonDisabled(toonId) self.handleToonJoined(toonId) if toonId == base.localAvatar.doId: self._localToonRequestStatus = None return def _enableHandleToonDisabled(self, toonId): toon = self.getAvatar(toonId) if toon is not None: self.acceptOnce(toon.uniqueName('disable'), self.handleToonDisabled, [toonId]) else: self.notify.warning('BASE: unable to get handle to toon with toonId:%d. Hook for handleToonDisabled not set.' % toonId) return def isLocalToonRequestStatus(self, requestStatus): return self._localToonRequestStatus == requestStatus def setToonIds(self, toonIds): self.toonIds = toonIds def getToonsPlayingChanges(self, oldToonIds, newToonIds): oldToons = set(oldToonIds) newToons = set(newToonIds) exitedToons = oldToons.difference(newToons) joinedToons = newToons.difference(oldToons) return (list(exitedToons), list(joinedToons)) def setUsesSmoothing(self): self.usesSmoothing = True def setUsesLookAround(self): self.usesLookAround = True def getInstructions(self): return TTLocalizer.DefaultPartyActivityInstructions def getParentNodePath(self): if hasattr(base.cr.playGame, 'hood') and base.cr.playGame.hood and hasattr(base.cr.playGame.hood, 'loader') and base.cr.playGame.hood.loader and hasattr(base.cr.playGame.hood.loader, 'geom') and base.cr.playGame.hood.loader.geom: return base.cr.playGame.hood.loader.geom else: self.notify.warning('Hood or loader not created, defaulting to render') return render def __createRandomNumGen(self): self.notify.debug('BASE: self.doId=0x%08X' % self.doId) self.randomNumGen = RandomNumGen.RandomNumGen(self.doId) def destroy(self = self): self.notify.debug('BASE: destroying random num gen') del self.randomNumGen self.cleanupActions.append(destroy) def generate(self): DistributedObject.DistributedObject.generate(self) self.notify.debug('BASE: generate, %s' % self.getTitle()) self.__createRandomNumGen() def announceGenerate(self): DistributedObject.DistributedObject.announceGenerate(self) self.notify.debug('BASE: announceGenerate %s' % self.activityName) self.root.setName(self.activityName + 'Root') centeredX, centeredY = getCenterPosFromGridSize(self.x, self.y, PartyGlobals.ActivityInformationDict[self.activityId]['gridsize']) self.root.setPos(centeredX, centeredY, 0.0) self.root.setH(self.h) self.normalExit = True if self.wantLever: self.leverTriggerEvent = self.uniqueName('leverTriggerEvent') self.load() def cleanup(self = self): self.notify.debug('BASE: cleanup: normalExit=%s' % self.normalExit) base.cr.renderFrame() if self.normalExit: self.sendUpdate('toonExitRequest') self.cleanupActions.append(cleanup) def disable(self): self.notify.debug('BASE: disable') DistributedObject.DistributedObject.disable(self) rorToonIds = self._toonId2ror.keys() for toonId in rorToonIds: self.cr.relatedObjectMgr.abortRequest(self._toonId2ror[toonId]) del self._toonId2ror[toonId] self.ignore(self.messageDoneEvent) if self.messageGui is not None and not self.messageGui.isEmpty(): self.messageGui.cleanup() self.messageGui = None return def delete(self): self.notify.debug('BASE: delete') self.unload() self.ignoreAll() DistributedObject.DistributedObject.delete(self) def load(self): self.notify.debug('BASE: load') self.loadSign() if self.wantLever: self.loadLever() if self.wantRewardGui: self.showRewardDoneEvent = self.uniqueName('showRewardDoneEvent') self.rewardGui = JellybeanRewardGui(self.showRewardDoneEvent) self.messageDoneEvent = self.uniqueName('messageDoneEvent') self.root.reparentTo(self.getParentNodePath()) self._enableCollisions() def loadSign(self): actNameForSign = self.activityName if self.activityId == PartyGlobals.ActivityIds.PartyJukebox40: actNameForSign = PartyGlobals.ActivityIds.getString(PartyGlobals.ActivityIds.PartyJukebox) elif self.activityId == PartyGlobals.ActivityIds.PartyDance20: actNameForSign = PartyGlobals.ActivityIds.getString(PartyGlobals.ActivityIds.PartyDance) self.sign = self.root.attachNewNode('%sSign' % self.activityName) self.signModel = self.party.defaultSignModel.copyTo(self.sign) self.signFlat = self.signModel.find('**/sign_flat') self.signFlatWithNote = self.signModel.find('**/sign_withNote') self.signTextLocator = self.signModel.find('**/signText_locator') textureNodePath = getPartyActivityIcon(self.party.activityIconsModel, actNameForSign) textureNodePath.setPos(0.0, -0.02, 2.2) textureNodePath.setScale(2.35) textureNodePath.copyTo(self.signFlat) textureNodePath.copyTo(self.signFlatWithNote) text = TextNode('noteText') text.setTextColor(0.2, 0.1, 0.7, 1.0) text.setAlign(TextNode.ACenter) text.setFont(OTPGlobals.getInterfaceFont()) text.setWordwrap(10.0) text.setText('') self.noteText = self.signFlatWithNote.attachNewNode(text) self.noteText.setPosHpr(self.signTextLocator, 0.0, 0.0, 0.2, 0.0, 0.0, 0.0) self.noteText.setScale(0.2) self.signFlatWithNote.stash() self.signTextLocator.stash() def unloadSign(self): self.sign.removeNode() del self.sign def loadLever(self): self.lever = self.root.attachNewNode('%sLever' % self.activityName) self.leverModel = self.party.defaultLeverModel.copyTo(self.lever) self.controlColumn = NodePath('cc') column = self.leverModel.find('**/column') column.getChildren().reparentTo(self.controlColumn) self.controlColumn.reparentTo(column) self.stickHinge = self.controlColumn.attachNewNode('stickHinge') self.stick = self.party.defaultStickModel.copyTo(self.stickHinge) self.stickHinge.setHpr(0.0, 90.0, 0.0) self.stick.setHpr(0, -90.0, 0) self.stick.flattenLight() self.bottom = self.leverModel.find('**/bottom') self.bottom.wrtReparentTo(self.controlColumn) self.bottomPos = self.bottom.getPos() cs = CollisionSphere(0.0, 1.35, 2.0, 1.0) cs.setTangible(False) cn = CollisionNode(self.leverTriggerEvent) cn.addSolid(cs) cn.setIntoCollideMask(OTPGlobals.WallBitmask) self.leverTrigger = self.root.attachNewNode(cn) self.leverTrigger.reparentTo(self.lever) self.leverTrigger.stash() cs = CollisionTube(0.0, 2.7, 0.0, 0.0, 2.7, 3.0, 1.2) cn = CollisionNode('levertube') cn.addSolid(cs) cn.setIntoCollideMask(OTPGlobals.WallBitmask) self.leverTube = self.leverModel.attachNewNode(cn) host = base.cr.doId2do.get(self.party.partyInfo.hostId) if host is None: self.notify.debug('%s loadLever : Host has left the game before lever could be created.' % self.activityName) return scale = host.getGeomNode().getChild(0).getSz(render) self.leverModel.setScale(scale) self.controlColumn.setPos(0, 0, 0) host.setPosHpr(self.lever, 0, 0, 0, 0, 0, 0) host.pose('leverNeutral', 0) host.update() pos = host.rightHand.getPos(self.controlColumn) self.controlColumn.setPos(pos[0], pos[1], pos[2] - 1) self.bottom.setZ(host, 0.0) self.bottom.setPos(self.bottomPos[0], self.bottomPos[1], self.bottom.getZ()) lookAtPoint = Point3(0.3, 0, 0.1) lookAtUp = Vec3(0, -1, 0) self.stickHinge.lookAt(host.rightHand, lookAtPoint, lookAtUp) host.play('walk') host.update() return def unloadLever(self): self.lever.removeNode() self.leverModel.removeNode() self.controlColumn.removeNode() self.stickHinge.removeNode() self.stick.removeNode() self.bottom.removeNode() self.leverTrigger.removeNode() self.leverTube.removeNode() del self.bottomPos del self.lever del self.leverModel del self.controlColumn del self.stickHinge del self.stick del self.bottom del self.leverTrigger del self.leverTube def _enableCollisions(self): if self.wantLever: self.leverTrigger.unstash() self.accept('enter%s' % self.leverTriggerEvent, self._leverPulled) def _disableCollisions(self): if self.wantLever: self.leverTrigger.stash() self.ignore('enter%s' % self.leverTriggerEvent) def _leverPulled(self, collEntry): self.notify.debug('_leverPulled : Someone pulled the lever!!! ') if self.activityType == PartyGlobals.ActivityTypes.HostInitiated and base.localAvatar.doId != self.party.partyInfo.hostId: return False return True def getToonPullingLeverInterval(self, toon): walkTime = 0.2 reach = ActorInterval(toon, 'leverReach', playRate=2.0) pull = ActorInterval(toon, 'leverPull', startFrame=6) origPos = toon.getPos(render) origHpr = toon.getHpr(render) newPos = self.lever.getPos(render) newHpr = self.lever.getHpr(render) origHpr.setX(PythonUtil.fitSrcAngle2Dest(origHpr[0], newHpr[0])) toon.setPosHpr(origPos, origHpr) reachAndPull = Sequence(ActorInterval(toon, 'walk', loop=True, duration=walkTime - reach.getDuration()), reach, pull) leverSeq = Sequence(Wait(walkTime + reach.getDuration() - 0.1), self.stick.hprInterval(0.55, Point3(0.0, 25.0, 0.0), Point3(0.0, 0.0, 0.0)), Wait(0.3), self.stick.hprInterval(0.4, Point3(0.0, 0.0, 0.0), Point3(0.0, 25.0, 0.0))) returnSeq = Sequence(Parallel(toon.posInterval(walkTime, newPos, origPos), toon.hprInterval(walkTime, newHpr, origHpr), leverSeq, reachAndPull)) return returnSeq def showMessage(self, message, endState = 'walk'): base.cr.playGame.getPlace().fsm.request('activity') self.acceptOnce(self.messageDoneEvent, self.__handleMessageDone) self.messageGui = TTDialog.TTGlobalDialog(doneEvent=self.messageDoneEvent, message=message, style=TTDialog.Acknowledge) self.messageGui.endState = endState def __handleMessageDone(self): self.ignore(self.messageDoneEvent) if hasattr(base.cr.playGame.getPlace(), 'fsm'): if self.messageGui and hasattr(self.messageGui, 'endState'): self.notify.info('__handleMessageDone (endState=%s)' % self.messageGui.endState) base.cr.playGame.getPlace().fsm.request(self.messageGui.endState) else: self.notify.warning("messageGui has no endState, defaulting to 'walk'") base.cr.playGame.getPlace().fsm.request('walk') if self.messageGui is not None and not self.messageGui.isEmpty(): self.messageGui.cleanup() self.messageGui = None return def showJellybeanReward(self, earnedAmount, jarAmount, message): if not self.isLocalToonInActivity() or base.localAvatar.doId in self.getToonIdsAsList(): messenger.send('DistributedPartyActivity-showJellybeanReward') base.cr.playGame.getPlace().fsm.request('activity') self.acceptOnce(self.showRewardDoneEvent, self.__handleJellybeanRewardDone) self.rewardGui.showReward(earnedAmount, jarAmount, message) def __handleJellybeanRewardDone(self): self.ignore(self.showRewardDoneEvent) self.handleRewardDone() def handleRewardDone(self): if base.cr.playGame.getPlace() and hasattr(base.cr.playGame.getPlace(), 'fsm'): base.cr.playGame.getPlace().fsm.request('walk') def setSignNote(self, note): self.noteText.node().setText(note) if len(note.strip()) > 0: self.signFlat.stash() self.signFlatWithNote.unstash() self.signTextLocator.unstash() else: self.signFlat.unstash() self.signFlatWithNote.stash() self.signTextLocator.stash() def unload(self): self.notify.debug('BASE: unload') self.finishRules() self._disableCollisions() self.signModel.removeNode() del self.signModel if hasattr(self, 'sign'): self.sign.removeNode() del self.sign self.ignoreAll() if self.wantLever: self.unloadLever() self.root.removeNode() del self.root del self.activityId del self.activityName del self.activityType del self.wantLever del self.messageGui if self.rewardGui is not None: self.rewardGui.destroy() del self.rewardGui if hasattr(self, 'toonIds'): del self.toonIds del self.rulesDoneEvent del self.modelCount del self.cleanupActions del self.usesSmoothing del self.usesLookAround del self.difficultyOverride del self.trolleyZoneOverride if hasattr(base, 'partyActivityDict'): del base.partyActivityDict return def setPartyDoId(self, partyDoId): self.party = base.cr.doId2do[partyDoId] def setX(self, x): self.x = x def setY(self, y): self.y = y def setH(self, h): self.h = h def setState(self, newState, timestamp): if newState == 'Active': self.activityStartTime = globalClockDelta.networkToLocalTime(timestamp) def turnOffSmoothingOnGuests(self): for toonId in self.toonIds: avatar = self.getAvatar(toonId) if avatar: if not self.usesSmoothing: avatar.stopSmooth() if not self.usesLookAround: avatar.stopLookAround() def getAvatar(self, toonId): if toonId in self.cr.doId2do: return self.cr.doId2do[toonId] else: self.notify.warning('BASE: getAvatar: No avatar in doId2do with id: ' + str(toonId)) return None return None def getAvatarName(self, toonId): avatar = self.getAvatar(toonId) if avatar: return avatar.getName() else: return 'Unknown' def isLocalToonInActivity(self): result = False place = base.cr.playGame.getPlace() if place and place.__class__.__name__ == 'Party' and hasattr(place, 'fsm') and place.fsm: result = place.fsm.getCurrentState().getName() == 'activity' return result def getToonIdsAsList(self): return self.toonIds def startRules(self, timeout = PartyGlobals.DefaultRulesTimeout): self.notify.debug('BASE: startRules') self.accept(self.rulesDoneEvent, self.handleRulesDone) self.rulesPanel = MinigameRulesPanel('PartyRulesPanel', self.getTitle(), self.getInstructions(), self.rulesDoneEvent, timeout) base.setCellsAvailable(base.bottomCells + [base.leftCells[0], base.rightCells[1]], False) self.rulesPanel.load() self.rulesPanel.enter() def finishRules(self): self.notify.debug('BASE: finishRules') self.ignore(self.rulesDoneEvent) if hasattr(self, 'rulesPanel'): self.rulesPanel.exit() self.rulesPanel.unload() del self.rulesPanel base.setCellsAvailable(base.bottomCells + [base.leftCells[0], base.rightCells[1]], True) def handleRulesDone(self): self.notify.error('BASE: handleRulesDone should be overridden') def getTitle(self): return TTLocalizer.PartyActivityNameDict[self.activityId]['generic'] def local2ActivityTime(self, timestamp): return timestamp - self.activityStartTime def activity2LocalTime(self, timestamp): return timestamp + self.activityStartTime def getCurrentActivityTime(self): return self.local2ActivityTime(globalClock.getFrameTime()) def disableEmotes(self): Emote.globalEmote.disableAll(base.localAvatar) def enableEmotes(self): Emote.globalEmote.releaseAll(base.localAvatar)
class DistributedPartyActivity(DistributedObject.DistributedObject): def __init__(self, cr, activityId, activityType, wantLever=False, wantRewardGui=False): DistributedObject.DistributedObject.__init__(self, cr) self.activityId = activityId self.activityName = PartyGlobals.ActivityIds.getString(self.activityId) self.activityType = activityType self.wantLever = wantLever self.wantRewardGui = wantRewardGui self.messageGui = None self.rewardGui = None self.toonIds = [] self._toonId2ror = {} childName = '%s' % self childName = childName[childName.rfind('.DistributedParty') + len('.DistributedParty'):childName. rfind('Activity instance')] if not hasattr(base, 'partyActivityDict'): base.partyActivityDict = {} base.partyActivityDict[childName] = self self.root = NodePath('root') self.rulesDoneEvent = 'rulesDone' self.modelCount = 500 self.cleanupActions = [] self.usesSmoothing = 0 self.usesLookAround = 0 self.difficultyOverride = None self.trolleyZoneOverride = None self._localToonRequestStatus = None return def localToonExiting(self): self._localToonRequestStatus = PartyGlobals.ActivityRequestStatus.Exiting def localToonJoining(self): self._localToonRequestStatus = PartyGlobals.ActivityRequestStatus.Joining def d_toonJoinRequest(self): if self._localToonRequestStatus is None: self.localToonJoining() self.sendUpdate('toonJoinRequest') return def d_toonExitRequest(self): if self._localToonRequestStatus is None: self.localToonExiting() self.sendUpdate('toonExitRequest') return def d_toonExitDemand(self): self.localToonExiting() self.sendUpdate('toonExitDemand') def joinRequestDenied(self, reason): self._localToonRequestStatus = None return def exitRequestDenied(self, reason): self._localToonRequestStatus = None return def handleToonJoined(self, toonId): self.notify.error('BASE: handleToonJoined should be overridden %s' % self.activityName) def handleToonExited(self, toonId): self.notify.error('BASE: handleToonExited should be overridden %s' % self.activityName) def handleToonDisabled(self, toonId): self.notify.error('BASE: handleToonDisabled should be overridden %s' % self.activityName) def setToonsPlaying(self, toonIds): exitedToons, joinedToons = self.getToonsPlayingChanges( self.toonIds, toonIds) self.setToonIds(toonIds) self._processExitedToons(exitedToons) self._processJoinedToons(joinedToons) def _processExitedToons(self, exitedToons): for toonId in exitedToons: if toonId != base.localAvatar.doId or toonId == base.localAvatar.doId and self.isLocalToonRequestStatus( PartyGlobals.ActivityRequestStatus.Exiting): toon = self.getAvatar(toonId) if toon is not None: self.ignore(toon.uniqueName('disable')) self.handleToonExited(toonId) if toonId == base.localAvatar.doId: self._localToonRequestStatus = None if toonId in self._toonId2ror: self.cr.relatedObjectMgr.abortRequest( self._toonId2ror[toonId]) del self._toonId2ror[toonId] return def _processJoinedToons(self, joinedToons): for toonId in joinedToons: if toonId != base.localAvatar.doId or toonId == base.localAvatar.doId and self.isLocalToonRequestStatus( PartyGlobals.ActivityRequestStatus.Joining): if toonId not in self._toonId2ror: request = self.cr.relatedObjectMgr.requestObjects( [toonId], allCallback=self._handlePlayerPresent) if toonId in self._toonId2ror: del self._toonId2ror[toonId] else: self._toonId2ror[toonId] = request def _handlePlayerPresent(self, toons): toon = toons[0] toonId = toon.doId if toonId in self._toonId2ror: del self._toonId2ror[toonId] else: self._toonId2ror[toonId] = None self._enableHandleToonDisabled(toonId) self.handleToonJoined(toonId) if toonId == base.localAvatar.doId: self._localToonRequestStatus = None return def _enableHandleToonDisabled(self, toonId): toon = self.getAvatar(toonId) if toon is not None: self.acceptOnce(toon.uniqueName('disable'), self.handleToonDisabled, [toonId]) else: self.notify.warning( 'BASE: unable to get handle to toon with toonId:%d. Hook for handleToonDisabled not set.' % toonId) return def isLocalToonRequestStatus(self, requestStatus): return self._localToonRequestStatus == requestStatus def setToonIds(self, toonIds): self.toonIds = toonIds def getToonsPlayingChanges(self, oldToonIds, newToonIds): oldToons = set(oldToonIds) newToons = set(newToonIds) exitedToons = oldToons.difference(newToons) joinedToons = newToons.difference(oldToons) return (list(exitedToons), list(joinedToons)) def setUsesSmoothing(self): self.usesSmoothing = True def setUsesLookAround(self): self.usesLookAround = True def getInstructions(self): return TTLocalizer.DefaultPartyActivityInstructions def getParentNodePath(self): if hasattr(base.cr.playGame, 'hood') and base.cr.playGame.hood and hasattr( base.cr.playGame.hood, 'loader') and base.cr.playGame.hood.loader and hasattr( base.cr.playGame.hood.loader, 'geom') and base.cr.playGame.hood.loader.geom: return base.cr.playGame.hood.loader.geom else: self.notify.warning( 'Hood or loader not created, defaulting to render') return render def __createRandomNumGen(self): self.notify.debug('BASE: self.doId=0x%08X' % self.doId) self.randomNumGen = RandomNumGen.RandomNumGen(self.doId) def destroy(self=self): self.notify.debug('BASE: destroying random num gen') del self.randomNumGen self.cleanupActions.append(destroy) def generate(self): DistributedObject.DistributedObject.generate(self) self.notify.debug('BASE: generate, %s' % self.getTitle()) self.__createRandomNumGen() def announceGenerate(self): DistributedObject.DistributedObject.announceGenerate(self) self.notify.debug('BASE: announceGenerate %s' % self.activityName) self.root.setName(self.activityName + 'Root') centeredX, centeredY = getCenterPosFromGridSize( self.x, self.y, PartyGlobals.ActivityInformationDict[self.activityId]['gridsize']) self.root.setPos(centeredX, centeredY, 0.0) self.root.setH(self.h) self.normalExit = True if self.wantLever: self.leverTriggerEvent = self.uniqueName('leverTriggerEvent') self.load() def cleanup(self=self): self.notify.debug('BASE: cleanup: normalExit=%s' % self.normalExit) base.cr.renderFrame() if self.normalExit: self.sendUpdate('toonExitRequest') self.cleanupActions.append(cleanup) def disable(self): self.notify.debug('BASE: disable') DistributedObject.DistributedObject.disable(self) rorToonIds = self._toonId2ror.keys() for toonId in rorToonIds: self.cr.relatedObjectMgr.abortRequest(self._toonId2ror[toonId]) del self._toonId2ror[toonId] self.ignore(self.messageDoneEvent) if self.messageGui is not None and not self.messageGui.isEmpty(): self.messageGui.cleanup() self.messageGui = None return def delete(self): self.notify.debug('BASE: delete') self.unload() self.ignoreAll() DistributedObject.DistributedObject.delete(self) def load(self): self.notify.debug('BASE: load') self.loadSign() if self.wantLever: self.loadLever() if self.wantRewardGui: self.showRewardDoneEvent = self.uniqueName('showRewardDoneEvent') self.rewardGui = JellybeanRewardGui(self.showRewardDoneEvent) self.messageDoneEvent = self.uniqueName('messageDoneEvent') self.root.reparentTo(self.getParentNodePath()) self._enableCollisions() def loadSign(self): actNameForSign = self.activityName if self.activityId == PartyGlobals.ActivityIds.PartyJukebox40: actNameForSign = PartyGlobals.ActivityIds.getString( PartyGlobals.ActivityIds.PartyJukebox) elif self.activityId == PartyGlobals.ActivityIds.PartyDance20: actNameForSign = PartyGlobals.ActivityIds.getString( PartyGlobals.ActivityIds.PartyDance) self.sign = self.root.attachNewNode('%sSign' % self.activityName) self.signModel = self.party.defaultSignModel.copyTo(self.sign) self.signFlat = self.signModel.find('**/sign_flat') self.signFlatWithNote = self.signModel.find('**/sign_withNote') self.signTextLocator = self.signModel.find('**/signText_locator') textureNodePath = getPartyActivityIcon(self.party.activityIconsModel, actNameForSign) textureNodePath.setPos(0.0, -0.02, 2.2) textureNodePath.setScale(2.35) textureNodePath.copyTo(self.signFlat) textureNodePath.copyTo(self.signFlatWithNote) text = TextNode('noteText') text.setTextColor(0.2, 0.1, 0.7, 1.0) text.setAlign(TextNode.ACenter) text.setFont(OTPGlobals.getInterfaceFont()) text.setWordwrap(10.0) text.setText('') self.noteText = self.signFlatWithNote.attachNewNode(text) self.noteText.setPosHpr(self.signTextLocator, 0.0, 0.0, 0.2, 0.0, 0.0, 0.0) self.noteText.setScale(0.2) self.signFlatWithNote.stash() self.signTextLocator.stash() def unloadSign(self): self.sign.removeNode() del self.sign def loadLever(self): self.lever = self.root.attachNewNode('%sLever' % self.activityName) self.leverModel = self.party.defaultLeverModel.copyTo(self.lever) self.controlColumn = NodePath('cc') column = self.leverModel.find('**/column') column.getChildren().reparentTo(self.controlColumn) self.controlColumn.reparentTo(column) self.stickHinge = self.controlColumn.attachNewNode('stickHinge') self.stick = self.party.defaultStickModel.copyTo(self.stickHinge) self.stickHinge.setHpr(0.0, 90.0, 0.0) self.stick.setHpr(0, -90.0, 0) self.stick.flattenLight() self.bottom = self.leverModel.find('**/bottom') self.bottom.wrtReparentTo(self.controlColumn) self.bottomPos = self.bottom.getPos() cs = CollisionSphere(0.0, 1.35, 2.0, 1.0) cs.setTangible(False) cn = CollisionNode(self.leverTriggerEvent) cn.addSolid(cs) cn.setIntoCollideMask(OTPGlobals.WallBitmask) self.leverTrigger = self.root.attachNewNode(cn) self.leverTrigger.reparentTo(self.lever) self.leverTrigger.stash() cs = CollisionTube(0.0, 2.7, 0.0, 0.0, 2.7, 3.0, 1.2) cn = CollisionNode('levertube') cn.addSolid(cs) cn.setIntoCollideMask(OTPGlobals.WallBitmask) self.leverTube = self.leverModel.attachNewNode(cn) host = base.cr.doId2do.get(self.party.partyInfo.hostId) if host is None: self.notify.debug( '%s loadLever : Host has left the game before lever could be created.' % self.activityName) return scale = host.getGeomNode().getChild(0).getSz(render) self.leverModel.setScale(scale) self.controlColumn.setPos(0, 0, 0) host.setPosHpr(self.lever, 0, 0, 0, 0, 0, 0) host.pose('leverNeutral', 0) host.update() pos = host.rightHand.getPos(self.controlColumn) self.controlColumn.setPos(pos[0], pos[1], pos[2] - 1) self.bottom.setZ(host, 0.0) self.bottom.setPos(self.bottomPos[0], self.bottomPos[1], self.bottom.getZ()) lookAtPoint = Point3(0.3, 0, 0.1) lookAtUp = Vec3(0, -1, 0) self.stickHinge.lookAt(host.rightHand, lookAtPoint, lookAtUp) host.play('walk') host.update() return def unloadLever(self): self.lever.removeNode() self.leverModel.removeNode() self.controlColumn.removeNode() self.stickHinge.removeNode() self.stick.removeNode() self.bottom.removeNode() self.leverTrigger.removeNode() self.leverTube.removeNode() del self.bottomPos del self.lever del self.leverModel del self.controlColumn del self.stickHinge del self.stick del self.bottom del self.leverTrigger del self.leverTube def _enableCollisions(self): if self.wantLever: self.leverTrigger.unstash() self.accept('enter%s' % self.leverTriggerEvent, self._leverPulled) def _disableCollisions(self): if self.wantLever: self.leverTrigger.stash() self.ignore('enter%s' % self.leverTriggerEvent) def _leverPulled(self, collEntry): self.notify.debug('_leverPulled : Someone pulled the lever!!! ') if self.activityType == PartyGlobals.ActivityTypes.HostInitiated and base.localAvatar.doId != self.party.partyInfo.hostId: return False return True def getToonPullingLeverInterval(self, toon): walkTime = 0.2 reach = ActorInterval(toon, 'leverReach', playRate=2.0) pull = ActorInterval(toon, 'leverPull', startFrame=6) origPos = toon.getPos(render) origHpr = toon.getHpr(render) newPos = self.lever.getPos(render) newHpr = self.lever.getHpr(render) origHpr.setX(PythonUtil.fitSrcAngle2Dest(origHpr[0], newHpr[0])) toon.setPosHpr(origPos, origHpr) reachAndPull = Sequence( ActorInterval(toon, 'walk', loop=True, duration=walkTime - reach.getDuration()), reach, pull) leverSeq = Sequence( Wait(walkTime + reach.getDuration() - 0.1), self.stick.hprInterval(0.55, Point3(0.0, 25.0, 0.0), Point3(0.0, 0.0, 0.0)), Wait(0.3), self.stick.hprInterval(0.4, Point3(0.0, 0.0, 0.0), Point3(0.0, 25.0, 0.0))) returnSeq = Sequence( Parallel(toon.posInterval(walkTime, newPos, origPos), toon.hprInterval(walkTime, newHpr, origHpr), leverSeq, reachAndPull)) return returnSeq def showMessage(self, message, endState='walk'): base.cr.playGame.getPlace().fsm.request('activity') self.acceptOnce(self.messageDoneEvent, self.__handleMessageDone) self.messageGui = TTDialog.TTGlobalDialog( doneEvent=self.messageDoneEvent, message=message, style=TTDialog.Acknowledge) self.messageGui.endState = endState def __handleMessageDone(self): self.ignore(self.messageDoneEvent) if hasattr(base.cr.playGame.getPlace(), 'fsm'): if self.messageGui and hasattr(self.messageGui, 'endState'): self.notify.info('__handleMessageDone (endState=%s)' % self.messageGui.endState) base.cr.playGame.getPlace().fsm.request( self.messageGui.endState) else: self.notify.warning( "messageGui has no endState, defaulting to 'walk'") base.cr.playGame.getPlace().fsm.request('walk') if self.messageGui is not None and not self.messageGui.isEmpty(): self.messageGui.cleanup() self.messageGui = None return def showJellybeanReward(self, earnedAmount, jarAmount, message): if not self.isLocalToonInActivity( ) or base.localAvatar.doId in self.getToonIdsAsList(): messenger.send('DistributedPartyActivity-showJellybeanReward') base.cr.playGame.getPlace().fsm.request('activity') self.acceptOnce(self.showRewardDoneEvent, self.__handleJellybeanRewardDone) self.rewardGui.showReward(earnedAmount, jarAmount, message) def __handleJellybeanRewardDone(self): self.ignore(self.showRewardDoneEvent) self.handleRewardDone() def handleRewardDone(self): if base.cr.playGame.getPlace() and hasattr(base.cr.playGame.getPlace(), 'fsm'): base.cr.playGame.getPlace().fsm.request('walk') def setSignNote(self, note): self.noteText.node().setText(note) if len(note.strip()) > 0: self.signFlat.stash() self.signFlatWithNote.unstash() self.signTextLocator.unstash() else: self.signFlat.unstash() self.signFlatWithNote.stash() self.signTextLocator.stash() def unload(self): self.notify.debug('BASE: unload') self.finishRules() self._disableCollisions() self.signModel.removeNode() del self.signModel if hasattr(self, 'sign'): self.sign.removeNode() del self.sign self.ignoreAll() if self.wantLever: self.unloadLever() self.root.removeNode() del self.root del self.activityId del self.activityName del self.activityType del self.wantLever del self.messageGui if self.rewardGui is not None: self.rewardGui.destroy() del self.rewardGui if hasattr(self, 'toonIds'): del self.toonIds del self.rulesDoneEvent del self.modelCount del self.cleanupActions del self.usesSmoothing del self.usesLookAround del self.difficultyOverride del self.trolleyZoneOverride if hasattr(base, 'partyActivityDict'): del base.partyActivityDict return def setPartyDoId(self, partyDoId): self.party = base.cr.doId2do[partyDoId] def setX(self, x): self.x = x def setY(self, y): self.y = y def setH(self, h): self.h = h def setState(self, newState, timestamp): if newState == 'Active': self.activityStartTime = globalClockDelta.networkToLocalTime( timestamp) def turnOffSmoothingOnGuests(self): for toonId in self.toonIds: avatar = self.getAvatar(toonId) if avatar: if not self.usesSmoothing: avatar.stopSmooth() if not self.usesLookAround: avatar.stopLookAround() def getAvatar(self, toonId): if toonId in self.cr.doId2do: return self.cr.doId2do[toonId] else: self.notify.warning( 'BASE: getAvatar: No avatar in doId2do with id: ' + str(toonId)) return None return None def getAvatarName(self, toonId): avatar = self.getAvatar(toonId) if avatar: return avatar.getName() else: return 'Unknown' def isLocalToonInActivity(self): result = False place = base.cr.playGame.getPlace() if place and place.__class__.__name__ == 'Party' and hasattr( place, 'fsm') and place.fsm: result = place.fsm.getCurrentState().getName() == 'activity' return result def getToonIdsAsList(self): return self.toonIds def startRules(self, timeout=PartyGlobals.DefaultRulesTimeout): self.notify.debug('BASE: startRules') self.accept(self.rulesDoneEvent, self.handleRulesDone) self.rulesPanel = MinigameRulesPanel('PartyRulesPanel', self.getTitle(), self.getInstructions(), self.rulesDoneEvent, timeout) base.setCellsAvailable( base.bottomCells + [base.leftCells[0], base.rightCells[1]], False) self.rulesPanel.load() self.rulesPanel.enter() def finishRules(self): self.notify.debug('BASE: finishRules') self.ignore(self.rulesDoneEvent) if hasattr(self, 'rulesPanel'): self.rulesPanel.exit() self.rulesPanel.unload() del self.rulesPanel base.setCellsAvailable( base.bottomCells + [base.leftCells[0], base.rightCells[1]], True) def handleRulesDone(self): self.notify.error('BASE: handleRulesDone should be overridden') def getTitle(self): return TTLocalizer.PartyActivityNameDict[self.activityId]['generic'] def local2ActivityTime(self, timestamp): return timestamp - self.activityStartTime def activity2LocalTime(self, timestamp): return timestamp + self.activityStartTime def getCurrentActivityTime(self): return self.local2ActivityTime(globalClock.getFrameTime()) def disableEmotes(self): Emote.globalEmote.disableAll(base.localAvatar) def enableEmotes(self): Emote.globalEmote.releaseAll(base.localAvatar)